readd diverged version
This commit is contained in:
19
include/Base.h
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19
include/Base.h
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#ifndef BASE
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#define BASE
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#include "MapBlock.h"
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class NodeManager;
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class BlockManager;
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extern NodeManager nodeManager;
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extern BlockManager blockManager;
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extern float light;
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/*struct Position2D
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{
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int x;
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int z;
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};*/
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#endif
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19
include/Camera.h
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19
include/Camera.h
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@@ -0,0 +1,19 @@
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#include <glm/glm.hpp>
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#include <glm/ext/matrix_transform.hpp>
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class Camera
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{
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public:
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Camera() = default;
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virtual ~Camera()
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{
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}
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const glm::mat4& get_view();
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const glm::mat4& get_projection();
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protected:
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const glm::mat4& matrix;
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glm::mat4 m_view, m_projection;
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};
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2586
include/FastNoiseLite.h
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2586
include/FastNoiseLite.h
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File diff suppressed because it is too large
Load Diff
26
include/GUI.h
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26
include/GUI.h
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@@ -0,0 +1,26 @@
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#ifndef GUI
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#define GUI
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#include "Base.h"
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#include <SFML/Main.hpp>
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#include <SFML/Graphics.hpp>
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class Button
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{
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public:
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Button(sf::Image* normal, sf::Image* clicked, std::string text, Position2D location);
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void checkClick(Position2D);
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void setState(bool state);
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void setText(std::string);
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bool getVar();
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sf::Sprite* getSprite();
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sf::String* getText();
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private:
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sf::Sprite normal;
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sf::Sprite clicked;
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sf::Sprite* currentSpr;
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sf::String String;
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bool current;
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};
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#endif
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21
include/LevelGenerator.h
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21
include/LevelGenerator.h
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@@ -0,0 +1,21 @@
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#ifndef LEVELGENERATOR
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#define LEVELGENERATOR
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#include "FastNoiseLite.h"
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class LevelGenerator
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{
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public:
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LevelGenerator();
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void setSeed();
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void generateBlock();
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void terraformBlock();
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void populate();
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protected:
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private:
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FastNoiseLite perlin, os, cellular;
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int seed = 138; // 1338, 1337. 138 are good ones
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};
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#endif
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11
include/Logger.h
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11
include/Logger.h
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@@ -0,0 +1,11 @@
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#include <cstdio>
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class Logger
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{
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public:
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void log(char* comp, char* message);
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{
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printf("Message: %c", message);
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}
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};
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38
include/MapBlock.h
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38
include/MapBlock.h
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@@ -0,0 +1,38 @@
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#ifndef MAPBLOCK
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#define MAPBLOCK
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#include "Base.h"
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#include <math.h>
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#include <cstdio>
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class MapBlock
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{
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public:
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int mapBlock[65536];
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MapBlock();
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};
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class BlockManager
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{
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public:
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MapBlock mapBlocks[16][16];
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BlockManager();
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int getNodeAt(int x, int y, int z);
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void addNode(int id, int meta, int x, int y, int z);
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bool isAir(int x, int y, int z);
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bool isNodeClear(int x, int y, int z);
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};
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struct Position2D
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{
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int x;
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int z;
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};
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class BlockUtilities
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{
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public:
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BlockUtilities();
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static Position2D getBlockFromNodeCoordinates(int x, int z);
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};
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#endif
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285
include/NodeRenderer.h
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285
include/NodeRenderer.h
