Namespacing pt. 3

This commit is contained in:
2022-11-24 00:51:57 -05:00
parent e5c3ae4ba0
commit 6bae4b3b6f
115 changed files with 175 additions and 1622 deletions

View File

@@ -65,7 +65,7 @@ function xdecor.register(name, def)
local inventory = def.inventory
minetest.register_node("xdecor:" .. name, def)
minetest.register_node(":xdecor:" .. name, def)
local workbench = minetest.settings:get_bool("enable_xdecor_workbench")

View File

@@ -1,7 +1,7 @@
--local t = os.clock()
xdecor = {}
local modpath = minetest.get_modpath("xdecor")
local modpath = minetest.get_modpath("ip_xdecor")
dofile(modpath .. "/handlers/animations.lua")
dofile(modpath .. "/handlers/helpers.lua")
@@ -12,8 +12,6 @@ dofile(modpath .. "/src/nodes.lua")
local subpart = {
"cooking",
"itemframe",
"mailbox",
"mechanisms",
"rope",

View File

@@ -1,4 +1,4 @@
name = xdecor
name = ip_xdecor
description = A decoration mod meant to be simple and well-featured.
depends = doors, stairs, xpanes
optional_depends = fire, oresplus, moreblocks, mesecons

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@@ -1,267 +0,0 @@
local cauldron, sounds = {}, {}
local S = minetest.get_translator("xdecor")
-- Add more ingredients here that make a soup.
local ingredients_list = {
"apple", "mushroom", "honey", "pumpkin", "egg", "bread", "meat",
"chicken", "carrot", "potato", "melon", "rhubarb", "cucumber",
"corn", "beans", "berries", "grapes", "tomato", "wheat"
}
cauldron.cbox = {
{0, 0, 0, 16, 16, 0},
{0, 0, 16, 16, 16, 0},
{0, 0, 0, 0, 16, 16},
{16, 0, 0, 0, 16, 16},
{0, 0, 0, 16, 8, 16}
}
function cauldron.stop_sound(pos)
local spos = minetest.hash_node_position(pos)
if sounds[spos] then
minetest.sound_stop(sounds[spos])
end
end
function cauldron.idle_construct(pos)
local timer = minetest.get_node_timer(pos)
timer:start(10.0)
cauldron.stop_sound(pos)
end
function cauldron.boiling_construct(pos)
local spos = minetest.hash_node_position(pos)
sounds[spos] = minetest.sound_play("xdecor_boiling_water", {
pos = pos,
max_hear_distance = 5,
gain = 0.8,
loop = true
})
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Cauldron (active) - Drop foods inside to make a soup"))
local timer = minetest.get_node_timer(pos)
timer:start(5.0)
end
function cauldron.filling(pos, node, clicker, itemstack)
local inv = clicker:get_inventory()
local wield_item = clicker:get_wielded_item():get_name()
if wield_item:sub(1,7) == "bucket:" then
if wield_item:sub(-6) == "_empty" and not (node.name:sub(-6) == "_empty") then
if itemstack:get_count() > 1 then
if inv:room_for_item("main", "bucket:bucket_water 1") then
itemstack:take_item()
inv:add_item("main", "bucket:bucket_water 1")
else
minetest.chat_send_player(clicker:get_player_name(),
S("No room in your inventory to add a bucket of water."))
return itemstack
end
else
itemstack:replace("bucket:bucket_water")
end
minetest.set_node(pos, {name = "xdecor:cauldron_empty", param2 = node.param2})
elseif wield_item:sub(-6) == "_water" and node.name:sub(-6) == "_empty" then
minetest.set_node(pos, {name = "xdecor:cauldron_idle", param2 = node.param2})
itemstack:replace("bucket:bucket_empty")
end
return itemstack
end
end
function cauldron.idle_timer(pos)
local below_node = {x = pos.x, y = pos.y - 1, z = pos.z}
if not minetest.get_node(below_node).name:find("fire") then
return true
end
local node = minetest.get_node(pos)
minetest.set_node(pos, {name = "xdecor:cauldron_boiling", param2 = node.param2})
return true
end
-- Ugly hack to determine if an item has the function `minetest.item_eat` in its definition.
local function eatable(itemstring)
local item = itemstring:match("[%w_:]+")
local on_use_def = minetest.registered_items[item].on_use
if not on_use_def then return end
return string.format("%q", string.dump(on_use_def)):find("item_eat")
end
function cauldron.boiling_timer(pos)
local node = minetest.get_node(pos)
local objs = minetest.get_objects_inside_radius(pos, 0.5)
if not next(objs) then
return true
end
local ingredients = {}
for _, obj in pairs(objs) do
if obj and not obj:is_player() and obj:get_luaentity().itemstring then
local itemstring = obj:get_luaentity().itemstring
