
--- Pre-defined General Sound Groups
--
--  @topic groups



--- Balloon
--
--  @section balloon


--- @sndgroup sounds.balloon_inflate
--  @snd balloon_inflate
sounds.balloon_inflate = iSoundGroup({
	"balloon_inflate",
})

--- @sndgroup sounds.balloon_pop
--  @snd balloon_pop
sounds.balloon_pop = iSoundGroup({
	"balloon_pop",
})



--- Bite
--
--  @section bite


--- @sndgroup sounds.bite
--  @snd apple_bite
sounds.bite = iSoundGroup({
	"apple_bite",
})



--- Bounce
--
--  @section bounce


--- @sndgroup sounds.bounce
--  @snd boing
sounds.bounce = iSoundGroup({
	"boing",
})



--- Chalk
--
--  @section chalk


--- @sndgroup sounds.chalk_screech
--  @snd chalk_screech_01
--  @snd chalk_screech_02
--  @snd chalk_screech_03
sounds.chalk_screech = iSoundGroup({
	"chalk_screech_01",
	"chalk_screech_02",
	"chalk_screech_03",
})

--- @sndgroup sounds.chalk_write
--  @snd chalk_write_01
--  @snd chalk_write_02
--  @snd chalk_write_03
sounds.chalk_write = iSoundGroup({
	"chalk_write_01",
	"chalk_write_02",
	"chalk_write_03",
})



--- Church Bells
--
--  @section church_bells


--- @sndgroup sounds.church_bells
--  @snd church_bells_01 (loopable)
--  @snd church_bells_02 (loopable)
sounds.church_bells = iSoundGroup({
	"church_bells_01",
	"church_bells_02",
})



--- Clock
--
--  @section clock


--- @sndgroup sounds.clock
--  @snd clock_tick (loopable)
sounds.clock = iSoundGroup({
	"clock_tick",
})



--- Coin
--
--  @section coin


--- @sndgroup sounds.coin
--  @snd coin
sounds.coin = iSoundGroup({
	"coin",
})



--- Combat
--
--  @section combat


--- @sndgroup sounds.entity_hit
--  @snd entity_hit
sounds.entity_hit = iSoundGroup({
	"entity_hit",
})

--- @sndgroup sounds.melee_hit
--  @snd melee_hit_01
--  @snd melee_hit_02
--  @snd melee_hit_03
--  @snd melee_hit_04
--  @snd melee_hit_05
--  @snd melee_hit_06
sounds.melee_hit = iSoundGroup({
	"melee_hit_01",
	"melee_hit_02",
	"melee_hit_03",
	"melee_hit_04",
	"melee_hit_05",
	"melee_hit_06",
})



--- Compressor
--
--  @section compressor


--- @sndgroup sounds.compressor
--  @snd compressor_motor_01 (loopable)
--  @snd compressor_motor_02 (loopable)
sounds.compressor = iSoundGroup({
	"compressor_motor_01",
	"compressor_motor_02",
})



--- Door
--
--  @section door


--- @sndgroup sounds.door_close
--  @snd door_close_01
--  @snd door_close_02
--  @snd door_close_03
sounds.door_close = iSoundGroup({
	"door_close_01",
	"door_close_02",
	"door_close_03",
})

--- @sndgroup sounds.door_creak
--  @snd door_creak
sounds.door_creak = iSoundGroup({
	"door_creak",
})

--- @sndgroup sounds.door_knock
--  @snd door_knock_01
--  @snd door_knock_02
sounds.door_knock = iSoundGroup({
	"door_knock_01",
	"door_knock_02",
})

--- @sndgroup sounds.door_open
--  @snd door_open
sounds.door_open = iSoundGroup({
	"door_open",
})

--- @sndgroup sounds.doorbell
--  @snd doorbell_01
--  @snd doorbell_02
--  @snd doorbell_03
sounds.doorbell = iSoundGroup({
	"doorbell_01",
	"doorbell_02",
	"doorbell_03",
})



--- Explosion
--
--  @section explosion


--- @sndgroup sounds.explosion
--  @snd explosion_01
--  @snd explosion_02
--  @snd explosion_03
sounds.explosion = iSoundGroup({
	"explosion_01",
	"explosion_02",
	"explosion_03",
})

--- @sndgroup sounds.explosion_distant
--  @snd explosion_distant_01
--  @snd explosion_distant_02
--  @snd explosion_distant_03
--  @snd explosion_distant_04
sounds.explosion_distant = iSoundGroup({
	"explosion_distant_01",
	"explosion_distant_02",
	"explosion_distant_03",
	"explosion_distant_04",
})



--- Fire
--
--  @section fire


--- @sndgroup sounds.fire
--  @snd fire_crackle (loopable)
sounds.fire = iSoundGroup({
	"fire_crackle",
})



