Turns out it was the semicolons at the end of the lines the if statements were in. This took make me way longer to realize than it should've. :/

This commit is contained in:
Functioning Member of Society 2022-10-30 17:05:11 -04:00
parent 3aa203bac9
commit a0bec8bfc5
4 changed files with 20 additions and 18 deletions

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@ -1,5 +1,5 @@
# depslib dependency file v1.0 # depslib dependency file v1.0
1667158149 source:c:\development\xtreemminer\main.cpp 1667160902 source:c:\development\xtreemminer\main.cpp
<stdlib.h> <stdlib.h>
<GL/glut.h> <GL/glut.h>
"Utilities.h" "Utilities.h"
@ -12,12 +12,12 @@
"FastNoiseLite.h" "FastNoiseLite.h"
<random> <random>
1667158420 c:\development\xtreemminer\include\noderenderer.h 1667163770 c:\development\xtreemminer\include\noderenderer.h
"Base.h" "Base.h"
"MapBlock.h" "MapBlock.h"
<GL/glut.h> <GL/glut.h>
1667156676 c:\development\xtreemminer\include\mapblock.h 1667161818 c:\development\xtreemminer\include\mapblock.h
"Base.h" "Base.h"
<math.h> <math.h>
<cstdio> <cstdio>

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@ -63,18 +63,18 @@ class BlockManager
{ {
//if(x < 16 && x >= 0 && z < 16 && z >= 0) //if(x < 16 && x >= 0 && z < 16 && z >= 0)
//{ //{
if(x < 0 || z < 0) if(x < 0 || y < 0 || z < 0)
{ {
return 0; return 0;
} }
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z); Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
//printf("\n\nold x: %i, old z: %i", x, z); //printf("\n\nold x: %i, old z: %i", x, z);
//int localX = x - block.x * 16; int localX = x - block.x * 16;
//int localZ = z - block.z * 16; int localZ = z - block.z * 16;
//printf("\nnew x: %i, new z: %i", x, z); //printf("\nnew x: %i, new z: %i", x, z);
//return mapBlocks[block.x][block.z].mapBlock[256 * y + localZ * 16 + localX]; return mapBlocks[block.x][block.z].mapBlock[256 * y + localZ * 16 + localX];
return mapBlocks[block.x][block.z].getNodeAt(x, y, z); //return mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y, z - block.z * 16);
} }
bool isAir(int x, int y, int z) bool isAir(int x, int y, int z)

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@ -25,7 +25,7 @@ class NodeRenderer
glBegin(GL_QUADS); glBegin(GL_QUADS);
// Front // Front
if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y, z - block.z * 16 - 1) == 0) if(blockManager.isAir(x, y, z + 1))
{ {
glTexCoord2f(.0F, .0F); glTexCoord2f(.0F, .0F);
glVertex3f(x + .0F, y + 1.0F, z + .0F); glVertex3f(x + .0F, y + 1.0F, z + .0F);
@ -43,7 +43,7 @@ class NodeRenderer
} }
// Back // Back
if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y, z - block.z * 16 + 1) == 0) if(blockManager.isAir(x, y, z - 1))
{ {
glTexCoord2f(.0F, .0F); glTexCoord2f(.0F, .0F);
@ -62,7 +62,7 @@ class NodeRenderer
} }
// Right // Right
if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16 + 1, y, z - block.z * 16) == 0); if(blockManager.isAir(x + 1, y, z))
{ {
glTexCoord2f(1.0F, .0F); glTexCoord2f(1.0F, .0F);
glVertex3f(x + 1.0F, y + 1.0F, z + .0F); glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
@ -80,7 +80,7 @@ class NodeRenderer
} }
// Left // Left
if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16 - 1, y, z - block.z * 16) == 0); if(blockManager.isAir(x - 1, y, z))
{ {
glTexCoord2f(1.0F, .0F); glTexCoord2f(1.0F, .0F);
glVertex3f(x + .0F, y + 1.0F, z + .0F); glVertex3f(x + .0F, y + 1.0F, z + .0F);
@ -98,8 +98,10 @@ class NodeRenderer
} }
// Bottom // Bottom
if(blockManager.getNodeAt(x, y - 1, z) == 0); //printf("\n\nx: %i, y: %i, z: %i, VALUE: %s", x, y, z, blockManager.isAir(x, y - 1, z) ? "true" : "false");
if(blockManager.isAir(x, y - 1, z))
{ {
//printf("\nWUT? x: %i, y: %i, z: %i, VALUE: %s", x, y, z, blockManager.isAir(x, y - 1, z) ? "true" : "false");
glTexCoord2f(.0F, .0F); glTexCoord2f(.0F, .0F);
glVertex3f(x + 1.0F, y + .0F, z + .0F); glVertex3f(x + 1.0F, y + .0F, z + .0F);
@ -114,7 +116,7 @@ class NodeRenderer
} }
// Top // Top
/*if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y + 1, z - block.z * 16) == 0); if(blockManager.isAir(x, y + 1, z))
{ {
glTexCoord2f(.0F, .0F); glTexCoord2f(.0F, .0F);
glVertex3f(x + 1.0F, y + 1.0F, z + .0F); glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
@ -127,7 +129,7 @@ class NodeRenderer
glTexCoord2f(.0F, 1.0F); glTexCoord2f(.0F, 1.0F);
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F); glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
}*/ }
glEnd(); glEnd();
return 1; return 1;

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@ -197,9 +197,9 @@ int main(int argc, char **argv)
cellular.SetNoiseType(FastNoiseLite::NoiseType_Cellular); cellular.SetNoiseType(FastNoiseLite::NoiseType_Cellular);
cellular.SetFrequency(.1F); cellular.SetFrequency(.1F);
for(int bx = 0; bx < 16; bx++) for(int bx = 0; bx < 1; bx++)
{ {
for(int bz = 0; bz < 16; bz++) for(int bz = 0; bz < 1; bz++)
{ {
for(int x = 0; x < 16; x++) for(int x = 0; x < 16; x++)
{ {
@ -216,7 +216,7 @@ int main(int argc, char **argv)
} }
} }
printf("\n0, 2, 0: %i", blockManager.isAir(0, 1, 0));
/* /*