Initial commit (version 0.1-test)

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2022-11-21 16:12:22 -05:00
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--- Pre-defined Animal Sound Groups
--
-- @topic animal_groups
--- Amphibian
--
-- @section amphibian
--- @sndgroup sounds.frog
-- @snd frog
sounds.frog = iSoundGroup({
"frog",
})
--- Bat
--
-- @section bat
--- @sndgroup sounds.bat
-- @snd bat_01
-- @snd bat_02
-- @snd bat_03
sounds.bat = iSoundGroup({
"bat_01",
"bat_02",
"bat_03",
})
--- Bear
--
-- @section bear
--- @sndgroup sounds.bear
-- @snd bear_01
-- @snd bear_02
sounds.bear = iSoundGroup({
"bear_01",
"bear_02",
})
--- Bovine
--
-- @section bovine
--- @sndgroup sounds.cow_moo
-- @snd cow_moo_01
-- @snd cow_moo_02
sounds.cow_moo = iSoundGroup({
"cow_moo_01",
"cow_moo_02",
})
--- @sndgroup sounds.yak
-- @snd yak (imitation)
sounds.yak = iSoundGroup({
"yak",
})
--- Camelid
--
-- @section camelid
--- @sndgroup sounds.camel
-- @snd camel_01
-- @snd camel_02
sounds.camel = iSoundGroup({
"camel_01",
"camel_02",
})
--- Canine
--
-- @section canine
--- @sndgroup sounds.coyote_howl
-- @snd coyote_howl
sounds.coyote_howl = iSoundGroup({
"coyote_howl",
})
--- @sndgroup sounds.dog_bark
-- @snd dog_bark
sounds.dog_bark = iSoundGroup({
"dog_bark",
})
--- @sndgroup sounds.puppy_bark
-- @snd puppy_bark
sounds.puppy_bark = iSoundGroup({
"puppy_bark",
})
--- <br>
--
-- Includes:
--
-- - `sounds.dog_bark`
-- - `sounds.puppy_bark`
--
-- @sndgroup sounds.dog
sounds.dog = sounds.dog_bark + sounds.puppy_bark
--- @sndgroup sounds.hyena
-- @snd hyena_01
-- @snd hyena_02
-- @snd hyena_03
sounds.hyena = iSoundGroup({
"hyena_01",
"hyena_02",
"hyena_03",
})
--- @sndgroup sounds.wolf_howl
-- @snd wolf_howl
sounds.wolf_howl = iSoundGroup({
"wolf_howl",
})
--- @sndgroup sounds.wolf_snarl
-- @snd wolf_snarl
sounds.wolf_snarl = iSoundGroup({
"wolf_snarl",
})
--- Caprine
--
-- @section caprine
--- @sndgroup sounds.goat_bleat
-- @snd goat_bleat_01
-- @snd goat_bleat_02
-- @snd goat_bleat_03
sounds.goat_bleat = iSoundGroup({
"goat_bleat_01",
"goat_bleat_02",
"goat_bleat_03",
})
--- @sndgroup sounds.lamb
-- @snd lamb
sounds.lamb = iSoundGroup({
"lamb",
})
--- @sndgroup sounds.sheep_baa
-- @snd sheep_baa
sounds.sheep_baa = iSoundGroup({
"sheep_baa",
})
--- <br>
--
-- Includes:
--
-- - `sounds.lamb`
-- - `sounds.sheep_baa`
--
-- @sndgroup sounds.sheep
sounds.sheep = sounds.lamb + sounds.sheep_baa
--- Cetacean
--
-- @section cetacean
--- @sndgroup sounds.dolphin_chirp
-- @snd dolphin_chirp
sounds.dolphin_chirp = iSoundGroup({
"dolphin_chirp",
})
--- @sndgroup sounds.dolphin_click
-- @snd dolphin_click
sounds.dolphin_click = iSoundGroup({
"dolphin_click",
})
--- <br>
--
-- Includes:
--
-- - `sounds.dolphin_chirp`
-- - `sounds.dolphin_click`
--
-- @sndgroup sounds.dolphin
sounds.dolphin = sounds.dolphin_chirp + sounds.dolphin_click
--- @sndgroup sounds.whale
-- @snd whale
sounds.whale = iSoundGroup({
"whale",
})
--- Elephant
--
-- @section elephant
--- @sndgroup sounds.elephant_trumpet
-- @snd elephant_trumpet
sounds.elephant_trumpet = iSoundGroup({
"elephant_trumpet",
})
--- Equine
--
-- @section equine
--- @sndgroup sounds.horse_neigh
-- @snd horse_neigh_01
-- @snd horse_neigh_02
sounds.horse_neigh = iSoundGroup({
"horse_neigh_01",
"horse_neigh_02",
})
--- @sndgroup sounds.horse_snort
-- @snd horse_snort_01
-- @snd horse_snort_02
sounds.horse_snort = iSoundGroup({
"horse_snort_01",
"horse_snort_02",
})
--- <br>
--
-- Includes:
--
