Initial commit
This commit is contained in:
7
src/content/CMakeLists.txt
Normal file
7
src/content/CMakeLists.txt
Normal file
@@ -0,0 +1,7 @@
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set(content_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/content.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/mod_configuration.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/subgames.cpp
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PARENT_SCOPE
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)
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122
src/content/content.cpp
Normal file
122
src/content/content.cpp
Normal file
@@ -0,0 +1,122 @@
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/*
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Minetest
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Copyright (C) 2018 rubenwardy <rw@rubenwardy.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
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||||
(at your option) any later version.
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||||
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <fstream>
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#include "content/content.h"
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#include "content/subgames.h"
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#include "content/mods.h"
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#include "filesys.h"
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#include "settings.h"
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enum ContentType
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{
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ECT_UNKNOWN,
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ECT_MOD,
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ECT_MODPACK,
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ECT_GAME,
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ECT_TXP
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};
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ContentType getContentType(const ContentSpec &spec)
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{
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std::ifstream modpack_is((spec.path + DIR_DELIM + "modpack.txt").c_str());
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if (modpack_is.good()) {
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modpack_is.close();
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return ECT_MODPACK;
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}
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std::ifstream modpack2_is((spec.path + DIR_DELIM + "modpack.conf").c_str());
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if (modpack2_is.good()) {
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modpack2_is.close();
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return ECT_MODPACK;
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}
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std::ifstream init_is((spec.path + DIR_DELIM + "init.lua").c_str());
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if (init_is.good()) {
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init_is.close();
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return ECT_MOD;
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}
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std::ifstream game_is((spec.path + DIR_DELIM + "game.conf").c_str());
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if (game_is.good()) {
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game_is.close();
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return ECT_GAME;
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}
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std::ifstream txp_is((spec.path + DIR_DELIM + "texture_pack.conf").c_str());
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if (txp_is.good()) {
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txp_is.close();
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return ECT_TXP;
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}
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return ECT_UNKNOWN;
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}
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void parseContentInfo(ContentSpec &spec)
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{
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std::string conf_path;
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switch (getContentType(spec)) {
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case ECT_MOD:
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spec.type = "mod";
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conf_path = spec.path + DIR_DELIM + "mod.conf";
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break;
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case ECT_MODPACK:
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spec.type = "modpack";
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conf_path = spec.path + DIR_DELIM + "modpack.conf";
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break;
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case ECT_GAME:
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spec.type = "game";
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conf_path = spec.path + DIR_DELIM + "game.conf";
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break;
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case ECT_TXP:
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spec.type = "txp";
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conf_path = spec.path + DIR_DELIM + "texture_pack.conf";
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break;
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default:
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spec.type = "unknown";
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break;
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}
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Settings conf;
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if (!conf_path.empty() && conf.readConfigFile(conf_path.c_str())) {
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if (conf.exists("title"))
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spec.title = conf.get("title");
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else if (spec.type == "game" && conf.exists("name"))
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spec.title = conf.get("name");
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if (spec.type != "game" && conf.exists("name"))
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spec.name = conf.get("name");
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if (conf.exists("description"))
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spec.desc = conf.get("description");
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if (conf.exists("author"))
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spec.author = conf.get("author");
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if (conf.exists("release"))
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spec.release = conf.getS32("release");
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}
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if (spec.desc.empty()) {
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std::ifstream is((spec.path + DIR_DELIM + "description.txt").c_str());
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spec.desc = std::string((std::istreambuf_iterator<char>(is)),
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std::istreambuf_iterator<char>());
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}
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}
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42
src/content/content.h
Normal file
42
src/content/content.h
Normal file
@@ -0,0 +1,42 @@
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/*
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Minetest
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Copyright (C) 2018 rubenwardy <rw@rubenwardy.com>
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This program is free software; you can redistribute it and/or modify
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||||
it under the terms of the GNU Lesser General Public License as published by
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||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
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||||
|
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "config.h"
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#include "convert_json.h"
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#include "irrlichttypes.h"
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struct ContentSpec
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{
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std::string type;
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std::string author;
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u32 release = 0;
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/// Technical name / Id
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std::string name;
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/// Human-readable title
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std::string title;
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/// Short description
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std::string desc;
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std::string path;
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};
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void parseContentInfo(ContentSpec &spec);
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255
src/content/mod_configuration.cpp
Normal file
255
src/content/mod_configuration.cpp
Normal file
@@ -0,0 +1,255 @@
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/*
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Minetest
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Copyright (C) 2013-22 celeron55, Perttu Ahola <celeron55@gmail.com>
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|
||||
This program is free software; you can redistribute it and/or modify
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||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
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||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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||||
*/
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#include "mod_configuration.h"
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#include "log.h"
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#include "settings.h"
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#include "filesys.h"
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void ModConfiguration::printUnsatisfiedModsError() const
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{
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for (const ModSpec &mod : m_unsatisfied_mods) {
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errorstream << "mod \"" << mod.name
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<< "\" has unsatisfied dependencies: ";
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for (const std::string &unsatisfied_depend : mod.unsatisfied_depends)
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errorstream << " \"" << unsatisfied_depend << "\"";
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errorstream << std::endl;
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}
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}
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void ModConfiguration::addModsInPath(const std::string &path, const std::string &virtual_path)
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{
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addMods(flattenMods(getModsInPath(path, virtual_path)));
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}
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void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
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{
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// