Initial commit (version 0.1-test)
1
LICENSE.TXT
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@ -0,0 +1 @@
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Please see the LICENSE.TXT file in each mod (every directory in the "mods" directory) for copyright information
|
2
README.TXT
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@ -0,0 +1,2 @@
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Submission to the 2022 Minetest Game Jam
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Themes used: "Secrets", "Space" and "Story"
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3
game.conf
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@ -0,0 +1,3 @@
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title = Insane Protestor
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author = MCL
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description = A game about a man who protests his country's government in a violent and somewhat unreasonable way.
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BIN
menu/background.png
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After Width: | Height: | Size: 51 KiB |
BIN
menu/background.xcf
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BIN
menu/header.png
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After Width: | Height: | Size: 13 KiB |
BIN
menu/icon.png
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After Width: | Height: | Size: 10 KiB |
30
mods/beds/README.txt
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@ -0,0 +1,30 @@
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Minetest Game mod: beds
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=======================
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See license.txt for license information.
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Authors of source code
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----------------------
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Originally by BlockMen (MIT)
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Various Minetest developers and contributors (MIT)
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Authors of media (textures)
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---------------------------
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BlockMen (CC BY-SA 3.0)
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All textures unless otherwise noted
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TumeniNodes (CC BY-SA 3.0)
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beds_bed_under.png
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This mod adds a bed to Minetest which allows players to skip the night.
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To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped
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immediately. If playing multiplayer you get shown how many other players are in bed too,
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if all players are sleeping the night gets skipped. The night skip can be forced if more
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than half of the players are lying in bed and use this option.
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Another feature is a controlled respawning. If you have slept in bed (not just lying in
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it) your respawn point is set to the beds location and you will respawn there after
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death.
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You can disable the respawn at beds by setting "enable_bed_respawn = false" in
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minetest.conf.
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You can disable the night skip feature by setting "enable_bed_night_skip = false" in
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minetest.conf or by using the /set command in-game.
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184
mods/beds/api.lua
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@ -0,0 +1,184 @@
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local reverse = true
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local function destruct_bed(pos, n)
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local node = minetest.get_node(pos)
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local other
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if n == 2 then
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local dir = minetest.facedir_to_dir(node.param2)
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other = vector.subtract(pos, dir)
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elseif n == 1 then
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local dir = minetest.facedir_to_dir(node.param2)
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other = vector.add(pos, dir)
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end
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if reverse then
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reverse = not reverse
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minetest.remove_node(other)
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minetest.check_for_falling(other)
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beds.remove_spawns_at(pos)
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beds.remove_spawns_at(other)
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else
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reverse = not reverse
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end
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end
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function beds.register_bed(name, def)
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minetest.register_node(name .. "_bottom", {
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description = def.description,
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inventory_image = def.inventory_image,
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wield_image = def.wield_image,
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drawtype = "nodebox",
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tiles = def.tiles.bottom,
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use_texture_alpha = "clip",
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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stack_max = 1,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
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sounds = def.sounds or default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = def.nodebox.bottom,
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},
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selection_box = {
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type = "fixed",
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fixed = def.selectionbox,
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},
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local udef = minetest.registered_nodes[node.name]
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if udef and udef.on_rightclick and
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not (placer and placer:is_player() and
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placer:get_player_control().sneak) then
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return udef.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack
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end
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local pos
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if udef and udef.buildable_to then
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pos = under
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else
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pos = pointed_thing.above
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end
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local player_name = placer and placer:get_player_name() or ""
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if minetest.is_protected(pos, player_name) and
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not minetest.check_player_privs(player_name, "protection_bypass") then
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minetest.record_protection_violation(pos, player_name)
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return itemstack
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end
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local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
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if not node_def or not node_def.buildable_to then
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return itemstack
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end
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local dir = placer and placer:get_look_dir() and
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minetest.dir_to_facedir(placer:get_look_dir()) or 0
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local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
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if minetest.is_protected(botpos, player_name) and
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not minetest.check_player_privs(player_name, "protection_bypass") then
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minetest.record_protection_violation(botpos, player_name)
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return itemstack
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end
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local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
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if not botdef or not botdef.buildable_to then
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return itemstack
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end
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minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
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minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
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if not minetest.is_creative_enabled(player_name) then
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itemstack:take_item()
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end
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return itemstack
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end,
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on_destruct = function(pos)
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destruct_bed(pos, 1)
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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beds.on_rightclick(pos, clicker)
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return itemstack
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end,
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on_rotate = function(pos, node, user, _, new_param2)
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local dir = minetest.facedir_to_dir(node.param2)
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local p = vector.add(pos, dir)
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local node2 = minetest.get_node_or_nil(p)
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if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
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not node.param2 == node2.param2 then
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return false
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end
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if minetest.is_protected(p, user:get_player_name()) then
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minetest.record_protection_violation(p, user:get_player_name())
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return false
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end
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if new_param2 % 32 > 3 then
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return false
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end
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local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
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local node3 = minetest.get_node_or_nil(newp)
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local node_def = node3 and minetest.registered_nodes[node3.name]
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if not node_def or not node_def.buildable_to then
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return false
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end
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if minetest.is_protected(newp, user:get_player_name()) then
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minetest.record_protection_violation(newp, user:get_player_name())
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return false
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end
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node.param2 = new_param2
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-- do not remove_node here - it will trigger destroy_bed()
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minetest.set_node(p, {name = "air"})
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minetest.set_node(pos, node)
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minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
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return true
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end,
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can_dig = function(pos, player)
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return beds.can_dig(pos)
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end,
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})
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minetest.register_node(name .. "_top", {
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drawtype = "nodebox",
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tiles = def.tiles.top,
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use_texture_alpha = "clip",
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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pointable = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2,
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not_in_creative_inventory = 1},
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sounds = def.sounds or default.node_sound_wood_defaults(),
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drop = name .. "_bottom",
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node_box = {
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type = "fixed",
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fixed = def.nodebox.top,
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},
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on_destruct = function(pos)
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destruct_bed(pos, 2)
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end,
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can_dig = function(pos, player)
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local node = minetest.get_node(pos)
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local dir = minetest.facedir_to_dir(node.param2)
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local p = vector.add(pos, dir)
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return beds.can_dig(p)
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end,
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})
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minetest.register_alias(name, name .. "_bottom")
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minetest.register_craft({
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output = name,
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recipe = def.recipe
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})
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end
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109
mods/beds/beds.lua
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@ -0,0 +1,109 @@
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-- beds/beds.lua
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-- support for MT game translation.
