Initial commit (version 0.1-test)
This commit is contained in:
361
mods/xdecor/src/workbench.lua
Normal file
361
mods/xdecor/src/workbench.lua
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local workbench = {}
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local nodes = {}
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screwdriver = screwdriver or {}
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local min, ceil = math.min, math.ceil
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local S = minetest.get_translator("xdecor")
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local FS = function(...) return minetest.formspec_escape(S(...)) end
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-- Nodes allowed to be cut
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-- Only the regular, solid blocks without metas or explosivity can be cut
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for node, def in pairs(minetest.registered_nodes) do
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if xdecor.stairs_valid_def(def) then
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nodes[#nodes + 1] = node
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end
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end
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-- Nodeboxes definitions
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workbench.defs = {
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-- Name YieldX YZ WH L
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{"nanoslab", 16, { 0, 0, 0, 8, 1, 8 }},
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{"micropanel", 16, { 0, 0, 0, 16, 1, 8 }},
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{"microslab", 8, { 0, 0, 0, 16, 1, 16 }},
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{"thinstair", 8, { 0, 7, 0, 16, 1, 8 },
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{ 0, 15, 8, 16, 1, 8 }},
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{"cube", 4, { 0, 0, 0, 8, 8, 8 }},
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{"panel", 4, { 0, 0, 0, 16, 8, 8 }},
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{"slab", 2, nil },
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{"doublepanel", 2, { 0, 0, 0, 16, 8, 8 },
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{ 0, 8, 8, 16, 8, 8 }},
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{"halfstair", 2, { 0, 0, 0, 8, 8, 16 },
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{ 0, 8, 8, 8, 8, 8 }},
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{"stair_outer", 1, nil },
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{"stair", 1, nil },
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{"stair_inner", 1, nil }
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}
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local repairable_tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"}
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local custom_repairable = {}
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function xdecor:register_repairable(item)
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custom_repairable[item] = true
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end
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-- Tools allowed to be repaired
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function workbench:repairable(stack)
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if custom_repairable[stack] then return true end
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for _, t in ipairs(repairable_tools) do
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if stack:find(t) then
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return true
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end
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end
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end
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-- method to allow other mods to check if an item is repairable
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function xdecor:is_repairable(stack)
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return workbench:repairable(stack)
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end
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function workbench:get_output(inv, input, name)
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local output = {}
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for i = 1, #self.defs do
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local nbox = self.defs[i]
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local count = min(nbox[2] * input:get_count(), input:get_stack_max())
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local item = name .. "_" .. nbox[1]
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item = nbox[3] and item or "stairs:" .. nbox[1] .. "_" .. name:match(":(.*)")
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output[i] = item .. " " .. count
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end
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inv:set_list("forms", output)
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end
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local main_fs = "label[0.9,1.23;"..FS("Cut").."]"
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.."label[0.9,2.23;"..FS("Repair").."]"
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..[[ box[-0.05,1;2.05,0.9;#555555]
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box[-0.05,2;2.05,0.9;#555555] ]]
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.."button[0,0;2,1;craft;"..FS("Crafting").."]"
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.."button[2,0;2,1;storage;"..FS("Storage").."]"
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..[[ image[3,1;1,1;gui_arrow.png]
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image[0,1;1,1;worktable_saw.png]
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image[0,2;1,1;worktable_anvil.png]
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image[3,2;1,1;hammer_layout.png]
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list[context;input;2,1;1,1;]
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list[context;tool;2,2;1,1;]
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list[context;hammer;3,2;1,1;]
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list[context;forms;4,0;4,3;]
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listring[current_player;main]
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listring[context;tool]
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listring[current_player;main]
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listring[context;hammer]
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listring[current_player;main]
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listring[context;forms]
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listring[current_player;main]
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listring[context;input]
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]]
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local crafting_fs = "image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"
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.."button[0,0;1.5,1;back;< "..FS("Back").."]"
