diff --git a/main.cpp b/main.cpp index b8f94e2..91939cc 100644 --- a/main.cpp +++ b/main.cpp @@ -239,14 +239,14 @@ int main(int argc, char *argv[]) //pb.player -> setPosition(irr::core::vector3df(playerPos.X - cos(irr::core::degToRad(playerRot.Y + movementAngle)) * angularVel, playerPos.Y, playerPos.Z + sin(irr::core::degToRad(playerRot.Y + movementAngle)) * angularVel)); - //pb.camera -> setTarget(irr::core::vector3df(playerPos.X - cos(irr::core::degToRad(playerRot.Y + movementAngle)) * angularVel, playerPos.Y + pb.verticalCamRot, playerPos.Z + sin(irr::core::degToRad(playerRot.Y + movementAngle)) * angularVel)); + pb.camera -> setTarget(irr::core::vector3df(playerPos.X - cos(irr::core::degToRad(playerRot.Y)) * angularVel, playerPos.Y + pb.verticalCamRot, playerPos.Z + sin(irr::core::degToRad(playerRot.Y)) * angularVel)); pb.player -> setPosition(irr::core::vector3df(playerPos.X - movementVec.X * angularVel, playerPos.Y, playerPos.Z + movementVec.Y * angularVel)); pb.player -> updateAbsolutePosition(); } - pb.camera -> setTarget(irr::core::vector3df(playerPos.X - movementVec.X * angularVel, playerPos.Y + pb.verticalCamRot, playerPos.Z + movementVec.Y * angularVel)); + //pb.camera -> setTarget(irr::core::vector3df(playerPos.X - movementVec.X * angularVel, playerPos.Y + pb.verticalCamRot, playerPos.Z + movementVec.Y * angularVel)); // Water on Level 7 // if(levelSwitcher.currentLevel == 7)