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@@ -0,0 +1,285 @@
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#ifndef NODERENDERER_H
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#define NODERENDERER_H
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#include "Base.h"
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#include "MapBlock.h"
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#include <GL/glut.h>
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class NodeRenderer
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{
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public:
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NodeRenderer()
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{
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}
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virtual ~NodeRenderer()
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{
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}
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int renderNode(int x, int y, int z, int tex)
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{
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Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z); // The block the node at (x, y, z) is in
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Position2D textureCoordinate;
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textureCoordinate.x = tex - (16 * floor(tex / 16));
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textureCoordinate.z = floor(tex / 16) + 1;
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//glColor3f(light, light, light);
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glBegin(GL_TRIANGLES);
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// Front
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if(blockManager.isAir(x, y, z - 1))
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{
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/*glTexCoord2f(.0F, .0F);
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glVertex3f(x + .0F, y + 1.0F, z + .0F);
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glTexCoord2f(.0625F * textureCoordinate, .0F);
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glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
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//glColor3f(.6F, .6F, .6F); // Bottom vertices
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glTexCoord2f(.0625F * textureCoordinate, .0625F * textureCoordinate);
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glVertex3f(x + 1.0F, y + .0F, z + .0F);
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//glColor3f(1.0F, 1.0F, 1.0F);
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glTexCoord2f(.0F, .0625F * textureCoordinate);
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glVertex3f(x + .0F, y + .0F, z + .0F);*/
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glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
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glVertex3f(x + .0F, y + 1.0F, z + .0F);
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glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
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glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
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//glColor3f(.6F, .6F, .6F); // Bottom vertices
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glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
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glVertex3f(x + 1.0F, y + .0F, z + .0F);
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//glColor3f(1.0F, 1.0F, 1.0F);
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glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
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glVertex3f(x + .0F, y + .0F, z + .0F);
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glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
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glVertex3f(x + .0F, y + 1.0F, z + .0F);
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//glColor3f(.6F, .6F, .6F); // Bottom vertices
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glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
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glVertex3f(x + 1.0F, y + .0F, z + .0F);
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}
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// Back
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if(blockManager.isAir(x, y, z + 1))
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{
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/*glTexCoord2f(.0F, .0F);
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glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
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glTexCoord2f(.0625F * textureCoordinate, .0F);
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glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
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//glColor3f(.6F, .6F, .6F);
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glTexCoord2f(.0625F * textureCoordinate, .0625F * textureCoordinate);
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glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
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//glColor3f(1.0F, 1.0F, 1.0F);
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glTexCoord2f(.0F, .0625F * textureCoordinate);
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glVertex3f(x + .0F, y + .0F, z + 1.0F);*/
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glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
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glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
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glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
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glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
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//glColor3f(.6F, .6F, .6F);
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glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
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glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
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glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
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glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
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//glColor3f(1.0F, 1.0F, 1.0F);
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glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
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glVertex3f(x + .0F, y + .0F, z + 1.0F);
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//glColor3f(.6F, .6F, .6F);
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glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
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glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
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}
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// Right
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if(blockManager.isAir(x + 1, y, z))
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{
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/*glTexCoord2f(.0625F * textureCoordinate, .0F);
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glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
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//glColor3f(.6F, .6F, .6F);
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glTexCoord2f(.0625F * textureCoordinate, 1.0F);
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glVertex3f(x + 1.0F, y + .0F, z + .0F);
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//glColor3f(1.0F, 1.0F, 1.0F);
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glTexCoord2f(.0F, .0625F * textureCoordinate);
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glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
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glTexCoord2f(.0F, .0F);
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glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);*/
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glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
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glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
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//glColor3f(.6F, .6F, .6F);
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glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
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glVertex3f(x + 1.0F, y + .0F, z + .0F);
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//glColor3f(1.0F, 1.0F, 1.0F);
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glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
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glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
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glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
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glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
