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25 Commits

Author SHA1 Message Date
7e7a73f9b6 readd diverged version 2023-09-23 21:19:52 +00:00
45d324a9ec purge 2023-09-23 21:17:51 +00:00
7342507fe8 Zaktualizuj 'README.TXT' 2023-03-19 20:04:42 +00:00
cec9ecb561 Rollback change by kacperks 2023-03-19 13:41:36 +00:00
afc842baae upd readme 2023-03-19 12:37:46 +00:00
7fa3d76fe1 Updated KKKopyright holder 2023-03-18 22:19:06 +00:00
3de9e9af4b Update 'README.TXT' 2023-03-17 17:58:25 +00:00
9eeb2f89b2 Updated thru WebUI 2023-03-14 19:28:03 +00:00
76e38e0606 Update 'README.TXT' 2023-03-14 00:40:50 +00:00
190e2c7445 Modified README.TXT - done through Web UI 2023-03-05 20:46:30 +00:00
6aa1dec552 Zaktualizuj 'README.TXT' 2023-03-01 06:24:21 +00:00
76c7e1808c CMake build added. Basic OpenGL 3.3 Mesh Rendering 2023-03-01 07:22:50 +01:00
1215e7d8a5 Update copyright date 2023-02-25 16:10:04 -05:00
c3fa504c29 Ignore 2023-02-25 16:06:29 -05:00
4efefa976a General fixes 2023-02-25 16:04:37 -05:00
dcac2713f6 Merge branch 'master' of http://git.cubesoftware.xyz:20524/MIGDYN/XtreemNodes 2022-12-26 20:50:59 -05:00
ac2c3b5c79 All the changes since last commit 2022-12-26 20:50:14 -05:00
3cd61d369a Merge pull request 'Linux & Windows CBP file' (#3) from kacperks/XtreemNodes:master into master
Reviewed by migdyn on 11/20/2022
2022-11-20 20:20:05 +00:00
76d0a7b0a7 Linux & Windows CBP file 2022-11-04 10:15:05 +01:00
360614e231 Worldgen testing 2022-11-01 21:21:18 -04:00
d4c3fdca39 Fixed LICENSE.TXT 2022-11-01 17:22:28 -04:00
31348c7b29 Made LICENSE.TXT uppercase 2022-11-01 17:20:04 -04:00
ea818914bc Swapped the intervals for upward and downward movement 2022-11-01 17:19:31 -04:00
fbe3bbd55e Fixed some of Kacperks's code. 2022-11-01 17:07:58 -04:00
70830e5014 Minor changes 2022-11-01 16:47:04 -04:00
37 changed files with 11579 additions and 11424 deletions

2
.gitignore vendored
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@@ -1,2 +0,0 @@
bin
obj

7
Camera.cpp Normal file
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@@ -0,0 +1,7 @@
#include "include/Camera.h"
const glm::mat4& Camera::get_view()
{
const glm::mat4& matrix = glm::lookAt(glm::vec3(0, 10, 0), glm::vec3(0, 1, 0), glm::vec3(0, 1, 0));
return matrix;
}

26
GUI.cpp
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@@ -1,6 +1,9 @@
#include "GUI.h" #include "GUI.h"
Button::Button(sf::Image* normal,sf::Image* clicked,std::string words,sf::Vector2f location) { // Code contributed by Kacperks
// COMMENTED OUT BECAUSE IT DOESN'T WORK!
/*
Button::Button(sf::Image* normal, sf::Image* clicked, std::string words, Position2D location) {
this->normal.SetImage(*normal); this->normal.SetImage(*normal);
this->clicked.SetImage(*clicked); this->clicked.SetImage(*clicked);
this->currentSpr=&this->normal; this->currentSpr=&this->normal;
@@ -11,14 +14,17 @@ Button::Button(sf::Image* normal,sf::Image* clicked,std::string words,sf::Vector
String.SetPosition(location.x+3,location.y+3); String.SetPosition(location.x+3,location.y+3);
String.SetSize(14); String.SetSize(14);
} }
void Button::checkClick (sf::Vector2f mousePos) { void Button::checkClick (sf::Vector2f mousePos)
{
if (mousePos.x>currentSpr->GetPosition().x && mousePos.x<(currentSpr->GetPosition().x + currentSpr->GetSize().x)) { if (mousePos.x>currentSpr->GetPosition().x && mousePos.x<(currentSpr->GetPosition().x + currentSpr->GetSize().x)) {
if(mousePos.y>currentSpr->GetPosition().y && mousePos.y<(currentSpr->GetPosition().y + currentSpr->GetSize().y)) { if(mousePos.y>currentSpr->GetPosition().y && mousePos.y<(currentSpr->GetPosition().y + currentSpr->GetSize().y)) {
setState(!current); setState(!current);
} }
} }
} }
void Button::setState(bool which) {
void Button::setState(bool which)
{
current = which; current = which;
if (current) { if (current) {
currentSpr=&clicked; currentSpr=&clicked;
@@ -26,16 +32,20 @@ void Button::setState(bool which) {
} }
currentSpr=&normal; currentSpr=&normal;
} }
void Button::setText(std::string words) { void Button::setText(std::string words)
{
String.SetText(words); String.SetText(words);
} }
bool Button::getVar() { bool Button::getVar()
{
return current; return current;
} }
sf::Sprite* Button::getSprite() { sf::Sprite* Button::getSprite()
{
return currentSpr; return currentSpr;
} }
sf::String * Button::getText() { sf::String * Button::getText()
{
return &String; return &String;
} }*/