local food = itemstring:match(":([%w_]+)")
for _, ingredient in ipairs(ingredients_list) do
if food and (eatable(itemstring) or food:find(ingredient)) then
ingredients[#ingredients + 1] = food
break
end
end
end
end
if #ingredients >= 2 then
for _, obj in pairs(objs) do
obj:remove()
end
minetest.set_node(pos, {name = "xdecor:cauldron_soup", param2 = node.param2})
end
local node_under = {x = pos.x, y = pos.y - 1, z = pos.z}
if not minetest.get_node(node_under).name:find("fire") then
minetest.set_node(pos, {name = "xdecor:cauldron_idle", param2 = node.param2})
end
return true
end
function cauldron.take_soup(pos, node, clicker, itemstack)
local inv = clicker:get_inventory()
local wield_item = clicker:get_wielded_item()
local item_name = wield_item:get_name()
if item_name == "xdecor:bowl" or item_name == "farming:bowl" then
if wield_item:get_count() > 1 then
if inv:room_for_item("main", "xdecor:bowl_soup 1") then
itemstack:take_item()
inv:add_item("main", "xdecor:bowl_soup 1")
else
minetest.chat_send_player(clicker:get_player_name(),
S("No room in your inventory to add a bowl of soup."))
return itemstack
end
else
itemstack:replace("xdecor:bowl_soup 1")
end
minetest.set_node(pos, {name = "xdecor:cauldron_empty", param2 = node.param2})
end
return itemstack
end
xdecor.register("cauldron_empty", {
description = S("Cauldron"),
groups = {cracky=2, oddly_breakable_by_hand=1},
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
infotext = S("Cauldron (empty)"),
collision_box = xdecor.pixelbox(16, cauldron.cbox),
on_rightclick = cauldron.filling,
on_construct = function(pos)
cauldron.stop_sound(pos)
end,
})
xdecor.register("cauldron_idle", {
description = S("Cauldron (idle)"),
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
drop = "xdecor:cauldron_empty",
infotext = S("Cauldron (idle)"),
collision_box = xdecor.pixelbox(16, cauldron.cbox),
on_rightclick = cauldron.filling,
on_construct = cauldron.idle_construct,
on_timer = cauldron.idle_timer,
})
xdecor.register("cauldron_boiling", {
description = S("Cauldron (active)"),
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rotate = screwdriver.rotate_simple,
drop = "xdecor:cauldron_empty",
infotext = S("Cauldron (active) - Drop foods inside to make a soup"),
damage_per_second = 2,
tiles = {
{
name = "xdecor_cauldron_top_anim_boiling_water.png",
animation = {type = "vertical_frames", length = 3.0}
},
"xdecor_cauldron_sides.png"
},
collision_box = xdecor.pixelbox(16, cauldron.cbox),
on_rightclick = cauldron.filling,
on_construct = cauldron.boiling_construct,
on_timer = cauldron.boiling_timer,
on_destruct = function(pos)
cauldron.stop_sound(pos)
end,
})
xdecor.register("cauldron_soup", {
description = S("Cauldron (active)"),
groups = {cracky = 2, oddly_breakable_by_hand = 1, not_in_creative_inventory = 1},
on_rotate = screwdriver.rotate_simple,
drop = "xdecor:cauldron_empty",
infotext = S("Cauldron (active) - Use a bowl to eat the soup"),
damage_per_second = 2,
tiles = {
{
name = "xdecor_cauldron_top_anim_soup.png",
animation = {type = "vertical_frames", length = 3.0}
},
"xdecor_cauldron_sides.png"
},
collision_box = xdecor.pixelbox(16, cauldron.cbox),
on_rightclick = cauldron.take_soup,
on_destruct = function(pos)
cauldron.stop_sound(pos)
end,
})
-- Craft items
minetest.register_craftitem("xdecor:bowl", {
description = S("Bowl"),
inventory_image = "xdecor_bowl.png",
wield_image = "xdecor_bowl.png",
groups = {food_bowl = 1, flammable = 2},
})
minetest.register_craftitem("xdecor:bowl_soup", {
description = S("Bowl of soup"),
inventory_image = "xdecor_bowl_soup.png",
wield_image = "xdecor_bowl_soup.png",
groups = {not_in_creative_inventory=1},
stack_max = 1,
on_use = minetest.item_eat(30, "xdecor:bowl")
})
-- Recipes
minetest.register_craft({
output = "xdecor:bowl 3",
recipe = {
{"group:wood", "", "group:wood"},
{"", "group:wood", ""}
}
})
minetest.register_craft({
output = "xdecor:cauldron_empty",
recipe = {
{"default:iron_lump", "", "default:iron_lump"},
{"default:iron_lump", "", "default:iron_lump"},
{"default:iron_lump", "default:iron_lump", "default:iron_lump"}
}
})