-- - `sounds.horse_neigh`
-- - `sounds.horse_snort`
--
-- @sndgroup sounds.horse
sounds.horse = sounds.horse_neigh + sounds.horse_snort
--- @sndgroup sounds.zebra
-- @snd zebra
sounds.zebra = iSoundGroup({
"zebra",
})
--- Feline
--
-- @section feline
--- @sndgroup sounds.cat_meow
-- @snd cat_meow
sounds.cat_meow = iSoundGroup({
"cat_meow",
})
--- @sndgroup sounds.jaguar
-- @snd jaguar_saw
sounds.jaguar = iSoundGroup({
"jaguar_saw",
})
--- @sndgroup sounds.leopard_growl
-- @snd leopard_growl_01
-- @snd leopard_growl_02
-- @snd leopard_growl_03
sounds.leopard_growl = iSoundGroup({
"leopard_growl_01",
"leopard_growl_02",
"leopard_growl_03",
})
--- @sndgroup sounds.leopard_roar
-- @snd leopard_roar_01
-- @snd leopard_roar_02
-- @snd leopard_roar_03
-- @snd leopard_roar_04
-- @snd leopard_roar_05
sounds.leopard_roar = iSoundGroup({
"leopard_roar_01",
"leopard_roar_02",
"leopard_roar_03",
"leopard_roar_04",
"leopard_roar_05",
})
--- @sndgroup sounds.leopard_saw
-- @snd leopard_saw_01
-- @snd leopard_saw_02
-- @snd leopard_saw_03
sounds.leopard_saw = iSoundGroup({
"leopard_saw_01",
"leopard_saw_02",
"leopard_saw_03",
})
--- @sndgroup sounds.leopard_snarl
-- @snd leopard_snarl_01
-- @snd leopard_snarl_02
sounds.leopard_snarl = iSoundGroup({
"leopard_snarl_01",
"leopard_snarl_02",
})
--- @sndgroup sounds.leopard_snort
-- @snd leopard_snort
sounds.leopard_snort = iSoundGroup({
"leopard_snort",
})
--- <br>
--
-- Includes:
--
-- - `sounds.leopard_growl`
-- - `sounds.leopard_roar`
-- - `sounds.leopard_saw`
-- - `sounds.leopard_snarl`
-- - `sounds.leopard_snort`
--
-- @sndgroup sounds.leopard
sounds.leopard = sounds.leopard_growl + sounds.leopard_roar + sounds.leopard_saw
+ sounds.leopard_snarl + sounds.leopard_snort
--- @sndgroup sounds.lion
-- @snd lion_bellow
sounds.lion = iSoundGroup({
"lion_bellow",
})
--- @sndgroup sounds.tiger_roar
-- @snd tiger_roar_01
sounds.tiger_roar = iSoundGroup({
"tiger_roar_01",
})
--- @sndgroup sounds.tiger_snarl
-- @snd tiger_snarl_01
-- @snd tiger_snarl_02
-- @snd tiger_snarl_03
-- @snd tiger_snarl_04
sounds.tiger_snarl = iSoundGroup({
"tiger_snarl_01",
"tiger_snarl_02",
"tiger_snarl_03",
"tiger_snarl_04",
})
--- <br>
--
-- Includes:
--
-- - `sounds.tiger_roar`
-- - `sounds.tiger_snarl`
--
-- @sndgroup sounds.tiger
sounds.tiger = sounds.tiger_roar + sounds.tiger_snarl
--- Fowl
--
-- @section fowl
--- @sndgroup sounds.canary
-- @snd canary_01
-- @snd canary_02
-- @snd canary_03
sounds.canary = iSoundGroup({
"canary_01",
"canary_02",
"canary_03",
})
--- <br>
--
-- Includes:
--
-- - `sounds.canary`
--
-- @sndgroup sounds.bird
-- @snd bird_01
-- @snd bird_02
-- @snd bird_03
sounds.bird = iSoundGroup({
"bird_01",
"bird_02",
"bird_03",
}) + sounds.canary
--- @sndgroup sounds.chicken
-- @snd chicken_01
-- @snd chicken_02
sounds.chicken = iSoundGroup({
"chicken_01",
"chicken_02",
})
--- @sndgroup sounds.crow_caw
-- @snd crow_caw
sounds.crow_caw = iSoundGroup({
"crow_caw",
})
--- @sndgroup sounds.duck_quack
-- @snd duck_quack_01
-- @snd duck_quack_02
-- @snd duck_quack_03
sounds.duck_quack = iSoundGroup({
"duck_quack_01",
"duck_quack_02",
"duck_quack_03",
})
--- @sndgroup sounds.goose
-- @snd goose
sounds.goose = iSoundGroup({
"goose",
})
--- @sndgroup sounds.loon
-- @snd loon_01
-- @snd loon_02
-- @snd loon_03
sounds.loon = iSoundGroup({
"loon_01",
"loon_02",
"loon_03",
})
--- @sndgroup sounds.owl
-- @snd owl_hoot
sounds.owl = iSoundGroup({
"owl_hoot",
})
--- @sndgroup sounds.parrot_chirp
-- @snd parrot_chirp