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..[[ list[current_player;craft;2,0;3,3;]
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list[current_player;craftpreview;6,1;1,1;]
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listring[current_player;main]
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listring[current_player;craft]
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]]
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local storage_fs = "list[context;storage;0,1;8,2;]"
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.."button[0,0;1.5,1;back;< "..FS("Back").."]"
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..[[listring[context;storage]
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listring[current_player;main]
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]]
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local formspecs = {
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-- Main formspec
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main_fs,
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-- Crafting formspec
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crafting_fs,
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-- Storage formspec
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storage_fs,
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}
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function workbench:set_formspec(meta, id)
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meta:set_string("formspec",
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"size[8,7;]list[current_player;main;0,3.25;8,4;]" ..
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formspecs[id] .. xbg .. default.get_hotbar_bg(0,3.25))
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end
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function workbench.construct(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("tool", 1)
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inv:set_size("input", 1)
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inv:set_size("hammer", 1)
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inv:set_size("forms", 4*3)
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inv:set_size("storage", 8*2)
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meta:set_string("infotext", S("Work Bench"))
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workbench:set_formspec(meta, 1)
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end
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function workbench.fields(pos, _, fields)
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if fields.quit then return end
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local meta = minetest.get_meta(pos)
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local id = fields.back and 1 or fields.craft and 2 or fields.storage and 3
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if not id then return end
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workbench:set_formspec(meta, id)
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end
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function workbench.dig(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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return inv:is_empty("input") and inv:is_empty("hammer") and
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inv:is_empty("tool") and inv:is_empty("storage")
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end
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function workbench.timer(pos)
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local timer = minetest.get_node_timer(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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local tool = inv:get_stack("tool", 1)
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local hammer = inv:get_stack("hammer", 1)
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if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then
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timer:stop()
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return
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end
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-- Tool's wearing range: 0-65535; 0 = new condition
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tool:add_wear(-500)
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hammer:add_wear(700)
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inv:set_stack("tool", 1, tool)
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inv:set_stack("hammer", 1, hammer)
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return true
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end
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function workbench.allow_put(pos, listname, index, stack, player)
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local stackname = stack:get_name()
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if (listname == "tool" and stack:get_wear() > 0 and
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workbench:repairable(stackname)) or
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(listname == "input" and minetest.registered_nodes[stackname .. "_cube"]) or
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(listname == "hammer" and stackname == "xdecor:hammer") or
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listname == "storage" then
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return stack:get_count()
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end
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return 0
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end
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function workbench.on_put(pos, listname, index, stack, player)
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local inv = minetest.get_meta(pos):get_inventory()
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if listname == "input" then
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local input = inv:get_stack("input", 1)
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workbench:get_output(inv, input, stack:get_name())
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elseif listname == "tool" or listname == "hammer" then
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local timer = minetest.get_node_timer(pos)
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timer:start(3.0)
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end
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end
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function workbench.allow_move(pos, from_list, from_index, to_list, to_index, count, player)
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return (to_list == "storage" and from_list ~= "forms") and count or 0
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end
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function workbench.on_move(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local from_stack = inv:get_stack(from_list, from_index)
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local to_stack = inv:get_stack(to_list, to_index)
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workbench.on_take(pos, from_list, from_index, from_stack, player)
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workbench.on_put(pos, to_list, to_index, to_stack, player)
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end
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function workbench.allow_take(pos, listname, index, stack, player)
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return stack:get_count()
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end
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function workbench.on_take(pos, listname, index, stack, player)
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local inv = minetest.get_meta(pos):get_inventory()
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local input = inv:get_stack("input", 1)
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local inputname = input:get_name()
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local stackname = stack:get_name()
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if listname == "input" then
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if stackname == inputname and minetest.registered_nodes[inputname .. "_cube"] then
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workbench:get_output(inv, input, stackname)
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else
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inv:set_list("forms", {})
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end
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elseif listname == "forms" then
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local fromstack = inv:get_stack(listname, index)