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@@ -1,336 +0,0 @@
screwdriver = screwdriver or {}
local S = minetest.get_translator("xdecor")
local FS = function(...) return minetest.formspec_escape(S(...)) end
local ceil, abs, random = math.ceil, math.abs, math.random
local reg_tools = minetest.registered_tools
-- Cost in Mese crystal(s) for enchanting.
local mese_cost = 1
-- Force of the enchantments.
local enchanting = {
uses = 1.2, -- Durability
times = 0.1, -- Efficiency
damages = 1, -- Sharpness
}
local function cap(str) return
str:gsub("^%l", string.upper)
end
local function to_percent(orig_value, final_value)
return abs(ceil(((final_value - orig_value) / orig_value) * 100))
end
function enchanting:get_tooltip(enchant, orig_caps, fleshy)
local bonus = {durable = 0, efficiency = 0, damages = 0}
if orig_caps then
bonus.durable = to_percent(orig_caps.uses, orig_caps.uses * enchanting.uses)
local sum_caps_times = 0
for i=1, #orig_caps.times do
sum_caps_times = sum_caps_times + orig_caps.times[i]
end
local average_caps_time = sum_caps_times / #orig_caps.times
bonus.efficiency = to_percent(average_caps_time, average_caps_time -
enchanting.times)
end
if fleshy then
bonus.damages = to_percent(fleshy, fleshy + enchanting.damages)
end
local specs = { -- not finished, to complete
durable = {"#00baff", " (+" .. bonus.durable .. "%)"},
fast = {"#74ff49", " (+" .. bonus.efficiency .. "%)"},
sharp = {"#ffff00", " (+" .. bonus.damages .. "%)"},
}
local enchant_loc = {
fast = S("Efficiency"),
durable = S("Durability"),
sharp = S("Sharpness"),
}
return minetest.colorize and minetest.colorize(specs[enchant][1],
"\n" .. enchant_loc[enchant] .. specs[enchant][2]) or
"\n" .. enchant_loc[enchant] .. specs[enchant][2]
end
local enchant_buttons = {
"image_button[3.9,0.85;4,0.92;bg_btn.png;fast;"..FS("Efficiency").."]" ..
"image_button[3.9,1.77;4,1.12;bg_btn.png;durable;"..FS("Durability").."]",
"image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;"..FS("Sharpness").."]",
}
function enchanting.formspec(pos, num)
local meta = minetest.get_meta(pos)
local formspec = [[
size[9,8.6;]
no_prepend[]
bgcolor[#080808BB;true]
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
background9[0,0;9,9;ench_ui.png;6]
list[context;tool;0.9,2.9;1,1;]
list[context;mese;2,2.9;1,1;]
list[current_player;main;0.55,4.5;8,4;]
listring[current_player;main]
listring[context;tool]
listring[current_player;main]
listring[context;mese]
image[2,2.9;1,1;mese_layout.png]
]]
.."tooltip[sharp;"..FS("Your weapon inflicts more damages").."]"
.."tooltip[durable;"..FS("Your tool last longer").."]"
.."tooltip[fast;"..FS("Your tool digs faster").."]"
..default.gui_slots .. default.get_hotbar_bg(0.55, 4.5)
formspec = formspec .. (enchant_buttons[num] or "")
meta:set_string("formspec", formspec)
end
function enchanting.on_put(pos, listname, _, stack)
if listname == "tool" then
local stackname = stack:get_name()
local tool_groups = {
"axe, pick, shovel",
"sword",
}
for idx, tools in ipairs(tool_groups) do
if tools:find(stackname:match(":(%w+)")) then
enchanting.formspec(pos, idx)
end
end
end
end
function enchanting.fields(pos, _, fields, sender)
