Texturing code + some other changes
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@@ -1,10 +1,17 @@
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//#ifndef BASE
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//#define BASE
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#ifndef BASE
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#define BASE
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//#include "NodeRenderer.h"
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#include "MapBlock.h"
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//#include "MapBlock.h"
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class NodeManager;
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extern NodeManager nodeManager;
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extern NodeManager nodeManager1;
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//#endif
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struct Position2D
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{
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int x;
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int z;
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};
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#endif
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