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local S = beds.get_translator
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-- Fancy shaped bed
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beds.register_bed("beds:fancy_bed", {
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description = S("Fancy Bed"),
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inventory_image = "beds_bed_fancy.png",
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wield_image = "beds_bed_fancy.png",
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tiles = {
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bottom = {
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"beds_bed_top1.png",
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"beds_bed_under.png",
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"beds_bed_side1.png",
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"beds_bed_side1.png^[transformFX",
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"beds_bed_foot.png",
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"beds_bed_foot.png",
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},
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top = {
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"beds_bed_top2.png",
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"beds_bed_under.png",
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"beds_bed_side2.png",
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"beds_bed_side2.png^[transformFX",
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"beds_bed_head.png",
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"beds_bed_head.png",
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}
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},
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nodebox = {
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bottom = {
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{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
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{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
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{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
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{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
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{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
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{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
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},
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top = {
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{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
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{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
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{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
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{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
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{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
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{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
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{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
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}
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},
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selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
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recipe = {
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{"", "", "group:stick"},
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{"wool:white", "wool:white", "wool:white"},
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{"group:wood", "group:wood", "group:wood"},
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},
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})
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-- Simple shaped bed
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beds.register_bed("beds:bed", {
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description = S("Simple Bed"),
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inventory_image = "beds_bed.png",
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wield_image = "beds_bed.png",
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tiles = {
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bottom = {
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"beds_bed_top_bottom.png^[transformR90",
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"beds_bed_under.png",
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"beds_bed_side_bottom_r.png",
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"beds_bed_side_bottom_r.png^[transformfx",
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"beds_transparent.png",
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"beds_bed_side_bottom.png"
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},
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top = {
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"beds_bed_top_top.png^[transformR90",
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"beds_bed_under.png",
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"beds_bed_side_top_r.png",
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"beds_bed_side_top_r.png^[transformfx",
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"beds_bed_side_top.png",
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"beds_transparent.png",
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}
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},
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nodebox = {
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bottom = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5},
|
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top = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5},
|
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},
|
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selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.0625, 1.5},
|
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recipe = {
|
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{"wool:white", "wool:white", "wool:white"},
|
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{"group:wood", "group:wood", "group:wood"}
|
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},
|
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})
|
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|
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-- Aliases for PilzAdam's beds mod
|
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|
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minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
|
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minetest.register_alias("beds:bed_top_red", "beds:bed_top")
|
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|
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-- Fuel
|
||||
|
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minetest.register_craft({
|
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type = "fuel",
|
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recipe = "beds:fancy_bed_bottom",
|
||||
burntime = 13,
|
||||
})
|
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|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "beds:bed_bottom",
|
||||
burntime = 12,
|
||||
})
|
300
mods/beds/functions.lua
Normal file
@ -0,0 +1,300 @@
|
||||
local pi = math.pi
|
||||
local is_sp = minetest.is_singleplayer()
|
||||
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
|
||||
if enable_respawn == nil then
|
||||
enable_respawn = true
|
||||
end
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = beds.get_translator
|
||||
|
||||
-- Helper functions
|
||||
|
||||
local function get_look_yaw(pos)
|
||||
local rotation = minetest.get_node(pos).param2
|
||||
if rotation > 3 then
|
||||
rotation = rotation % 4 -- Mask colorfacedir values
|
||||
end
|
||||
if rotation == 1 then
|
||||
return pi / 2, rotation
|
||||
elseif rotation == 3 then
|
||||
return -pi / 2, rotation
|
||||
elseif rotation == 0 then
|
||||
return pi, rotation
|
||||
else
|
||||
return 0, rotation
|
||||
end
|
||||
end
|
||||
|
||||
local function is_night_skip_enabled()
|
||||
local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
|
||||
if enable_night_skip == nil then
|
||||
enable_night_skip = true
|
||||
end
|
||||
return enable_night_skip
|
||||
end
|
||||
|
||||
local function check_in_beds(players)
|
||||
local in_bed = beds.player
|
||||
if not players then
|
||||
players = minetest.get_connected_players()
|
||||
end
|
||||
|
||||
for n, player in ipairs(players) do
|
||||
local name = player:get_player_name()
|
||||
if not in_bed[name] then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return #players > 0
|
||||
end
|
||||
|
||||
local function lay_down(player, pos, bed_pos, state, skip)
|
||||
local name = player:get_player_name()
|
||||
local hud_flags = player:hud_get_flags()
|
||||
|
||||
if not player or not name then
|
||||
return
|
||||
end
|
||||
|
||||
-- stand up
|
||||
if state ~= nil and not state then
|
||||
if not beds.player[name] then
|
||||
-- player not in bed, do nothing
|
||||
return false
|
||||
end
|
||||
beds.bed_position[name] = nil
|
||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||
if skip then
|
||||
return
|
||||
end
|
||||
player:set_pos(beds.pos[name])
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
local physics_override = beds.player[name].physics_override
|
||||
beds.player[name] = nil
|
||||
player:set_physics_override({
|
||||
speed = physics_override.speed,
|
||||
jump = physics_override.jump,
|
||||
gravity = physics_override.gravity
|
||||
})
|
||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
player:set_look_horizontal(math.random(1, 180) / 100)
|
||||
player_api.player_attached[name] = false
|
||||
hud_flags.wielditem = true
|
||||
player_api.set_animation(player, "stand" , 30)
|
||||
|
||||
-- lay down
|
||||
else
|
||||
|
||||
-- Check if bed is occupied
|
||||
for _, other_pos in pairs(beds.bed_position) do
|
||||
if vector.distance(bed_pos, other_pos) < 0.1 then
|
||||
minetest.chat_send_player(name, S("This bed is already occupied!"))
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- Check if player is moving
|
||||
if vector.length(player:get_velocity()) > 0.001 then
|
||||
minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
|
||||
return false
|
||||
end
|
||||
|
||||
-- Check if player is attached to an object
|
||||
if player:get_attach() then
|
||||
return false
|
||||
end
|
||||
|
||||
if beds.player[name] then
|
||||
-- player already in bed, do nothing
|
||||
return false
|
||||
end
|
||||
|
||||
beds.pos[name] = pos
|
||||
beds.bed_position[name] = bed_pos
|
||||
beds.player[name] = {physics_override = player:get_physics_override()}
|
||||
|
||||
local yaw, param2 = get_look_yaw(bed_pos)
|
||||
player:set_look_horizontal(yaw)
|
||||
local dir = minetest.facedir_to_dir(param2)
|
||||
-- p.y is just above the nodebox height of the 'Simple Bed' (the highest bed),
|
||||
-- to avoid sinking down through the bed.
|
||||
local p = {
|
||||
x = bed_pos.x + dir.x / 2,
|
||||
y = bed_pos.y + 0.07,
|
||||
z = bed_pos.z + dir.z / 2
|
||||
}
|
||||
player:set_physics_override({speed = 0, jump = 0, gravity = 0})
|
||||
player:set_pos(p)
|
||||
player_api.player_attached[name] = true
|
||||
hud_flags.wielditem = false
|
||||
player_api.set_animation(player, "lay" , 0)
|
||||
end
|
||||
|
||||
player:hud_set_flags(hud_flags)
|
||||
end
|
||||
|
||||
local function get_player_in_bed_count()
|
||||
local c = 0
|
||||
for _, _ in pairs(beds.player) do
|
||||
c = c + 1
|
||||
end
|
||||
return c
|
||||
end
|
||||
|
||||
local function update_formspecs(finished)
|
||||
local ges = #minetest.get_connected_players()
|
||||
local player_in_bed = get_player_in_bed_count()
|
||||
local is_majority = (ges / 2) < player_in_bed
|
||||
|
||||
local form_n
|
||||
local esc = minetest.formspec_escape
|
||||
if finished then
|
||||
form_n = beds.formspec .. "label[2.7,9;" .. esc(S("Good morning.")) .. "]"
|
||||
else
|
||||
form_n = beds.formspec .. "label[2.2,9;" ..
|
||||
esc(S("@1 of @2 players are in bed", player_in_bed, ges)) .. "]"
|
||||
if is_majority and is_night_skip_enabled() then
|
||||
form_n = form_n .. "button_exit[2,6;4,0.75;force;" ..
|
||||
esc(S("Force night skip")) .. "]"
|
||||
end
|
||||
end
|
||||
|
||||
for name,_ in pairs(beds.player) do
|
||||
minetest.show_formspec(name, "beds_form", form_n)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Public functions
|
||||
|
||||
function beds.kick_players()
|
||||
for name, _ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
end
|
||||
|
||||
function beds.skip_night()
|
||||
minetest.set_timeofday(0.23)
|
||||
end
|
||||
|
||||
function beds.on_rightclick(pos, player)
|
||||
local name = player:get_player_name()
|
||||
local ppos = player:get_pos()
|
||||
local tod = minetest.get_timeofday()
|
||||
|
||||
if tod > 0.2 and tod < 0.805 then
|
||||
if beds.player[name] then
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
minetest.chat_send_player(name, S("You can only sleep at night."))
|
||||
return
|
||||
end
|
||||
|
||||
-- move to bed
|
||||
if not beds.player[name] then
|
||||
lay_down(player, ppos, pos)
|
||||
beds.set_spawns() -- save respawn positions when entering bed
|
||||
else
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
|
||||
if not is_sp then
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
-- skip the night and let all players stand up
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
if not is_sp then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
end
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
function beds.can_dig(bed_pos)
|
||||
-- Check all players in bed which one is at the expected position
|
||||
for _, player_bed_pos in pairs(beds.bed_position) do
|
||||
if vector.equals(bed_pos, player_bed_pos) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
-- Callbacks
|
||||
-- Only register respawn callback if respawn enabled
|
||||
if enable_respawn then
|
||||
-- respawn player at bed if enabled and valid position is found
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local pos = beds.spawn[name]
|
||||
if pos then
|
||||
player:set_pos(pos)
|
||||
return true
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
lay_down(player, nil, nil, false, true)
|
||||
beds.player[name] = nil
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local in_bed = beds.player
|
||||
local pos = player:get_pos()
|
||||
local yaw = get_look_yaw(pos)
|
||||
|
||||
if in_bed[name] then
|
||||
lay_down(player, nil, pos, false)
|
||||
player:set_look_horizontal(yaw)
|
||||
player:set_pos(pos)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "beds_form" then
|
||||
return
|
||||
end
|
||||
|
||||
-- Because "Force night skip" button is a button_exit, it will set fields.quit
|
||||
-- and lay_down call will change value of player_in_bed, so it must be taken
|
||||
-- earlier.
|
||||
local last_player_in_bed = get_player_in_bed_count()
|
||||
|
||||
if fields.quit or fields.leave then
|
||||
lay_down(player, nil, nil, false)
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
if fields.force then
|
||||
local is_majority = (#minetest.get_connected_players() / 2) < last_player_in_bed
|
||||
if is_majority and is_night_skip_enabled() then
|
||||
update_formspecs(true)
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
else
|
||||
update_formspecs(false)
|
||||
end
|
||||
end
|
||||
end)
|
26
mods/beds/init.lua
Normal file
@ -0,0 +1,26 @@
|
||||
-- beds/init.lua
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("beds")
|
||||
local esc = minetest.formspec_escape
|
||||
|
||||
beds = {}
|
||||
beds.player = {}
|
||||
beds.bed_position = {}
|
||||
beds.pos = {}
|
||||
beds.spawn = {}
|
||||
beds.get_translator = S
|
||||
|
||||
beds.formspec = "size[8,11;true]" ..
