Still dealing with a very strange issue (Mind fixing it, Kacperks?)
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@@ -2,6 +2,7 @@
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#define MAPBLOCK_H
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#include "Base.h"
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#include <math.h>
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#include <cstdio>
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@@ -18,6 +19,10 @@ class MapBlock
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}
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int getNodeAt(int x, int y, int z) // Deprecated; only used internally.
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{
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return x < 16 && z < 16 && x >= 0 && z >= 0 ? mapBlock[256 * y + z * 16 + x] : 0;
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}
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void addNode(int id, int meta, int x, int y, int z)
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{
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@@ -58,15 +63,18 @@ class BlockManager
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{
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//if(x < 16 && x >= 0 && z < 16 && z >= 0)
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//{
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if(x < 0 || z < 0)
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{
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return 0;
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}
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Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
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return mapBlocks[block.x][block.z].mapBlock[256 * y + z * 16 + x];
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// else
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// {
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//return mapBlocks[BlockUtilities::getBlockFromNodeCoordinates(x, z).x][BlockUtilities::getBlockFromNodeCoordinates(x, z).z];
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//return 0;
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//}
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//printf("\n\nold x: %i, old z: %i", x, z);
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//int localX = x - block.x * 16;
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//int localZ = z - block.z * 16;
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//printf("\nnew x: %i, new z: %i", x, z);
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//return mapBlocks[block.x][block.z].mapBlock[256 * y + localZ * 16 + localX];
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return mapBlocks[block.x][block.z].getNodeAt(x, y, z);
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}
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bool isAir(int x, int y, int z)
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@@ -19,13 +19,13 @@ class NodeRenderer
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int renderNode(int x, int y, int z)
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{
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//Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z); // The block the node at (x, y, z) is in
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Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z); // The block the node at (x, y, z) is in
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glColor3f(1.0F, 1.0F, 1.0F);
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glBegin(GL_QUADS);
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// Front
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if(blockManager.getNodeAt(x, y, z - 1))
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if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y, z - block.z * 16 - 1) == 0)
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{
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glTexCoord2f(.0F, .0F);
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glVertex3f(x + .0F, y + 1.0F, z + .0F);
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@@ -42,11 +42,10 @@ class NodeRenderer
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glColor3f(1.0F, 1.0F, 1.0F);
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}
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// Back
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if(blockManager.getNodeAt(x, y, z + 1))
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if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y, z - block.z * 16 + 1) == 0)
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{
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glTexCoord2f(.0F, .0F);
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glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
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@@ -63,7 +62,7 @@ class NodeRenderer
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}
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// Right
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if(blockManager.getNodeAt(x + 1, y, z));
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if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16 + 1, y, z - block.z * 16) == 0);
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{
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glTexCoord2f(1.0F, .0F);
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glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
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@@ -80,10 +79,8 @@ class NodeRenderer
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glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
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}
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// Left
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if(blockManager.getNodeAt(x - 1, y, z));
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if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16 - 1, y, z - block.z * 16) == 0);
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{
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glTexCoord2f(1.0F, .0F);
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glVertex3f(x + .0F, y + 1.0F, z + .0F);
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@@ -101,7 +98,7 @@ class NodeRenderer
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}
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// Bottom
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if(blockManager.getNodeAt(x, y - 1, z));
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if(blockManager.getNodeAt(x, y - 1, z) == 0);
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{
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glTexCoord2f(.0F, .0F);
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glVertex3f(x + 1.0F, y + .0F, z + .0F);
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@@ -117,7 +114,7 @@ class NodeRenderer
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}
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// Top
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if(blockManager.getNodeAt(x, y + 1, z));
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/*if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y + 1, z - block.z * 16) == 0);
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{
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glTexCoord2f(.0F, .0F);
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glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
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@@ -130,7 +127,7 @@ class NodeRenderer
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glTexCoord2f(.0F, 1.0F);
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glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
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}
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}*/
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glEnd();
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return 1;
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