Support for more than one mapblock/chunk | WARNING: Shitty performance, even on RTX 3070
This commit is contained in:
73
main.cpp
73
main.cpp
@@ -7,8 +7,8 @@
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#include "TextureHandler.h"
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#include <cstdio>
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#include <random>
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#include <SFML/System.hpp>
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#include <SFML/Window.hpp>
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//#include <SFML/System.hpp>
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//#include <SFML/Window.hpp>
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NodeRenderer renderer;
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//BlockManager blockManager;
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@@ -37,28 +37,21 @@ void display()
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glBegin(GL_QUADS);
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for(int x = 0; x < 16; x++)
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{
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for(int z = 0; z < 16; z++)
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{
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for(int y = 0; y < 256; y++)
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{
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if(nodeManager.getNodeAt(x, y, z) > 0)
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{
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textureHandler.getTextureForNode(x, y, z);
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renderer.renderNode(x, y, z);
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}
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}
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}
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}
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for(int x = 0; x < 16; x++)
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for(int x = 0; x < 128; x++)
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{
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for(int z = 0; z < 16; z++)
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for(int z = 0; z < 128; z++)
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{
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for(int y = 0; y < 256; y++)
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{
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if(nodeManager1.getNodeAt(x, y, z) > 0)
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Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
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// Math explanation for future reference:
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// The if statement below checks if the node at the coordinate is greater than 0 (0 = air), the x and z coordinates
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// need to be have block.[AXIS] * 16 subtracted from them so that the coordinates passed to the function are local
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// block coordinates instead of global node coordinates (e.g. 1, and not 17)
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if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y, z - block.z * 16) > 0)
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{
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textureHandler.getTextureForNode(x, y, z);
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renderer.renderNode(x, y, z);
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@@ -71,10 +64,11 @@ void display()
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glFlush();
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glutSwapBuffers();
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/*
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sf::Vector2i lastMousePos = sf::Vector2i(0, 0);
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sf::Vector2i mouseDelta = sf::Mouse::getPosition() - lastMousePos;
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lastMousePos = sf::Mouse::getPosition();
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const sf::Window& window = nullptr;
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sf::Vector2i mouseDelta = sf::Mouse::getPosition(window) - lastMousePos;
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lastMousePos = sf::Mouse::getPosition(window);*/
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glutPostRedisplay();
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}
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@@ -172,30 +166,45 @@ int main(int argc, char **argv)
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for(int x = 0; x < 16; x++)
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for(int bx = 0; bx < 8; bx++)
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{
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for(int z = 0; z < 16; z++)
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for(int bz = 0; bz < 8; bz++)
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{
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for(int y = 0; y < 256; y++)
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for(int x = 0; x < 16; x++)
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{
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blockManager.mapBlocks[0][0].addNode(rand() % 3, 0, x, y, z);
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//printf("\nGet node at: %i\n Is air: %i", nodeManager.getNodeAt(x, y + 1, z) == 0, nodeManager.isAir(x, y + 1, z));
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for(int z = 0; z < 16; z++)
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{
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for(int y = 0; y < 16; y++)
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{
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blockManager.mapBlocks[bx][bz].addNode(rand() % 3, 0, x, y, z);
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//printf("\nGet node at: %i\n Is air: %i", nodeManager.getNodeAt(x, y + 1, z) == 0, nodeManager.isAir(x, y + 1, z));
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}
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}
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}
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}
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}
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for(int x = 0; x < 16; x++)
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/*
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for(int x = 0; x < 32; x++)
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{
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for(int z = 0; z < 16; z++)
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{
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for(int y = 0; y < 256; y++)
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for(int y = 0; y < 16; y++)
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{
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blockManager.mapBlocks[1][0].addNode(rand() % 3, 0, x, y, z);
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//printf("\nGet node at: %i\n Is air: %i", nodeManager.getNodeAt(x, y + 1, z) == 0, nodeManager.isAir(x, y + 1, z));
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Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
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printf("x - (blockX * 16): %i | X: %i, Y: %i, Z: %i, blockX: %i, blockZ: %i nodeAt: %i\n", x - (block.x * 16), x, y, z, block.x, block.z, blockManager.mapBlocks[block.x][block.z].getNodeAt(x - (block.x * 16), y, z));
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}
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}
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}
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*/
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updateTimer();
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glutDisplayFunc(&display);
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