Turns out it was the semicolons at the end of the lines the if statements were in. This took make me way longer to realize than it should've. :/
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@@ -63,18 +63,18 @@ class BlockManager
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{
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//if(x < 16 && x >= 0 && z < 16 && z >= 0)
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//{
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if(x < 0 || z < 0)
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if(x < 0 || y < 0 || z < 0)
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{
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return 0;
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}
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Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
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//printf("\n\nold x: %i, old z: %i", x, z);
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//int localX = x - block.x * 16;
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//int localZ = z - block.z * 16;
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int localX = x - block.x * 16;
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int localZ = z - block.z * 16;
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//printf("\nnew x: %i, new z: %i", x, z);
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//return mapBlocks[block.x][block.z].mapBlock[256 * y + localZ * 16 + localX];
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return mapBlocks[block.x][block.z].getNodeAt(x, y, z);
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return mapBlocks[block.x][block.z].mapBlock[256 * y + localZ * 16 + localX];
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//return mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y, z - block.z * 16);
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}
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bool isAir(int x, int y, int z)
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@@ -25,7 +25,7 @@ class NodeRenderer
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glBegin(GL_QUADS);
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// Front
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if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y, z - block.z * 16 - 1) == 0)
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if(blockManager.isAir(x, y, z + 1))
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{
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glTexCoord2f(.0F, .0F);
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glVertex3f(x + .0F, y + 1.0F, z + .0F);
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@@ -43,7 +43,7 @@ class NodeRenderer
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}
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// Back
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if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y, z - block.z * 16 + 1) == 0)
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if(blockManager.isAir(x, y, z - 1))
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{
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glTexCoord2f(.0F, .0F);
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@@ -62,7 +62,7 @@ class NodeRenderer
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}
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// Right
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if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16 + 1, y, z - block.z * 16) == 0);
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if(blockManager.isAir(x + 1, y, z))
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{
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glTexCoord2f(1.0F, .0F);
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glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
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@@ -80,7 +80,7 @@ class NodeRenderer
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}
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// Left
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if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16 - 1, y, z - block.z * 16) == 0);
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if(blockManager.isAir(x - 1, y, z))
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{
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glTexCoord2f(1.0F, .0F);
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glVertex3f(x + .0F, y + 1.0F, z + .0F);
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@@ -98,8 +98,10 @@ class NodeRenderer
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}
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// Bottom
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if(blockManager.getNodeAt(x, y - 1, z) == 0);
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//printf("\n\nx: %i, y: %i, z: %i, VALUE: %s", x, y, z, blockManager.isAir(x, y - 1, z) ? "true" : "false");
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if(blockManager.isAir(x, y - 1, z))
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{
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//printf("\nWUT? x: %i, y: %i, z: %i, VALUE: %s", x, y, z, blockManager.isAir(x, y - 1, z) ? "true" : "false");
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glTexCoord2f(.0F, .0F);
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glVertex3f(x + 1.0F, y + .0F, z + .0F);
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@@ -114,7 +116,7 @@ class NodeRenderer
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}
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// Top
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/*if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y + 1, z - block.z * 16) == 0);
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if(blockManager.isAir(x, y + 1, z))
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{
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glTexCoord2f(.0F, .0F);
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glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
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@@ -127,7 +129,7 @@ class NodeRenderer
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glTexCoord2f(.0F, 1.0F);
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glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
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}*/
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}
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glEnd();
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return 1;
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