sounds.parrot_chirp = iSoundGroup({
"parrot_chirp",
})
--- @sndgroup sounds.parrot_whistle
-- @snd parrot_whistle
sounds.parrot_whistle = iSoundGroup({
"parrot_whistle",
})
--- <br>
--
-- Includes:
--
-- - `sounds.parrot_chirp`
-- - `sounds.parrot_whistle`
--
-- @sndgroup sounds.parrot
-- @snd parrot_01
-- @snd parrot_02
-- @snd parrot_03
sounds.parrot = iSoundGroup({
"parrot_01",
"parrot_02",
"parrot_03",
}) + sounds.parrot_chirp + sounds.parrot_whistle
--- @sndgroup sounds.peacock
-- @snd peacock_01
-- @snd peacock_02
sounds.peacock = iSoundGroup({
"peacock_01",
"peacock_02",
})
--- @sndgroup sounds.penguin
-- @snd penguin_01
-- @snd penguin_02
sounds.penguin = iSoundGroup({
"penguin_01",
"penguin_02",
})
--- @sndgroup sounds.pigeon
-- @snd pigeon
sounds.pigeon = iSoundGroup({
"pigeon",
})
--- @sndgroup sounds.quail
-- @snd quail
sounds.quail = iSoundGroup({
"quail",
})
--- @sndgroup sounds.rooster
-- @snd rooster
sounds.rooster = iSoundGroup({
"rooster",
})
--- @sndgroup sounds.seagull
-- @snd seagull_01
-- @snd seagull_02
-- @snd seagulls
sounds.seagull = iSoundGroup({
"seagull_01",
"seagull_02",
"seagulls",
})
--- @sndgroup sounds.toucan
-- @snd toucan_01
-- @snd toucan_02
-- @snd toucan_03
sounds.toucan = iSoundGroup({
"toucan_01",
"toucan_02",
"toucan_03",
})
--- @sndgroup sounds.trumpeter_swan
-- @snd trumpeter_swan
sounds.trumpeter_swan = iSoundGroup({
"trumpeter_swan",
})
--- @sndgroup sounds.turkey_gobble
-- @snd turkey_gobble
sounds.turkey_gobble = iSoundGroup({
"turkey_gobble",
})
--- @sndgroup sounds.vulture
-- @snd vulture (imitation)
sounds.vulture = iSoundGroup({
"vulture",
})
--- @sndgroup sounds.woodpecker
-- @snd woodpecker_peck
sounds.woodpecker = iSoundGroup({
"woodpecker_peck",
})
--- Giraffe
--
-- @section giraffe
--- @sndgroup sounds.giraffe_hum
-- @snd giraffe_hum
sounds.giraffe_hum = iSoundGroup({
"giraffe_hum",
})
--- Insect
--
-- @section insect
--- @sndgroup sounds.bee
-- @snd bee (loopable)
-- @snd bumble_bee_01 (loopable)
-- @snd bumble_bee_02
-- @snd bees (loopable)
sounds.bee = iSoundGroup({
"bee",
"bumble_bee_01",
"bumble_bee_02",
"bees",
})
--- @sndgroup sounds.cicada
-- @snd cicada_01 (loopable)
-- @snd cicada_02 (loopable)
-- @snd cicada_03 (loopable)
-- @snd cicada_04 (loopable)
-- @snd cicada_05 (loopable)
-- @snd cicada_06 (loopable)
-- @snd cicada_07 (loopable)
-- @snd cicada_08 (loopable)
sounds.cicada = iSoundGroup({
"cicada_01",
"cicada_02",
"cicada_03",
"cicada_04",
"cicada_05",
"cicada_06",
"cicada_07",
"cicada_08",
})
--- @sndgroup sounds.cricket
-- @snd cricket (loopable)
sounds.cricket = iSoundGroup({
"cricket",
})
--- @sndgroup sounds.grasshopper
-- @snd grasshopper
sounds.grasshopper = iSoundGroup({
"grasshopper",
})
--- Pinniped
--
-- @section pinniped
--- @sndgroup sounds.sea_lion
-- @snd sea_lion_01
-- @snd sea_lion_02
-- @snd sea_lion_03
sounds.sea_lion = iSoundGroup({
"sea_lion_01",
"sea_lion_02",
"sea_lion_03",
})
--- Primate
--
-- @section primate
--- @sndgroup sounds.gorilla_grunt
-- @snd gorilla_grunt
sounds.gorilla_grunt = iSoundGroup({
"gorilla_grunt",
})
--- @sndgroup sounds.gorilla_roar
-- @snd gorilla_roar
sounds.gorilla_roar = iSoundGroup({
"gorilla_roar",
})
--- @sndgroup sounds.gorilla_snarl
-- @snd gorilla_snarl_01
-- @snd gorilla_snarl_02
-- @snd gorilla_snarl_03
-- @snd gorilla_snarl_04
sounds.gorilla_snarl = iSoundGroup({
"gorilla_snarl_01",
"gorilla_snarl_02",
"gorilla_snarl_03",
"gorilla_snarl_04",
})
--- <br>
--
-- Includes:
--
-- - `sounds.gorilla_grunt`
