Initial commit (version 0.1-test)
This commit is contained in:
801
mods/sounds/groups/animal.lua
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801
mods/sounds/groups/animal.lua
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--- Pre-defined Animal Sound Groups
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--
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-- @topic animal_groups
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--- Amphibian
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--
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-- @section amphibian
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--- @sndgroup sounds.frog
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-- @snd frog
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sounds.frog = iSoundGroup({
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"frog",
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})
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--- Bat
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--
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-- @section bat
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--- @sndgroup sounds.bat
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-- @snd bat_01
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-- @snd bat_02
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-- @snd bat_03
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sounds.bat = iSoundGroup({
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"bat_01",
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"bat_02",
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"bat_03",
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})
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--- Bear
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--
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-- @section bear
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--- @sndgroup sounds.bear
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-- @snd bear_01
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-- @snd bear_02
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sounds.bear = iSoundGroup({
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"bear_01",
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"bear_02",
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})
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--- Bovine
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--
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-- @section bovine
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--- @sndgroup sounds.cow_moo
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-- @snd cow_moo_01
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-- @snd cow_moo_02
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sounds.cow_moo = iSoundGroup({
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"cow_moo_01",
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"cow_moo_02",
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})
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--- @sndgroup sounds.yak
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-- @snd yak (imitation)
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sounds.yak = iSoundGroup({
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"yak",
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})
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--- Camelid
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--
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-- @section camelid
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--- @sndgroup sounds.camel
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-- @snd camel_01
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-- @snd camel_02
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sounds.camel = iSoundGroup({
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"camel_01",
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"camel_02",
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})
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--- Canine
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--
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-- @section canine
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--- @sndgroup sounds.coyote_howl
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-- @snd coyote_howl
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sounds.coyote_howl = iSoundGroup({
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"coyote_howl",
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})
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--- @sndgroup sounds.dog_bark
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-- @snd dog_bark
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sounds.dog_bark = iSoundGroup({
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"dog_bark",
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})
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--- @sndgroup sounds.puppy_bark
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-- @snd puppy_bark
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sounds.puppy_bark = iSoundGroup({
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"puppy_bark",
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})
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--- <br>
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--
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-- Includes:
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--
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-- - `sounds.dog_bark`
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-- - `sounds.puppy_bark`
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--
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-- @sndgroup sounds.dog
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sounds.dog = sounds.dog_bark + sounds.puppy_bark
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--- @sndgroup sounds.hyena
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-- @snd hyena_01
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-- @snd hyena_02
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-- @snd hyena_03
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sounds.hyena = iSoundGroup({
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"hyena_01",
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"hyena_02",
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"hyena_03",
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})
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--- @sndgroup sounds.wolf_howl
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-- @snd wolf_howl
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sounds.wolf_howl = iSoundGroup({
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"wolf_howl",
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})
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--- @sndgroup sounds.wolf_snarl
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-- @snd wolf_snarl
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sounds.wolf_snarl = iSoundGroup({
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"wolf_snarl",
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})
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--- Caprine
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--
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-- @section caprine
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--- @sndgroup sounds.goat_bleat
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-- @snd goat_bleat_01
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-- @snd goat_bleat_02
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-- @snd goat_bleat_03
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sounds.goat_bleat = iSoundGroup({
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"goat_bleat_01",
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"goat_bleat_02",
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"goat_bleat_03",