if not next(fields) or fields.quit then return end
local inv = minetest.get_meta(pos):get_inventory()
local tool = inv:get_stack("tool", 1)
local mese = inv:get_stack("mese", 1)
local orig_wear = tool:get_wear()
local mod, name = tool:get_name():match("(.*):(.*)")
local enchanted_tool = (mod or "") .. ":enchanted_" .. (name or "") .. "_" .. next(fields)
if mese:get_count() >= mese_cost and reg_tools[enchanted_tool] then
minetest.sound_play("xdecor_enchanting", {
to_player = sender:get_player_name(),
gain = 0.8
})
tool:replace(enchanted_tool)
tool:add_wear(orig_wear)
mese:take_item(mese_cost)
inv:set_stack("mese", 1, mese)
inv:set_stack("tool", 1, tool)
end
end
function enchanting.dig(pos)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("tool") and inv:is_empty("mese")
end
local function allowed(tool)
if not tool then return end
for item in pairs(reg_tools) do
if item:find("enchanted_" .. tool) then
return true
end
end
end
function enchanting.put(_, listname, _, stack)
local stackname = stack:get_name()
if listname == "mese" and (stackname == "default:mese_crystal" or
stackname == "imese:industrial_mese_crystal") then
return stack:get_count()
elseif listname == "tool" and allowed(stackname:match("[^:]+$")) then
return 1
end
return 0
end
function enchanting.on_take(pos, listname)
if listname == "tool" then
enchanting.formspec(pos)
end
end
function enchanting.construct(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Enchantment Table"))
enchanting.formspec(pos)
local inv = meta:get_inventory()
inv:set_size("tool", 1)
inv:set_size("mese", 1)
minetest.add_entity({x = pos.x, y = pos.y + 0.85, z = pos.z}, "xdecor:book_open")
local timer = minetest.get_node_timer(pos)
timer:start(0.5)
end
function enchanting.destruct(pos)
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
if obj and obj:get_luaentity() and
obj:get_luaentity().name == "xdecor:book_open" then
obj:remove()
break
end
end
end
function enchanting.timer(pos)
local minp = {x = pos.x - 2, y = pos.y, z = pos.z - 2}
local maxp = {x = pos.x + 2, y = pos.y + 1, z = pos.z + 2}
local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf")
if #bookshelves == 0 then
return true
end
local bookshelf_pos = bookshelves[random(1, #bookshelves)]
local x = pos.x - bookshelf_pos.x
local y = bookshelf_pos.y - pos.y
local z = pos.z - bookshelf_pos.z
if tostring(x .. z):find(2) then
minetest.add_particle({
pos = bookshelf_pos,
velocity = {x = x, y = 2 - y, z = z},
acceleration = {x = 0, y = -2.2, z = 0},
expirationtime = 1,
size = 1.5,
glow = 5,
texture = "xdecor_glyph" .. random(1,18) .. ".png"
})
end
return true
end
xdecor.register("enchantment_table", {
description = S("Enchantment Table"),
tiles = {
"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
"xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
"xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
},
groups = {cracky = 1, level = 1},
light_source = 6,
sounds = default.node_sound_stone_defaults(),
on_rotate = screwdriver.rotate_simple,
can_dig = enchanting.dig,
on_timer = enchanting.timer,
on_construct = enchanting.construct,
on_destruct = enchanting.destruct,
on_receive_fields = enchanting.fields,
on_metadata_inventory_put = enchanting.on_put,