-- - `sounds.gorilla_roar`
-- - `sounds.gorilla_snarl`
--
-- @sndgroup sounds.gorilla
sounds.gorilla = sounds.gorilla_grunt + sounds.gorilla_roar + sounds.gorilla_snarl
--- @sndgroup sounds.monkey
-- @snd monkey_01 (imitation)
-- @snd monkey_02 (imitation)
-- @snd monkey_03 (imitation)
sounds.monkey = iSoundGroup({
"monkey_01",
"monkey_02",
"monkey_03",
})
--- Raccoon
--
-- @section raccoon
--- @sndgroup sounds.raccoon
-- @snd raccoon_chatter
-- @snd raccoon_chatter_baby_01
-- @snd raccoon_chatter_baby_02
sounds.raccoon = iSoundGroup({
"raccoon_chatter",
"raccoon_chatter_baby_01",
"raccoon_chatter_baby_02",
})
--- Rodent
--
-- @section rodent
--- @sndgroup sounds.mouse
-- @snd mouse (imitation)
sounds.mouse = iSoundGroup({
"mouse",
})
--- @sndgroup sounds.squirrel
-- @snd squirrel_01
-- @snd squirrel_02
-- @snd squirrel_03
sounds.squirrel = iSoundGroup({
"squirrel_01",
"squirrel_02",
"squirrel_03",
})
--- Snake
--
-- @section snake
--- @sndgroup sounds.cobra
-- @snd cobra_01
-- @snd cobra_02
sounds.cobra = iSoundGroup({
"cobra_01",
"cobra_02",
})
--- @sndgroup sounds.snake_rattle
-- @snd snake_rattle
sounds.snake_rattle = iSoundGroup({
"snake_rattle",
})
--- <br>
--
-- Includes:
--
-- - `sounds.cobra`
-- - `sounds.snake_rattle`
--
-- @sndgroup sounds.snake
sounds.snake = sounds.cobra + sounds.snake_rattle
--- Swine
--
-- @section swine
--- @sndgroup sounds.pig_snort
-- @snd pig_snort
sounds.pig_snort = iSoundGroup({
"pig_snort",
})
--- @sndgroup sounds.pig_squeal
-- @snd pig_squeal
sounds.pig_squeal = iSoundGroup({
"pig_squeal",
})
--- <br>
--
-- Includes:
--
-- - `sounds.pig_snort`
-- - `sounds.pig_squeal`
--
-- @sndgroup sounds.pig
sounds.pig = sounds.pig_snort + sounds.pig_squeal

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--- Pre-defined Creature Sound Groups
--
-- @topic creature_groups
--- Ghost
--
-- @section ghost
--- @sndgroup sounds.ghost
-- @snd ghost_01
-- @snd ghost_02
sounds.ghost = iSoundGroup({
"ghost_01",
"ghost_02",
})
--- @sndgroup sounds.ghost_damage
-- @snd ghost_damage
sounds.ghost_damage = iSoundGroup({
"ghost_damage",
})
--- @sndgroup sounds.ghost
-- @snd ghost_death
sounds.ghost_death = iSoundGroup({
"ghost_death",
})
--- Mermaid
--
-- @section mermaid
--- @sndgroup sounds.mermaid_song
-- @snd mermaid_song_01
-- @snd mermaid_song_02
-- @snd mermaid_song_03
-- @snd mermaid_song_04
-- @snd mermaid_song_05
sounds.mermaid_song = iSoundGroup({
"mermaid_song_01",
"mermaid_song_02",
"mermaid_song_03",
"mermaid_song_04",
"mermaid_song_05",
})
--- Robot
--
-- @section robot
--- @sndgroup sounds.robot
-- @snd robot_01
-- @snd robot_02
sounds.robot = iSoundGroup({
"robot_01",
"robot_02",
})
--- Undead
--
-- @section undead
--- @sndgroup sounds.skeleton
-- @snd skeleton_bones
sounds.skeleton = iSoundGroup({
"skeleton_bones",
})
--- @sndgroup sounds.undead_moan
-- @snd undead_moan_01
-- @snd undead_moan_02
-- @snd undead_moan_03
-- @snd undead_moan_04
sounds.undead_moan = iSoundGroup({
"undead_moan_01",
"undead_moan_02",
"undead_moan_03",
"undead_moan_04",
})
--- @sndgroup sounds.zombie_damage
-- @snd zombie_damage
sounds.zombie_damage = iSoundGroup({
"zombie_damage",
})
--- @sndgroup sounds.zombie_death
-- @snd zombie_death
sounds.zombie_death = iSoundGroup({
"zombie_death",
})
--- @sndgroup sounds.zombie_growl
-- @snd zombie_growl_01
-- @snd zombie_growl_02
-- @snd zombie_growl_03
sounds.zombie_growl = iSoundGroup({
"zombie_growl_01",
"zombie_growl_02",
"zombie_growl_03",
})
--- Misc.