|
||||
"no_prepend[]" ..
|
||||
"bgcolor[#080808BB;true]" ..
|
||||
"button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]"
|
||||
|
||||
local modpath = minetest.get_modpath("beds")
|
||||
|
||||
-- Load files
|
||||
|
||||
dofile(modpath .. "/functions.lua")
|
||||
dofile(modpath .. "/api.lua")
|
||||
dofile(modpath .. "/beds.lua")
|
||||
dofile(modpath .. "/spawns.lua")
|
61
mods/beds/license.txt
Normal file
@ -0,0 +1,61 @@
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2014-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2018 TumeniNodes
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
10
mods/beds/locale/beds.de.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Schickes Bett
|
||||
Simple Bed=Schlichtes Bett
|
||||
This bed is already occupied!=Dieses Bett ist bereits belegt!
|
||||
You have to stop moving before going to bed!=Sie müssen stehen bleiben, bevor Sie zu Bett gehen können!
|
||||
Good morning.=Guten Morgen.
|
||||
@1 of @2 players are in bed=@1 von @2 Spielern sind im Bett
|
||||
Force night skip=Überspringen der Nacht erzwingen
|
||||
You can only sleep at night.=Sie können nur nachts schlafen.
|
||||
Leave Bed=Bett verlassen
|
10
mods/beds/locale/beds.eo.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Luksa Lito
|
||||
Simple Bed=Simpla Lito
|
||||
This bed is already occupied!=Tiu lito jam estas okupata!
|
||||
You have to stop moving before going to bed!=Vi ĉesu moviĝi por enlitiĝi!
|
||||
Good morning.=Bonan matenon.
|
||||
@1 of @2 players are in bed=@1 el @2 ludantoj estas en lito
|
||||
Force night skip=Devigi noktan salton
|
||||
You can only sleep at night.=Vi povas dormi nur nokte.
|
||||
Leave Bed=Ellitiĝi
|
10
mods/beds/locale/beds.es.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Cama de lujo
|
||||
Simple Bed=Cama sencilla
|
||||
This bed is already occupied!=Esta cama esta ocupada
|
||||
You have to stop moving before going to bed!=Deja de moverte o no podras acostarte
|
||||
Good morning.=Buenos días.
|
||||
@1 of @2 players are in bed=@1 de @2 jugadores están durmiendo
|
||||
Force night skip=Forzar hacer de dia
|
||||
You can only sleep at night.=Sólo puedes dormir por la noche.
|
||||
Leave Bed=Levantarse
|
10
mods/beds/locale/beds.fr.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Lit chic
|
||||
Simple Bed=Lit simple
|
||||
This bed is already occupied!=Ce lit est déjà occupé !
|
||||
You have to stop moving before going to bed!=Vous devez arrêter de bouger avant de vous coucher !
|
||||
Good morning.=Bonjour.
|
||||
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
||||
Force night skip=Forcer le passage de la nuit
|
||||
You can only sleep at night.=Vous ne pouvez dormir que la nuit.
|
||||
Leave Bed=Se lever du lit
|
10
mods/beds/locale/beds.id.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Ranjang Mewah
|
||||
Simple Bed=Ranjang Sederhana
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=Selamat pagi.
|
||||
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
|
||||
Force night skip=Paksa lewati malam
|
||||
You can only sleep at night.=Anda hanya dapat tidur pada waktu malam.
|
||||
Leave Bed=Tinggalkan Ranjang
|
10
mods/beds/locale/beds.it.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Letto decorato
|
||||
Simple Bed=Letto semplice
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=
|
||||
@1 of @2 players are in bed=
|
||||
Force night skip=
|
||||
You can only sleep at night.=
|
||||
Leave Bed=Alzati dal letto
|
10
mods/beds/locale/beds.ja.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=ファンシーなベッド
|
||||
Simple Bed=シンプルなベッド
|
||||
This bed is already occupied!=ベッドはすでに使われています!
|
||||
You have to stop moving before going to bed!=寝るときは動かないでください!
|
||||
Good morning.=おはようございます。
|
||||
@1 of @2 players are in bed=ベッドに@1 / @2人います
|
||||
Force night skip=強制的に夜をスキップします
|
||||
You can only sleep at night.=夜しか寝れません。
|
||||
Leave Bed=ベッドから出ます
|
10
mods/beds/locale/beds.jbo.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=lo selja'i ckana
|
||||
Simple Bed=lo sampu ckana
|
||||
This bed is already occupied!=.i lo ti ckana cu canlu
|
||||
You have to stop moving before going to bed!=lo nu do cando cu sarcu lo nu do sipna
|
||||
Good morning.=.i .uise'inai cerni
|
||||
@1 of @2 players are in bed=.i @1 cmima be lu'i @2 le pilno cu vreta lo ckana
|
||||
Force night skip=bapli le nu co'u nicte
|
||||
You can only sleep at night.=.i steci le ka nicte kei fa le ka do kakne le ka sipna ca pa ckaji be ce'u
|
||||
Leave Bed=cliva lo ckana
|
10
mods/beds/locale/beds.ms.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Katil Beragam
|
||||
Simple Bed=Katil Biasa
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=Selamat pagi.
|
||||
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
||||
Force night skip=Paksa langkau malam
|
||||
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
||||
Leave Bed=Bangun
|
10
mods/beds/locale/beds.pl.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Fantazyjne łóżko
|
||||
Simple Bed=Proste łóżko
|
||||
This bed is already occupied!=To łóżko jest już zajęte!
|
||||
You have to stop moving before going to bed!=Musisz się zatrzymać aby wejść do łóżka
|
||||
Good morning.=Dzień dobry.
|
||||
@1 of @2 players are in bed=@1 z @2 graczy śpią
|
||||
Force night skip=Wymuś pominięcie nocy
|
||||
You can only sleep at night.=Możesz spać tylko w nocy.
|
||||
Leave Bed=Opuść łóżko
|
10
mods/beds/locale/beds.pt_BR.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Cama Bonita
|
||||
Simple Bed=Cama Simples
|
||||
This bed is already occupied!=Esta cama já está ocupada!
|
||||
You have to stop moving before going to bed!=Você precisa parar de se mover antes de ir para cama!
|
||||
Good morning.=Bom dia.
|
||||
@1 of @2 players are in bed=@1 de @2 jogadores estão na cama
|
||||
Force night skip=Forçar o amanhecer
|
||||
You can only sleep at night.=Você só pode dormir à noite
|
||||
Leave Bed=Sair da Cama
|
10
mods/beds/locale/beds.ru.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Детализированная Кровать
|
||||
Simple Bed=Обычная Кровать
|
||||
This bed is already occupied!=Эта кровать уже занята!
|
||||
You have to stop moving before going to bed!=Нельзя воспользоваться кроватью на ходу!
|
||||
Good morning.=Доброе утро.
|
||||
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
||||
Force night skip=Пропустить ночь
|
||||
You can only sleep at night.=Вы можете спать только ночью.
|
||||
Leave Bed=Встать с кровати
|
10
mods/beds/locale/beds.sk.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Pekná posteľ
|
||||
Simple Bed=Jednoduchá posteľ
|
||||
This bed is already occupied!=Táto posteľ je už obsadená
|
||||
You have to stop moving before going to bed!=Predtým ako si ľahneš do postele, sa musíš prestať pohybovať!
|
||||
Good morning.=Dobré ráno.
|
||||
@1 of @2 players are in bed=@1 z @2 hráčov sú v posteli
|
||||
Force night skip=Nútene preskočiť noc
|
||||
You can only sleep at night.=Môžeš spať len v noci.
|
||||
Leave Bed=Opusti posteľ
|
10
mods/beds/locale/beds.sv.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Fin säng
|
||||
Simple Bed=Enkel säng
|
||||
This bed is already occupied!=Den här sängen används redan!
|
||||
You have to stop moving before going to bed!=Du måste stanna innan du kan lägga dig!
|
||||
Good morning.=God morgon.
|
||||
@1 of @2 players are in bed=@1 av @2 spelare försöker sova.
|
||||
Force night skip=Tvinga att hoppa över natt
|
||||
You can only sleep at night.=Du kan bara sova på natten.
|
||||
Leave Bed=Lämna säng
|
10
mods/beds/locale/beds.uk.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Деталізована Постіль
|
||||
Simple Bed=Звичайна Постіль
|
||||
This bed is already occupied!=Ця постіль вже зайнята!
|
||||
You have to stop moving before going to bed!=Не можна скористатись постіллю на ходу!
|
||||
Good morning.=Доброго ранку.
|
||||
@1 of @2 players are in bed=@1 з @2 гравців в ліжку
|
||||
Force night skip=Пропустити ніч
|
||||
You can only sleep at night.=Ви можете спати тільки вночі.