on_metadata_inventory_take = enchanting.on_take,
allow_metadata_inventory_put = enchanting.put,
allow_metadata_inventory_move = function()
return 0
end,
})
minetest.register_entity("xdecor:book_open", {
visual = "sprite",
visual_size = {x=0.75, y=0.75},
collisionbox = {0},
physical = false,
textures = {"xdecor_book_open.png"},
static_save = false,
})
minetest.register_lbm({
label = "recreate book entity",
name = "xdecor:create_book_entity",
nodenames = {"xdecor:enchantment_table"},
run_at_every_load = true,
action = function(pos, node)
local objs = minetest.get_objects_inside_radius(pos, 0.9)
for _, obj in ipairs(objs) do
local e = obj:get_luaentity()
if e and e.name == "xdecor:book_open" then
return
end
end
minetest.add_entity({x = pos.x, y = pos.y + 0.85, z = pos.z}, "xdecor:book_open")
end,
})
function enchanting:register_tools(mod, def)
for tool in pairs(def.tools) do
for material in def.materials:gmatch("[%w_]+") do
for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do
local original_tool = reg_tools[mod .. ":" .. tool .. "_" .. material]
if not original_tool then break end
local original_toolcaps = original_tool.tool_capabilities
if original_toolcaps then
local original_damage_groups = original_toolcaps.damage_groups
local original_groupcaps = original_toolcaps.groupcaps
local groupcaps = table.copy(original_groupcaps)
local fleshy = original_damage_groups.fleshy
local full_punch_interval = original_toolcaps.full_punch_interval
local max_drop_level = original_toolcaps.max_drop_level
local group = next(original_groupcaps)
if enchant == "durable" then
groupcaps[group].uses = ceil(original_groupcaps[group].uses *
enchanting.uses)
elseif enchant == "fast" then
for i, time in pairs(original_groupcaps[group].times) do
groupcaps[group].times[i] = time - enchanting.times
end
elseif enchant == "sharp" then
fleshy = fleshy + enchanting.damages
end
minetest.register_tool(":" .. mod .. ":enchanted_" .. tool .. "_" .. material .. "_" .. enchant, {
description = S("Enchanted @1 @2 @3",
def.material_desc[material] or cap(material), def.tools[tool].desc or cap(tool),
self:get_tooltip(enchant, original_groupcaps[group], fleshy)),
inventory_image = original_tool.inventory_image .. "^[colorize:violet:50",
wield_image = original_tool.wield_image,
groups = {not_in_creative_inventory = 1},
tool_capabilities = {
groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
full_punch_interval = full_punch_interval,
max_drop_level = max_drop_level
}
})
end
end
end
end
end
enchanting:register_tools("default", {
materials = "steel, bronze, mese, diamond",
material_desc = {steel = S("Steel"), bronze = S("Bronze"), mese = S("Mese"), diamond = S("Diamond")},
tools = {
axe = {enchants = "durable, fast", desc = S("Axe")},
pick = {enchants = "durable, fast", desc = S("Pickaxe")},
shovel = {enchants = "durable, fast", desc = S("Shovel")},
sword = {enchants = "sharp", desc = S("Sword")}
},
})
-- Recipes
minetest.register_craft({
output = "xdecor:enchantment_table",
recipe = {
{"", "default:book", ""},
{"default:diamond", "default:obsidian", "default:diamond"},
{"default:obsidian", "default:obsidian", "default:obsidian"}
}
})