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})
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--- @sndgroup sounds.lamb
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-- @snd lamb
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sounds.lamb = iSoundGroup({
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"lamb",
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})
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--- @sndgroup sounds.sheep_baa
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-- @snd sheep_baa
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sounds.sheep_baa = iSoundGroup({
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"sheep_baa",
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})
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--- <br>
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--
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-- Includes:
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--
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-- - `sounds.lamb`
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-- - `sounds.sheep_baa`
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--
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-- @sndgroup sounds.sheep
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sounds.sheep = sounds.lamb + sounds.sheep_baa
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--- Cetacean
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--
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-- @section cetacean
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--- @sndgroup sounds.dolphin_chirp
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-- @snd dolphin_chirp
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sounds.dolphin_chirp = iSoundGroup({
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"dolphin_chirp",
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})
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--- @sndgroup sounds.dolphin_click
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-- @snd dolphin_click
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sounds.dolphin_click = iSoundGroup({
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"dolphin_click",
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})
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--- <br>
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--
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-- Includes:
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--
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-- - `sounds.dolphin_chirp`
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-- - `sounds.dolphin_click`
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--
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-- @sndgroup sounds.dolphin
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sounds.dolphin = sounds.dolphin_chirp + sounds.dolphin_click
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--- @sndgroup sounds.whale
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-- @snd whale
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sounds.whale = iSoundGroup({
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"whale",
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})
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--- Elephant
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--
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-- @section elephant
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--- @sndgroup sounds.elephant_trumpet
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-- @snd elephant_trumpet
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sounds.elephant_trumpet = iSoundGroup({
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"elephant_trumpet",
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})
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--- Equine
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--
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-- @section equine
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--- @sndgroup sounds.horse_neigh
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-- @snd horse_neigh_01
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-- @snd horse_neigh_02
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sounds.horse_neigh = iSoundGroup({
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"horse_neigh_01",
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"horse_neigh_02",
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})
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--- @sndgroup sounds.horse_snort
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-- @snd horse_snort_01
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-- @snd horse_snort_02
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sounds.horse_snort = iSoundGroup({
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"horse_snort_01",
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"horse_snort_02",
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})
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--- <br>
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--
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-- Includes:
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--
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-- - `sounds.horse_neigh`
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-- - `sounds.horse_snort`
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--
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-- @sndgroup sounds.horse
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sounds.horse = sounds.horse_neigh + sounds.horse_snort
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--- @sndgroup sounds.zebra
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-- @snd zebra
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sounds.zebra = iSoundGroup({
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"zebra",
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})
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--- Feline
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--
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-- @section feline
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--- @sndgroup sounds.cat_meow
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-- @snd cat_meow
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sounds.cat_meow = iSoundGroup({
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"cat_meow",
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})
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--- @sndgroup sounds.jaguar
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-- @snd jaguar_saw
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sounds.jaguar = iSoundGroup({
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"jaguar_saw",
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})
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--- @sndgroup sounds.leopard_growl
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-- @snd leopard_growl_01
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-- @snd leopard_growl_02
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-- @snd leopard_growl_03
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sounds.leopard_growl = iSoundGroup({
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"leopard_growl_01",
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"leopard_growl_02",
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"leopard_growl_03",
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})
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--- @sndgroup sounds.leopard_roar
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-- @snd leopard_roar_01
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-- @snd leopard_roar_02
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-- @snd leopard_roar_03
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-- @snd leopard_roar_04
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-- @snd leopard_roar_05