|
||||
Leave Bed=Встати з ліжка
|
10
mods/beds/locale/beds.zh_CN.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=花式床
|
||||
Simple Bed=简易床
|
||||
This bed is already occupied!=床上已有人!
|
||||
You have to stop moving before going to bed!=上床前要停止移动!
|
||||
Good morning.=早安!
|
||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||
Force night skip=强制跳过夜晚
|
||||
You can only sleep at night.=你只能在晚上睡觉。
|
||||
Leave Bed=离开床
|
10
mods/beds/locale/beds.zh_TW.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=花式床
|
||||
Simple Bed=簡易床
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=早安!
|
||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||
Force night skip=強制跳過夜晚
|
||||
You can only sleep at night.=你只能在晚上睡覺。
|
||||
Leave Bed=離開床
|
10
mods/beds/locale/template.txt
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=
|
||||
Simple Bed=
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=
|
||||
@1 of @2 players are in bed=
|
||||
Force night skip=
|
||||
You can only sleep at night.=
|
||||
Leave Bed=
|
3
mods/beds/mod.conf
Normal file
@ -0,0 +1,3 @@
|
||||
name = beds
|
||||
description = Minetest Game mod: beds
|
||||
depends = sounds
|
72
mods/beds/spawns.lua
Normal file
@ -0,0 +1,72 @@
|
||||
local world_path = minetest.get_worldpath()
|
||||
local org_file = world_path .. "/beds_spawns"
|
||||
local file = world_path .. "/beds_spawns"
|
||||
local bkwd = false
|
||||
|
||||
-- check for PA's beds mod spawns
|
||||
local cf = io.open(world_path .. "/beds_player_spawns", "r")
|
||||
if cf ~= nil then
|
||||
io.close(cf)
|
||||
file = world_path .. "/beds_player_spawns"
|
||||
bkwd = true
|
||||
end
|
||||
|
||||
function beds.read_spawns()
|
||||
local spawns = beds.spawn
|
||||
local input = io.open(file, "r")
|
||||
if input and not bkwd then
|
||||
repeat
|
||||
local x = input:read("*n")
|
||||
if x == nil then
|
||||
break
|
||||
end
|
||||
local y = input:read("*n")
|
||||
local z = input:read("*n")
|
||||
local name = input:read("*l")
|
||||
spawns[name:sub(2)] = {x = x, y = y, z = z}
|
||||
until input:read(0) == nil
|
||||
io.close(input)
|
||||
elseif input and bkwd then
|
||||
beds.spawn = minetest.deserialize(input:read("*all"))
|
||||
input:close()
|
||||
beds.save_spawns()
|
||||
os.rename(file, file .. ".backup")
|
||||
file = org_file
|
||||
end
|
||||
end
|
||||
|
||||
beds.read_spawns()
|
||||
|
||||
function beds.save_spawns()
|
||||
if not beds.spawn then
|
||||
return
|
||||
end
|
||||
local data = {}
|
||||
local output = io.open(org_file, "w")
|
||||
for k, v in pairs(beds.spawn) do
|
||||
table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, k))
|
||||
end
|
||||
output:write(table.concat(data))
|
||||
io.close(output)
|
||||
end
|
||||
|
||||
function beds.set_spawns()
|
||||
for name,_ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local p = player:get_pos()
|
||||
-- but don't change spawn location if borrowing a bed
|
||||
if not minetest.is_protected(p, name) then
|
||||
beds.spawn[name] = p
|
||||
end
|
||||
end
|
||||
beds.save_spawns()
|
||||
end
|
||||
|
||||
function beds.remove_spawns_at(pos)
|
||||
for name, p in pairs(beds.spawn) do
|
||||
if vector.equals(vector.round(p), pos) then
|
||||
beds.spawn[name] = nil
|
||||
end
|
||||
end
|
||||
beds.save_spawns()
|
||||
end
|
BIN
mods/beds/textures/beds_bed.png
Normal file
After Width: | Height: | Size: 490 B |
BIN
mods/beds/textures/beds_bed_fancy.png
Normal file
After Width: | Height: | Size: 486 B |
BIN
mods/beds/textures/beds_bed_foot.png
Normal file
After Width: | Height: | Size: 340 B |
BIN
mods/beds/textures/beds_bed_head.png
Normal file
After Width: | Height: | Size: 343 B |
BIN
mods/beds/textures/beds_bed_side1.png
Normal file
After Width: | Height: | Size: 248 B |
BIN
mods/beds/textures/beds_bed_side2.png
Normal file
After Width: | Height: | Size: 265 B |
BIN
mods/beds/textures/beds_bed_side_bottom.png
Normal file
After Width: | Height: | Size: 431 B |
BIN
mods/beds/textures/beds_bed_side_bottom_r.png
Normal file
After Width: | Height: | Size: 427 B |
BIN
mods/beds/textures/beds_bed_side_top.png
Normal file
After Width: | Height: | Size: 464 B |
BIN
mods/beds/textures/beds_bed_side_top_r.png
Normal file
After Width: | Height: | Size: 446 B |
BIN
mods/beds/textures/beds_bed_top1.png
Normal file
After Width: | Height: | Size: 474 B |
BIN
mods/beds/textures/beds_bed_top2.png
Normal file
After Width: | Height: | Size: 547 B |
BIN
mods/beds/textures/beds_bed_top_bottom.png
Normal file
After Width: | Height: | Size: 425 B |
BIN
mods/beds/textures/beds_bed_top_top.png
Normal file
After Width: | Height: | Size: 490 B |
BIN
mods/beds/textures/beds_bed_under.png
Normal file
After Width: | Height: | Size: 251 B |
BIN
mods/beds/textures/beds_transparent.png
Normal file
After Width: | Height: | Size: 83 B |
13
mods/bucket/README.txt
Normal file
@ -0,0 +1,13 @@
|
||||
Minetest Game mod: bucket
|
||||
=========================
|
||||
See license.txt for license information.
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
Kahrl <kahrl@gmx.net> (LGPLv2.1+)
|
||||
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
|
||||
Various Minetest developers and contributors (LGPLv2.1+)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
ElementW (CC BY-SA 3.0)
|
240
mods/bucket/init.lua
Normal file
@ -0,0 +1,240 @@
|
||||
-- Minetest 0.4 mod: bucket
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("bucket")
|
||||
|
||||
|
||||
minetest.register_alias("bucket", "bucket:bucket_empty")
|
||||
minetest.register_alias("bucket_water", "bucket:bucket_water")
|
||||
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
|
||||
|
||||
minetest.register_craft({
|
||||
output = "bucket:bucket_empty 1",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"", "default:steel_ingot", ""},
|
||||
}
|
||||
})
|
||||
|
||||
bucket = {}
|
||||
bucket.liquids = {}
|
||||
|
||||
local function check_protection(pos, name, text)
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.log("action", (name ~= "" and name or "A mod")
|
||||
.. " tried to " .. text
|
||||
.. " at protected position "
|
||||
.. minetest.pos_to_string(pos)
|
||||
.. " with a bucket")
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Register a new liquid
|
||||
-- source = name of the source node
|
||||
-- flowing = name of the flowing node
|
||||
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
|
||||
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
|
||||
-- name = text description of the bucket item
|
||||
-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
|
||||
-- force_renew = (optional) bool. Force the liquid source to renew if it has a
|
||||
-- source neighbour, even if defined as 'liquid_renewable = false'.
|
||||
-- Needed to avoid creating holes in sloping rivers.
|
||||
-- This function can be called from any mod (that depends on bucket).