--
-- @section misc
--- @sndgroup sounds.laugh_evil
-- @snd laugh_evil_01
-- @snd laugh_evil_02
sounds.laugh_evil = iSoundGroup({
"laugh_evil_01",
"laugh_evil_02",
})

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--- Pre-defined Firearm Sound Groups
--
-- @topic firearm_groups
--- Assualt Rifle
--
-- @section ar
--- @sndgroup sounds.ar_burst
-- @snd ar_burst_01
-- @snd ar_burst_02
-- @snd ar_burst_03
sounds.ar_burst = iSoundGroup({
"ar_burst_01",
"ar_burst_02",
"ar_burst_03",
})
--- <br>
--
-- Includes:
--
-- - `sounds.ar_burst`
--
-- @sndgroup sounds.ar_fire
-- @snd ar_fire_01
-- @snd ar_fire_02
sounds.ar_fire = iSoundGroup({
"ar_fire_01",
"ar_fire_02",
}) + sounds.ar_burst
--- Pistol
--
-- @section pistol
--- @sndgroup sounds.pistol_cock
-- @snd pistol_cock_01
-- @snd pistol_cock_02
-- @snd pistol_cock_03
sounds.pistol_cock = iSoundGroup({
"pistol_cock_01",
"pistol_cock_02",
"pistol_cock_03",
})
--- @sndgroup sounds.pistol_fire
-- @snd pistol_fire_01
-- @snd pistol_fire_02
-- @snd pistol_fire_03
sounds.pistol_fire = iSoundGroup({
"pistol_fire_01",
"pistol_fire_02",
"pistol_fire_03",
})
--- @sndgroup sounds.pistol_fire_dry
-- @snd pistol_fire_dry
sounds.pistol_fire_dry = iSoundGroup({
"pistol_fire_dry",
})
--- @sndgroup sounds.pistol_reload
-- @snd pistol_reload
sounds.pistol_reload = iSoundGroup({
"pistol_reload",
})
--- Ricochet
--
-- @section ricochet
--- @sndgroup = sounds.ricochet
-- @snd ricochet
sounds.ricochet = iSoundGroup({
"ricochet",
})
--- Rifle
--
-- @section rifle
--- @sndgroup sounds.rifle_cock
-- @snd rifle_cock_01
-- @snd rifle_cock_02
-- @snd rifle_cock_03
sounds.rifle_cock = iSoundGroup({
"rifle_cock_01",
"rifle_cock_02",
"rifle_cock_03",
})
--- @sndgroup sounds.rifle_fire
-- @snd rifle_fire_01
-- @snd rifle_fire_02
-- @snd rifle_fire_03
-- @snd rifle_fire_04
-- @snd rifle_fire_cock
sounds.rifle_fire = iSoundGroup({
"rifle_fire_01",
"rifle_fire_02",
"rifle_fire_03",
"rifle_fire_04",
"rifle_fire_cock",
})
--- @sndgroup sounds.rifle_fire_dry
-- @snd rifle_fire_dry
sounds.rifle_fire_dry = iSoundGroup({
"rifle_fire_dry",
})
--- @sndgroup sounds.rifle_small_fire
-- @snd rifle_small_fire_01
-- @snd rifle_small_fire_02
sounds.rifle_small_fire = iSoundGroup({
"rifle_small_fire_01",
"rifle_small_fire_02",
})
--- Shotgun
--
-- @section shotgun
--- @sndgroup sounds.shotgun_fire
-- @snd shotgun_fire_pump
sounds.shotgun_fire = iSoundGroup({
"shotgun_fire_pump",
})
--- @sndgroup sounds.shotgun_pump
-- @snd shotgun_pump
sounds.shotgun_pump = iSoundGroup({
"shotgun_pump",
})

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mods/sounds/groups/main.lua Normal file
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--- Pre-defined General Sound Groups
--
-- @topic groups
--- Balloon
--
-- @section balloon
--- @sndgroup sounds.balloon_inflate
-- @snd balloon_inflate
sounds.balloon_inflate = iSoundGroup({
"balloon_inflate",
})
--- @sndgroup sounds.balloon_pop
-- @snd balloon_pop
sounds.balloon_pop = iSoundGroup({
"balloon_pop",
})
--- Bite
--
-- @section bite
--- @sndgroup sounds.bite
-- @snd apple_bite
sounds.bite = iSoundGroup({
"apple_bite",
})
--- Bounce
--
-- @section bounce
--- @sndgroup sounds.bounce
-- @snd boing
sounds.bounce = iSoundGroup({
"boing",
})
--- Chalk
--
-- @section chalk
--- @sndgroup sounds.chalk_screech
-- @snd chalk_screech_01
-- @snd chalk_screech_02
-- @snd chalk_screech_03
sounds.chalk_screech = iSoundGroup({
"chalk_screech_01",
"chalk_screech_02",
"chalk_screech_03",
})
--- @sndgroup sounds.chalk_write
-- @snd chalk_write_01
-- @snd chalk_write_02
-- @snd chalk_write_03
sounds.chalk_write = iSoundGroup({
"chalk_write_01",
"chalk_write_02",
"chalk_write_03",
})
--- Church Bells
--
-- @section church_bells
--- @sndgroup sounds.church_bells
-- @snd church_bells_01 (loopable)
-- @snd church_bells_02 (loopable)
sounds.church_bells = iSoundGroup({
"church_bells_01",
"church_bells_02",
})
--- Clock
--
-- @section clock
--- @sndgroup sounds.clock
-- @snd clock_tick (loopable)
sounds.clock = iSoundGroup({
"clock_tick",
})
--- Coin
--
-- @section coin
--- @sndgroup sounds.coin