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sounds.leopard_roar = iSoundGroup({
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"leopard_roar_01",
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"leopard_roar_02",
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"leopard_roar_03",
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"leopard_roar_04",
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"leopard_roar_05",
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})
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--- @sndgroup sounds.leopard_saw
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-- @snd leopard_saw_01
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-- @snd leopard_saw_02
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-- @snd leopard_saw_03
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sounds.leopard_saw = iSoundGroup({
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"leopard_saw_01",
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"leopard_saw_02",
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"leopard_saw_03",
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})
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--- @sndgroup sounds.leopard_snarl
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-- @snd leopard_snarl_01
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-- @snd leopard_snarl_02
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sounds.leopard_snarl = iSoundGroup({
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"leopard_snarl_01",
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"leopard_snarl_02",
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})
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--- @sndgroup sounds.leopard_snort
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-- @snd leopard_snort
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sounds.leopard_snort = iSoundGroup({
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"leopard_snort",
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})
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--- <br>
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--
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-- Includes:
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--
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-- - `sounds.leopard_growl`
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-- - `sounds.leopard_roar`
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-- - `sounds.leopard_saw`
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-- - `sounds.leopard_snarl`
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-- - `sounds.leopard_snort`
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--
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-- @sndgroup sounds.leopard
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sounds.leopard = sounds.leopard_growl + sounds.leopard_roar + sounds.leopard_saw
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+ sounds.leopard_snarl + sounds.leopard_snort
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--- @sndgroup sounds.lion
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-- @snd lion_bellow
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sounds.lion = iSoundGroup({
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"lion_bellow",
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})
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--- @sndgroup sounds.tiger_roar
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-- @snd tiger_roar_01
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sounds.tiger_roar = iSoundGroup({
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"tiger_roar_01",
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})
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--- @sndgroup sounds.tiger_snarl
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-- @snd tiger_snarl_01
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-- @snd tiger_snarl_02
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-- @snd tiger_snarl_03
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-- @snd tiger_snarl_04
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sounds.tiger_snarl = iSoundGroup({
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"tiger_snarl_01",
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"tiger_snarl_02",
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"tiger_snarl_03",
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"tiger_snarl_04",
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})
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--- <br>
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--
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-- Includes:
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--
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-- - `sounds.tiger_roar`
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-- - `sounds.tiger_snarl`
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--
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-- @sndgroup sounds.tiger
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sounds.tiger = sounds.tiger_roar + sounds.tiger_snarl
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--- Fowl
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--
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-- @section fowl
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--- @sndgroup sounds.canary
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-- @snd canary_01
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-- @snd canary_02
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-- @snd canary_03
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sounds.canary = iSoundGroup({
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"canary_01",
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"canary_02",
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"canary_03",
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})
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--- <br>
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--
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-- Includes:
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--
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-- - `sounds.canary`
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--
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-- @sndgroup sounds.bird
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-- @snd bird_01
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-- @snd bird_02
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-- @snd bird_03
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sounds.bird = iSoundGroup({
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"bird_01",
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"bird_02",
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"bird_03",
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}) + sounds.canary
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--- @sndgroup sounds.chicken
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-- @snd chicken_01
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-- @snd chicken_02
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sounds.chicken = iSoundGroup({
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"chicken_01",
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"chicken_02",
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})
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--- @sndgroup sounds.crow_caw
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-- @snd crow_caw
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sounds.crow_caw = iSoundGroup({
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"crow_caw",
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})
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--- @sndgroup sounds.duck_quack
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-- @snd duck_quack_01
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-- @snd duck_quack_02