7
LICENSE.TXT Normal file
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@@ -0,0 +1,7 @@
Copyright (c) 2022-2023 MCL and CubeSoftware
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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@@ -1,21 +0,0 @@
---------------------------------
Copyright (c) 2021-2022 MCL
Copyright (c) 2022 Cube-Software
---------------------------------
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

139
LevelGenerator.cpp Normal file
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@@ -0,0 +1,139 @@
#include "LevelGenerator.h"
#include "Base.h"
#include <time.h>
#include <random>
FastNoiseLite perlin, os, cellular;
int seed = 138;
LevelGenerator::LevelGenerator()
{
perlin.SetSeed(seed);
perlin.SetNoiseType(FastNoiseLite::NoiseType_Perlin);
perlin.SetFrequency(.01F);
os.SetSeed(seed);
os.SetNoiseType(FastNoiseLite::NoiseType_OpenSimplex2);
os.SetFrequency(.01F);
cellular.SetSeed(seed);
cellular.SetNoiseType(FastNoiseLite::NoiseType_Cellular);
cellular.SetFrequency(.1F);
}
// Change seed midgame - not for production use
void LevelGenerator::setSeed()
{
perlin.SetSeed(time(0));
os.SetSeed(time(0));
cellular.SetSeed(time(0));
}
void LevelGenerator::generateBlock()
{
for(int x = 0; x < 256; x++)
{
for(int z = 0; z < 256; z++)
{
for(int y = 0; y < 256; y++)
{
blockManager.addNode(0, 0, x, y, z);
}
}
}
for(int x = 0; x < 256; x++)
{
for(int z = 0; z < 256; z++)
{
float cX = (float)x;
float cZ = (float)z;
for(int y = 0; y < 48 * abs(perlin.GetNoise(cX, cZ)) / 2 + abs(cellular.GetNoise(cX, cZ)) * 2 + abs(os.GetNoise(cX, cZ)) * 4 + 10; y++)
{
blockManager.addNode(1, 0, x, y, z);
}
}
}
terraformBlock();
}
void LevelGenerator::terraformBlock()
{
for(int x = 0; x < 256; x++)
{
for(int z = 0; z < 256; z++)
{
for(int y = 0; y < 256; y++)
{
int currentNode = blockManager.getNodeAt(x, y, z);
if(currentNode != 0)
{
if(y == 15 && (blockManager.getNodeAt(x, y + 1, z) == 0 || blockManager.getNodeAt(x, y + 1, z) == 20))
{
currentNode = 3;
}
else if(y < 15)
{
currentNode = 2;
}
else
{
continue;
}
blockManager.addNode(currentNode, 0, x, y, z);
}
else if(y < 16)
{
blockManager.addNode(20, 0, x, y, z); // Water
}
}
}
}
populate();
}
void LevelGenerator::populate()
{
for(int counter = 0; counter < 30; counter++)
{
int x = rand() % 256;
int z = rand() % 256;
for(int y = 10; y < 256; y++)
{
if(blockManager.getNodeAt(x, y, z) == 0)
{
if(blockManager.getNodeAt(x, y - 1, z) == 20)
{
break;
counter -= 1;
}
for(int y1 = y; y1 < y + 6; y1++)
{
blockManager.addNode(12, 0, x, y1, z);
}
for(int i = 0; i < 3; i++)
{
for(int j = 0; j < 3; j++)
{
for(int k = 0; k < 3; k++)
{
blockManager.addNode(13, 0, x + i - 1, y + j + 6, z + k - 1);
}
}
}
break;
}
}
}
}

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@@ -9,15 +9,16 @@ MapBlock::MapBlock()
} }
// TODO; Make this function work with global coordinates and move it to BlockManager void BlockManager::addNode(int id, int meta, int x, int y, int z)
void MapBlock::addNode(int id, int meta, int x, int y, int z)
{ {
mapBlock[256 * y + z * 16 + x] = id; Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
int localX = x - block.x * 16;
int localZ = z - block.z * 16;
mapBlocks[block.x][block.z].mapBlock[256 * y + localZ * 16 + localX] = id;
} }
MapBlock mapBlocks[16][16]; MapBlock mapBlocks[16][16];
BlockManager::BlockManager() BlockManager::BlockManager()
@@ -50,8 +51,15 @@ bool BlockManager::isAir(int x, int y, int z)
return getNodeAt(x, y, z) == 0; return getNodeAt(x, y, z) == 0;
} }
bool BlockManager::isNodeClear(int x, int y, int z)
{
if(getNodeAt(x, y, z) == 0)
return true;
if(getNodeAt(x, y, z) == 20)
return true;
return false;
}
BlockUtilities::BlockUtilities() BlockUtilities::BlockUtilities()
{ {
@@ -61,7 +69,9 @@ BlockUtilities::BlockUtilities()
Position2D BlockUtilities::getBlockFromNodeCoordinates(int x, int z) Position2D BlockUtilities::getBlockFromNodeCoordinates(int x, int z)
{ {
Position2D pos2d; Position2D pos2d;
pos2d.x = floor(x / 16); //pos2d.x = floor(x / 16);
pos2d.z = floor(z / 16); //pos2d.z = floor(z / 16);
pos2d.x = x >> 4;
pos2d.z = z >> 4;
return pos2d; return pos2d;
} }

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@@ -1,3 +1,8 @@
===============
XtreemNodes 0.3
(2023-08-27)
===============
XtreemNodes is a modern 3-D game engine by MCL Software made in collaboration with Cube Software. XtreemNodes is a modern 3-D game engine by MCL Software made in collaboration with Cube Software.
The project was started on 2022-10-15 by a mysterious man sitting at his desk at 3 a.m. The project was started on 2022-10-15 by a mysterious man sitting at his desk at 3 a.m.

