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4 Commits

5 changed files with 122 additions and 138 deletions

67
MapBlock.cpp Normal file
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@ -0,0 +1,67 @@
#include "MapBlock.h"
int mapBlock[65536];
MapBlock::MapBlock()
{
}
// TODO; Make this function work with global coordinates and move it to BlockManager
void MapBlock::addNode(int id, int meta, int x, int y, int z)
{
mapBlock[256 * y + z * 16 + x] = id;
}
MapBlock mapBlocks[16][16];
BlockManager::BlockManager()
{
}
int BlockManager::getNodeAt(int x, int y, int z)
{
// Math explanation for future reference:
// The x and z coordinates need to be have block.[AXIS] * 16 subtracted from them
// so that the coordinates passed to the function are local block coordinates instead
// of global node coordinates (e.g. 1, and not 17)
if(x < 0 || y < 0 || z < 0)
{
return 0;
}
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
int localX = x - block.x * 16;
int localZ = z - block.z * 16;
return mapBlocks[block.x][block.z].mapBlock[256 * y + localZ * 16 + localX];
}
bool BlockManager::isAir(int x, int y, int z)
{
return getNodeAt(x, y, z) == 0;
}
BlockUtilities::BlockUtilities()
{
}
Position2D BlockUtilities::getBlockFromNodeCoordinates(int x, int z)
{
Position2D pos2d;
pos2d.x = floor(x / 16);
pos2d.z = floor(z / 16);
return pos2d;
}

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@ -1,5 +1,5 @@
# depslib dependency file v1.0
1667158149 source:c:\development\xtreemminer\main.cpp
1667164816 source:c:\development\xtreemminer\main.cpp
<stdlib.h>
<GL/glut.h>
"Utilities.h"
@ -11,13 +11,14 @@
<cstdio>
"FastNoiseLite.h"
<random>
<SFML/Window.hpp>
1667158420 c:\development\xtreemminer\include\noderenderer.h
1667164197 c:\development\xtreemminer\include\noderenderer.h
"Base.h"
"MapBlock.h"
<GL/glut.h>
1667156676 c:\development\xtreemminer\include\mapblock.h
1667167677 c:\development\xtreemminer\include\mapblock.h
"Base.h"
<math.h>
<cstdio>
@ -54,3 +55,6 @@
1667079584 c:\development\xtreemminer\include\fastnoiselite.h
<cmath>
1667167831 source:c:\development\xtreemminer\mapblock.cpp
"MapBlock.h"

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@ -1,91 +1,33 @@
#ifndef MAPBLOCK_H
#define MAPBLOCK_H
#ifndef MAPBLOCK
#define MAPBLOCK
#include "Base.h"
#include <math.h>
#include <cstdio>
class MapBlock
{
public:
int mapBlock[65536];
MapBlock();
// TODO; Make this function work with global coordinates and move it to BlockManager
void addNode(int id, int meta, int x, int y, int z);
MapBlock()
{
}
int getNodeAt(int x, int y, int z) // Deprecated; only used internally.
{
return x < 16 && z < 16 && x >= 0 && z >= 0 ? mapBlock[256 * y + z * 16 + x] : 0;
}
void addNode(int id, int meta, int x, int y, int z)
{
mapBlock[256 * y + z * 16 + x] = id;
}
};
class BlockUtilities
{
public:
BlockUtilities()
{
}
static Position2D getBlockFromNodeCoordinates(int x, int z)
{
Position2D pos2d;
pos2d.x = floor(x / 16);
pos2d.z = floor(z / 16);
return pos2d;
}
};
class BlockManager
{
public:
MapBlock mapBlocks[16][16]; // 16 x 16 blocks
BlockManager()
{
}
int getNodeAt(int x, int y, int z)
{
//if(x < 16 && x >= 0 && z < 16 && z >= 0)
//{
if(x < 0 || z < 0)
{
return 0;
}
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
//printf("\n\nold x: %i, old z: %i", x, z);
//int localX = x - block.x * 16;
//int localZ = z - block.z * 16;
//printf("\nnew x: %i, new z: %i", x, z);
//return mapBlocks[block.x][block.z].mapBlock[256 * y + localZ * 16 + localX];
return mapBlocks[block.x][block.z].getNodeAt(x, y, z);
}
bool isAir(int x, int y, int z)
{
return getNodeAt(x, y, z) == 0;
}
private:
MapBlock mapBlocks[16][16];
BlockManager();
int getNodeAt(int x, int y, int z);
bool isAir(int x, int y, int z);
};
class BlockUtilities
{
public:
BlockUtilities();
static Position2D getBlockFromNodeCoordinates(int x, int z);
};
#endif