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-- @snd duck_quack_03
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sounds.duck_quack = iSoundGroup({
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"duck_quack_01",
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"duck_quack_02",
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"duck_quack_03",
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})
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--- @sndgroup sounds.goose
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-- @snd goose
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sounds.goose = iSoundGroup({
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"goose",
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})
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--- @sndgroup sounds.loon
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-- @snd loon_01
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-- @snd loon_02
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-- @snd loon_03
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sounds.loon = iSoundGroup({
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"loon_01",
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"loon_02",
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"loon_03",
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})
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--- @sndgroup sounds.owl
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-- @snd owl_hoot
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sounds.owl = iSoundGroup({
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"owl_hoot",
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})
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--- @sndgroup sounds.parrot_chirp
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-- @snd parrot_chirp
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sounds.parrot_chirp = iSoundGroup({
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"parrot_chirp",
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})
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--- @sndgroup sounds.parrot_whistle
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-- @snd parrot_whistle
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sounds.parrot_whistle = iSoundGroup({
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"parrot_whistle",
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})
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--- <br>
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--
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-- Includes:
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--
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-- - `sounds.parrot_chirp`
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-- - `sounds.parrot_whistle`
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--
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-- @sndgroup sounds.parrot
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-- @snd parrot_01
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-- @snd parrot_02
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-- @snd parrot_03
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sounds.parrot = iSoundGroup({
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"parrot_01",
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"parrot_02",
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"parrot_03",
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}) + sounds.parrot_chirp + sounds.parrot_whistle
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--- @sndgroup sounds.peacock
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-- @snd peacock_01
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-- @snd peacock_02
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sounds.peacock = iSoundGroup({
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"peacock_01",
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"peacock_02",
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})
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--- @sndgroup sounds.penguin
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-- @snd penguin_01
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-- @snd penguin_02
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sounds.penguin = iSoundGroup({
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"penguin_01",
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"penguin_02",
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})
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--- @sndgroup sounds.pigeon
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-- @snd pigeon
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sounds.pigeon = iSoundGroup({
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"pigeon",
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})
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--- @sndgroup sounds.quail
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-- @snd quail
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sounds.quail = iSoundGroup({
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"quail",
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})
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--- @sndgroup sounds.rooster
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-- @snd rooster
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sounds.rooster = iSoundGroup({
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"rooster",
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})
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--- @sndgroup sounds.seagull
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-- @snd seagull_01
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-- @snd seagull_02
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-- @snd seagulls
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sounds.seagull = iSoundGroup({
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"seagull_01",
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"seagull_02",
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"seagulls",
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})
|
||||
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--- @sndgroup sounds.toucan
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-- @snd toucan_01
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-- @snd toucan_02
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-- @snd toucan_03
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sounds.toucan = iSoundGroup({
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"toucan_01",
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"toucan_02",
|
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"toucan_03",
|
||||
})
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||||
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--- @sndgroup sounds.trumpeter_swan
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-- @snd trumpeter_swan
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sounds.trumpeter_swan = iSoundGroup({
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"trumpeter_swan",
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})
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||||
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||||
--- @sndgroup sounds.turkey_gobble
|
||||
-- @snd turkey_gobble
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||||
sounds.turkey_gobble = iSoundGroup({
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"turkey_gobble",
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||||
})
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||||
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||||
--- @sndgroup sounds.vulture
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||||
-- @snd vulture (imitation)
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||||
sounds.vulture = iSoundGroup({
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||||
"vulture",
|
||||
})
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||||