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@@ -1,108 +0,0 @@
local hive = {}
local S = minetest.get_translator("xdecor")
local FS = function(...) return minetest.formspec_escape(S(...)) end
local honey_max = 16
function hive.construct(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local formspec = "size[8,6;]"
.."label[0.5,0;"..FS("Bees are busy making honey…").."]"
..[[ image[6,1;1,1;hive_bee.png]
image[5,1;1,1;hive_layout.png]
list[context;honey;5,1;1,1;]
list[current_player;main;0,2.35;8,4;]
listring[current_player;main]
listring[context;honey] ]] ..
xbg .. default.get_hotbar_bg(0,2.35)
meta:set_string("formspec", formspec)
meta:set_string("infotext", S("Artificial Hive"))
inv:set_size("honey", 1)
local timer = minetest.get_node_timer(pos)
timer:start(math.random(64, 128))
end
function hive.timer(pos)
local time = (minetest.get_timeofday() or 0) * 24000
if time < 5500 or time > 18500 then
return true
end
local inv = minetest.get_meta(pos):get_inventory()
local honeystack = inv:get_stack("honey", 1)
local honey = honeystack:get_count()
local radius = 4
local minp = vector.add(pos, -radius)
local maxp = vector.add(pos, radius)
local flowers = minetest.find_nodes_in_area_under_air(minp, maxp, "group:flower")
if #flowers > 2 and honey < honey_max then
inv:add_item("honey", "xdecor:honey")
elseif honey == honey_max then
local timer = minetest.get_node_timer(pos)
timer:stop()
return true
end
return true
end
xdecor.register("hive", {
description = S("Artificial Hive"),
tiles = {"xdecor_hive_top.png", "xdecor_hive_top.png",
"xdecor_hive_side.png", "xdecor_hive_side.png",
"xdecor_hive_side.png", "xdecor_hive_front.png"},
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=1},
on_construct = hive.construct,
on_timer = hive.timer,
can_dig = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("honey")
end,
on_punch = function(_, _, puncher)
puncher:set_hp(puncher:get_hp() - 2)
end,
allow_metadata_inventory_put = function()
return 0
end,
on_metadata_inventory_take = function(pos, _, _, stack)
if stack:get_count() == honey_max then
local timer = minetest.get_node_timer(pos)
timer:start(math.random(64, 128))
end
end
})
-- Craft items
minetest.register_craftitem("xdecor:honey", {
description = S("Honey"),
inventory_image = "xdecor_honey.png",
wield_image = "xdecor_honey.png",
on_use = minetest.item_eat(2),
groups = {
food_honey = 1,
food_sugar = 1,
flammable = 2,
not_in_creative_inventory = 1,
},
})
-- Recipes
minetest.register_craft({
output = "xdecor:hive",
recipe = {
{"group:stick", "group:stick", "group:stick"},
{"default:paper", "default:paper", "default:paper"},
{"group:stick", "group:stick", "group:stick"}
}
})