|
||||
function bucket.register_liquid(source, flowing, itemname, inventory_image, name,
|
||||
groups, force_renew)
|
||||
bucket.liquids[source] = {
|
||||
source = source,
|
||||
flowing = flowing,
|
||||
itemname = itemname,
|
||||
force_renew = force_renew,
|
||||
}
|
||||
bucket.liquids[flowing] = bucket.liquids[source]
|
||||
|
||||
if itemname ~= nil then
|
||||
minetest.register_craftitem(itemname, {
|
||||
description = name,
|
||||
inventory_image = inventory_image,
|
||||
stack_max = 1,
|
||||
liquids_pointable = true,
|
||||
groups = groups,
|
||||
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
-- Must be pointing to node
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
|
||||
local node = minetest.get_node_or_nil(pointed_thing.under)
|
||||
local ndef = node and minetest.registered_nodes[node.name]
|
||||
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
if ndef and ndef.on_rightclick and
|
||||
not (user and user:is_player() and
|
||||
user:get_player_control().sneak) then
|
||||
return ndef.on_rightclick(
|
||||
pointed_thing.under,
|
||||
node, user,
|
||||
itemstack)
|
||||
end
|
||||
|
||||
local lpos
|
||||
|
||||
-- Check if pointing to a buildable node
|
||||
if ndef and ndef.buildable_to then
|
||||
-- buildable; replace the node
|
||||
lpos = pointed_thing.under
|
||||
else
|
||||
-- not buildable to; place the liquid above
|
||||
-- check if the node above can be replaced
|
||||
|
||||
lpos = pointed_thing.above
|
||||
node = minetest.get_node_or_nil(lpos)
|
||||
local above_ndef = node and minetest.registered_nodes[node.name]
|
||||
|
||||
if not above_ndef or not above_ndef.buildable_to then
|
||||
-- do not remove the bucket with the liquid
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
if check_protection(lpos, user
|
||||
and user:get_player_name()
|
||||
or "", "place "..source) then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.set_node(lpos, {name = source})
|
||||
return ItemStack("bucket:bucket_empty")
|
||||
end
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craftitem("bucket:bucket_empty", {
|
||||
description = S("Empty Bucket"),
|
||||
inventory_image = "bucket.png",
|
||||
groups = {tool = 1},
|
||||
liquids_pointable = true,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
if pointed_thing.type == "object" then
|
||||
pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil)
|
||||
return user:get_wielded_item()
|
||||
elseif pointed_thing.type ~= "node" then
|
||||
-- do nothing if it's neither object nor node
|
||||
return
|
||||
end
|
||||
-- Check if pointing to a liquid source
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local liquiddef = bucket.liquids[node.name]
|
||||
local item_count = user:get_wielded_item():get_count()
|
||||
|
||||
if liquiddef ~= nil
|
||||
and liquiddef.itemname ~= nil
|
||||
and node.name == liquiddef.source then
|
||||
if check_protection(pointed_thing.under,
|
||||
user:get_player_name(),
|
||||
"take ".. node.name) then
|
||||
return
|
||||
end
|
||||
|
||||
-- default set to return filled bucket
|
||||
local giving_back = liquiddef.itemname
|
||||
|
||||
-- check if holding more than 1 empty bucket
|
||||
if item_count > 1 then
|
||||
|
||||
-- if space in inventory add filled bucked, otherwise drop as item
|
||||
local inv = user:get_inventory()
|
||||
if inv:room_for_item("main", {name=liquiddef.itemname}) then
|
||||
inv:add_item("main", liquiddef.itemname)
|
||||
else
|
||||
local pos = user:get_pos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
minetest.add_item(pos, liquiddef.itemname)
|
||||
end
|
||||
|
||||
-- set to return empty buckets minus 1
|
||||
giving_back = "bucket:bucket_empty "..tostring(item_count-1)
|
||||
|
||||
end
|
||||
|
||||
-- force_renew requires a source neighbour
|
||||
local source_neighbor = false
|
||||
if liquiddef.force_renew then
|
||||
source_neighbor =
|
||||
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
|
||||
end
|
||||
if not (source_neighbor and liquiddef.force_renew) then
|
||||
minetest.add_node(pointed_thing.under, {name = "air"})
|
||||
end
|
||||
|
||||
return ItemStack(giving_back)
|
||||
else
|
||||
-- non-liquid nodes will have their on_punch triggered
|
||||
local node_def = minetest.registered_nodes[node.name]
|
||||
if node_def then
|
||||
node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
|
||||
end
|
||||
return user:get_wielded_item()
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
bucket.register_liquid(
|
||||
"default:water_source",
|
||||
"default:water_flowing",
|
||||
"bucket:bucket_water",
|
||||
"bucket_water.png",
|
||||
S("Water Bucket"),
|
||||
{tool = 1, water_bucket = 1}
|
||||
)
|
||||
|
||||
-- River water source is 'liquid_renewable = false' to avoid horizontal spread
|
||||
-- of water sources in sloping rivers that can cause water to overflow
|
||||
-- riverbanks and cause floods.
|
||||
-- River water source is instead made renewable by the 'force renew' option
|
||||
-- used here.
|
||||
|
||||
bucket.register_liquid(
|
||||
"default:river_water_source",
|
||||
"default:river_water_flowing",
|
||||
"bucket:bucket_river_water",
|
||||
"bucket_river_water.png",
|
||||
S("River Water Bucket"),
|
||||
{tool = 1, water_bucket = 1},
|
||||
true
|
||||
)
|
||||
|
||||
bucket.register_liquid(
|
||||
"default:lava_source",
|
||||
"default:lava_flowing",
|
||||
"bucket:bucket_lava",
|
||||
"bucket_lava.png",
|
||||
S("Lava Bucket"),
|
||||
{tool = 1}
|
||||
)
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "bucket:bucket_lava",
|
||||
burntime = 60,
|
||||
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
|
||||
})
|
||||
|
||||
-- Register buckets as dungeon loot
|
||||
if minetest.global_exists("dungeon_loot") then
|
||||
dungeon_loot.register({
|
||||
{name = "bucket:bucket_empty", chance = 0.55},
|
||||
-- water in deserts/ice or above ground, lava otherwise
|
||||
{name = "bucket:bucket_water", chance = 0.45,
|
||||
types = {"sandstone", "desert", "ice"}},
|
||||
{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768},
|
||||
types = {"normal"}},
|
||||
{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1},
|
||||
types = {"normal"}},
|
||||
})
|
||||
end
|
51
mods/bucket/license.txt
Normal file
@ -0,0 +1,51 @@
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
GNU Lesser General Public License, version 2.1
|
||||
Copyright (C) 2011-2016 Kahrl <kahrl@gmx.net>
|
||||
Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2011-2016 Various Minetest developers and contributors
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under the terms
|
||||
of the GNU Lesser General Public License as published by the Free Software Foundation;
|
||||
either version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU Lesser General Public License for more details:
|
||||
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
|
||||
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2015-2016 ElementW
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
5
mods/bucket/locale/bucket.de.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Leerer Eimer
|
||||
Water Bucket=Wassereimer
|
||||
River Water Bucket=Flusswassereimer
|
||||
Lava Bucket=Lavaeimer
|
5
mods/bucket/locale/bucket.eo.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Malplena Sitelo
|
||||
Water Bucket=Sitelo da Akvo
|
||||
River Water Bucket=Sitelo da Rivera Akvo
|
||||
Lava Bucket=Sitelo da Lafo
|
5
mods/bucket/locale/bucket.es.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Cubo vacío
|
||||
Water Bucket=Cubo con agua
|
||||
River Water Bucket=Cubo con agua de río
|
||||
Lava Bucket=Cubo con lava
|
5
mods/bucket/locale/bucket.fr.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Seau vide
|
||||
Water Bucket=Seau d'eau
|
||||
River Water Bucket=Seau d'eau de rivière
|
||||
Lava Bucket=Seau de lave
|
5
mods/bucket/locale/bucket.id.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Ember Kosong
|
||||
Water Bucket=Ember Air
|
||||
River Water Bucket=Ember Air Sungai
|
||||
Lava Bucket=Ember Lava
|
5
mods/bucket/locale/bucket.it.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Secchio vuoto
|
||||
Water Bucket=Secchio d'acqua
|
||||
River Water Bucket=Secchio d'acqua di fiume
|
||||
Lava Bucket=Secchio di lava
|
5
mods/bucket/locale/bucket.ja.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=空のバケツ