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||||
--- @sndgroup sounds.woodpecker
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||||
-- @snd woodpecker_peck
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||||
sounds.woodpecker = iSoundGroup({
|
||||
"woodpecker_peck",
|
||||
})
|
||||
|
||||
|
||||
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||||
--- Giraffe
|
||||
--
|
||||
-- @section giraffe
|
||||
|
||||
|
||||
--- @sndgroup sounds.giraffe_hum
|
||||
-- @snd giraffe_hum
|
||||
sounds.giraffe_hum = iSoundGroup({
|
||||
"giraffe_hum",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Insect
|
||||
--
|
||||
-- @section insect
|
||||
|
||||
|
||||
--- @sndgroup sounds.bee
|
||||
-- @snd bee (loopable)
|
||||
-- @snd bumble_bee_01 (loopable)
|
||||
-- @snd bumble_bee_02
|
||||
-- @snd bees (loopable)
|
||||
sounds.bee = iSoundGroup({
|
||||
"bee",
|
||||
"bumble_bee_01",
|
||||
"bumble_bee_02",
|
||||
"bees",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.cicada
|
||||
-- @snd cicada_01 (loopable)
|
||||
-- @snd cicada_02 (loopable)
|
||||
-- @snd cicada_03 (loopable)
|
||||
-- @snd cicada_04 (loopable)
|
||||
-- @snd cicada_05 (loopable)
|
||||
-- @snd cicada_06 (loopable)
|
||||
-- @snd cicada_07 (loopable)
|
||||
-- @snd cicada_08 (loopable)
|
||||
sounds.cicada = iSoundGroup({
|
||||
"cicada_01",
|
||||
"cicada_02",
|
||||
"cicada_03",
|
||||
"cicada_04",
|
||||
"cicada_05",
|
||||
"cicada_06",
|
||||
"cicada_07",
|
||||
"cicada_08",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.cricket
|
||||
-- @snd cricket (loopable)
|
||||
sounds.cricket = iSoundGroup({
|
||||
"cricket",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.grasshopper
|
||||
-- @snd grasshopper
|
||||
sounds.grasshopper = iSoundGroup({
|
||||
"grasshopper",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Pinniped
|
||||
--
|
||||
-- @section pinniped
|
||||
|
||||
|
||||
--- @sndgroup sounds.sea_lion
|
||||
-- @snd sea_lion_01
|
||||
-- @snd sea_lion_02
|
||||
-- @snd sea_lion_03
|
||||
sounds.sea_lion = iSoundGroup({
|
||||
"sea_lion_01",
|
||||
"sea_lion_02",
|
||||
"sea_lion_03",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Primate
|
||||
--
|
||||
-- @section primate
|
||||
|
||||
|
||||
--- @sndgroup sounds.gorilla_grunt
|
||||
-- @snd gorilla_grunt
|
||||
sounds.gorilla_grunt = iSoundGroup({
|
||||
"gorilla_grunt",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.gorilla_roar
|
||||
-- @snd gorilla_roar
|
||||
sounds.gorilla_roar = iSoundGroup({
|
||||
"gorilla_roar",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.gorilla_snarl
|
||||
-- @snd gorilla_snarl_01
|
||||
-- @snd gorilla_snarl_02
|
||||
-- @snd gorilla_snarl_03
|
||||
-- @snd gorilla_snarl_04
|
||||
sounds.gorilla_snarl = iSoundGroup({
|
||||
"gorilla_snarl_01",
|
||||
"gorilla_snarl_02",
|
||||
"gorilla_snarl_03",
|
||||
"gorilla_snarl_04",
|
||||
})
|
||||
|
||||
--- <br>
|
||||
--
|
||||
-- Includes:
|
||||
--
|
||||
-- - `sounds.gorilla_grunt`
|
||||
-- - `sounds.gorilla_roar`
|
||||
-- - `sounds.gorilla_snarl`
|
||||
--
|
||||
-- @sndgroup sounds.gorilla
|
||||
sounds.gorilla = sounds.gorilla_grunt + sounds.gorilla_roar + sounds.gorilla_snarl
|
||||
|
||||
--- @sndgroup sounds.monkey
|
||||
-- @snd monkey_01 (imitation)
|
||||
-- @snd monkey_02 (imitation)
|
||||
-- @snd monkey_03 (imitation)
|
||||
sounds.monkey = iSoundGroup({
|
||||
"monkey_01",
|
||||
"monkey_02",
|
||||
"monkey_03",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Raccoon
|
||||
--
|
||||
-- @section raccoon
|
||||
|
||||
|
||||
--- @sndgroup sounds.raccoon
|
||||
-- @snd raccoon_chatter
|
||||
-- @snd raccoon_chatter_baby_01
|
||||
-- @snd raccoon_chatter_baby_02
|
||||
sounds.raccoon = iSoundGroup({
|
||||
"raccoon_chatter",
|
||||
"raccoon_chatter_baby_01",
|
||||
"raccoon_chatter_baby_02",
|
||||
})
|
||||
|
||||
|
||||
--- Rodent
|
||||
--
|
||||
-- @section rodent
|
||||
|
||||
|
||||
--- @sndgroup sounds.mouse
|
||||
-- @snd mouse (imitation)
|
||||
sounds.mouse = iSoundGroup({
|
||||
"mouse",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.squirrel
|
||||
-- @snd squirrel_01
|
||||
-- @snd squirrel_02
|
||||
-- @snd squirrel_03
|
||||
sounds.squirrel = iSoundGroup({
|
||||
"squirrel_01",
|
||||
"squirrel_02",
|
||||
"squirrel_03",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Snake
|
||||
--
|
||||
-- @section snake
|
||||
|
||||
|
||||
--- @sndgroup sounds.cobra
|
||||
-- @snd cobra_01
|
||||
-- @snd cobra_02
|
||||
sounds.cobra = iSoundGroup({
|
||||
"cobra_01",
|
||||
"cobra_02",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.snake_rattle
|
||||
-- @snd snake_rattle
|
||||
sounds.snake_rattle = iSoundGroup({
|
||||
"snake_rattle",
|
||||
})
|
||||
|
||||
--- <br>
|
||||
--
|
||||
-- Includes:
|
||||
--
|
||||
-- - `sounds.cobra`
|
||||
-- - `sounds.snake_rattle`
|
||||
--
|
||||
-- @sndgroup sounds.snake
|
||||
sounds.snake = sounds.cobra + sounds.snake_rattle
|
||||
|
||||
|
||||
|
||||
--- Swine
|
||||
--
|
||||
-- @section swine
|
||||
|
||||
|
||||
--- @sndgroup sounds.pig_snort
|
||||
-- @snd pig_snort
|
||||
sounds.pig_snort = iSoundGroup({
|
||||
"pig_snort",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.pig_squeal
|
||||
-- @snd pig_squeal
|
||||
sounds.pig_squeal = iSoundGroup({
|
||||
"pig_squeal",
|
||||
})
|
||||
|
||||
--- <br>
|
||||
--
|
||||
-- Includes:
|
||||
--
|
||||
-- - `sounds.pig_snort`
|
||||
-- - `sounds.pig_squeal`
|
||||
--
|
||||
-- @sndgroup sounds.pig
|
||||
sounds.pig = sounds.pig_snort + sounds.pig_squeal
|
||||
129
mods/sounds/groups/creature.lua
Normal file
129
mods/sounds/groups/creature.lua
Normal file
@@ -0,0 +1,129 @@
|
||||
|
||||
--- Pre-defined Creature Sound Groups
|
||||
--
|
||||
-- @topic creature_groups
|
||||
|
||||
|
||||
|
||||
--- Ghost
|
||||
--
|
||||
-- @section ghost
|
||||
|
||||
|
||||
--- @sndgroup sounds.ghost
|
||||
-- @snd ghost_01
|
||||
-- @snd ghost_02
|
||||
sounds.ghost = iSoundGroup({
|
||||
"ghost_01",
|
||||
"ghost_02",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.ghost_damage
|
||||
-- @snd ghost_damage
|
||||
sounds.ghost_damage = iSoundGroup({
|
||||
"ghost_damage",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.ghost
|
||||
-- @snd ghost_death
|
||||
sounds.ghost_death = iSoundGroup({
|
||||
"ghost_death",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Mermaid
|
||||
--
|
||||
-- @section mermaid
|
||||
|
||||
|
||||
--- @sndgroup sounds.mermaid_song
|
||||
-- @snd mermaid_song_01
|
||||
-- @snd mermaid_song_02
|
||||
-- @snd mermaid_song_03
|
||||
-- @snd mermaid_song_04
|
||||
-- @snd mermaid_song_05
|
||||
sounds.mermaid_song = iSoundGroup({
|
||||
"mermaid_song_01",
|
||||
"mermaid_song_02",
|
||||
"mermaid_song_03",
|
||||
"mermaid_song_04",
|
||||
"mermaid_song_05",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Robot
|
||||
--
|
||||
-- @section robot
|
||||
|
||||
|
||||
--- @sndgroup sounds.robot
|
||||
-- @snd robot_01
|
||||
-- @snd robot_02
|
||||
sounds.robot = iSoundGroup({
|
||||
"robot_01",
|
||||
"robot_02",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Undead
|
||||
--
|
||||
-- @section undead
|
||||
|
||||
|
||||
--- @sndgroup sounds.skeleton
|
||||
-- @snd skeleton_bones
|
||||
sounds.skeleton = iSoundGroup({
|
||||
"skeleton_bones",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.undead_moan
|
||||
-- @snd undead_moan_01
|
||||
-- @snd undead_moan_02
|
||||
-- @snd undead_moan_03
|
||||
-- @snd undead_moan_04
|
||||
sounds.undead_moan = iSoundGroup({
|
||||
"undead_moan_01",
|
||||
"undead_moan_02",
|
||||
"undead_moan_03",
|
||||
"undead_moan_04",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.zombie_damage
|
||||
-- @snd zombie_damage
|
||||
sounds.zombie_damage = iSoundGroup({
|
||||
"zombie_damage",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.zombie_death
|
||||
-- @snd zombie_death
|
||||
sounds.zombie_death = iSoundGroup({
|
||||
"zombie_death",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.zombie_growl
|
||||
-- @snd zombie_growl_01
|
||||
-- @snd zombie_growl_02
|
||||
-- @snd zombie_growl_03
|
||||
sounds.zombie_growl = iSoundGroup({
|
||||
"zombie_growl_01",
|
||||
"zombie_growl_02",
|
||||
