Namespacing pt. 1
This commit is contained in:
57
mods/ip_xdecor/handlers/animations.lua
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57
mods/ip_xdecor/handlers/animations.lua
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local function top_face(pointed_thing)
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if not pointed_thing then return end
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return pointed_thing.above.y > pointed_thing.under.y
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end
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function xdecor.sit(pos, node, clicker, pointed_thing)
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if not top_face(pointed_thing) then return end
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local player_name = clicker:get_player_name()
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local objs = minetest.get_objects_inside_radius(pos, 0.1)
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local vel = clicker:get_player_velocity()
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local ctrl = clicker:get_player_control()
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for _, obj in pairs(objs) do
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if obj:is_player() and obj:get_player_name() ~= player_name then
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return
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end
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end
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if default.player_attached[player_name] then
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pos.y = pos.y - 0.5
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clicker:set_pos(pos)
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clicker:set_eye_offset(vector.new(), vector.new())
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clicker:set_physics_override({speed = 1, jump = 1, gravity = 1})
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default.player_attached[player_name] = false
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default.player_set_animation(clicker, "stand", 30)
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elseif not default.player_attached[player_name] and node.param2 <= 3 and
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not ctrl.sneak and vector.equals(vel, vector.new()) then
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clicker:set_eye_offset({x = 0, y = -7, z = 2}, vector.new())
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clicker:set_physics_override({speed = 0, jump = 0, gravity = 1})
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clicker:set_pos(pos)
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default.player_attached[player_name] = true
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default.player_set_animation(clicker, "sit", 30)
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if node.param2 == 0 then
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clicker:set_look_yaw(3.15)
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elseif node.param2 == 1 then
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clicker:set_look_yaw(7.9)
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elseif node.param2 == 2 then
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clicker:set_look_yaw(6.28)
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elseif node.param2 == 3 then
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clicker:set_look_yaw(4.75)
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end
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end
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end
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function xdecor.sit_dig(pos, digger)
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for _, player in pairs(minetest.get_objects_inside_radius(pos, 0.1)) do
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if player:is_player() and
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default.player_attached[player:get_player_name()] then
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return false
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end
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end
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return true
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end
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60
mods/ip_xdecor/handlers/helpers.lua
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60
mods/ip_xdecor/handlers/helpers.lua
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@@ -0,0 +1,60 @@
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-- Returns the greatest numeric key in a table.
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function xdecor.maxn(T)
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local n = 0
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for k in pairs(T) do
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if k > n then
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n = k
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end
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end
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return n
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end
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-- Returns the length of an hash table.
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function xdecor.tablelen(T)
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local n = 0
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for _ in pairs(T) do
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n = n + 1
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end
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return n
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end
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-- Deep copy of a table. Borrowed from mesecons mod (https://github.com/Jeija/minetest-mod-mesecons).
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function xdecor.tablecopy(T)
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if type(T) ~= "table" then
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return T -- No need to copy.
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end
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local new = {}
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for k, v in pairs(T) do
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if type(v) == "table" then
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new[k] = xdecor.tablecopy(v)
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else
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new[k] = v
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end
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end
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return new
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end
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function xdecor.stairs_valid_def(def)
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return (def.drawtype == "normal" or def.drawtype:sub(1,5) == "glass") and
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(def.groups.cracky or def.groups.choppy) and
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not def.on_construct and
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not def.after_place_node and
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not def.on_rightclick and
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not def.on_blast and
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not def.allow_metadata_inventory_take and
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not (def.groups.not_in_creative_inventory == 1) and
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not (def.groups.not_cuttable == 1) and
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not def.groups.wool and
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(def.tiles and type(def.tiles[1]) == "string" and not
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def.tiles[1]:find("default_mineral")) and
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not def.mesecons and
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def.description and
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def.description ~= "" and
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def.light_source == 0
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end
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67
mods/ip_xdecor/handlers/nodeboxes.lua
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67
mods/ip_xdecor/handlers/nodeboxes.lua
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@@ -0,0 +1,67 @@
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xdecor.box = {
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slab_y = function(height, shift)
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return {
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-0.5,
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-0.5 + (shift or 0),
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-0.5,
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0.5,
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-0.5 + height + (shift or 0),
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0.5
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}
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end,
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slab_z = function(depth)
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return {-0.5, -0.5, -0.5 + depth, 0.5, 0.5, 0.5}
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end,
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bar_y = function(radius)
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return {-radius, -0.5, -radius, radius, 0.5, radius}
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end,
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cuboid = function(radius_x, radius_y, radius_z)
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return {-radius_x, -radius_y, -radius_z, radius_x, radius_y, radius_z}
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end
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}
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xdecor.nodebox = {
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regular = {type = "regular"},
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null = {
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type = "fixed", fixed = {0,0,0,0,0,0}
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}
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}
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xdecor.pixelbox = function(size, boxes)
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local fixed = {}
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for _, box in ipairs(boxes) do
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-- `unpack` has been changed to `table.unpack` in newest Lua versions.
