Initial commit (version 0.1-test)
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170
mods/elevator/elevator.lua
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170
mods/elevator/elevator.lua
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-- This version of the elevator box allows to move up or down only.
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-- The network name is determined automaticly from the position (x/z coordinates).
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-- >utor: Sokomine
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local S = minetest.get_translator("elevator")
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function elevator.show_nearest_elevator(pos, owner_name, param2)
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if not pos or not pos.x or not pos.z or not owner_name then
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return
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end
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if not elevator.targets[owner_name] then
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minetest.chat_send_player(owner_name,
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S("Congratulations! This is your first elevator. " ..
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"You can build an elevator network by placing further elevators somewhere above " ..
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"or below this one. Just make sure that the x and z coordinate are the same."))
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return
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end
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local network_name = elevator.elevator_network(pos)
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-- will this be an elevator that will be added to an existing network?
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if elevator.targets[owner_name][network_name]
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-- does the network have any members at all?
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and next(elevator.targets[owner_name][network_name], nil)
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then
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minetest.chat_send_player(owner_name,
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S("This elevator will automaticly connect to the " ..
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"other elevators you have placed at different heights. Just enter a station name " ..
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"and click on \"store\" to set it up. Or just punch it to set the height as station " ..
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"name."))
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return
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end
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local nearest_name, nearest_dist = elevator.find_nearest_elevator_network(pos, owner_name)
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if not nearest_name then
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minetest.chat_send_player(owner_name,
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S("This is your first elevator. It differs from " ..
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"elevator networks by only allowing movement in vertical direction (up or down). " ..
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"All further elevators which you will place at the same x,z coordinates at differnt " ..
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"heights will be able to connect to this elevator."))
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return
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end
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local direction_strings = {
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S("m to the right"),
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S("m behind this elevator and"),
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S("m to the left"),
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S("m in front of this elevator and")
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}
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local direction_indexes = { x=param2+1, z=((param2+1) % 4)+1 }
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-- Should X or Z be displayed first?
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local direction_order = ({ [0]={"z","x"}, [1]={"x","z"} })[param2 % 2]
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local text = S("Your nearest elevator network is located") .. " "
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for index, direction in ipairs(direction_order) do
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local nearest_dist_direction = nearest_dist[direction]
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local direction_index = direction_indexes[direction]
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if nearest_dist_direction < 0 then
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direction_index = ((direction_indexes[direction]+1) % 4)+1
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end
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text = text .. tostring(math.abs(nearest_dist_direction)) .. " " .. direction_strings[direction_index]
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if index == 1 then text = text .. " " end
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end
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minetest.chat_send_player(owner_name, text .. S(", located at x") ..
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("=%f, z=%f. "):format(pos.x + nearest_dist.x, pos.z + nearest_dist.z) ..
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S("This elevator here will start a new shaft/network."))
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end
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minetest.register_node("elevator:elevator", {
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description = S("Elevator"),
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drawtype = "mesh",
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mesh = "elevator_elevator.obj",
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "facedir",
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wield_scale = { x=0.6, y=0.6, z=0.6 },
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{ 0.48, -0.5,-0.5, 0.5, 0.5, 0.5},
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{-0.5 , -0.5, 0.48, 0.48, 0.5, 0.5},
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{-0.5, -0.5,-0.5 ,-0.48, 0.5, 0.5},
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--groundplate to stand on
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{ -0.5,-0.5,-0.5,0.5,-0.48, 0.5},
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},
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},
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tiles = elevator.tiles_elevator,
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inventory_image = elevator.elevator_inventory_image,
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groups = {
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elevator = 1
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},
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light_source = 10,
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", S("Elevator (unconfigured)"))
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meta:set_string("station_name", "")
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meta:set_string("station_network","")
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meta:set_string("owner", placer:get_player_name())
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-- request initial data
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meta:set_string("formspec", ([[
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size[12,10]
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field[0.3,5.6;6,0.7;station_name;%s;]
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button_exit[6.3,6.2;1.7,0.7;station_set;%s]
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]]):format(S("Name of this station:"), S("Store")))
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minetest.set_node(vector.add(pos, { x=0, y=1, z=0 }), { name="elevator:hidden_top" })
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elevator.show_nearest_elevator(pos, placer:get_player_name(), minetest.dir_to_facedir(placer:get_look_dir()))
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end,
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on_receive_fields = elevator.on_receive_fields,
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on_punch = function(pos, _, puncher)
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elevator.update_formspec(pos, puncher:get_player_name())
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end,
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can_dig = function(pos, player)
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return elevator.can_dig(pos, player, "elevator")
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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elevator.remove_box(pos, oldnode, oldmetadata, digger)
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end,
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-- TNT and overenthusiastic DMs do not destroy elevators either
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on_blast = function()
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end,
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-- taken from VanessaEs homedecor fridge
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on_place = function(itemstack, placer, pointed_thing)
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local node = minetest.get_node(vector.add(pointed_thing.above, { x=0, y=1, z=0 }))
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local def = minetest.registered_nodes[node.name]
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-- leftover top nodes can be removed by placing a new elevator underneath
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if (not def or not def.buildable_to) and node.name ~= "elevator:hidden_top" then
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minetest.chat_send_player(
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placer:get_player_name(),
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S("Not enough vertical space to place the elevator box!")
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)
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return
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end
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return minetest.item_place(itemstack, placer, pointed_thing)
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end,
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on_destruct = function(pos)
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minetest.remove_node(vector.add(pos, { x=0, y=1, z=0 }))
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end
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})
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minetest.register_craft({
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output = "elevator:elevator",
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recipe = elevator.elevator_recipe,
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})
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