"zombie_growl_03",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Misc.
|
||||
--
|
||||
-- @section misc
|
||||
|
||||
|
||||
--- @sndgroup sounds.laugh_evil
|
||||
-- @snd laugh_evil_01
|
||||
-- @snd laugh_evil_02
|
||||
sounds.laugh_evil = iSoundGroup({
|
||||
"laugh_evil_01",
|
||||
"laugh_evil_02",
|
||||
})
|
||||
151
mods/sounds/groups/firearm.lua
Normal file
151
mods/sounds/groups/firearm.lua
Normal file
@@ -0,0 +1,151 @@
|
||||
|
||||
--- Pre-defined Firearm Sound Groups
|
||||
--
|
||||
-- @topic firearm_groups
|
||||
|
||||
|
||||
|
||||
--- Assualt Rifle
|
||||
--
|
||||
-- @section ar
|
||||
|
||||
|
||||
--- @sndgroup sounds.ar_burst
|
||||
-- @snd ar_burst_01
|
||||
-- @snd ar_burst_02
|
||||
-- @snd ar_burst_03
|
||||
sounds.ar_burst = iSoundGroup({
|
||||
"ar_burst_01",
|
||||
"ar_burst_02",
|
||||
"ar_burst_03",
|
||||
})
|
||||
|
||||
--- <br>
|
||||
--
|
||||
-- Includes:
|
||||
--
|
||||
-- - `sounds.ar_burst`
|
||||
--
|
||||
-- @sndgroup sounds.ar_fire
|
||||
-- @snd ar_fire_01
|
||||
-- @snd ar_fire_02
|
||||
sounds.ar_fire = iSoundGroup({
|
||||
"ar_fire_01",
|
||||
"ar_fire_02",
|
||||
}) + sounds.ar_burst
|
||||
|
||||
|
||||
|
||||
--- Pistol
|
||||
--
|
||||
-- @section pistol
|
||||
|
||||
|
||||
--- @sndgroup sounds.pistol_cock
|
||||
-- @snd pistol_cock_01
|
||||
-- @snd pistol_cock_02
|
||||
-- @snd pistol_cock_03
|
||||
sounds.pistol_cock = iSoundGroup({
|
||||
"pistol_cock_01",
|
||||
"pistol_cock_02",
|
||||
"pistol_cock_03",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.pistol_fire
|
||||
-- @snd pistol_fire_01
|
||||
-- @snd pistol_fire_02
|
||||
-- @snd pistol_fire_03
|
||||
sounds.pistol_fire = iSoundGroup({
|
||||
"pistol_fire_01",
|
||||
"pistol_fire_02",
|
||||
"pistol_fire_03",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.pistol_fire_dry
|
||||
-- @snd pistol_fire_dry
|
||||
sounds.pistol_fire_dry = iSoundGroup({
|
||||
"pistol_fire_dry",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.pistol_reload
|
||||
-- @snd pistol_reload
|
||||
sounds.pistol_reload = iSoundGroup({
|
||||
"pistol_reload",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Ricochet
|
||||
--
|
||||
-- @section ricochet
|
||||
|
||||
|
||||
--- @sndgroup = sounds.ricochet
|
||||
-- @snd ricochet
|
||||
sounds.ricochet = iSoundGroup({
|
||||
"ricochet",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Rifle
|
||||
--
|
||||
-- @section rifle
|
||||
|
||||
|
||||
--- @sndgroup sounds.rifle_cock
|
||||
-- @snd rifle_cock_01
|
||||
-- @snd rifle_cock_02
|
||||
-- @snd rifle_cock_03
|
||||
sounds.rifle_cock = iSoundGroup({
|
||||
"rifle_cock_01",
|
||||
"rifle_cock_02",
|
||||
"rifle_cock_03",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.rifle_fire
|
||||
-- @snd rifle_fire_01
|
||||
-- @snd rifle_fire_02
|
||||
-- @snd rifle_fire_03
|
||||
-- @snd rifle_fire_04
|
||||
-- @snd rifle_fire_cock
|
||||
sounds.rifle_fire = iSoundGroup({
|
||||
"rifle_fire_01",
|
||||
"rifle_fire_02",
|
||||
"rifle_fire_03",
|
||||
"rifle_fire_04",
|
||||
"rifle_fire_cock",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.rifle_fire_dry
|
||||
-- @snd rifle_fire_dry
|
||||
sounds.rifle_fire_dry = iSoundGroup({
|
||||
"rifle_fire_dry",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.rifle_small_fire
|
||||
-- @snd rifle_small_fire_01
|
||||
-- @snd rifle_small_fire_02
|
||||
sounds.rifle_small_fire = iSoundGroup({
|
||||
"rifle_small_fire_01",
|
||||
"rifle_small_fire_02",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Shotgun
|
||||
--
|
||||
-- @section shotgun
|
||||
|
||||
|
||||
--- @sndgroup sounds.shotgun_fire
|
||||
-- @snd shotgun_fire_pump
|
||||
sounds.shotgun_fire = iSoundGroup({
|
||||
"shotgun_fire_pump",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.shotgun_pump
|
||||
-- @snd shotgun_pump
|
||||
sounds.shotgun_pump = iSoundGroup({
|
||||
"shotgun_pump",
|
||||
})
|
||||
540
mods/sounds/groups/main.lua
Normal file
540
mods/sounds/groups/main.lua
Normal file
@@ -0,0 +1,540 @@
|
||||
|
||||
--- Pre-defined General Sound Groups
|
||||
--
|
||||
-- @topic groups
|
||||
|
||||
|
||||
|
||||
--- Balloon
|
||||
--
|
||||
-- @section balloon
|
||||
|
||||
|
||||
--- @sndgroup sounds.balloon_inflate
|
||||
-- @snd balloon_inflate
|
||||
sounds.balloon_inflate = iSoundGroup({
|
||||
"balloon_inflate",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.balloon_pop
|
||||
-- @snd balloon_pop
|
||||
sounds.balloon_pop = iSoundGroup({
|
||||
"balloon_pop",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Bite
|
||||
--
|
||||
-- @section bite
|
||||
|
||||
|
||||
--- @sndgroup sounds.bite
|
||||
-- @snd apple_bite
|
||||
sounds.bite = iSoundGroup({
|
||||
"apple_bite",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Bounce
|
||||
--
|
||||
-- @section bounce
|
||||
|
||||
|
||||
--- @sndgroup sounds.bounce
|
||||
-- @snd boing
|
||||
sounds.bounce = iSoundGroup({
|
||||
"boing",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Chalk
|
||||
--
|
||||
-- @section chalk
|
||||
|
||||
|
||||
--- @sndgroup sounds.chalk_screech
|
||||
-- @snd chalk_screech_01
|
||||
-- @snd chalk_screech_02
|
||||
-- @snd chalk_screech_03
|
||||
sounds.chalk_screech = iSoundGroup({
|
||||
"chalk_screech_01",
|
||||
"chalk_screech_02",
|
||||
"chalk_screech_03",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.chalk_write
|
||||
-- @snd chalk_write_01
|
||||
-- @snd chalk_write_02
|
||||
-- @snd chalk_write_03
|
||||
sounds.chalk_write = iSoundGroup({
|
||||
"chalk_write_01",
|
||||
"chalk_write_02",
|
||||
"chalk_write_03",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Church Bells
|
||||
--
|
||||
-- @section church_bells
|
||||
|
||||
|
||||
--- @sndgroup sounds.church_bells
|
||||
-- @snd church_bells_01 (loopable)
|
||||
-- @snd church_bells_02 (loopable)
|
||||
sounds.church_bells = iSoundGroup({
|
||||
"church_bells_01",
|
||||
"church_bells_02",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Clock
|
||||
--
|
||||
-- @section clock
|
||||
|
||||
|
||||
--- @sndgroup sounds.clock
|
||||
-- @snd clock_tick (loopable)
|
||||
sounds.clock = iSoundGroup({
|
||||
"clock_tick",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Coin
|
||||
--
|
||||
-- @section coin
|
||||
|
||||
|
||||
--- @sndgroup sounds.coin
|
||||
-- @snd coin
|
||||
sounds.coin = iSoundGroup({
|
||||
"coin",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Combat
|
||||
--
|
||||
-- @section combat
|
||||
|
||||
|
||||
--- @sndgroup sounds.entity_hit
|
||||
-- @snd entity_hit
|
||||
sounds.entity_hit = iSoundGroup({
|
||||
"entity_hit",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.melee_hit
|
||||
-- @snd melee_hit_01
|
||||
-- @snd melee_hit_02
|
||||
-- @snd melee_hit_03
|
||||
-- @snd melee_hit_04
|
||||
-- @snd melee_hit_05
|
||||
-- @snd melee_hit_06
|
||||
sounds.melee_hit = iSoundGroup({
|
||||
"melee_hit_01",
|
||||
"melee_hit_02",
|
||||
"melee_hit_03",
|
||||
"melee_hit_04",
|
||||
"melee_hit_05",
|
||||
"melee_hit_06",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Compressor
|
||||
--
|
||||
-- @section compressor
|
||||
|
||||
|
||||
--- @sndgroup sounds.compressor
|
||||
-- @snd compressor_motor_01 (loopable)
|
||||
-- @snd compressor_motor_02 (loopable)
|
||||
sounds.compressor = iSoundGroup({
|
||||
"compressor_motor_01",
|
||||
"compressor_motor_02",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Door
|
||||
--
|
||||
-- @section door
|
||||
|
||||
|
||||
--- @sndgroup sounds.door_close
|
||||
-- @snd door_close_01
|
||||
-- @snd door_close_02
|
||||
-- @snd door_close_03
|
||||
sounds.door_close = iSoundGroup({
|
||||
"door_close_01",
|
||||
"door_close_02",
|
||||
"door_close_03",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.door_creak
|
||||
-- @snd door_creak
|
||||
sounds.door_creak = iSoundGroup({
|
||||
"door_creak",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.door_knock
|
||||
-- @snd door_knock_01
|
||||
-- @snd door_knock_02
|
||||
sounds.door_knock = iSoundGroup({
|
||||
"door_knock_01",
|
||||
"door_knock_02",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.door_open
|
||||
-- @snd door_open
|
||||
sounds.door_open = iSoundGroup({
|
||||