19
TitleMenu.cpp Normal file
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@@ -0,0 +1,19 @@
#include "include/TitleMenu.h"
#include <GL/glut.h>
void TitleMenu::renderGUI()
{
glTranslatef(.0F, .0F, .0F);
glColor3f(1.0F, .0F, .0F);
glBegin(GL_TRIANGLES);
glVertex2f(.0F, -500.0F);
glVertex2f(.0F, 500.0F);
glVertex2f(500.0F, .0F);
glEnd();
}

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@@ -1,61 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="XtreemNodes" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/XtreemNodes" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="include" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/XtreemNodes" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add directory="include" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-fexceptions" />
</Compiler>
<Linker>
<Add option="-lfreeglut" />
<Add option="-lglew32" />
<Add option="-lglu32" />
<Add option="-lopengl32" />
<Add option="-lsfml-window" />
</Linker>
<Unit filename="GUI.cpp" />
<Unit filename="MapBlock.cpp" />
<Unit filename="include/Base.h" />
<Unit filename="include/FastNoiseLite.h" />
<Unit filename="include/GUI.h" />
<Unit filename="include/Logger.h" />
<Unit filename="include/MapBlock.h" />
<Unit filename="include/NodeRenderer.h" />
<Unit filename="include/Nodes.h" />
<Unit filename="include/TextureHandler.h" />
<Unit filename="include/Utilities.h" />
<Unit filename="include/stb_image.h" />
<Unit filename="main.cpp" />
<Extensions>
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>

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@@ -1,115 +0,0 @@
# depslib dependency file v1.0
1667180176 source:c:\development\xtreemminer\main.cpp
<stdlib.h>
<GL/glut.h>
"Utilities.h"
"MapBlock.h"
"Base.h"
"NodeRenderer.h"
"TextureHandler.h"
<math.h>
<cstdio>
"FastNoiseLite.h"
<random>
<SFML/Window.hpp>
1667164197 c:\development\xtreemminer\include\noderenderer.h
"Base.h"
"MapBlock.h"
<GL/glut.h>
1667167677 c:\development\xtreemminer\include\mapblock.h
"Base.h"
<math.h>
<cstdio>
1667069440 c:\development\xtreemminer\include\base.h
1666531672 source:c:\development\xtreemminer\base.cpp
"MapBlock.h"
"Base.h"
1667148859 c:\development\xtreemminer\include\texturehandler.h
"stb_image.h"
"Base.h"
1666448933 c:\development\xtreemminer\include\stb_image.h
"stb_image.h"
<stdio.h>
<stdlib.h>
<stdarg.h>
<stddef.h>
<stdlib.h>
<string.h>
<limits.h>
<math.h>
<stdio.h>
<assert.h>
<stdint.h>
<emmintrin.h>
<intrin.h>
<arm_neon.h>
1667069440 c:\development\xtreemminer\include\utilities.h
1667079584 c:\development\xtreemminer\include\fastnoiselite.h
<cmath>
1667167831 source:c:\development\xtreemminer\mapblock.cpp
"MapBlock.h"
1667294728 source:/home/kacperks/projects/XtreemNodes/MapBlock.cpp
"MapBlock.h"
1667294728 /home/kacperks/projects/XtreemNodes/include/MapBlock.h
"Base.h"
<math.h>
<cstdio>
1667294728 /home/kacperks/projects/XtreemNodes/include/Base.h
1667294728 source:/home/kacperks/projects/XtreemNodes/main.cpp
<stdlib.h>
<GL/glut.h>
"Utilities.h"
"MapBlock.h"
"Base.h"
"NodeRenderer.h"
"TextureHandler.h"
<math.h>
<cstdio>
"FastNoiseLite.h"
<random>
<SFML/Window.hpp>
1667294728 /home/kacperks/projects/XtreemNodes/include/Utilities.h
1667294728 /home/kacperks/projects/XtreemNodes/include/NodeRenderer.h
"Base.h"
"MapBlock.h"
<GL/glut.h>
1667294728 /home/kacperks/projects/XtreemNodes/include/TextureHandler.h
"stb_image.h"
"Base.h"
1667088826 /home/kacperks/projects/XtreemNodes/include/stb_image.h
"stb_image.h"
<stdio.h>
<stdlib.h>
<stdarg.h>
<stddef.h>
<stdlib.h>
<string.h>
<limits.h>
<math.h>
<stdio.h>
<assert.h>
<stdint.h>
<emmintrin.h>
<intrin.h>
<arm_neon.h>
1667294728 /home/kacperks/projects/XtreemNodes/include/FastNoiseLite.h
<cmath>

