Namespacing pt. 2
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118
mods/ip_vessels/init.lua
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118
mods/ip_vessels/init.lua
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-- vessels/init.lua
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-- Minetest 0.4 mod: vessels
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-- See README.TXT for licensing and other information.
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local function update_vessels_shelf(pos)
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local meta = minetest.get_meta(pos)
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-- Inventory slots overlay
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end
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local vessels_shelf_def = {
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description = "Vessels Shelf",
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tiles = {"main_planks_oak.png", "main_planks_oak.png", "main_planks_oak.png",
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"main_planks_oak.png", "vessels_shelf.png", "main_planks_oak.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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--sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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update_vessels_shelf(pos)
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local inv = meta:get_inventory()
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inv:set_size("vessels", 8 * 2)
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end,
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can_dig = function(pos,player)
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local inv = minetest.get_meta(pos):get_inventory()
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return inv:is_empty("vessels")
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 then
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return stack:get_count()
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end
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return 0
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end,
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on_blast = function(pos)
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local drops = {}
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--default.get_inventory_drops(pos, "vessels", drops)
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drops[#drops + 1] = "vessels:shelf"
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minetest.remove_node(pos)
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return drops
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end,
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}
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--default.set_inventory_action_loggers(vessels_shelf_def, "vessels shelf")
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minetest.register_node("vessels:shelf", vessels_shelf_def)
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minetest.register_node("vessels:glass_bottle", {
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description = "Empty Glass Bottle",
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drawtype = "plantlike",
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tiles = {"vessels_glass_bottle.png"},
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inventory_image = "vessels_glass_bottle.png",
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wield_image = "vessels_glass_bottle.png",
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paramtype = "light",
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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},
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groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
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--sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("vessels:drinking_glass", {
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description = "Empty Drinking Glass",
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drawtype = "plantlike",
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tiles = {"vessels_drinking_glass.png"},
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inventory_image = "vessels_drinking_glass_inv.png",
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wield_image = "vessels_drinking_glass.png",
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paramtype = "light",
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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},
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groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
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--sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("vessels:steel_bottle", {
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description = "Empty Heavy Steel Bottle",
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drawtype = "plantlike",
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tiles = {"vessels_steel_bottle.png"},
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inventory_image = "vessels_steel_bottle.png",
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wield_image = "vessels_steel_bottle.png",
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paramtype = "light",
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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},
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groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
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--sounds = default.node_sound_defaults(),
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})
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-- Glass and steel recycling
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minetest.register_craftitem("vessels:glass_fragments", {
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description = "Glass Fragments",
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inventory_image = "vessels_glass_fragments.png",
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})
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