"door_open",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.doorbell
|
||||
-- @snd doorbell_01
|
||||
-- @snd doorbell_02
|
||||
-- @snd doorbell_03
|
||||
sounds.doorbell = iSoundGroup({
|
||||
"doorbell_01",
|
||||
"doorbell_02",
|
||||
"doorbell_03",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Explosion
|
||||
--
|
||||
-- @section explosion
|
||||
|
||||
|
||||
--- @sndgroup sounds.explosion
|
||||
-- @snd explosion_01
|
||||
-- @snd explosion_02
|
||||
-- @snd explosion_03
|
||||
sounds.explosion = iSoundGroup({
|
||||
"explosion_01",
|
||||
"explosion_02",
|
||||
"explosion_03",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.explosion_distant
|
||||
-- @snd explosion_distant_01
|
||||
-- @snd explosion_distant_02
|
||||
-- @snd explosion_distant_03
|
||||
-- @snd explosion_distant_04
|
||||
sounds.explosion_distant = iSoundGroup({
|
||||
"explosion_distant_01",
|
||||
"explosion_distant_02",
|
||||
"explosion_distant_03",
|
||||
"explosion_distant_04",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Fire
|
||||
--
|
||||
-- @section fire
|
||||
|
||||
|
||||
--- @sndgroup sounds.fire
|
||||
-- @snd fire_crackle (loopable)
|
||||
sounds.fire = iSoundGroup({
|
||||
"fire_crackle",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Fireworks
|
||||
--
|
||||
-- @section fireworks
|
||||
|
||||
|
||||
--- @sndgroup sounds.fireworks
|
||||
-- @snd fireworks_01
|
||||
-- @snd fireworks_02
|
||||
sounds.fireworks = iSoundGroup({
|
||||
"fireworks_01",
|
||||
"fireworks_02",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.fireworks_pop
|
||||
-- @snd fireworks_pop_01
|
||||
-- @snd fireworks_pop_02
|
||||
-- @snd fireworks_pop_03
|
||||
sounds.fireworks_pop = iSoundGroup({
|
||||
"fireworks_pop_01",
|
||||
"fireworks_pop_02",
|
||||
"fireworks_pop_03",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Fuse
|
||||
--
|
||||
-- @section fuse
|
||||
|
||||
|
||||
--- @sndgroup sounds.fuse
|
||||
-- @snd fuse
|
||||
-- @snd fuse_short
|
||||
sounds.fuse = iSoundGroup({
|
||||
"fuse",
|
||||
"fuse_short",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Gallop
|
||||
--
|
||||
-- @section gallop
|
||||
|
||||
|
||||
--- @sndgroup sounds.gallop
|
||||
-- @snd gallop_01 (loopable)
|
||||
-- @snd gallop_02 (loopable)
|
||||
sounds.gallop = iSoundGroup({
|
||||
"gallop_01",
|
||||
"gallop_02",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Lava
|
||||
--
|
||||
-- @section lava
|
||||
|
||||
|
||||
--- @sndgroup sounds.lava_cool
|
||||
-- @snd[r3] lava_cool
|
||||
sounds.lava_cool = iSoundGroup({
|
||||
"lava_cool",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Leaves
|
||||
--
|
||||
-- @section leaves
|
||||
|
||||
|
||||
--- @sndgroup sounds.leaves
|
||||
-- @snd leaves_01
|
||||
-- @snd leaves_02
|
||||
sounds.leaves = iSoundGroup({
|
||||
"leaves_01",
|
||||
"leaves_02",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Match
|
||||
--
|
||||
-- @section match
|
||||
|
||||
|
||||
--- @sndgroup sounds.match
|
||||
-- @snd match_ignite
|
||||
sounds.match = iSoundGroup({
|
||||
"match_ignite",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Pencil
|
||||
--
|
||||
-- @section pencil
|
||||
|
||||
|
||||
--- @sndgroup sounds.pencil_erase
|
||||
-- @snd pencil_erase
|
||||
sounds.pencil_erase = iSoundGroup({
|
||||
"pencil_erase",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.pencil_write
|
||||
-- @snd pencil_write
|
||||
sounds.pencil_write = iSoundGroup({
|
||||
"pencil_write",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Piano
|
||||
--
|
||||
-- @section piano
|
||||
|
||||
|
||||
--- @sndgroup sounds.piano
|
||||
-- @snd piano
|
||||
sounds.piano = iSoundGroup({
|
||||
"piano",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Scrape
|
||||
--
|
||||
-- @section scrape
|
||||
|
||||
|
||||
--- @sndgroup sounds.scrape
|
||||
-- @snd scrape_01
|
||||
-- @snd scrape_02
|
||||
-- @snd scrape_03
|
||||
-- @snd scrape_04
|
||||
-- @snd scrape_05
|
||||
-- @snd scrape_06
|
||||
-- @snd scrape_07
|
||||
-- @snd scrape_08
|
||||
sounds.scrape = iSoundGroup({
|
||||
"scrape_01",
|
||||
"scrape_02",
|
||||
"scrape_03",
|
||||
"scrape_04",
|
||||
"scrape_05",
|
||||
"scrape_06",
|
||||
"scrape_07",
|
||||
"scrape_08",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Shears
|
||||
--
|
||||
-- @section shears
|
||||
|
||||
|
||||
--- @sndgroup sounds.shears
|
||||
-- @snd shears_01
|
||||
-- @snd shears_02
|
||||
sounds.shears = iSoundGroup({
|
||||
"shears_01",
|
||||
"shears_02",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Tool
|
||||
--
|
||||
-- @section tool
|
||||
|
||||
|
||||
--- @sndgroup sounds.tool_break
|
||||
-- @snd[r3] tool_break
|
||||
sounds.tool_break = iSoundGroup({
|
||||
"tool_break",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Toy
|
||||
--
|
||||
-- @section toy
|
||||
|
||||
|
||||
--- @sndgroup sounds.toy_squeak
|
||||
-- @snd toy_squeak_01
|
||||
-- @snd toy_squeak_02
|
||||
sounds.toy_squeak = iSoundGroup({
|
||||
"toy_squeak_01",
|
||||
"toy_squeak_02",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Tree
|
||||
--
|
||||
-- @section tree
|
||||
|
||||
|
||||
--- @sndgroup sounds.tree
|
||||
-- @snd tree_creak
|
||||
sounds.tree = iSoundGroup({
|
||||
"tree_creak",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Vomit
|
||||
--
|
||||
-- @section vomit
|
||||
|
||||
|
||||
--- @sndgroup sounds.vomit
|
||||
-- @snd vomit_01
|
||||
-- @snd vomit_02
|
||||
-- @snd vomit_03
|
||||
-- @snd vomit_04
|
||||
-- @snd vomit_05
|
||||
sounds.vomit = iSoundGroup({
|
||||
"vomit_01",
|
||||
"vomit_02",
|
||||
"vomit_03",
|
||||
"vomit_04",
|
||||
"vomit_05",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Watch
|
||||
--
|
||||
-- @section watch
|
||||
|
||||
|
||||
--- @sndgroup sounds.watch
|
||||
-- @snd watch_tick (loopable)
|
||||
sounds.watch = iSoundGroup({
|
||||
"watch_tick",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Whistle
|
||||
--
|
||||
-- @section whistle
|
||||
|
||||
|
||||
--- @sndgroup sounds.whistle
|
||||
-- @snd whistle
|
||||
sounds.whistle = iSoundGroup({
|
||||
"whistle",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Woosh
|
||||
--
|
||||
-- @section woosh
|
||||
|
||||
|
||||
--- @sndgroup sounds.woosh
|
||||
-- @snd woosh_01
|
||||
-- @snd woosh_02
|
||||
-- @snd woosh_03
|
||||
-- @snd woosh_04
|
||||
sounds.woosh = iSoundGroup({
|
||||
"woosh_01",
|
||||
"woosh_02",
|
||||
"woosh_03",
|
||||
"woosh_04",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Zipper
|
||||
--
|
||||
-- @section zipper
|
||||
|
||||
|
||||
--- @sndgroup sounds.zipper
|
||||
-- @snd zipper
|
||||
sounds.zipper = iSoundGroup({
|
||||
"zipper",
|
||||
})
|
||||
115
mods/sounds/groups/node.lua
Normal file
115
mods/sounds/groups/node.lua
Normal file
@@ -0,0 +1,115 @@
|
||||
|
||||
--- Pre-defined Node Sound Groups
|
||||
--
|
||||
-- @topic node_groups
|
||||
|
||||
|
||||
sounds.node = {
|
||||
dig = {
|
||||
--- @sndgroup sounds.node.dig.choppy
|
||||
-- @snd[r3] node_dig_choppy
|
||||
-- @see node sounds.node_choppy
|
||||
choppy = iSoundGroup({"node_dig_choppy"}),
|
||||
--- @sndgroup sounds.node.dig.cracky
|
||||
-- @snd[r3] node_dig_cracky
|
||||
-- @see node sounds.node_cracky
|
||||
cracky = iSoundGroup({"node_dig_cracky"}),
|
||||
--- @sndgroup sounds.node.dig.crumbly
|
||||
-- @snd node_dig_crumbly
|
||||
-- @see node sounds.node_crumbly
|
||||
crumbly = iSoundGroup({"node_dig_crumbly"}),
|
||||
--- @sndgroup sounds.node.dig.snappy
|
||||
-- @snd node_dig_snappy
|
||||
-- @see node sounds.node_snappy
|
||||
snappy = iSoundGroup({"node_dig_snappy"}),
|
||||
--- @sndgroup sounds.node.dig.gravel
|
||||
-- @snd[r2] node_dig_gravel
|
||||
-- @see node sounds.node_gravel
|
||||
gravel = iSoundGroup({"node_dig_gravel"}),
|
||||
--- @sndgroup sounds.node.dig.ice
|
||||
-- @snd[r3] node_dig_ice
|
||||
-- @see node sounds.node_ice
|
||||
ice = iSoundGroup({"node_dig_ice"}),
|
||||
--- @sndgroup sounds.node.dig.metal
|
||||
-- @snd node_dig_metal
|
||||
-- @see node sounds.node_metal
|
||||
metal = iSoundGroup({"node_dig_metal"}),
|
||||
},
|
||||
--- @sndgroup sounds.node.dug
|
||||
-- @snd[r2] node_dug
|
||||
-- @see node sounds.node
|
||||
dug = iSoundGroup({"node_dug",
|
||||