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@@ -1,65 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_layout_file>
<FileVersion major="1" minor="0" />
<ActiveTarget name="Debug" />
<File name="include/stb_image.h" open="1" top="0" tabpos="6" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="8925" topLine="160" />
</Cursor>
</File>
<File name="include/Logger.h" open="1" top="0" tabpos="7" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="97" topLine="0" />
</Cursor>
</File>
<File name="include/MapBlock.h" open="1" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="438" topLine="0" />
</Cursor>
</File>
<File name="main.cpp" open="1" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="238" topLine="9" />
</Cursor>
</File>
<File name="include/Base.h" open="1" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="28" topLine="0" />
</Cursor>
</File>
<File name="include/Nodes.h" open="1" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="264" topLine="0" />
</Cursor>
</File>
<File name="include/TextureHandler.h" open="1" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="2192" topLine="17" />
</Cursor>
</File>
<File name="include/GUI.h" open="1" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="455" topLine="0" />
</Cursor>
</File>
<File name="include/NodeRenderer.h" open="1" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="-1" zoom_2="0">
<Cursor>
<Cursor1 position="2409" topLine="75" />
</Cursor>
</File>
<File name="GUI.cpp" open="1" top="1" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1155" topLine="0" />
</Cursor>
</File>
<File name="include/FastNoiseLite.h" open="1" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="100664" topLine="2262" />
</Cursor>
</File>
<File name="MapBlock.cpp" open="1" top="0" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1001" topLine="27" />
</Cursor>
</File>
</CodeBlocks_layout_file>

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@@ -1,8 +1,7 @@
#ifndef BASE #ifndef BASE
#define BASE #define BASE
//#include "NodeRenderer.h" #include "MapBlock.h"
//#include "MapBlock.h"
class NodeManager; class NodeManager;
class BlockManager; class BlockManager;
@@ -10,10 +9,11 @@ class BlockManager;
extern NodeManager nodeManager; extern NodeManager nodeManager;
extern BlockManager blockManager; extern BlockManager blockManager;
extern float light;
struct Position2D /*struct Position2D
{ {
int x; int x;
int z; int z;
}; };*/
#endif #endif

19
include/Camera.h Normal file
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@@ -0,0 +1,19 @@
#include <glm/glm.hpp>
#include <glm/ext/matrix_transform.hpp>
class Camera
{
public:
Camera() = default;
virtual ~Camera()
{
}
const glm::mat4& get_view();
const glm::mat4& get_projection();
protected:
const glm::mat4& matrix;
glm::mat4 m_view, m_projection;
};

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@@ -1,18 +1,21 @@
#ifndef GUI #ifndef GUI
#defome GUI #define GUI
#include "Base.h"
#include <SFML/Main.hpp> #include <SFML/Main.hpp>
#include <SFML/Graphics.hpp>
class Button { class Button
public: {
Button (sf::Image* normal,sf::Image* clicked,std::string,sf::Vector2f location); public:
void checkClick (sf::Vector2f); Button(sf::Image* normal, sf::Image* clicked, std::string text, Position2D location);
void setState(bool); void checkClick(Position2D);
void setState(bool state);
void setText(std::string); void setText(std::string);
bool getVar(); bool getVar();
sf::Sprite* getSprite(); sf::Sprite* getSprite();
sf::String * getText(); sf::String* getText();
private:
private:
sf::Sprite normal; sf::Sprite normal;
sf::Sprite clicked; sf::Sprite clicked;
sf::Sprite* currentSpr; sf::Sprite* currentSpr;
@@ -20,4 +23,4 @@ private:
bool current; bool current;
}; };
#endif // GUI #endif

21
include/LevelGenerator.h Normal file
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@@ -0,0 +1,21 @@
#ifndef LEVELGENERATOR
#define LEVELGENERATOR
#include "FastNoiseLite.h"
class LevelGenerator
{
public:
LevelGenerator();
void setSeed();
void generateBlock();
void terraformBlock();
void populate();
protected:
private:
FastNoiseLite perlin, os, cellular;
int seed = 138; // 1338, 1337. 138 are good ones
};
#endif

View File

@@ -9,9 +9,6 @@ class MapBlock
public: public:
int mapBlock[65536]; int mapBlock[65536];
MapBlock(); MapBlock();
// TODO; Make this function work with global coordinates and move it to BlockManager
void addNode(int id, int meta, int x, int y, int z);
}; };
class BlockManager class BlockManager
@@ -20,7 +17,15 @@ class BlockManager
MapBlock mapBlocks[16][16]; MapBlock mapBlocks[16][16];
BlockManager(); BlockManager();
int getNodeAt(int x, int y, int z); int getNodeAt(int x, int y, int z);
void addNode(int id, int meta, int x, int y, int z);
bool isAir(int x, int y, int z); bool isAir(int x, int y, int z);
bool isNodeClear(int x, int y, int z);
};
struct Position2D
{
int x;
int z;
}; };
class BlockUtilities class BlockUtilities