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glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
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glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
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//glColor3f(1.0F, 1.0F, 1.0F);
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glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
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glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
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}
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// Left
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if(blockManager.isAir(x - 1, y, z))
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{
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/*glTexCoord2f(.0625F * textureCoordinate, .0F);
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glVertex3f(x + .0F, y + 1.0F, z + .0F);
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//glColor3f(.6F, .6F, .6F);
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glTexCoord2f(.0625F * textureCoordinate, .0625F * textureCoordinate);
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glVertex3f(x + .0F, y + .0F, z + .0F);
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glTexCoord2f(.0F, .0625F * textureCoordinate);
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glVertex3f(x + .0F, y + .0F, z + 1.0F);
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//glColor3f(1.0F, 1.0F, 1.0F);
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glTexCoord2f(.0F, .0F);
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glVertex3f(x + .0F, y + 1.0F, z + 1.0F);*/
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glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
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glVertex3f(x + .0F, y + 1.0F, z + .0F);
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//glColor3i(100, 100, 100);
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glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
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glVertex3f(x + .0F, y + .0F, z + .0F);
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//glColor3i(255, 255, 255);
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glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
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glVertex3f(x + .0F, y + .0F, z + 1.0F);
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glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
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glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
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glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
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glVertex3f(x + .0F, y + 1.0F, z + .0F);
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//glColor3f(1.0F, 1.0F, 1.0F);
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glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
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glVertex3f(x + .0F, y + .0F, z + 1.0F);
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}
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// Bottom
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//printf("\n\nx: %i, y: %i, z: %i, VALUE: %s", x, y, z, blockManager.isAir(x, y - 1, z) ? "true" : "false");
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if(y > 0 && blockManager.isAir(x, y - 1, z))
|
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{
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//printf("\nWUT? x: %i, y: %i, z: %i, VALUE: %s", x, y, z, blockManager.isAir(x, y - 1, z) ? "true" : "false");
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/*glTexCoord2f(.0F, .0F);
|
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glVertex3f(x + 1.0F, y + .0F, z + .0F);
|
||||
|
||||
glTexCoord2f(.0625F * textureCoordinate, .0F);
|
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glVertex3f(x + .0F, y + .0F, z + .0F);
|
||||
|
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glTexCoord2f(.0625F * textureCoordinate, .0625F * textureCoordinate);
|
||||
glVertex3f(x + .0F, y + .0F, z + 1.0F);
|
||||
|
||||
glTexCoord2f(.0F, .0625F * textureCoordinate);
|
||||
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);*/
|
||||
|
||||
glTexCoord2f(.0F, .0F);
|
||||
glVertex3f(x + 1.0F, y + .0F, z + .0F);
|
||||
|
||||
glTexCoord2f(.0625F * textureCoordinate.x, .0F);
|
||||
glVertex3f(x + .0F, y + .0F, z + .0F);
|
||||
|
||||
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
|
||||
glVertex3f(x + .0F, y + .0F, z + 1.0F);
|
||||
|
||||
|
||||
|
||||
glTexCoord2f(.0F, .0625F * textureCoordinate.x);
|
||||
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
|
||||
|
||||
glTexCoord2f(.0F, .0F);
|
||||
glVertex3f(x + 1.0F, y + .0F, z + .0F);
|
||||
|
||||
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
|
||||
glVertex3f(x + .0F, y + .0F, z + 1.0F);
|
||||
|
||||
|
||||
}
|
||||
|
||||
// Top
|
||||
if(blockManager.isNodeClear(x, y + 1, z))
|
||||
{
|
||||
/*glTexCoord2f(.0F, .0F);
|
||||
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
|
||||
|
||||
glTexCoord2f(.0625F * textureCoordinate, .0F);
|
||||
glVertex3f(x + .0F, y + 1.0F, z + .0F);
|
||||
|
||||
glTexCoord2f(.0625F * textureCoordinate, .0625F * textureCoordinate);
|
||||
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
|
||||
|
||||
glTexCoord2f(.0F, .0625F * textureCoordinate);
|
||||
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);*/
|
||||
|
||||
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
|
||||
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
|
||||
|
||||
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
|
||||
glVertex3f(x + .0F, y + 1.0F, z + .0F);
|
||||
|
||||
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
|
||||
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
|
||||
|
||||
|
||||
|
||||
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
|
||||
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
|
||||
|
||||
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
|
||||
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
|
||||
|
||||
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
|
||||
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
|
||||
}
|
||||
|
||||
glEnd();
|
||||
return 1;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
17
include/Nodes.h
Normal file
17
include/Nodes.h
Normal file
@@ -0,0 +1,17 @@
|
||||
class Node
|
||||
{
|
||||
public:
|
||||
Node(int i, int j)
|
||||
{
|
||||
id = i;
|
||||
textureIndex = j;
|
||||
}
|
||||
|
||||
int getTextureIndexFromSide(int side)
|
||||
{
|
||||
return textureIndex;
|
||||
}
|
||||
private:
|
||||
int id;
|
||||
int textureIndex;
|
||||
};
|
||||
77
include/TextureHandler.h
Normal file
77
include/TextureHandler.h
Normal file
@@ -0,0 +1,77 @@
|
||||
#define STBI_FAILURE_USERMSG
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "stb_image.h"
|
||||
#include "Base.h"
|
||||
|
||||
|
||||
#ifndef TEXTURE_HANDLER
|
||||
#define TEXTURE_HANDLER
|
||||
class TextureHandler
|
||||
{
|
||||
private:
|
||||
int width = -1;
|
||||
int height = -1;
|
||||
int comp = -1;
|
||||
unsigned char* imageData;
|
||||
unsigned char* imageData1;
|
||||
|
||||
public:
|
||||
GLuint texture;
|
||||
unsigned char* loadTexture(char* filename)
|
||||
{
|
||||
return stbi_load(filename, &width, &height, &comp, 0);
|
||||
}
|
||||
|
||||
void loadAllTextures()
|
||||
{
|
||||
int textureIndex = 0;
|
||||
|
||||
imageData = loadTexture("data/img/texturemap.png");
|
||||
glGenTextures(1, &texture);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData);
|
||||
}
|
||||
|
||||
int getTextureForNode(int x, int y, int z)
|
||||
{
|
||||
//Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
|
||||
if(blockManager.getNodeAt(x, y, z) == 1)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
else if(blockManager.getNodeAt(x, y, z) == 2)
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
else if(blockManager.getNodeAt(x, y, z) == 3)
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
else if(blockManager.getNodeAt(x, y, z) == 12)
|
||||
{
|
||||
return 81;
|
||||
}
|
||||
|
||||
else if(blockManager.getNodeAt(x, y, z) == 13)
|
||||
{
|
||||
return 113;
|
||||
}
|
||||
|
||||
else if(blockManager.getNodeAt(x, y, z) == 20)
|
||||
{
|
||||
return 17;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
15
include/TitleMenu.h
Normal file
15
include/TitleMenu.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#ifndef TITLEMENU
|
||||
#define TITLEMENU
|
||||
|
||||
class TitleMenu
|
||||
{
|
||||
public:
|
||||
TitleMenu()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void renderGUI();
|
||||
};
|
||||
|
||||
#endif
|
||||
24
include/Utilities.h
Normal file
24
include/Utilities.h
Normal file
@@ -0,0 +1,24 @@
|
||||
#ifndef UTILITIES
|
||||
#define UTILITIES
|
||||
|
||||
|
||||
class Utilities
|
||||
{
|
||||
public:
|
||||
Utilities()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
static float degToRad(int degrees)
|
||||
{
|
||||
return 3.14 / 180 * degrees; // Only the first three digits of pi
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
#endif
|
||||
7898
include/stb_image.h
Normal file
7898
include/stb_image.h
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user