|
||||
Water Bucket=水入りバケツ
|
||||
River Water Bucket=川の水入りバケツ
|
||||
Lava Bucket=溶岩入りバケツ
|
5
mods/bucket/locale/bucket.jbo.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=lo baktu be no da
|
||||
Water Bucket=lo baktu be lo djacu
|
||||
River Water Bucket=lo baktu be lo rirxe djacu
|
||||
Lava Bucket=lo baktu be lo likro'i
|
5
mods/bucket/locale/bucket.ms.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Baldi Kosong
|
||||
Water Bucket=Baldi Air
|
||||
River Water Bucket=Baldi Air Sungai
|
||||
Lava Bucket=Baldi Lava
|
5
mods/bucket/locale/bucket.pl.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Puste wiadro
|
||||
Water Bucket=Wiadro z wodą
|
||||
River Water Bucket=Wiadro z rzeczną wodą
|
||||
Lava Bucket=Wiadro z lawą
|
5
mods/bucket/locale/bucket.pt_BR.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Balde Vazio
|
||||
Water Bucket=Balde de Água
|
||||
River Water Bucket=Balde de Água do Rio
|
||||
Lava Bucket=Balde de Lava
|
5
mods/bucket/locale/bucket.ru.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Пустое Ведро
|
||||
Water Bucket=Ведро с Водой
|
||||
River Water Bucket=Ведро с Речной Водой
|
||||
Lava Bucket=Ведро с Лавой
|
5
mods/bucket/locale/bucket.sk.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Prázdne vedro
|
||||
Water Bucket=Vedro s vodou
|
||||
River Water Bucket=Vedro s vodou z rieky
|
||||
Lava Bucket=Vedro s lávou
|
5
mods/bucket/locale/bucket.sv.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Tom hink
|
||||
Water Bucket=Vattenhink
|
||||
River Water Bucket=Flodvattenshink
|
||||
Lava Bucket=Lavahink
|
5
mods/bucket/locale/bucket.uk.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Пусте Відро
|
||||
Water Bucket=Відро З Водою
|
||||
River Water Bucket=Відро З Річною Водою
|
||||
Lava Bucket=Відро З Лавою
|
5
mods/bucket/locale/bucket.zh_CN.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=空桶
|
||||
Water Bucket=水桶
|
||||
River Water Bucket=河水桶
|
||||
Lava Bucket=岩浆桶
|
5
mods/bucket/locale/bucket.zh_TW.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=空桶
|
||||
Water Bucket=水桶
|
||||
River Water Bucket=河水桶
|
||||
Lava Bucket=岩漿桶
|
5
mods/bucket/locale/template.txt
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=
|
||||
Water Bucket=
|
||||
River Water Bucket=
|
||||
Lava Bucket=
|
4
mods/bucket/mod.conf
Normal file
@ -0,0 +1,4 @@
|
||||
name = bucket
|
||||
description = Minetest Game mod: bucket
|
||||
depends = default
|
||||
optional_depends = dungeon_loot
|
BIN
mods/bucket/textures/bucket.png
Normal file
After Width: | Height: | Size: 205 B |
BIN
mods/bucket/textures/bucket_lava.png
Normal file
After Width: | Height: | Size: 221 B |
BIN
mods/bucket/textures/bucket_river_water.png
Normal file
After Width: | Height: | Size: 221 B |
BIN
mods/bucket/textures/bucket_water.png
Normal file
After Width: | Height: | Size: 221 B |
194
mods/cops/init.lua
Normal file
@ -0,0 +1,194 @@
|
||||
-- Pig spawner
|
||||
minetest.register_node("cops:pig_spawner", {
|
||||
walkable = false;
|
||||
--[[on_timer = function(pos)
|
||||
minetest.add_entity(pos, "cops:cop_regular_female")
|
||||
return true
|
||||
end,
|
||||
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(20)
|
||||
end,]]
|
||||
})
|
||||
|
||||
--[[
|
||||
minetest.register_abm({
|
||||
nodenames = {"cops:pig_spawner"},
|
||||
--neighbors = {"default:water_source", "default:water_flowing"},
|
||||
interval = 30, -- Run every 10 seconds
|
||||
chance = 5, -- One node has a chance of 1 in 50 to get selected
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
minetest.add_entity(pos, "cops:cop_regular_female")
|
||||
end
|
||||
})]]
|
||||
|
||||
-- Cops
|
||||
mobs:register_mob("cops:cop_regular_female", {
|
||||
type = "monster",
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
pathfinding = true,
|
||||
reach = 2,
|
||||
damage = 3,
|
||||
hp_min = 16,
|
||||
hp_max = 25,
|
||||
armor = 100,
|
||||
collisionbox =
|
||||
{
|
||||
-.4, 0, -.4, .4, 2, .4
|
||||
},
|
||||
pushable = true,
|
||||
visual = "mesh",
|
||||
mesh = "character.b3d",
|
||||
textures =
|
||||
{
|
||||
{"cop_regular_female.png"},
|
||||
},
|
||||
|
||||
makes_footstep_sound = true,
|
||||
sounds =
|
||||
{
|
||||
random = "female_noise",
|
||||
},
|
||||
|
||||
walk_velocity = 2,
|
||||
run_velocity = 8,
|
||||
jump_height = 1,
|
||||
stepheight = 0,
|
||||
floats = 0,
|
||||
view_range = 45,
|
||||
fall_damage = true,
|
||||
drops =
|
||||
{
|
||||
{name = "cops:badge", chance = 4, min = 0, max = 1},
|
||||
{name = "cops:handcuffs", chance = 3, min = 0, max = 1},
|
||||
{name = "cops:electric_weapon_broken", chance = 3, min = 0, max = 1}
|
||||
},
|
||||
|
||||
animation =
|
||||
{
|
||||
speed_normal = 30,
|
||||
speed_run = 50,
|
||||
stand_start = 0,
|
||||
stand_end = 79,
|
||||
walk_start = 168,
|
||||
walk_end = 187,
|
||||
run_start = 168,
|
||||
run_end = 187,
|
||||
punch_start = 200,
|
||||
punch_end = 219
|
||||
},
|
||||
})
|
||||
|
||||
mobs:register_mob("cops:cop_regular_male", {
|
||||
type = "monster",
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
pathfinding = true,
|
||||
reach = 2,
|
||||
damage = 3,
|
||||
hp_min = 21,
|
||||
hp_max = 25,
|
||||
armor = 100,
|
||||
collisionbox =
|
||||
{
|
||||
-.4, 0, -.4, .4, 2, .4
|
||||
},
|
||||
pushable = true,
|
||||
visual = "mesh",
|
||||
mesh = "character.b3d",
|
||||
textures =
|
||||
{
|
||||
{"cop_regular_male.png"},
|
||||
},
|
||||
|
||||
makes_footstep_sound = true,
|
||||
sounds =
|
||||
{
|
||||
random = "male_noise",
|
||||
},
|
||||
|
||||
walk_velocity = 2,
|
||||
run_velocity = 8,
|
||||
jump_height = 1,
|
||||
stepheight = 0,
|
||||
floats = 0,
|
||||
view_range = 45,
|
||||
fall_damage = true,
|
||||
drops =
|
||||
{
|
||||
{name = "cops:badge", chance = 4, min = 0, max = 1},
|
||||
{name = "cops:handcuffs", chance = 3, min = 0, max = 1},
|
||||
{name = "cops:electric_weapon_broken", chance = 3, min = 0, max = 1}
|
||||
},
|
||||
|
||||
animation =
|
||||
{
|
||||
speed_normal = 30,
|
||||
speed_run = 50,
|
||||
stand_start = 0,
|
||||
stand_end = 79,
|
||||
walk_start = 168,
|
||||
walk_end = 187,
|
||||
run_start = 168,
|
||||
run_end = 187,
|
||||
punch_start = 200,
|
||||
punch_end = 219
|
||||
},
|
||||
})
|
||||
|
||||
mobs:register_mob("cops:cop_armedthug", {
|
||||
type = "monster",
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
pathfinding = true,
|
||||
reach = 3,
|
||||
damage = 5,
|
||||
hp_min = 46,
|
||||
hp_max = 50,
|
||||
armor = 100,
|
||||
collisionbox =
|
||||
{
|
||||
-.4, 0, -.4, .4, 2, .4
|
||||
},
|
||||
pushable = true,
|
||||
visual = "mesh",
|
||||
mesh = "character.b3d",
|
||||
textures =
|
||||
{
|
||||
{"cop_armedthug.png"},
|
||||
},
|
||||
|
||||
makes_footstep_sound = true,
|
||||
sounds =
|
||||
{
|
||||
random = "male_noise",
|
||||
},
|
||||
|
||||
walk_velocity = 2,
|
||||
run_velocity = 8,
|
||||
jump_height = 1,
|
||||
stepheight = 0,
|
||||
floats = 0,
|
||||
view_range = 45,
|
||||
fall_damage = true,
|
||||
drops =
|
||||
{
|
||||
{name = "cops:badge", chance = 3, min = 0, max = 1},
|
||||
{name = "cops:handcuffs", chance = 4, min = 1, max = 2},
|
||||
},
|
||||
|
||||
animation =
|
||||
{
|
||||
speed_normal = 30,
|
||||
speed_run = 50,
|
||||
stand_start = 0,
|
||||
stand_end = 79,
|
||||
walk_start = 168,
|
||||
walk_end = 187,
|
||||
run_start = 168,
|
||||
run_end = 187,
|
||||
punch_start = 200,
|
||||
punch_end = 219
|
||||
},
|
||||
})
|
2
mods/cops/mod.conf
Normal file
@ -0,0 +1,2 @@
|
||||
name = cops
|
||||
depends = mobs
|
BIN
mods/cops/textures/cop_armedthug.png
Normal file
After Width: | Height: | Size: 2.0 KiB |
BIN
mods/cops/textures/cop_regular_female.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
mods/cops/textures/cop_regular_male.png
Normal file
After Width: | Height: | Size: 2.0 KiB |
BIN
mods/cops/textures/cops_badge.png
Normal file
After Width: | Height: | Size: 310 B |
BIN
mods/cops/textures/cops_baton.png
Normal file
After Width: | Height: | Size: 304 B |
BIN
mods/cops/textures/cops_electric_weapon_broken.png
Normal file
After Width: | Height: | Size: 350 B |
BIN
mods/cops/textures/cops_handcuffs.png
Normal file
After Width: | Height: | Size: 256 B |
17
mods/creative/README.txt
Normal file
@ -0,0 +1,17 @@
|
||||
Minetest Game mod: creative
|
||||
===========================
|
||||
See license.txt for license information.