View File

@@ -1,186 +0,0 @@
local itemframe, tmp = {}, {}
local S = minetest.get_translator("xdecor")
screwdriver = screwdriver or {}
local function remove_item(pos, node)
local objs = minetest.get_objects_inside_radius(pos, 0.5)
if not objs then return end
for _, obj in pairs(objs) do
local ent = obj:get_luaentity()
if obj and ent and ent.name == "xdecor:f_item" then
obj:remove() break
end
end
end
local facedir = {
[0] = {x = 0, y = 0, z = 1},
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = -1},
{x = -1, y = 0, z = 0}
}
local function update_item(pos, node)
remove_item(pos, node)
local meta = minetest.get_meta(pos)
local itemstring = meta:get_string("item")
local posad = facedir[node.param2]
if not posad or itemstring == "" then return end
pos = vector.add(pos, vector.multiply(posad, 6.5/16))
tmp.nodename = node.name
tmp.texture = ItemStack(itemstring):get_name()
local entity = minetest.add_entity(pos, "xdecor:f_item")
local yaw = (math.pi * 2) - node.param2 * (math.pi / 2)
entity:set_yaw(yaw)
local timer = minetest.get_node_timer(pos)
timer:start(15.0)
end
local function drop_item(pos, node)
local meta = minetest.get_meta(pos)
local item = meta:get_string("item")
if item == "" then return end
minetest.add_item(pos, item)
meta:set_string("item", "")
remove_item(pos, node)
local timer = minetest.get_node_timer(pos)
timer:stop()
end
function itemframe.after_place(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
local name = placer:get_player_name()
meta:set_string("owner", name)
meta:set_string("infotext", S("@1 (owned by @2)", S("Item Frame"), name))
end
function itemframe.timer(pos)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local num = #minetest.get_objects_inside_radius(pos, 0.5)
if num == 0 and meta:get_string("item") ~= "" then
update_item(pos, node)
end
return true
end
function itemframe.rightclick(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
local player_name = clicker:get_player_name()
local owner = meta:get_string("owner")
local admin = minetest.check_player_privs(player_name, "protection_bypass")
if not admin and (player_name ~= owner or not itemstack) then
return itemstack
end
drop_item(pos, node)
local itemstring = itemstack:take_item():to_string()
meta:set_string("item", itemstring)
update_item(pos, node)
if itemstring == "" then
meta:set_string("infotext", S("@1 (owned by @2)", S("Item Frame"), owner))
else
meta:set_string("infotext", S("@1 (owned by @2)", itemstring, owner))
end
return itemstack
end
function itemframe.punch(pos, node, puncher)
local meta = minetest.get_meta(pos)
local player_name = puncher:get_player_name()
local owner = meta:get_string("owner")
local admin = minetest.check_player_privs(player_name, "protection_bypass")
if admin and player_name == owner then
drop_item(pos, node)
end
end
function itemframe.dig(pos, player)
if not player then return end
local meta = minetest.get_meta(pos)
local player_name = player and player:get_player_name()
local owner = meta:get_string("owner")
local admin = minetest.check_player_privs(player_name, "protection_bypass")
return admin or player_name == owner
end
xdecor.register("itemframe", {
description = S("Item Frame"),
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow,
sunlight_propagates = true,
inventory_image = "xdecor_itemframe.png",
node_box = xdecor.nodebox.slab_z(0.9375),
tiles = {
"xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
"xdecor_wood.png", "xdecor_wood.png", "xdecor_itemframe.png"
},
after_place_node = itemframe.after_place,
on_timer = itemframe.timer,
on_rightclick = itemframe.rightclick,
on_punch = itemframe.punch,
can_dig = itemframe.dig,
after_destruct = remove_item
})
minetest.register_entity("xdecor:f_item", {
visual = "wielditem",
visual_size = {x = 0.33, y = 0.33},
collisionbox = {0},
physical = false,
textures = {"air"},
on_activate = function(self, staticdata)
local pos = self.object:get_pos()
if minetest.get_node(pos).name ~= "xdecor:itemframe" then
self.object:remove()
end
if tmp.nodename and tmp.texture then
self.nodename = tmp.nodename
tmp.nodename = nil
self.texture = tmp.texture
tmp.texture = nil
elseif staticdata and staticdata ~= "" then
local data = staticdata:split(";")
if data and data[1] and data[2] then
self.nodename = data[1]
self.texture = data[2]
end
end
if self.texture then
self.object:set_properties({
textures = {self.texture}
})
end
end,
get_staticdata = function(self)
if self.nodename and self.texture then
return self.nodename .. ";" .. self.texture
end
return ""
end
})
-- Recipes
minetest.register_craft({
output = "xdecor:itemframe",
recipe = {
{"group:stick", "group:stick", "group:stick"},
{"group:stick", "default:paper", "group:stick"},
{"group:stick", "group:stick", "group:stick"}
}
})

View File

@@ -705,7 +705,7 @@ xdecor.register("woodframed_glass", {
sounds = default.node_sound_glass_defaults()
})
minetest.register_node("xdecor:toilet", {
minetest.register_node(":xdecor:toilet", {
description = "Toilet",
tiles = {
"soviet_machine.png",