Initial commit (version 0.1-test)
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115
mods/sounds/groups/node.lua
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115
mods/sounds/groups/node.lua
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--- Pre-defined Node Sound Groups
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--
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-- @topic node_groups
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sounds.node = {
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dig = {
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--- @sndgroup sounds.node.dig.choppy
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-- @snd[r3] node_dig_choppy
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-- @see node sounds.node_choppy
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choppy = iSoundGroup({"node_dig_choppy"}),
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--- @sndgroup sounds.node.dig.cracky
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-- @snd[r3] node_dig_cracky
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-- @see node sounds.node_cracky
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cracky = iSoundGroup({"node_dig_cracky"}),
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--- @sndgroup sounds.node.dig.crumbly
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-- @snd node_dig_crumbly
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-- @see node sounds.node_crumbly
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crumbly = iSoundGroup({"node_dig_crumbly"}),
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--- @sndgroup sounds.node.dig.snappy
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-- @snd node_dig_snappy
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-- @see node sounds.node_snappy
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snappy = iSoundGroup({"node_dig_snappy"}),
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--- @sndgroup sounds.node.dig.gravel
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-- @snd[r2] node_dig_gravel
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-- @see node sounds.node_gravel
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gravel = iSoundGroup({"node_dig_gravel"}),
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--- @sndgroup sounds.node.dig.ice
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-- @snd[r3] node_dig_ice
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-- @see node sounds.node_ice
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ice = iSoundGroup({"node_dig_ice"}),
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--- @sndgroup sounds.node.dig.metal
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-- @snd node_dig_metal
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-- @see node sounds.node_metal
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metal = iSoundGroup({"node_dig_metal"}),
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},
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--- @sndgroup sounds.node.dug
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-- @snd[r2] node_dug
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-- @see node sounds.node
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dug = iSoundGroup({"node_dug",
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--- @sndgroup sounds.node.dug.glass
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-- @snd[r3] node_dug_glass
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-- @see node sounds.node_glass
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glass = iSoundGroup({"node_dug_glass"}),
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--- @sndgroup sounds.node.dug.gravel
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-- @snd[r3] node_dug_gravel
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gravel = iSoundGroup({"node_dug_gravel"}),
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--- @sndgroup sounds.node.dug.ice
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-- @snd node_dug_ice
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-- @see node sounds.node_ice
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ice = iSoundGroup({"node_dug_ice"}),
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--- @sndgroup sounds.node.dug.metal
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-- @snd[r2] node_dug_metal
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-- @see node sounds.node_metal
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metal = iSoundGroup({"node_dug_metal"}),
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}),
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--- @sndgroup sounds.node.place
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-- @snd[r2] node_place
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-- @see node sounds.node
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place = iSoundGroup({"node_place",
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--- @sndgroup sounds.node.place.metal
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-- @snd[r2] node_dug_metal
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-- @see node sounds.node_metal
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metal = iSoundGroup({"node_dug_metal"}),
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--- @sndgroup sounds.node.place.soft
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-- @snd[r3] node_place_soft
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soft = iSoundGroup({"node_place_soft"}),
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}),
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step = {
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--- @sndgroup sounds.node.step.dirt
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-- @snd[r2] node_step_dirt
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-- @see node sounds.node_dirt
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dirt = iSoundGroup({"node_step_dirt"}),
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--- @sndgroup sounds.node.step.glass
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-- @snd node_step_glass
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-- @see node sounds.node_glass
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glass = iSoundGroup({"node_step_glass"}),
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--- @sndgroup sounds.node.step.grass
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-- @snd[r3] node_step_grass
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-- @see node sounds.node_grass
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grass = iSoundGroup({"node_step_grass"}),
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--- @sndgroup sounds.node.step.gravel
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-- @snd[r4] node_step_gravel
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-- @see node sounds.node_gravel
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gravel = iSoundGroup({"node_step_gravel"}),
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--- @sndgroup sounds.node.step.hard
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-- @snd[r3] node_step_hard
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hard = iSoundGroup({"node_step_hard"}),
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--- @sndgroup sounds.node.step.ice
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-- @snd[r3] node_step_ice
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-- @see node sounds.node_ice
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ice = iSoundGroup({"node_step_ice"}),
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--- @sndgroup sounds.node.step.metal
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-- @snd[r3] node_step_metal
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-- @see node sounds.node_metal
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metal = iSoundGroup({"node_step_metal"}),
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--- @sndgroup sounds.node.step.sand
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-- @snd[r3] node_step_sand
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-- @see node sounds.node_sand
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sand = iSoundGroup({"node_step_sand"}),
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--- @sndgroup sounds.node.step.snow
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-- @snd[r5] node_step_snow
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-- @see node sounds.node_snow
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snow = iSoundGroup({"node_step_snow"}),
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--- @sndgroup sounds.node.step.water
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-- @snd[r4] node_step_water (**Note:** node\_step\_water.4 is silent)
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-- @see node sounds.node_water
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water = iSoundGroup({"node_step_water"}),
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--- @sndgroup sounds.node.step.wood
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-- @snd[r2] node_step_wood
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-- @see node sounds.node_wood
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wood = iSoundGroup({"node_step_wood"}),
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},
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}
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