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local x, y, z, w, h, l = unpack(box)
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fixed[#fixed + 1] = {
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(x / size) - 0.5,
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(y / size) - 0.5,
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(z / size) - 0.5,
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((x + w) / size) - 0.5,
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((y + h) / size) - 0.5,
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((z + l) / size) - 0.5
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}
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end
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return {type = "fixed", fixed = fixed}
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end
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local mt = {}
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mt.__index = function(table, key)
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local ref = xdecor.box[key]
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local ref_type = type(ref)
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if ref_type == "function" then
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return function(...)
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return {type = "fixed", fixed = ref(...)}
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end
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elseif ref_type == "table" then
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return {type = "fixed", fixed = ref}
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elseif ref_type == "nil" then
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error(key .. "could not be found among nodebox presets and functions")
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end
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error("unexpected datatype " .. tostring(type(ref)) .. " while looking for " .. key)
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end
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setmetatable(xdecor.nodebox, mt)
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78
mods/ip_xdecor/handlers/registration.lua
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78
mods/ip_xdecor/handlers/registration.lua
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@@ -0,0 +1,78 @@
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local default_can_dig = function(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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return inv:is_empty("main")
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end
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local function xdecor_stairs_alternative(nodename, def)
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local mod, name = nodename:match("(.*):(.*)")
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for groupname, value in pairs(def.groups) do
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if groupname ~= "cracky" and groupname ~= "choppy" and
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groupname ~= "flammable" and groupname ~= "crumbly" and
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groupname ~= "snappy" then
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def.groups.groupname = nil
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end
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end
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if minetest.get_modpath("moreblocks") then
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stairsplus:register_all(
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mod,
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name,
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nodename,
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{
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description = def.description,
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tiles = def.tiles,
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groups = def.groups,
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sounds = def.sounds,
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}
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)
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elseif minetest.get_modpath("stairs") then
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stairs.register_stair_and_slab(name,nodename,
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def.groups,
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def.tiles,
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("%s Stair"):format(def.description),
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("%s Slab"):format(def.description),
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def.sounds
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)
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end
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end
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function xdecor.register(name, def)
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def.drawtype = def.drawtype or (def.mesh and "mesh") or (def.node_box and "nodebox")
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def.sounds = def.sounds or default.node_sound_defaults()
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if not (def.drawtype == "normal" or def.drawtype == "signlike" or
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def.drawtype == "plantlike" or def.drawtype == "glasslike_framed" or
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def.drawtype == "glasslike_framed_optional") then
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def.paramtype2 = def.paramtype2 or "facedir"
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end
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if def.sunlight_propagates ~= false and
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(def.drawtype == "plantlike" or def.drawtype == "torchlike" or
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def.drawtype == "signlike" or def.drawtype == "fencelike") then
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def.sunlight_propagates = true
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end
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if not def.paramtype and
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(def.light_source or def.sunlight_propagates or
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def.drawtype == "nodebox" or def.drawtype == "mesh") then
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def.paramtype = "light"
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end
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local infotext = def.infotext
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local inventory = def.inventory
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minetest.register_node("xdecor:" .. name, def)
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local workbench = minetest.settings:get_bool("enable_xdecor_workbench")
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if workbench == false and
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(minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs")) then
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if xdecor.stairs_valid_def(def) then
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xdecor_stairs_alternative("xdecor:"..name, def)
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end
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end
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end
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