-- @snd coin
sounds.coin = iSoundGroup({
"coin",
})
--- Combat
--
-- @section combat
--- @sndgroup sounds.entity_hit
-- @snd entity_hit
sounds.entity_hit = iSoundGroup({
"entity_hit",
})
--- @sndgroup sounds.melee_hit
-- @snd melee_hit_01
-- @snd melee_hit_02
-- @snd melee_hit_03
-- @snd melee_hit_04
-- @snd melee_hit_05
-- @snd melee_hit_06
sounds.melee_hit = iSoundGroup({
"melee_hit_01",
"melee_hit_02",
"melee_hit_03",
"melee_hit_04",
"melee_hit_05",
"melee_hit_06",
})
--- Compressor
--
-- @section compressor
--- @sndgroup sounds.compressor
-- @snd compressor_motor_01 (loopable)
-- @snd compressor_motor_02 (loopable)
sounds.compressor = iSoundGroup({
"compressor_motor_01",
"compressor_motor_02",
})
--- Door
--
-- @section door
--- @sndgroup sounds.door_close
-- @snd door_close_01
-- @snd door_close_02
-- @snd door_close_03
sounds.door_close = iSoundGroup({
"door_close_01",
"door_close_02",
"door_close_03",
})
--- @sndgroup sounds.door_creak
-- @snd door_creak
sounds.door_creak = iSoundGroup({
"door_creak",
})
--- @sndgroup sounds.door_knock
-- @snd door_knock_01
-- @snd door_knock_02
sounds.door_knock = iSoundGroup({
"door_knock_01",
"door_knock_02",
})
--- @sndgroup sounds.door_open
-- @snd door_open
sounds.door_open = iSoundGroup({
"door_open",
})
--- @sndgroup sounds.doorbell
-- @snd doorbell_01
-- @snd doorbell_02
-- @snd doorbell_03
sounds.doorbell = iSoundGroup({
"doorbell_01",
"doorbell_02",
"doorbell_03",
})
--- Explosion
--
-- @section explosion
--- @sndgroup sounds.explosion
-- @snd explosion_01
-- @snd explosion_02
-- @snd explosion_03
sounds.explosion = iSoundGroup({
"explosion_01",
"explosion_02",
"explosion_03",
})
--- @sndgroup sounds.explosion_distant
-- @snd explosion_distant_01
-- @snd explosion_distant_02
-- @snd explosion_distant_03
-- @snd explosion_distant_04
sounds.explosion_distant = iSoundGroup({
"explosion_distant_01",
"explosion_distant_02",
"explosion_distant_03",
"explosion_distant_04",
})
--- Fire
--
-- @section fire
--- @sndgroup sounds.fire
-- @snd fire_crackle (loopable)
sounds.fire = iSoundGroup({
"fire_crackle",
})
--- Fireworks
--
-- @section fireworks
--- @sndgroup sounds.fireworks
-- @snd fireworks_01
-- @snd fireworks_02
sounds.fireworks = iSoundGroup({
"fireworks_01",
"fireworks_02",
})
--- @sndgroup sounds.fireworks_pop
-- @snd fireworks_pop_01
-- @snd fireworks_pop_02
-- @snd fireworks_pop_03
sounds.fireworks_pop = iSoundGroup({
"fireworks_pop_01",
"fireworks_pop_02",
"fireworks_pop_03",
})
--- Fuse
--
-- @section fuse
--- @sndgroup sounds.fuse
-- @snd fuse
-- @snd fuse_short
sounds.fuse = iSoundGroup({
"fuse",
"fuse_short",
})
--- Gallop
--
-- @section gallop
--- @sndgroup sounds.gallop
-- @snd gallop_01 (loopable)
-- @snd gallop_02 (loopable)
sounds.gallop = iSoundGroup({
"gallop_01",
"gallop_02",
})
--- Lava
--
-- @section lava
--- @sndgroup sounds.lava_cool
-- @snd[r3] lava_cool
sounds.lava_cool = iSoundGroup({
"lava_cool",
})
--- Leaves
--
-- @section leaves
--- @sndgroup sounds.leaves
-- @snd leaves_01
-- @snd leaves_02
sounds.leaves = iSoundGroup({
"leaves_01",
"leaves_02",
})
--- Match
--
-- @section match
--- @sndgroup sounds.match
-- @snd match_ignite
sounds.match = iSoundGroup({
"match_ignite",
})
--- Pencil
--
-- @section pencil
--- @sndgroup sounds.pencil_erase
-- @snd pencil_erase
sounds.pencil_erase = iSoundGroup({
"pencil_erase",
})
--- @sndgroup sounds.pencil_write
-- @snd pencil_write
sounds.pencil_write = iSoundGroup({
"pencil_write",
})
--- Piano
--
-- @section piano
--- @sndgroup sounds.piano
-- @snd piano
sounds.piano = iSoundGroup({
"piano",
})
--- Scrape
--
-- @section scrape
--- @sndgroup sounds.scrape
-- @snd scrape_01
-- @snd scrape_02
-- @snd scrape_03
-- @snd scrape_04
-- @snd scrape_05
-- @snd scrape_06
-- @snd scrape_07
-- @snd scrape_08
sounds.scrape = iSoundGroup({
"scrape_01",
"scrape_02",
"scrape_03",
"scrape_04",
"scrape_05",
"scrape_06",
"scrape_07",
"scrape_08",
})
--- Shears
--
-- @section shears
--- @sndgroup sounds.shears
-- @snd shears_01
-- @snd shears_02
sounds.shears = iSoundGroup({
"shears_01",
"shears_02",
})
--- Tool