View File

@@ -17,118 +17,259 @@ class NodeRenderer
} }
int renderNode(int x, int y, int z) int renderNode(int x, int y, int z, int tex)
{ {
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z); // The block the node at (x, y, z) is in Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z); // The block the node at (x, y, z) is in
Position2D textureCoordinate;
textureCoordinate.x = tex - (16 * floor(tex / 16));
textureCoordinate.z = floor(tex / 16) + 1;
glColor3f(1.0F, 1.0F, 1.0F);
glBegin(GL_QUADS); //glColor3f(light, light, light);
glBegin(GL_TRIANGLES);
// Front // Front
if(blockManager.isAir(x, y, z - 1)) if(blockManager.isAir(x, y, z - 1))
{ {
glTexCoord2f(.0F, .0F); /*glTexCoord2f(.0F, .0F);
glVertex3f(x + .0F, y + 1.0F, z + .0F); glVertex3f(x + .0F, y + 1.0F, z + .0F);
glTexCoord2f(1.0F, .0F); glTexCoord2f(.0625F * textureCoordinate, .0F);
glVertex3f(x + 1.0F, y + 1.0F, z + .0F); glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
glColor3f(.6F, .6F, .6F); // Bottom vertices //glColor3f(.6F, .6F, .6F); // Bottom vertices
glTexCoord2f(1.0F, 1.0F); glTexCoord2f(.0625F * textureCoordinate, .0625F * textureCoordinate);
glVertex3f(x + 1.0F, y + .0F, z + .0F); glVertex3f(x + 1.0F, y + .0F, z + .0F);
glTexCoord2f(.0F, 1.0F); //glColor3f(1.0F, 1.0F, 1.0F);
glTexCoord2f(.0F, .0625F * textureCoordinate);
glVertex3f(x + .0F, y + .0F, z + .0F);*/
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
glVertex3f(x + .0F, y + 1.0F, z + .0F);
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
//glColor3f(.6F, .6F, .6F); // Bottom vertices
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
glVertex3f(x + 1.0F, y + .0F, z + .0F);
//glColor3f(1.0F, 1.0F, 1.0F);
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
glVertex3f(x + .0F, y + .0F, z + .0F); glVertex3f(x + .0F, y + .0F, z + .0F);
glColor3f(1.0F, 1.0F, 1.0F);
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
glVertex3f(x + .0F, y + 1.0F, z + .0F);
//glColor3f(.6F, .6F, .6F); // Bottom vertices
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
glVertex3f(x + 1.0F, y + .0F, z + .0F);
} }
// Back // Back
if(blockManager.isAir(x, y, z + 1)) if(blockManager.isAir(x, y, z + 1))
{ {
/*glTexCoord2f(.0F, .0F);
glTexCoord2f(.0F, .0F);
glVertex3f(x + .0F, y + 1.0F, z + 1.0F); glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
glTexCoord2f(1.0F, .0F); glTexCoord2f(.0625F * textureCoordinate, .0F);
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F); glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
glColor3f(.6F, .6F, .6F); //glColor3f(.6F, .6F, .6F);
glTexCoord2f(1.0F, 1.0F); glTexCoord2f(.0625F * textureCoordinate, .0625F * textureCoordinate);
glVertex3f(x + 1.0F, y + .0F, z + 1.0F); glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
glTexCoord2f(.0F, 1.0F); //glColor3f(1.0F, 1.0F, 1.0F);
glTexCoord2f(.0F, .0625F * textureCoordinate);
glVertex3f(x + .0F, y + .0F, z + 1.0F);*/
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
//glColor3f(.6F, .6F, .6F);
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
//glColor3f(1.0F, 1.0F, 1.0F);
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
glVertex3f(x + .0F, y + .0F, z + 1.0F); glVertex3f(x + .0F, y + .0F, z + 1.0F);
glColor3f(1.0F, 1.0F, 1.0F);
//glColor3f(.6F, .6F, .6F);
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
} }
// Right // Right
if(blockManager.isAir(x + 1, y, z)) if(blockManager.isAir(x + 1, y, z))
{ {
glTexCoord2f(1.0F, .0F); /*glTexCoord2f(.0625F * textureCoordinate, .0F);
glVertex3f(x + 1.0F, y + 1.0F, z + .0F); glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
glColor3f(.6F, .6F, .6F); //glColor3f(.6F, .6F, .6F);
glTexCoord2f(1.0F, 1.0F); glTexCoord2f(.0625F * textureCoordinate, 1.0F);
glVertex3f(x + 1.0F, y + .0F, z + .0F); glVertex3f(x + 1.0F, y + .0F, z + .0F);
glTexCoord2f(.0F, 1.0F); //glColor3f(1.0F, 1.0F, 1.0F);
glTexCoord2f(.0F, .0625F * textureCoordinate);
glVertex3f(x + 1.0F, y + .0F, z + 1.0F); glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
glColor3f(1.0F, 1.0F, 1.0F);
glTexCoord2f(.0F, .0F); glTexCoord2f(.0F, .0F);
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);*/
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
//glColor3f(.6F, .6F, .6F);
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
glVertex3f(x + 1.0F, y + .0F, z + .0F);