--- @sndgroup sounds.node.dug.glass
|
||||
-- @snd[r3] node_dug_glass
|
||||
-- @see node sounds.node_glass
|
||||
glass = iSoundGroup({"node_dug_glass"}),
|
||||
--- @sndgroup sounds.node.dug.gravel
|
||||
-- @snd[r3] node_dug_gravel
|
||||
gravel = iSoundGroup({"node_dug_gravel"}),
|
||||
--- @sndgroup sounds.node.dug.ice
|
||||
-- @snd node_dug_ice
|
||||
-- @see node sounds.node_ice
|
||||
ice = iSoundGroup({"node_dug_ice"}),
|
||||
--- @sndgroup sounds.node.dug.metal
|
||||
-- @snd[r2] node_dug_metal
|
||||
-- @see node sounds.node_metal
|
||||
metal = iSoundGroup({"node_dug_metal"}),
|
||||
}),
|
||||
--- @sndgroup sounds.node.place
|
||||
-- @snd[r2] node_place
|
||||
-- @see node sounds.node
|
||||
place = iSoundGroup({"node_place",
|
||||
--- @sndgroup sounds.node.place.metal
|
||||
-- @snd[r2] node_dug_metal
|
||||
-- @see node sounds.node_metal
|
||||
metal = iSoundGroup({"node_dug_metal"}),
|
||||
--- @sndgroup sounds.node.place.soft
|
||||
-- @snd[r3] node_place_soft
|
||||
soft = iSoundGroup({"node_place_soft"}),
|
||||
}),
|
||||
step = {
|
||||
--- @sndgroup sounds.node.step.dirt
|
||||
-- @snd[r2] node_step_dirt
|
||||
-- @see node sounds.node_dirt
|
||||
dirt = iSoundGroup({"node_step_dirt"}),
|
||||
--- @sndgroup sounds.node.step.glass
|
||||
-- @snd node_step_glass
|
||||
-- @see node sounds.node_glass
|
||||
glass = iSoundGroup({"node_step_glass"}),
|
||||
--- @sndgroup sounds.node.step.grass
|
||||
-- @snd[r3] node_step_grass
|
||||
-- @see node sounds.node_grass
|
||||
grass = iSoundGroup({"node_step_grass"}),
|
||||
--- @sndgroup sounds.node.step.gravel
|
||||
-- @snd[r4] node_step_gravel
|
||||
-- @see node sounds.node_gravel
|
||||
gravel = iSoundGroup({"node_step_gravel"}),
|
||||
--- @sndgroup sounds.node.step.hard
|
||||
-- @snd[r3] node_step_hard
|
||||
hard = iSoundGroup({"node_step_hard"}),
|
||||
--- @sndgroup sounds.node.step.ice
|
||||
-- @snd[r3] node_step_ice
|
||||
-- @see node sounds.node_ice
|
||||
ice = iSoundGroup({"node_step_ice"}),
|
||||
--- @sndgroup sounds.node.step.metal
|
||||
-- @snd[r3] node_step_metal
|
||||
-- @see node sounds.node_metal
|
||||
metal = iSoundGroup({"node_step_metal"}),
|
||||
--- @sndgroup sounds.node.step.sand
|
||||
-- @snd[r3] node_step_sand
|
||||
-- @see node sounds.node_sand
|
||||
sand = iSoundGroup({"node_step_sand"}),
|
||||
--- @sndgroup sounds.node.step.snow
|
||||
-- @snd[r5] node_step_snow
|
||||
-- @see node sounds.node_snow
|
||||
snow = iSoundGroup({"node_step_snow"}),
|
||||
--- @sndgroup sounds.node.step.water
|
||||
-- @snd[r4] node_step_water (**Note:** node\_step\_water.4 is silent)
|
||||
-- @see node sounds.node_water
|
||||
water = iSoundGroup({"node_step_water"}),
|
||||
--- @sndgroup sounds.node.step.wood
|
||||
-- @snd[r2] node_step_wood
|
||||
-- @see node sounds.node_wood
|
||||
wood = iSoundGroup({"node_step_wood"}),
|
||||
},
|
||||
}
|
||||
46
mods/sounds/groups/projectile.lua
Normal file
46
mods/sounds/groups/projectile.lua
Normal file
@@ -0,0 +1,46 @@
|
||||
|
||||
--- Pre-defined Projectile Sound Groups
|
||||
--
|
||||
-- @topic projectile_groups
|
||||
|
||||
|
||||
|
||||
--- Fireball
|
||||
--
|
||||
-- @section fireball
|
||||
|
||||
|
||||
--- @sndgroup sounds.fireball
|
||||
-- @snd fireball_01
|
||||
-- @snd fireball_02
|
||||
-- @snd fireball_03
|
||||
sounds.fireball = iSoundGroup({
|
||||
"fireball_01",
|
||||
"fireball_02",
|
||||
"fireball_03",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Laser
|
||||
--
|
||||
-- @section laser
|
||||
|
||||
|
||||
--- @sndgroup sounds.laser
|
||||
-- @snd laser_01
|
||||
-- @snd laser_02
|
||||
-- @snd laser_03
|
||||
-- @snd laser_04
|
||||
-- @snd laser_05
|
||||
-- @snd laser_06
|
||||
-- @snd laser_07
|
||||
sounds.laser = iSoundGroup({
|
||||
"laser_01",
|
||||
"laser_02",
|
||||
"laser_03",
|
||||
"laser_04",
|
||||
"laser_05",
|
||||
"laser_06",
|
||||
"laser_07",
|
||||
})
|
||||
18
mods/sounds/groups/scifi.lua
Normal file
18
mods/sounds/groups/scifi.lua
Normal file
@@ -0,0 +1,18 @@
|
||||
|
||||
--- Pre-defined Sci-Fi Sound Groups
|
||||
--
|
||||
-- @topic scifi_groups
|
||||
|
||||
|
||||
|
||||
--- @sndgroup sounds.explosion_scifi
|
||||
-- @snd explosion_scifi
|
||||
sounds.explosion_scifi = iSoundGroup({
|
||||
"explosion_scifi",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.plasma_shot
|
||||
-- @snd plasma_shot
|
||||
sounds.plasma_shot = iSoundGroup({
|
||||
"plasma_shot",
|
||||
})
|
||||
114
mods/sounds/groups/vehicle.lua
Normal file
114
mods/sounds/groups/vehicle.lua
Normal file
@@ -0,0 +1,114 @@
|
||||
|
||||
--- Pre-defined Vehicle Sound Groups
|
||||
--
|
||||
-- @topic vehicle_groups
|
||||
|
||||
|
||||
|
||||
--- Airplane
|
||||
--
|
||||
-- @section airplane
|
||||
|
||||
|
||||
--- @sndgroup sounds.airplane
|
||||
-- @snd airplane_prop (loopable)
|
||||
sounds.airplane = iSoundGroup({
|
||||
"airplane_prop",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.jet
|
||||
-- @snd jet_ambience (loopable)
|
||||
-- @snd jet_flyby
|
||||
-- @snd jet_land
|
||||
sounds.jet = iSoundGroup({
|
||||
"jet_ambience",
|
||||
"jet_flyby",
|
||||
"jet_land",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Bicycle
|
||||
--
|
||||
-- @section bicycle
|
||||
|
||||
|
||||
--- @sndgroup sounds.bicycle_bell
|
||||
-- @snd bicycle_bell
|
||||
sounds.bicycle_bell = iSoundGroup({
|
||||
"bicycle_bell",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.bicycle_horn
|
||||
-- @snd bicycle_horn
|
||||
sounds.bicycle_horn = iSoundGroup({
|
||||
"bicycle_horn",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.bicycle_spokes
|
||||
-- @snd bicycle_spokes
|
||||
sounds.bicycle_spokes = iSoundGroup({
|
||||
"bicycle_spokes",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Helicopter
|
||||
--
|
||||
-- @section helicopter
|
||||
|
||||
|
||||
--- @sndgroup sounds.helicopter
|
||||
-- @snd helicopter (loopable)
|
||||
sounds.helicopter = iSoundGroup({
|
||||
"helicopter",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Motorbike
|
||||
--
|
||||
-- @section motorbike
|
||||
|
||||
|
||||
--- @sndgroup sounds.motorbike
|
||||
-- @snd motorbike_idle (loopable)
|
||||
sounds.motorbike = iSoundGroup({
|
||||
"motorbike_idle",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Train
|
||||
--
|
||||
-- @section train
|
||||
|
||||
|
||||
--- @sndgroup sounds.train_whistle
|
||||
-- @snd train_whistle
|
||||
sounds.train_whistle = iSoundGroup({
|
||||
"train_whistle",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Vehicle
|
||||
--
|
||||
-- @section vehicle
|
||||
|
||||
|
||||
--- @sndgroup sounds.vehicle_horn
|
||||
-- @snd vehicle_horn_01
|
||||
-- @snd vehicle_horn_02
|
||||
sounds.vehicle_horn = iSoundGroup({
|
||||
"vehicle_horn_01",
|
||||
"vehicle_horn_02",
|
||||
})
|
||||
|
||||
--- @sndgroup sounds.vehicle_motor
|
||||
-- @snd car_motor (loopable)
|
||||
-- @snd vehicle_motor_idle (loopable)
|
||||
sounds.vehicle_motor = iSoundGroup({
|
||||
"car_motor",
|
||||
"vehicle_motor_idle",
|
||||
})
|
||||
53
mods/sounds/groups/weather.lua
Normal file
53
mods/sounds/groups/weather.lua
Normal file
@@ -0,0 +1,53 @@
|
||||
|
||||
--- Pre-defined Weather Sound Groups
|
||||
--
|
||||
-- @topic weather_groups
|
||||
|
||||
|
||||
|
||||
--- Rain
|
||||
--
|
||||
-- @section rain
|
||||
|
||||
|
||||
--- @sndgroup sounds.rain
|
||||
-- @snd rain_light (loopable)
|
||||
-- @snd rain_medium (loopable)
|
||||
-- @snd rain_heavy_01 (loopable)
|
||||
-- @snd rain_heavy_02 (loopable)
|
||||
sounds.rain = iSoundGroup({
|
||||
"rain_light",
|
||||
"rain_medium",
|
||||
"rain_heavy_01",
|
||||
"rain_heavy_02",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Thunder
|
||||
--
|
||||
-- @section thunder
|
||||
|
||||
|
||||
--- @sndgroup sounds.thunder
|
||||
-- @snd thunder_01
|
||||
-- @snd thunder_02
|
||||
-- @snd thunder_03
|
||||
sounds.thunder = iSoundGroup({
|
||||
"thunder_01",
|
||||
"thunder_02",
|
||||
"thunder_03",
|
||||
})
|
||||
|
||||
|
||||
|
||||
--- Wind
|
||||
--
|
||||
-- @section wind
|
||||
|
||||
|
||||
--- @sndgroup sounds.wind
|
||||
-- @snd wind (loopable)
|
||||
sounds.wind = iSoundGroup({
|
||||
"wind",
|
||||
})
|
||||
Reference in New Issue
Block a user