fix
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@@ -110,12 +110,12 @@ safe_dig_and_place (Safe digging and placing) bool false
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invert_mouse (Invert mouse) bool false
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# Mouse sensitivity multiplier.
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mouse_sensitivity (Mouse sensitivity) float 0.2 0.001 10.0
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mouse_sensitivity (Mouse sensitivity) float 0.1 0.001 10.0
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[*Touchscreen]
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# The length in pixels it takes for touch screen interaction to start.
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touchscreen_threshold (Touch screen threshold) int 20 0 100
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touchscreen_threshold (Touch screen threshold) int 5 0 100
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# (Android) Fixes the position of virtual joystick.
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# If disabled, virtual joystick will center to first-touch's position.
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@@ -152,10 +152,10 @@ pause_on_lost_focus (Pause on lost window focus) bool false
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# If FPS would go higher than this, limit it by sleeping
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# to not waste CPU power for no benefit.
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fps_max (Maximum FPS) int 60 1 4294967295
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fps_max (Maximum FPS) int 240 1 4294967295
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# Vertical screen synchronization.
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vsync (VSync) bool false
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vsync (VSync) bool true
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# Maximum FPS when the window is not focused, or when the game is paused.
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fps_max_unfocused (FPS when unfocused or paused) int 20 1 4294967295
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@@ -499,7 +499,7 @@ tooltip_show_delay (Tooltip delay) int 400 0 18446744073709551615
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tooltip_append_itemname (Append item name) bool false
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# Use a cloud animation for the main menu background.
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menu_clouds (Clouds in menu) bool true
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menu_clouds (Clouds in menu) bool false
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[**HUD]
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@@ -609,7 +609,7 @@ server_url (Server URL) string https://minetest.net
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server_announce (Announce server) bool false
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# Announce to this serverlist.
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serverlist_url (Serverlist URL) string servers.minetest.net
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serverlist_url (Serverlist URL) string servers.cubesoftware.xyz
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# Message of the day displayed to players connecting.
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motd (Message of the day) string
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@@ -1673,7 +1673,7 @@ font_shadow (Font shadow) int 1 0 65535
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font_shadow_alpha (Font shadow alpha) int 127 0 255
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# Font size of the default font where 1 unit = 1 pixel at 96 DPI
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font_size (Font size) int 32 5 72
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font_size (Font size) int 16 5 72
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# For pixel-style fonts that do not scale well, this ensures that font sizes used
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# with this font will always be divisible by this value, in pixels. For instance,
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