//glColor3f(1.0F, 1.0F, 1.0F);
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F); glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
//glColor3f(1.0F, 1.0F, 1.0F);
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
} }
// Left // Left
if(blockManager.isAir(x - 1, y, z)) if(blockManager.isAir(x - 1, y, z))
{ {
glTexCoord2f(1.0F, .0F); /*glTexCoord2f(.0625F * textureCoordinate, .0F);
glVertex3f(x + .0F, y + 1.0F, z + .0F); glVertex3f(x + .0F, y + 1.0F, z + .0F);
glColor3f(.6F, .6F, .6F); //glColor3f(.6F, .6F, .6F);
glTexCoord2f(1.0F, 1.0F); glTexCoord2f(.0625F * textureCoordinate, .0625F * textureCoordinate);
glVertex3f(x + .0F, y + .0F, z + .0F); glVertex3f(x + .0F, y + .0F, z + .0F);
glTexCoord2f(.0F, 1.0F); glTexCoord2f(.0F, .0625F * textureCoordinate);
glVertex3f(x + .0F, y + .0F, z + 1.0F); glVertex3f(x + .0F, y + .0F, z + 1.0F);
glColor3f(1.0F, 1.0F, 1.0F); //glColor3f(1.0F, 1.0F, 1.0F);
glTexCoord2f(.0F, .0F); glTexCoord2f(.0F, .0F);
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);*/
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
glVertex3f(x + .0F, y + 1.0F, z + .0F);
//glColor3i(100, 100, 100);
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
glVertex3f(x + .0F, y + .0F, z + .0F);
//glColor3i(255, 255, 255);
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
glVertex3f(x + .0F, y + .0F, z + 1.0F);
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
glVertex3f(x + .0F, y + 1.0F, z + 1.0F); glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
glVertex3f(x + .0F, y + 1.0F, z + .0F);
//glColor3f(1.0F, 1.0F, 1.0F);
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
glVertex3f(x + .0F, y + .0F, z + 1.0F);
} }
// Bottom // Bottom
//printf("\n\nx: %i, y: %i, z: %i, VALUE: %s", x, y, z, blockManager.isAir(x, y - 1, z) ? "true" : "false"); //printf("\n\nx: %i, y: %i, z: %i, VALUE: %s", x, y, z, blockManager.isAir(x, y - 1, z) ? "true" : "false");
if(blockManager.isAir(x, y - 1, z)) if(y > 0 && blockManager.isAir(x, y - 1, z))
{ {
//printf("\nWUT? x: %i, y: %i, z: %i, VALUE: %s", x, y, z, blockManager.isAir(x, y - 1, z) ? "true" : "false"); //printf("\nWUT? x: %i, y: %i, z: %i, VALUE: %s", x, y, z, blockManager.isAir(x, y - 1, z) ? "true" : "false");
/*glTexCoord2f(.0F, .0F);
glVertex3f(x + 1.0F, y + .0F, z + .0F);
glTexCoord2f(.0625F * textureCoordinate, .0F);
glVertex3f(x + .0F, y + .0F, z + .0F);
glTexCoord2f(.0625F * textureCoordinate, .0625F * textureCoordinate);
glVertex3f(x + .0F, y + .0F, z + 1.0F);
glTexCoord2f(.0F, .0625F * textureCoordinate);
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);*/
glTexCoord2f(.0F, .0F); glTexCoord2f(.0F, .0F);
glVertex3f(x + 1.0F, y + .0F, z + .0F); glVertex3f(x + 1.0F, y + .0F, z + .0F);
glTexCoord2f(1.0F, .0F); glTexCoord2f(.0625F * textureCoordinate.x, .0F);
glVertex3f(x + .0F, y + .0F, z + .0F); glVertex3f(x + .0F, y + .0F, z + .0F);
glTexCoord2f(1.0F, 1.0F); glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
glVertex3f(x + .0F, y + .0F, z + 1.0F); glVertex3f(x + .0F, y + .0F, z + 1.0F);
glTexCoord2f(.0F, 1.0F);
glTexCoord2f(.0F, .0625F * textureCoordinate.x);
glVertex3f(x + 1.0F, y + .0F, z + 1.0F); glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
glTexCoord2f(.0F, .0F);
glVertex3f(x + 1.0F, y + .0F, z + .0F);
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
glVertex3f(x + .0F, y + .0F, z + 1.0F);
} }
// Top // Top
if(blockManager.isAir(x, y + 1, z)) if(blockManager.isNodeClear(x, y + 1, z))
{ {
glTexCoord2f(.0F, .0F); /*glTexCoord2f(.0F, .0F);
glVertex3f(x + 1.0F, y + 1.0F, z + .0F); glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
glTexCoord2f(1.0F, .0F); glTexCoord2f(.0625F * textureCoordinate, .0F);
glVertex3f(x + .0F, y + 1.0F, z + .0F); glVertex3f(x + .0F, y + 1.0F, z + .0F);
glTexCoord2f(1.0F, 1.0F); glTexCoord2f(.0625F * textureCoordinate, .0625F * textureCoordinate);
glVertex3f(x + .0F, y + 1.0F, z + 1.0F); glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
glTexCoord2f(.0F, 1.0F); glTexCoord2f(.0F, .0625F * textureCoordinate);
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);*/
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
glVertex3f(x + .0F, y + 1.0F, z + .0F);
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F); glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
} }
glEnd(); glEnd();