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@ -25,7 +25,7 @@ class NodeRenderer
glBegin(GL_QUADS);
// Front
if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y, z - block.z * 16 - 1) == 0)
if(blockManager.isAir(x, y, z - 1))
{
glTexCoord2f(.0F, .0F);
glVertex3f(x + .0F, y + 1.0F, z + .0F);
@ -43,7 +43,7 @@ class NodeRenderer
}
// Back
if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y, z - block.z * 16 + 1) == 0)
if(blockManager.isAir(x, y, z + 1))
{
glTexCoord2f(.0F, .0F);
@ -62,7 +62,7 @@ class NodeRenderer
}
// Right
if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16 + 1, y, z - block.z * 16) == 0);
if(blockManager.isAir(x + 1, y, z))
{
glTexCoord2f(1.0F, .0F);
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
@ -80,7 +80,7 @@ class NodeRenderer
}
// Left
if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16 - 1, y, z - block.z * 16) == 0);
if(blockManager.isAir(x - 1, y, z))
{
glTexCoord2f(1.0F, .0F);
glVertex3f(x + .0F, y + 1.0F, z + .0F);
@ -98,8 +98,10 @@ class NodeRenderer
}
// Bottom
if(blockManager.getNodeAt(x, y - 1, z) == 0);
//printf("\n\nx: %i, y: %i, z: %i, VALUE: %s", x, y, z, blockManager.isAir(x, y - 1, z) ? "true" : "false");
if(blockManager.isAir(x, y - 1, z))
{
//printf("\nWUT? x: %i, y: %i, z: %i, VALUE: %s", x, y, z, blockManager.isAir(x, y - 1, z) ? "true" : "false");
glTexCoord2f(.0F, .0F);
glVertex3f(x + 1.0F, y + .0F, z + .0F);
@ -114,7 +116,7 @@ class NodeRenderer
}
// Top
/*if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y + 1, z - block.z * 16) == 0);
if(blockManager.isAir(x, y + 1, z))
{
glTexCoord2f(.0F, .0F);
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
@ -127,7 +129,7 @@ class NodeRenderer
glTexCoord2f(.0F, 1.0F);
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
}*/
}
glEnd();
return 1;

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@ -9,8 +9,7 @@
#include <cstdio>
#include "FastNoiseLite.h"
#include <random>
//#include <SFML/System.hpp>
//#include <SFML/Window.hpp>
#include <SFML/Window.hpp>
NodeRenderer renderer;
//BlockManager blockManager;
@ -43,18 +42,12 @@ void display()
glBegin(GL_QUADS);
for(int x = 0; x < 16; x++)
for(int x = 0; x < 64; x++)
{
for(int y = 0; y < 64; y++)
{
for(int z = 0; z < 16; z++)
for(int z = 0; z < 64; z++)
{
// Math explanation for future reference:
// The if statement below checks if the node at the coordinate is greater than 0 (0 = air), the x and z coordinates
// need to be have block.[AXIS] * 16 subtracted from them so that the coordinates passed to the function are local
// block coordinates instead of global node coordinates (e.g. 1, and not 17)
if(blockManager.getNodeAt(x, y, z) > 0)
{
textureHandler.getTextureForNode(x, y, z);
@ -92,79 +85,57 @@ void reshape(int width, int height)
void updateTimer(int time)
{
glutPostRedisplay();
glutTimerFunc(30, &updateTimer, 0);
}
void KeyboardFunc(unsigned char key, int x, int y)
{
if(key == 'a')
{
playerX += .8F;
}
if(key == 'd')
{
playerX -= .8F;
}
if(key == 'w')
// Movement
if(sf::Keyboard::isKeyPressed(sf::Keyboard::W))
{
playerZ += .8;
}
if(key == 's')
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::S))
{
playerZ -= .8;
}
if(key == 'q')
if(sf::Keyboard::isKeyPressed(sf::Keyboard::A))
{
playerY += .8F;
playerX += .8;
}
if(key == 'e')
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::D))
{
playerY -= .8F;
playerX -= .8;
}
if(key == 't')
// Rotation
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
{
playerRotX -= .8F;
playerRotY -= .8;
}
if(key == 'g')
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
{
playerRotX += .8F;
playerRotY += .8;
}
if(key == 'f')
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{
playerRotY -= .8F;
playerRotX -= .8;
}
if(key == 'h')
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
playerRotY += .8F;
playerRotX += .8;
}
if(key == 27)
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))
{
exit(0);
}
glutPostRedisplay();
glutTimerFunc(30, &updateTimer, 0);
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
@ -197,9 +168,9 @@ int main(int argc, char **argv)
cellular.SetNoiseType(FastNoiseLite::NoiseType_Cellular);
cellular.SetFrequency(.1F);
for(int bx = 0; bx < 16; bx++)
for(int bx = 0; bx < 4; bx++)
{
for(int bz = 0; bz < 16; bz++)
for(int bz = 0; bz < 4; bz++)
{
for(int x = 0; x < 16; x++)
{
@ -218,7 +189,6 @@ int main(int argc, char **argv)
/*
for(int y = 0; y < 16; y++)
{
@ -241,7 +211,6 @@ int main(int argc, char **argv)
updateTimer(0);
glutDisplayFunc(&display);
glutReshapeFunc(&reshape);
glutKeyboardFunc(&KeyboardFunc);
glutMainLoop();