Texturing code + some other changes

This commit is contained in:
2022-10-23 17:44:58 -04:00
parent bcd6762276
commit 6b169a1c50
8 changed files with 212 additions and 71 deletions

View File

@@ -1,33 +1,35 @@
#include <stdlib.h>
#include <GL/glut.h>
#include "include/Base.h"
#include "MapBlock.h"
#include "Base.h"
#include "NodeRenderer.h"
#include "TextureHandler.h"
#include <cstdio>
#include <random>
NodeRenderer renderer;
NodeManager nodeManager;
NodeManager nodeManager(0, 0);
NodeManager nodeManager1(1, 0);
TextureHandler textureHandler;
GLfloat playerX = 0;
GLfloat playerY = -30;
GLfloat playerZ = -100;
GLfloat playerRotX = 0;
void DisplayFunc()
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(playerX, playerY, playerZ);
//glTranslatef(playerX, 0, - 1 - alpha / 4);
glRotatef(playerRotX, .0F, 1.0F, .0F);
//glRotatef(alpha * 1.1, 0, 1, 0);
glEnable(GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
glBegin(GL_QUADS);
@@ -37,12 +39,29 @@ void DisplayFunc()
{
for(int y = 0; y < 256; y++)
{
if(nodeManager.getNodeAt(x, y, z) == 1)
if(nodeManager.getNodeAt(x, y, z) > 0)
{
textureHandler.getTextureForNode(x, y, z);
renderer.renderNode(x, y, z);
}
}
}
}
for(int x = 0; x < 16; x++)
{
for(int z = 0; z < 16; z++)
{
for(int y = 0; y < 256; y++)
{
if(nodeManager1.getNodeAt(x, y, z) > 0)
{
textureHandler.getTextureForNode(x, y, z);
renderer.renderNode(x, y, z);
}
}
}
}
glEnd();
@@ -54,7 +73,7 @@ void DisplayFunc()
}
void ReshapeFunc(int width, int height)
void reshape(int width, int height)
{
glMatrixMode(GL_PROJECTION);
@@ -108,10 +127,7 @@ void KeyboardFunc(unsigned char key, int x, int y)
playerRotX += .8F;
}
if(key == 'x')
{
nodeManager.printMapBlock();
}
if(key == 27)
@@ -123,6 +139,10 @@ void KeyboardFunc(unsigned char key, int x, int y)
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
@@ -130,10 +150,13 @@ int main(int argc, char **argv)
glutInitWindowSize(800, 600);
glutCreateWindow("XtreemNodes Engine - By MCL Software and Cube Software");
glClearColor(.2, .7, .8, 255);
glClearColor(.2, .7, .8 , 255);
glEnable(GL_DEPTH_TEST);
// Load textures
textureHandler.loadAllTextures();
@@ -143,15 +166,27 @@ int main(int argc, char **argv)
{
for(int y = 0; y < 256; y++)
{
nodeManager.addNode(rand() % 2, 0, x, y, z);
nodeManager.addNode(rand() % 3, 0, x, y, z);
//printf("\nGet node at: %i\n Is air: %i", nodeManager.getNodeAt(x, y + 1, z) == 0, nodeManager.isAir(x, y + 1, z));
}
}
}
for(int x = 0; x < 16; x++)
{
for(int z = 0; z < 16; z++)
{
for(int y = 0; y < 256; y++)
{
nodeManager1.addNode(rand() % 3, 0, x, y, z);
//printf("\nGet node at: %i\n Is air: %i", nodeManager.getNodeAt(x, y + 1, z) == 0, nodeManager.isAir(x, y + 1, z));
}
}
}
glutDisplayFunc(&DisplayFunc);
glutReshapeFunc(&ReshapeFunc);
glutDisplayFunc(&display);
glutReshapeFunc(&reshape);
glutKeyboardFunc(&KeyboardFunc);
glutMainLoop();