--- Fireworks
--
--  @section fireworks


--- @sndgroup sounds.fireworks
--  @snd fireworks_01
--  @snd fireworks_02
sounds.fireworks = iSoundGroup({
	"fireworks_01",
	"fireworks_02",
})

--- @sndgroup sounds.fireworks_pop
--  @snd fireworks_pop_01
--  @snd fireworks_pop_02
--  @snd fireworks_pop_03
sounds.fireworks_pop = iSoundGroup({
	"fireworks_pop_01",
	"fireworks_pop_02",
	"fireworks_pop_03",
})



--- Fuse
--
--  @section fuse


--- @sndgroup sounds.fuse
--  @snd fuse
--  @snd fuse_short
sounds.fuse = iSoundGroup({
	"fuse",
	"fuse_short",
})



--- Gallop
--
--  @section gallop


--- @sndgroup sounds.gallop
--  @snd gallop_01 (loopable)
--  @snd gallop_02 (loopable)
sounds.gallop = iSoundGroup({
	"gallop_01",
	"gallop_02",
})



--- Lava
--
--  @section lava


--- @sndgroup sounds.lava_cool
--  @snd[r3] lava_cool
sounds.lava_cool = iSoundGroup({
	"lava_cool",
})



--- Leaves
--
--  @section leaves


--- @sndgroup sounds.leaves
--  @snd leaves_01
--  @snd leaves_02
sounds.leaves = iSoundGroup({
	"leaves_01",
	"leaves_02",
})



--- Match
--
--  @section match


--- @sndgroup sounds.match
--  @snd match_ignite
sounds.match = iSoundGroup({
	"match_ignite",
})



--- Pencil
--
--  @section pencil


--- @sndgroup sounds.pencil_erase
--  @snd pencil_erase
sounds.pencil_erase = iSoundGroup({
 "pencil_erase",
})

--- @sndgroup sounds.pencil_write
--  @snd pencil_write
sounds.pencil_write = iSoundGroup({
	"pencil_write",
})



--- Piano
--
--  @section piano


--- @sndgroup sounds.piano
--  @snd piano
sounds.piano = iSoundGroup({
	"piano",
})



--- Scrape
--
--  @section scrape


--- @sndgroup sounds.scrape
--  @snd scrape_01
--  @snd scrape_02
--  @snd scrape_03
--  @snd scrape_04
--  @snd scrape_05
--  @snd scrape_06
--  @snd scrape_07
--  @snd scrape_08
sounds.scrape = iSoundGroup({
	"scrape_01",
	"scrape_02",
	"scrape_03",
	"scrape_04",
	"scrape_05",
	"scrape_06",
	"scrape_07",
	"scrape_08",
})



--- Shears
--
--  @section shears


--- @sndgroup sounds.shears
--  @snd shears_01
--  @snd shears_02
sounds.shears = iSoundGroup({
	"shears_01",
	"shears_02",
})



--- Tool
--
--  @section tool


--- @sndgroup sounds.tool_break
--  @snd[r3] tool_break
sounds.tool_break = iSoundGroup({
	"tool_break",
})



--- Toy
--
--  @section toy


--- @sndgroup sounds.toy_squeak
--  @snd toy_squeak_01
--  @snd toy_squeak_02
sounds.toy_squeak = iSoundGroup({
	"toy_squeak_01",
	"toy_squeak_02",
})



--- Tree
--
--  @section tree


--- @sndgroup sounds.tree
--  @snd tree_creak
sounds.tree = iSoundGroup({
	"tree_creak",
})



--- Vomit
--
--  @section vomit


--- @sndgroup sounds.vomit
--  @snd vomit_01
--  @snd vomit_02
--  @snd vomit_03
--  @snd vomit_04
--  @snd vomit_05
sounds.vomit = iSoundGroup({
	"vomit_01",
	"vomit_02",
	"vomit_03",
	"vomit_04",
	"vomit_05",
})



--- Watch
--
--  @section watch


--- @sndgroup sounds.watch
--  @snd watch_tick (loopable)
sounds.watch = iSoundGroup({
	"watch_tick",
})



--- Whistle
--
--  @section whistle


--- @sndgroup sounds.whistle
--  @snd whistle
sounds.whistle = iSoundGroup({
	"whistle",
})



--- Woosh
--
--  @section woosh


--- @sndgroup sounds.woosh
--  @snd woosh_01
--  @snd woosh_02
--  @snd woosh_03
--  @snd woosh_04
sounds.woosh = iSoundGroup({
	"woosh_01",
	"woosh_02",
	"woosh_03",
	"woosh_04",
})



--- Zipper
--
--  @section zipper


--- @sndgroup sounds.zipper
--  @snd zipper
sounds.zipper = iSoundGroup({
	"zipper",
})