--
-- @section tool
--- @sndgroup sounds.tool_break
-- @snd[r3] tool_break
sounds.tool_break = iSoundGroup({
"tool_break",
})
--- Toy
--
-- @section toy
--- @sndgroup sounds.toy_squeak
-- @snd toy_squeak_01
-- @snd toy_squeak_02
sounds.toy_squeak = iSoundGroup({
"toy_squeak_01",
"toy_squeak_02",
})
--- Tree
--
-- @section tree
--- @sndgroup sounds.tree
-- @snd tree_creak
sounds.tree = iSoundGroup({
"tree_creak",
})
--- Vomit
--
-- @section vomit
--- @sndgroup sounds.vomit
-- @snd vomit_01
-- @snd vomit_02
-- @snd vomit_03
-- @snd vomit_04
-- @snd vomit_05
sounds.vomit = iSoundGroup({
"vomit_01",
"vomit_02",
"vomit_03",
"vomit_04",
"vomit_05",
})
--- Watch
--
-- @section watch
--- @sndgroup sounds.watch
-- @snd watch_tick (loopable)
sounds.watch = iSoundGroup({
"watch_tick",
})
--- Whistle
--
-- @section whistle
--- @sndgroup sounds.whistle
-- @snd whistle
sounds.whistle = iSoundGroup({
"whistle",
})
--- Woosh
--
-- @section woosh
--- @sndgroup sounds.woosh
-- @snd woosh_01
-- @snd woosh_02
-- @snd woosh_03
-- @snd woosh_04
sounds.woosh = iSoundGroup({
"woosh_01",
"woosh_02",
"woosh_03",
"woosh_04",
})
--- Zipper
--
-- @section zipper
--- @sndgroup sounds.zipper
-- @snd zipper
sounds.zipper = iSoundGroup({
"zipper",
})

115
mods/sounds/groups/node.lua Normal file
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--- Pre-defined Node Sound Groups
--
-- @topic node_groups
sounds.node = {
dig = {
--- @sndgroup sounds.node.dig.choppy
-- @snd[r3] node_dig_choppy
-- @see node sounds.node_choppy
choppy = iSoundGroup({"node_dig_choppy"}),
--- @sndgroup sounds.node.dig.cracky
-- @snd[r3] node_dig_cracky
-- @see node sounds.node_cracky
cracky = iSoundGroup({"node_dig_cracky"}),
--- @sndgroup sounds.node.dig.crumbly
-- @snd node_dig_crumbly
-- @see node sounds.node_crumbly
crumbly = iSoundGroup({"node_dig_crumbly"}),
--- @sndgroup sounds.node.dig.snappy
-- @snd node_dig_snappy
-- @see node sounds.node_snappy
snappy = iSoundGroup({"node_dig_snappy"}),
--- @sndgroup sounds.node.dig.gravel
-- @snd[r2] node_dig_gravel
-- @see node sounds.node_gravel
gravel = iSoundGroup({"node_dig_gravel"}),
--- @sndgroup sounds.node.dig.ice
-- @snd[r3] node_dig_ice
-- @see node sounds.node_ice
ice = iSoundGroup({"node_dig_ice"}),
--- @sndgroup sounds.node.dig.metal
-- @snd node_dig_metal
-- @see node sounds.node_metal
metal = iSoundGroup({"node_dig_metal"}),
},
--- @sndgroup sounds.node.dug
-- @snd[r2] node_dug
-- @see node sounds.node
dug = iSoundGroup({"node_dug",
--- @sndgroup sounds.node.dug.glass
-- @snd[r3] node_dug_glass
-- @see node sounds.node_glass
glass = iSoundGroup({"node_dug_glass"}),
--- @sndgroup sounds.node.dug.gravel
-- @snd[r3] node_dug_gravel
gravel = iSoundGroup({"node_dug_gravel"}),
--- @sndgroup sounds.node.dug.ice
-- @snd node_dug_ice
-- @see node sounds.node_ice
ice = iSoundGroup({"node_dug_ice"}),
--- @sndgroup sounds.node.dug.metal
-- @snd[r2] node_dug_metal
-- @see node sounds.node_metal
metal = iSoundGroup({"node_dug_metal"}),
}),
--- @sndgroup sounds.node.place
-- @snd[r2] node_place
-- @see node sounds.node
place = iSoundGroup({"node_place",
--- @sndgroup sounds.node.place.metal
-- @snd[r2] node_dug_metal
-- @see node sounds.node_metal
metal = iSoundGroup({"node_dug_metal"}),
--- @sndgroup sounds.node.place.soft
-- @snd[r3] node_place_soft
soft = iSoundGroup({"node_place_soft"}),
}),
step = {
--- @sndgroup sounds.node.step.dirt
-- @snd[r2] node_step_dirt
-- @see node sounds.node_dirt
dirt = iSoundGroup({"node_step_dirt"}),
--- @sndgroup sounds.node.step.glass
-- @snd node_step_glass
-- @see node sounds.node_glass
glass = iSoundGroup({"node_step_glass"}),
--- @sndgroup sounds.node.step.grass
-- @snd[r3] node_step_grass
-- @see node sounds.node_grass
grass = iSoundGroup({"node_step_grass"}),
--- @sndgroup sounds.node.step.gravel
-- @snd[r4] node_step_gravel
-- @see node sounds.node_gravel
gravel = iSoundGroup({"node_step_gravel"}),
--- @sndgroup sounds.node.step.hard
-- @snd[r3] node_step_hard
hard = iSoundGroup({"node_step_hard"}),
--- @sndgroup sounds.node.step.ice
-- @snd[r3] node_step_ice
-- @see node sounds.node_ice