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)
|
||||
Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (MIT)
|
||||
|
||||
Author of media (textures)
|
||||
--------------------------
|
||||
paramat (CC BY-SA 3.0):
|
||||
* creative_prev_icon.png
|
||||
* creative_next_icon.png
|
||||
* creative_search_icon.png
|
||||
* creative_clear_icon.png
|
||||
* creative_trash_icon.png derived from a texture by kilbith (CC BY-SA 3.0)
|
101
mods/creative/init.lua
Normal file
@ -0,0 +1,101 @@
|
||||
-- creative/init.lua
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("creative")
|
||||
|
||||
creative = {}
|
||||
creative.get_translator = S
|
||||
|
||||
local function update_sfinv(name)
|
||||
minetest.after(0, function()
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
if sfinv.get_page(player):sub(1, 9) == "creative:" then
|
||||
sfinv.set_page(player, sfinv.get_homepage_name(player))
|
||||
else
|
||||
sfinv.set_player_inventory_formspec(player)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
minetest.register_privilege("creative", {
|
||||
description = S("Allow player to use creative inventory"),
|
||||
give_to_singleplayer = false,
|
||||
give_to_admin = false,
|
||||
on_grant = update_sfinv,
|
||||
on_revoke = update_sfinv,
|
||||
})
|
||||
|
||||
-- Override the engine's creative mode function
|
||||
local old_is_creative_enabled = minetest.is_creative_enabled
|
||||
|
||||
function minetest.is_creative_enabled(name)
|
||||
if name == "" then
|
||||
return old_is_creative_enabled(name)
|
||||
end
|
||||
return minetest.check_player_privs(name, {creative = true}) or
|
||||
old_is_creative_enabled(name)
|
||||
end
|
||||
|
||||
-- For backwards compatibility:
|
||||
function creative.is_enabled_for(name)
|
||||
return minetest.is_creative_enabled(name)
|
||||
end
|
||||
|
||||
dofile(minetest.get_modpath("creative") .. "/inventory.lua")
|
||||
|
||||
if minetest.is_creative_enabled("") then
|
||||
-- Dig time is modified according to difference (leveldiff) between tool
|
||||
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
|
||||
-- leveldiff and 1.
|
||||
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
|
||||
-- increased such that nodes of differing levels have an insignificant
|
||||
-- effect on digtime.
|
||||
local digtime = 42
|
||||
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
|
||||
|
||||
-- Override the hand tool
|
||||
minetest.override_item("", {
|
||||
range = 10,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
max_drop_level = 3,
|
||||
groupcaps = {
|
||||
crumbly = caps,
|
||||
cracky = caps,
|
||||
snappy = caps,
|
||||
choppy = caps,
|
||||
oddly_breakable_by_hand = caps,
|
||||
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
|
||||
dig_immediate =
|
||||
{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
|
||||
},
|
||||
damage_groups = {fleshy = 10},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
-- Unlimited node placement
|
||||
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
|
||||
if placer and placer:is_player() then
|
||||
return minetest.is_creative_enabled(placer:get_player_name())
|
||||
end
|
||||
end)
|
||||
|
||||
-- Don't pick up if the item is already in the inventory
|
||||
local old_handle_node_drops = minetest.handle_node_drops
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
if not digger or not digger:is_player() or
|
||||
not minetest.is_creative_enabled(digger:get_player_name()) then
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
end
|
||||
local inv = digger:get_inventory()
|
||||
if inv then
|
||||
for _, item in ipairs(drops) do
|
||||
if not inv:contains_item("main", item, true) then
|
||||
inv:add_item("main", item)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
256
mods/creative/inventory.lua
Normal file
@ -0,0 +1,256 @@
|
||||
-- creative/inventory.lua
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = creative.get_translator
|
||||
|
||||
local player_inventory = {}
|
||||
local inventory_cache = {}
|
||||
|
||||
local function init_creative_cache(items)
|
||||
inventory_cache[items] = {}
|
||||
local i_cache = inventory_cache[items]
|
||||
|
||||
for name, def in pairs(items) do
|
||||
if def.groups.not_in_creative_inventory ~= 1 and
|
||||
def.description and def.description ~= "" then
|
||||
i_cache[name] = def
|
||||
end
|
||||
end
|
||||
table.sort(i_cache)
|
||||
return i_cache
|
||||
end
|
||||
|
||||
function creative.init_creative_inventory(player)
|
||||
local player_name = player:get_player_name()
|
||||
player_inventory[player_name] = {
|
||||
size = 0,
|
||||
filter = "",
|
||||
start_i = 0,
|
||||
old_filter = nil, -- use only for caching in update_creative_inventory
|
||||
old_content = nil
|
||||
}
|
||||
|
||||
minetest.create_detached_inventory("creative_" .. player_name, {
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
|
||||
local name = player2 and player2:get_player_name() or ""
|
||||
if not minetest.is_creative_enabled(name) or
|
||||
to_list == "main" then
|
||||
return 0
|
||||
end
|
||||
return count
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player2)
|
||||
return 0
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player2)
|
||||
local name = player2 and player2:get_player_name() or ""
|
||||
if not minetest.is_creative_enabled(name) then
|
||||
return 0
|
||||
end
|
||||
return -1
|
||||
end,
|
||||
on_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player2)
|
||||
if stack and stack:get_count() > 0 then
|
||||
minetest.log("action", player_name .. " takes " .. stack:get_name().. " from creative inventory")
|
||||
end
|
||||
end,
|
||||
}, player_name)
|
||||
|
||||
return player_inventory[player_name]
|
||||
end
|
||||
|
||||
local NO_MATCH = 999
|
||||
local function match(s, filter)
|
||||
if filter == "" then
|
||||
return 0
|
||||
end
|
||||
if s:lower():find(filter, 1, true) then
|
||||
return #s - #filter
|
||||
end
|
||||
return NO_MATCH
|
||||
end
|
||||
|
||||
local function description(def, lang_code)
|
||||
local s = def.description
|
||||
if lang_code then
|
||||
s = minetest.get_translated_string(lang_code, s)
|
||||
end
|
||||
return s:gsub("\n.*", "") -- First line only
|
||||
end
|
||||
|
||||
function creative.update_creative_inventory(player_name, tab_content)
|
||||
local inv = player_inventory[player_name] or
|
||||
creative.init_creative_inventory(minetest.get_player_by_name(player_name))
|
||||
local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
|
||||
|
||||
if inv.filter == inv.old_filter and tab_content == inv.old_content then
|
||||
return
|
||||
end
|
||||
inv.old_filter = inv.filter
|
||||
inv.old_content = tab_content
|
||||
|
||||
local items = inventory_cache[tab_content] or init_creative_cache(tab_content)
|
||||
|
||||
local lang
|
||||
local player_info = minetest.get_player_information(player_name)
|
||||
if player_info and player_info.lang_code ~= "" then
|
||||
lang = player_info.lang_code
|
||||
end
|
||||
|
||||
local creative_list = {}
|
||||
local order = {}
|
||||
for name, def in pairs(items) do
|
||||
local m = match(description(def), inv.filter)
|
||||
if m > 0 then
|
||||
m = math.min(m, match(description(def, lang), inv.filter))
|
||||
end
|
||||
if m > 0 then
|
||||
m = math.min(m, match(name, inv.filter))
|
||||
end
|
||||
|
||||
if m < NO_MATCH then
|
||||
creative_list[#creative_list+1] = name
|
||||
-- Sort by match value first so closer matches appear earlier
|
||||
order[name] = string.format("%02d", m) .. name
|
||||
end
|
||||
end
|
||||
|
||||
table.sort(creative_list, function(a, b) return order[a] < order[b] end)
|
||||
|
||||
player_inv:set_size("main", #creative_list)
|
||||
player_inv:set_list("main", creative_list)
|
||||
inv.size = #creative_list
|
||||
end
|
||||
|
||||
-- Create the trash field
|
||||
local trash = minetest.create_detached_inventory("trash", {
|
||||
-- Allow the stack to be placed and remove it in on_put()
|
||||
-- This allows the creative inventory to restore the stack
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
return stack:get_count()
|
||||
end,
|
||||
on_put = function(inv, listname)
|
||||
inv:set_list(listname, {})
|
||||
end,
|
||||
})
|
||||
trash:set_size("main", 1)
|
||||
|
||||
creative.formspec_add = ""
|
||||
|
||||
function creative.register_tab(name, title, items)
|
||||
sfinv.register_page("creative:" .. name, {
|
||||
title = title,
|
||||
is_in_nav = function(self, player, context)
|
||||
return minetest.is_creative_enabled(player:get_player_name())
|
||||
end,
|
||||
get = function(self, player, context)
|
||||
local player_name = player:get_player_name()
|
||||
creative.update_creative_inventory(player_name, items)
|
||||
local inv = player_inventory[player_name]
|
||||
local pagenum = math.floor(inv.start_i / (4*8) + 1)
|
||||
local pagemax = math.ceil(inv.size / (4*8))
|
||||
local esc = minetest.formspec_escape
|
||||
return sfinv.make_formspec(player, context,
|
||||
"label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
|
||||
[[
|
||||
image[4.08,4.2;0.8,0.8;creative_trash_icon.png]
|
||||
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
|
||||
list[detached:trash;main;4.02,4.1;1,1;]
|
||||
listring[]
|
||||
image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;]
|
||||
image_button[7.2,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
|
||||
image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;]
|
||||
image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;]
|
||||
]] ..
