Improvements
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@@ -79,6 +79,7 @@ MORE_FIRE_PIPEBOMB_ENTITY.on_step = function(self, dtime)
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= 'more_fire:pipebomb_entity' and obj:get_luaentity().name ~= '__builtin:item' then
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if self.node ~= '' then
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minetest.sound_play('tnt_explode', {gain = 1.0})
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explosives.boom(pos, {radius = 5})
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local damage = 1
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obj:punch(self.object, 1.0, {
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@@ -93,13 +94,13 @@ MORE_FIRE_PIPEBOMB_ENTITY.on_step = function(self, dtime)
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if node.name ~= 'air' then
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self.object:remove()
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minetest.sound_play('tnt_explode', {gain = 1.0})
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explosives.boom(pos, {
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owner = playerWhoThrewObject
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})
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minetest.add_particlespawner({
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amount = 64,
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amount = 256,
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time = 0.5,
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minpos = {x = pos.x - 2, y = pos.y - 2, z = pos.z - 2},
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maxpos = {x = pos.x + 2, y = pos.y + 2, z = pos.z + 2},
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@@ -109,8 +110,8 @@ MORE_FIRE_PIPEBOMB_ENTITY.on_step = function(self, dtime)
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maxacc = vector.new(),
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minexptime = 1,
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maxexptime = 2.5,
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minsize = 2,
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maxsize = 5,
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minsize = 4,
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maxsize = 7,
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texture = "tnt_smoke.png",
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})
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