View File

@@ -4,8 +4,8 @@
#include "Base.h" #include "Base.h"
//#ifndef TEXTURE_HANDLER #ifndef TEXTURE_HANDLER
//#define TEXTURE_HANDLER #define TEXTURE_HANDLER
class TextureHandler class TextureHandler
{ {
private: private:
@@ -16,8 +16,7 @@ class TextureHandler
unsigned char* imageData1; unsigned char* imageData1;
public: public:
GLuint textures; GLuint texture;
GLuint textures1;
unsigned char* loadTexture(char* filename) unsigned char* loadTexture(char* filename)
{ {
return stbi_load(filename, &width, &height, &comp, 0); return stbi_load(filename, &width, &height, &comp, 0);
@@ -26,45 +25,53 @@ class TextureHandler
void loadAllTextures() void loadAllTextures()
{ {
int textureIndex = 0; int textureIndex = 0;
imageData = loadTexture("data/img/grass.png");
glPixelStorei(GL_UNPACK_ALIGNMENT, 1); imageData = loadTexture("data/img/texturemap.png");
glGenTextures(1, &texture);
glGenTextures(1, &textures); glBindTexture(GL_TEXTURE_2D, texture);
glBindTexture(GL_TEXTURE_2D, textures);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, imageData); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData);
imageData1 = loadTexture("data/img/oak.png");
glGenTextures(1, &textures1);
glBindTexture(GL_TEXTURE_2D, textures1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, imageData1);
} }
void getTextureForNode(int x, int y, int z) int getTextureForNode(int x, int y, int z)
{ {
//Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z); //Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
if(blockManager.getNodeAt(x, y, z) == 1) if(blockManager.getNodeAt(x, y, z) == 1)
{ {
glBindTexture(GL_TEXTURE_2D, textures); return 1;
} }
else if(blockManager.getNodeAt(x, y, z) == 2) else if(blockManager.getNodeAt(x, y, z) == 2)
{ {
glBindTexture(GL_TEXTURE_2D, textures1); return 2;
}
else if(blockManager.getNodeAt(x, y, z) == 3)
{
return 4;
}
else if(blockManager.getNodeAt(x, y, z) == 12)
{
return 81;
}
else if(blockManager.getNodeAt(x, y, z) == 13)
{
return 113;
}
else if(blockManager.getNodeAt(x, y, z) == 20)
{
return 17;
} }
} }
}; };
//#endif #endif

15
include/TitleMenu.h Normal file
View File

@@ -0,0 +1,15 @@
#ifndef TITLEMENU
#define TITLEMENU
class TitleMenu
{
public:
TitleMenu()
{
}
void renderGUI();
};
#endif