ice = iSoundGroup({"node_step_ice"}),
--- @sndgroup sounds.node.step.metal
-- @snd[r3] node_step_metal
-- @see node sounds.node_metal
metal = iSoundGroup({"node_step_metal"}),
--- @sndgroup sounds.node.step.sand
-- @snd[r3] node_step_sand
-- @see node sounds.node_sand
sand = iSoundGroup({"node_step_sand"}),
--- @sndgroup sounds.node.step.snow
-- @snd[r5] node_step_snow
-- @see node sounds.node_snow
snow = iSoundGroup({"node_step_snow"}),
--- @sndgroup sounds.node.step.water
-- @snd[r4] node_step_water (**Note:** node\_step\_water.4 is silent)
-- @see node sounds.node_water
water = iSoundGroup({"node_step_water"}),
--- @sndgroup sounds.node.step.wood
-- @snd[r2] node_step_wood
-- @see node sounds.node_wood
wood = iSoundGroup({"node_step_wood"}),
},
}

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--- Pre-defined Projectile Sound Groups
--
-- @topic projectile_groups
--- Fireball
--
-- @section fireball
--- @sndgroup sounds.fireball
-- @snd fireball_01
-- @snd fireball_02
-- @snd fireball_03
sounds.fireball = iSoundGroup({
"fireball_01",
"fireball_02",
"fireball_03",
})
--- Laser
--
-- @section laser
--- @sndgroup sounds.laser
-- @snd laser_01
-- @snd laser_02
-- @snd laser_03
-- @snd laser_04
-- @snd laser_05
-- @snd laser_06
-- @snd laser_07
sounds.laser = iSoundGroup({
"laser_01",
"laser_02",
"laser_03",
"laser_04",
"laser_05",
"laser_06",
"laser_07",
})

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--- Pre-defined Sci-Fi Sound Groups
--
-- @topic scifi_groups
--- @sndgroup sounds.explosion_scifi
-- @snd explosion_scifi
sounds.explosion_scifi = iSoundGroup({
"explosion_scifi",
})
--- @sndgroup sounds.plasma_shot
-- @snd plasma_shot
sounds.plasma_shot = iSoundGroup({
"plasma_shot",
})

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--- Pre-defined Vehicle Sound Groups
--
-- @topic vehicle_groups
--- Airplane
--
-- @section airplane
--- @sndgroup sounds.airplane
-- @snd airplane_prop (loopable)
sounds.airplane = iSoundGroup({
"airplane_prop",
})
--- @sndgroup sounds.jet
-- @snd jet_ambience (loopable)
-- @snd jet_flyby
-- @snd jet_land
sounds.jet = iSoundGroup({
"jet_ambience",
"jet_flyby",
"jet_land",
})
--- Bicycle
--
-- @section bicycle
--- @sndgroup sounds.bicycle_bell
-- @snd bicycle_bell
sounds.bicycle_bell = iSoundGroup({
"bicycle_bell",
})
--- @sndgroup sounds.bicycle_horn
-- @snd bicycle_horn
sounds.bicycle_horn = iSoundGroup({
"bicycle_horn",
})
--- @sndgroup sounds.bicycle_spokes
-- @snd bicycle_spokes
sounds.bicycle_spokes = iSoundGroup({
"bicycle_spokes",
})
--- Helicopter
--
-- @section helicopter
--- @sndgroup sounds.helicopter
-- @snd helicopter (loopable)
sounds.helicopter = iSoundGroup({
"helicopter",
})
--- Motorbike
--
-- @section motorbike
--- @sndgroup sounds.motorbike
-- @snd motorbike_idle (loopable)
sounds.motorbike = iSoundGroup({
"motorbike_idle",
})
--- Train
--
-- @section train
--- @sndgroup sounds.train_whistle
-- @snd train_whistle
sounds.train_whistle = iSoundGroup({
"train_whistle",
})
--- Vehicle
--
-- @section vehicle
--- @sndgroup sounds.vehicle_horn
-- @snd vehicle_horn_01
-- @snd vehicle_horn_02
sounds.vehicle_horn = iSoundGroup({
"vehicle_horn_01",
"vehicle_horn_02",
})
--- @sndgroup sounds.vehicle_motor
-- @snd car_motor (loopable)
-- @snd vehicle_motor_idle (loopable)
sounds.vehicle_motor = iSoundGroup({
"car_motor",
"vehicle_motor_idle",
})

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--- Pre-defined Weather Sound Groups
--
-- @topic weather_groups
--- Rain
--
-- @section rain
--- @sndgroup sounds.rain
-- @snd rain_light (loopable)
-- @snd rain_medium (loopable)
-- @snd rain_heavy_01 (loopable)
-- @snd rain_heavy_02 (loopable)
sounds.rain = iSoundGroup({
"rain_light",
"rain_medium",
"rain_heavy_01",
"rain_heavy_02",
})
--- Thunder
--
-- @section thunder
--- @sndgroup sounds.thunder
-- @snd thunder_01
-- @snd thunder_02
-- @snd thunder_03
sounds.thunder = iSoundGroup({
"thunder_01",
"thunder_02",
"thunder_03",
})
--- Wind
--
-- @section wind
--- @sndgroup sounds.wind
-- @snd wind (loopable)
sounds.wind = iSoundGroup({
"wind",
})