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if not fromstack:is_empty() and fromstack:get_name() ~= stackname then
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local player_inv = player:get_inventory()
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if player_inv:room_for_item("main", fromstack) then
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player_inv:add_item("main", fromstack)
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end
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end
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input:take_item(ceil(stack:get_count() / workbench.defs[index][2]))
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inv:set_stack("input", 1, input)
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workbench:get_output(inv, input, inputname)
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end
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end
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xdecor.register("workbench", {
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description = S("Work Bench"),
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groups = {cracky = 2, choppy = 2, oddly_breakable_by_hand = 1},
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sounds = default.node_sound_wood_defaults(),
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tiles = {
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"xdecor_workbench_top.png","xdecor_workbench_top.png",
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"xdecor_workbench_sides.png", "xdecor_workbench_sides.png",
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"xdecor_workbench_front.png", "xdecor_workbench_front.png"
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},
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on_rotate = screwdriver.rotate_simple,
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can_dig = workbench.dig,
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on_timer = workbench.timer,
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on_construct = workbench.construct,
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on_receive_fields = workbench.fields,
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on_metadata_inventory_put = workbench.on_put,
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on_metadata_inventory_take = workbench.on_take,
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on_metadata_inventory_move = workbench.on_move,
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allow_metadata_inventory_put = workbench.allow_put,
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allow_metadata_inventory_take = workbench.allow_take,
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allow_metadata_inventory_move = workbench.allow_move
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})
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for _, d in ipairs(workbench.defs) do
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for i = 1, #nodes do
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local node = nodes[i]
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local mod_name, item_name = node:match("^(.-):(.*)")
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local def = minetest.registered_nodes[node]
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if item_name and d[3] then
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local groups = {}
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local tiles
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groups.not_in_creative_inventory = 1
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for k, v in pairs(def.groups) do
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if k ~= "wood" and k ~= "stone" and k ~= "level" then
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groups[k] = v
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end
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end
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if def.tiles then
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if #def.tiles > 1 and (def.drawtype:sub(1,5) ~= "glass") then
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tiles = def.tiles
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else
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tiles = {def.tiles[1]}
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end
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else
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tiles = {def.tile_images[1]}
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end
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--TODO: Translation support for Stairs/Slab
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if not minetest.registered_nodes["stairs:slab_" .. item_name] then
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stairs.register_stair_and_slab(item_name, node,
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groups, tiles, def.description .. " Stair",
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def.description .. " Slab", def.sounds)
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end
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minetest.register_node(":" .. node .. "_" .. d[1], {
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--TODO: Translation support
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description = def.description .. " " .. d[1]:gsub("^%l", string.upper),
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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sounds = def.sounds,
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tiles = tiles,
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use_texture_alpha = def.use_texture_alpha,
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groups = groups,
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-- `unpack` has been changed to `table.unpack` in newest Lua versions
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node_box = xdecor.pixelbox(16, {unpack(d, 3)}),
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sunlight_propagates = true,
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on_place = minetest.rotate_node
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})
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elseif item_name and mod_name then
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minetest.register_alias_force(
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("%s:%s_innerstair"):format(mod_name, item_name),
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("stairs:stair_inner_%s"):format(item_name)
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)
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minetest.register_alias_force(
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("%s:%s_outerstair"):format(mod_name, item_name),
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("stairs:stair_outer_%s"):format(item_name)
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)
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end
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end
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end
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-- Craft items
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minetest.register_tool("xdecor:hammer", {
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description = S("Hammer"),
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inventory_image = "xdecor_hammer.png",
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wield_image = "xdecor_hammer.png",
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on_use = function() do
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return end
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end
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})
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-- Recipes
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minetest.register_craft({
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output = "xdecor:hammer",
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recipe = {
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{"default:steel_ingot", "group:stick", "default:steel_ingot"},
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{"", "group:stick", ""}
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}
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})
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minetest.register_craft({
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output = "xdecor:workbench",
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recipe = {
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"}
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}
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})
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Block a user