143
main.cpp
View File

@@ -1,29 +1,33 @@
#include <stdlib.h> #include <stdlib.h>
#include <GL/glut.h> #include <GL/glut.h>
#include "Utilities.h" #include "Utilities.h"
#include "MapBlock.h" #include "LevelGenerator.h"
#include "Base.h" //#include "MapBlock.h"
//#include "Base.h"
#include "NodeRenderer.h" #include "NodeRenderer.h"
#include "TextureHandler.h" #include "TextureHandler.h"
#include <math.h> #include <math.h>
#include <cstdio> #include <cstdio>
#include "FastNoiseLite.h" #include "include/Camera.h"
#include <random> #include <random>
#include <glm/ext/matrix_transform.hpp>
#include <SFML/Window.hpp> #include <SFML/Window.hpp>
#include "include/TitleMenu.h"
NodeRenderer renderer; NodeRenderer renderer;
//BlockManager blockManager;
BlockManager blockManager; BlockManager blockManager;
LevelGenerator levelGen;
TextureHandler textureHandler; TextureHandler textureHandler;
GLfloat playerX = 0; GLfloat playerX = 2.5F;
GLfloat playerY = -30; GLfloat playerY = 20.0F;
GLfloat playerZ = -100; GLfloat playerZ = 1.5F;
GLfloat playerRotX = 0; GLfloat playerRotX = 0;
GLfloat playerRotY = 0; GLfloat playerRotY = 0;
float light = 1.0F;
sf::Vector2i oldMousePos;
TitleMenu title;
void display() void display()
{ {
@@ -31,43 +35,43 @@ void display()
glLoadIdentity(); glLoadIdentity();
glRotatef(playerRotX, 1.0F, .0F, .0F); //glRotatef(playerRotX, 1.0F, .0F, .0F);
glRotatef(playerRotY, .0F, 1.0F, .0F); //glRotatef(playerRotY, .0F, 1.0F, .0F);
glTranslatef(playerX, playerY, playerZ); Camera* camera;
const glm::mat4& matrix = glm::lookAt(glm::vec3(playerX, playerY, playerZ), glm::vec3(playerX - cos(glm::radians(playerRotY)), playerY - playerRotX, playerZ + sin(glm::radians(playerRotY))), glm::vec3(0, 1, 0));
//https://glm.g-truc.net/0.9.9/api/a00668.html#gaa64aa951a0e99136bba9008d2b59c78e
glMatrixMode(GL_MODELVIEW);
//TODO transform
//glMatrixMode(GL_PROJECTION);
glLoadMatrixf(&matrix[0][0]);
//glTranslatef(playerX, playerY, playerZ);
//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glBegin(GL_QUADS);
for(int x = 0; x < 100; x++) for(int x = 0; x < 256; x++)
{ {
for(int y = 0; y < 64; y++) for(int y = 0; y < 80; y++)
{ {
for(int z = 0; z < 100; z++) for(int z = 0; z < 256; z++)
{ {
if(blockManager.getNodeAt(x, y, z) > 0) if(blockManager.getNodeAt(x, y, z) > 0)
{ {
textureHandler.getTextureForNode(x, y, z); renderer.renderNode(x, y, z, textureHandler.getTextureForNode(x, y, z));
renderer.renderNode(x, y, z);
} }
} }
} }
} }
glEnd(); //title.renderGUI();
glFlush(); glFlush();
glutSwapBuffers(); glutSwapBuffers();
/*
sf::Vector2i lastMousePos = sf::Vector2i(0, 0);
const sf::Window& window = nullptr;
sf::Vector2i mouseDelta = sf::Mouse::getPosition(window) - lastMousePos;
lastMousePos = sf::Mouse::getPosition(window);*/
//glutPostRedisplay();
} }
@@ -76,41 +80,61 @@ void reshape(int width, int height)
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glLoadIdentity(); glLoadIdentity();
gluPerspective(30, width / (float) height, 5, 512.0F); gluPerspective(50, width / (float) height, .1F, 512.0F);
glViewport(0, 0, width, height); glViewport(0, 0, width, height);
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
glutPostRedisplay(); glutPostRedisplay();
} }
int movementAngle = 0;
int angularVel = 1;
void updateTimer(int time) void updateTimer(int time)
{ {
// Movement // Movement
if(sf::Keyboard::isKeyPressed(sf::Keyboard::W)) if(sf::Keyboard::isKeyPressed(sf::Keyboard::W))
{ {
playerZ += .8; movementAngle = 0;
} }
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::S)) else if(sf::Keyboard::isKeyPressed(sf::Keyboard::S))
{ {
playerZ -= .8; movementAngle = 180; // 200 grads
} }
if(sf::Keyboard::isKeyPressed(sf::Keyboard::A)) if(sf::Keyboard::isKeyPressed(sf::Keyboard::A))
{ {
playerX += .8; movementAngle = 90;
} }
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::D)) else if(sf::Keyboard::isKeyPressed(sf::Keyboard::D))
{ {
playerX -= .8; movementAngle = 270;
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::W) || sf::Keyboard::isKeyPressed(sf::Keyboard::S))
{
int oldX = playerX;
int oldZ = playerZ;
playerX = playerX - cos(glm::radians(playerRotY + movementAngle)) * angularVel;
playerZ = playerZ + sin(glm::radians(playerRotY + movementAngle)) * angularVel;
if(blockManager.getNodeAt(playerX, playerY, playerZ) != 0)
{
playerX = oldX;
playerZ = oldZ;
}
} }
if(sf::Keyboard::isKeyPressed(sf::Keyboard::LShift)) if(sf::Keyboard::isKeyPressed(sf::Keyboard::LShift))
{
if(blockManager.getNodeAt(playerX, playerY - 4, playerZ) == 0)
{ {
playerY -= .8; playerY -= .8;
} }
}
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space))
{ {
playerY += .8; playerY += .8;
@@ -119,26 +143,41 @@ void updateTimer(int time)
// Rotation // Rotation
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
{ {
playerRotY -= .8; playerRotY -= 1.8;
} }
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
{ {
playerRotY += .8; playerRotY += 1.8;
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::F1))
{
levelGen.setSeed();
levelGen.generateBlock();
} }
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) if(sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{ {
playerRotX -= .8; playerRotX += 1.8;
} }
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{ {
playerRotX += .8; playerRotX = 1.8;
} }
// Mouse-based movement
sf::Vector2i mousePos = sf::Mouse::getPosition();
sf::Vector2i mousePosDiff = oldMousePos - mousePos;
playerRotX -= mousePosDiff.y;
playerRotY -= mousePosDiff.x;
oldMousePos = sf::Vector2i(1920 / 2, 1080 / 2);
sf::Mouse::setPosition(sf::Vector2i(1920 / 2, 1080 / 2));
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))
{ {
printf("PlayerX: %f, PlayerZ: %f", playerX, playerZ);
exit(0); exit(0);
} }
@@ -150,8 +189,8 @@ int main(int argc, char **argv)
{ {
glutInit(&argc, argv); glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(800, 600); glutInitWindowSize(1920, 1080);
glutCreateWindow("XtreemNodes Engine - By MCL Software and Cube Software"); glutCreateWindow("XtreemNodes Engine - by MCL Software");
glClearColor(.4, .7, .8 , 255); glClearColor(.4, .7, .8 , 255);
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
@@ -163,38 +202,9 @@ int main(int argc, char **argv)
// Load textures // Load textures
textureHandler.loadAllTextures(); textureHandler.loadAllTextures();
FastNoiseLite perlin, os, cellular;
int seed = 138;
perlin.SetSeed(seed);
perlin.SetNoiseType(FastNoiseLite::NoiseType_Perlin);
perlin.SetFrequency(.01F);
os.SetSeed(seed);
os.SetNoiseType(FastNoiseLite::NoiseType_OpenSimplex2);
os.SetFrequency(.01F);
cellular.SetSeed(seed);
cellular.SetNoiseType(FastNoiseLite::NoiseType_Cellular);
cellular.SetFrequency(.1F);
for(int bx = 0; bx < 8; bx++)
{
for(int bz = 0; bz < 8; bz++)
{
for(int x = 0; x < 16; x++)
{
for(int z = 0; z < 16; z++)
{
float cX = (float)x + (16 * bx);
float cZ = (float)z + (16 * bz);
for(int y = 0; y < 48 * abs(perlin.GetNoise(cX, cZ)) + (cellular.GetNoise(cX, cZ)) + 3; y++)
{
blockManager.mapBlocks[bx][bz].addNode(y > 20 ? 1 : 2, 0, x, y, z);
}
}
}
}
}
@@ -216,6 +226,7 @@ int main(int argc, char **argv)
levelGen.generateBlock();
updateTimer(0); updateTimer(0);
glutDisplayFunc(&display); glutDisplayFunc(&display);