|
||||
"tooltip[creative_search;" .. esc(S("Search")) .. "]" ..
|
||||
"tooltip[creative_clear;" .. esc(S("Reset")) .. "]" ..
|
||||
"tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" ..
|
||||
"tooltip[creative_next;" .. esc(S("Next page")) .. "]" ..
|
||||
"listring[current_player;main]" ..
|
||||
"field_close_on_enter[creative_filter;false]" ..
|
||||
"field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" ..
|
||||
"listring[detached:creative_" .. player_name .. ";main]" ..
|
||||
"list[detached:creative_" .. player_name .. ";main;0,0;8,4;" .. tostring(inv.start_i) .. "]" ..
|
||||
creative.formspec_add, true)
|
||||
end,
|
||||
on_enter = function(self, player, context)
|
||||
local player_name = player:get_player_name()
|
||||
local inv = player_inventory[player_name]
|
||||
if inv then
|
||||
inv.start_i = 0
|
||||
end
|
||||
end,
|
||||
on_player_receive_fields = function(self, player, context, fields)
|
||||
local player_name = player:get_player_name()
|
||||
local inv = player_inventory[player_name]
|
||||
assert(inv)
|
||||
|
||||
if fields.creative_clear then
|
||||
inv.start_i = 0
|
||||
inv.filter = ""
|
||||
sfinv.set_player_inventory_formspec(player, context)
|
||||
elseif fields.creative_search or
|
||||
fields.key_enter_field == "creative_filter" then
|
||||
inv.start_i = 0
|
||||
inv.filter = fields.creative_filter:lower()
|
||||
sfinv.set_player_inventory_formspec(player, context)
|
||||
elseif not fields.quit then
|
||||
local start_i = inv.start_i or 0
|
||||
|
||||
if fields.creative_prev then
|
||||
start_i = start_i - 4*8
|
||||
if start_i < 0 then
|
||||
start_i = inv.size - (inv.size % (4*8))
|
||||
if inv.size == start_i then
|
||||
start_i = math.max(0, inv.size - (4*8))
|
||||
end
|
||||
end
|
||||
elseif fields.creative_next then
|
||||
start_i = start_i + 4*8
|
||||
if start_i >= inv.size then
|
||||
start_i = 0
|
||||
end
|
||||
end
|
||||
|
||||
inv.start_i = start_i
|
||||
sfinv.set_player_inventory_formspec(player, context)
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
-- Sort registered items
|
||||
local registered_nodes = {}
|
||||
local registered_tools = {}
|
||||
local registered_craftitems = {}
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
for name, def in pairs(minetest.registered_items) do
|
||||
local group = def.groups or {}
|
||||
|
||||
local nogroup = not (group.node or group.tool or group.craftitem)
|
||||
if group.node or (nogroup and minetest.registered_nodes[name]) then
|
||||
registered_nodes[name] = def
|
||||
elseif group.tool or (nogroup and minetest.registered_tools[name]) then
|
||||
registered_tools[name] = def
|
||||
elseif group.craftitem or (nogroup and minetest.registered_craftitems[name]) then
|
||||
registered_craftitems[name] = def
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
creative.register_tab("all", S("All"), minetest.registered_items)
|
||||
creative.register_tab("nodes", S("Nodes"), registered_nodes)
|
||||
creative.register_tab("tools", S("Tools"), registered_tools)
|
||||
creative.register_tab("craftitems", S("Items"), registered_craftitems)
|
||||
|
||||
local old_homepage_name = sfinv.get_homepage_name
|
||||
function sfinv.get_homepage_name(player)
|
||||
if minetest.is_creative_enabled(player:get_player_name()) then
|
||||
return "creative:all"
|
||||
else
|
||||
return old_homepage_name(player)
|
||||
end
|
||||
end
|
61
mods/creative/license.txt
Normal file
@ -0,0 +1,61 @@
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>
|
||||
Copyright (C) 2015-2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
|
||||
Copyright (C) 2018 paramat
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
10
mods/creative/locale/creative.de.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Spieler erlauben, das Kreativinventar zu benutzen
|
||||
Search=Suchen
|
||||
Reset=Zurücksetzen
|
||||
Previous page=Vorherige Seite
|
||||
Next page=Nächste Seite
|
||||
All=Alles
|
||||
Nodes=Blöcke
|
||||
Tools=Werkzeuge
|
||||
Items=Gegenstände
|
10
mods/creative/locale/creative.eo.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permesi ke la ludanto uzu la kreeman stokon
|
||||
Search=Serĉi
|
||||
Reset=Rekomencigi
|
||||
Previous page=Antaŭa paĝo
|
||||
Next page=Sekva paĝo
|
||||
All=Ĉio
|
||||
Nodes=Nodoj
|
||||
Tools=Iloj
|
||||
Items=Objektoj
|
10
mods/creative/locale/creative.es.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permitir al jugador usar el inventario creativo
|
||||
Search=Buscar
|
||||
Reset=Resetear
|
||||
Previous page=Pág. siguiente
|
||||
Next page=Pág. anterior
|
||||
All=Todos
|
||||
Nodes=Nodos
|
||||
Tools=Herramientas
|
||||
Items=Objetos
|
10
mods/creative/locale/creative.fr.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permettre aux joueurs d'utiliser l'inventaire du mode créatif
|
||||
Search=Rechercher
|
||||
Reset=Réinitialiser
|
||||
Previous page=Page précédente
|
||||
Next page=Page suivante
|
||||
All=Tout
|
||||
Nodes=Nœuds
|
||||
Tools=Outils
|
||||
Items=Article
|
10
mods/creative/locale/creative.id.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Bolehkan pemain memakai inventaris kreatif
|
||||
Search=Cari
|
||||
Reset=Atur ulang
|
||||
Previous page=Halaman sebelumnya
|
||||
Next page=Halaman selanjutnya
|
||||
All=Semua
|
||||
Nodes=Nodus
|
||||
Tools=Perkakas
|
||||
Items=Barang
|
10
mods/creative/locale/creative.it.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo
|
||||
Search=Cerca
|
||||
Reset=Azzera
|
||||
Previous page=Pagina precedente
|
||||
Next page=Pagina successiva
|
||||
All=Tutto
|
||||
Nodes=Nodi
|
||||
Tools=Strumenti
|
||||
Items=Oggetti
|
10
mods/creative/locale/creative.ja.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=プレーヤーにクリエイティブ インベントリーの使用を許可する
|
||||
Search=検索
|
||||
Reset=リセット
|
||||
Previous page=前のページ
|
||||
Next page=次のページ
|
||||
All=すべて
|
||||
Nodes=ブロック
|
||||
Tools=道具
|
||||
Items=アイテム
|
10
mods/creative/locale/creative.jbo.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=zifre le ka pilno le finti ke dacti liste
|
||||
Search=sisku
|
||||
Reset=kraga'igau
|
||||
Previous page=lidne
|
||||
Next page=selyli'e
|
||||
All=ro dacti
|
||||
Nodes=bliku
|
||||
Tools=tutci
|
||||
Items=dacti
|
10
mods/creative/locale/creative.ms.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Benarkan pemain menggunakan inventori kreatif
|
||||
Search=Cari
|
||||
Reset=Set semula
|
||||
Previous page=Halaman sebelumnya
|
||||
Next page=Halaman seterusnya
|
||||
All=Semua
|
||||
Nodes=Nod
|
||||
Tools=Alatan
|
||||
Items=Item
|
10
mods/creative/locale/creative.pl.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Zezwól graczom na używanie kreatywnego ekwipunku
|
||||
Search=Wyszukaj
|
||||
Reset=Zresetuj
|
||||
Previous page=Poprzednia strona
|
||||
Next page=Następna strona
|
||||
All=Wszystko
|
||||
Nodes=Bloki
|
||||
Tools=Narzędzia
|
||||
Items=Przedmioty
|
10
mods/creative/locale/creative.pt_BR.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permitir o jogador usar o inventário criativo
|
||||
Search=Pesquisar
|
||||
Reset=Redefinir
|
||||
Previous page=Página anterior
|
||||
Next page=Próxima página
|
||||
All=Todos
|
||||
Nodes=Blocos
|
||||
Tools=Ferramentas
|
||||
Items=Itens
|
10
mods/creative/locale/creative.ru.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь
|
||||
Search=Поиск
|
||||
Reset=Сброс
|
||||
Previous page=Предыдущая страница
|
||||
Next page=Следующая страница
|
||||
All=Всё
|
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Nodes=Ноды
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Tools=Инструменты
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Items=Предметы
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