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43
LevelGenerator.cpp
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43
LevelGenerator.cpp
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#include "LevelGenerator.h"
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FastNoiseLite perlin, os, cellular;
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int seed = 138;
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perlin.SetSeed(seed);
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perlin.SetNoiseType(FastNoiseLite::NoiseType_Perlin);
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perlin.SetFrequency(.01F);
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os.SetSeed(seed);
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os.SetNoiseType(FastNoiseLite::NoiseType_OpenSimplex2);
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os.SetFrequency(.01F);
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cellular.SetSeed(seed);
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cellular.SetNoiseType(FastNoiseLite::NoiseType_Cellular);
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cellular.SetFrequency(.1F);
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LevelGenerator::LevelGenerator()
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{
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}
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void LevelGenerator::generateBlock()
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{
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for(int bx = 0; bx < 8; bx++)
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{
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for(int bz = 0; bz < 8; bz++)
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{
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for(int x = 0; x < 16; x++)
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{
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for(int z = 0; z < 16; z++)
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{
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float cX = (float)x + (16 * bx);
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float cZ = (float)z + (16 * bz);
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for(int y = 0; y < 48 * abs(perlin.GetNoise(cX, cZ)) / 2 + abs(cellular.GetNoise(cX, cZ)) * 2 + abs(os.GetNoise(cX, cZ)) * 4 + 10; y++)
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{
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blockManager.mapBlocks[bx][bz].addNode(y > 20 ? 1 : 2, 0, x, y, z);
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}
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}
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}
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}
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}
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}
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