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31
main.cpp
31
main.cpp
@@ -7,12 +7,10 @@
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#include "TextureHandler.h"
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#include <math.h>
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#include <cstdio>
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#include "FastNoiseLite.h"
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#include <random>
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#include <SFML/Window.hpp>
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NodeRenderer renderer;
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//BlockManager blockManager;
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BlockManager blockManager;
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TextureHandler textureHandler;
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@@ -163,38 +161,9 @@ int main(int argc, char **argv)
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// Load textures
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textureHandler.loadAllTextures();
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FastNoiseLite perlin, os, cellular;
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int seed = 138;
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perlin.SetSeed(seed);
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perlin.SetNoiseType(FastNoiseLite::NoiseType_Perlin);
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perlin.SetFrequency(.01F);
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os.SetSeed(seed);
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os.SetNoiseType(FastNoiseLite::NoiseType_OpenSimplex2);
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os.SetFrequency(.01F);
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cellular.SetSeed(seed);
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cellular.SetNoiseType(FastNoiseLite::NoiseType_Cellular);
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cellular.SetFrequency(.1F);
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for(int bx = 0; bx < 8; bx++)
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{
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for(int bz = 0; bz < 8; bz++)
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{
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for(int x = 0; x < 16; x++)
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{
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for(int z = 0; z < 16; z++)
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{
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float cX = (float)x + (16 * bx);
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float cZ = (float)z + (16 * bz);
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for(int y = 0; y < 48 * abs(perlin.GetNoise(cX, cZ)) / 2 + abs(cellular.GetNoise(cX, cZ)) * 2 + abs(os.GetNoise(cX, cZ)) * 4 + 10; y++)
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{
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blockManager.mapBlocks[bx][bz].addNode(y > 20 ? 1 : 2, 0, x, y, z);
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}
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}
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}
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}
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}
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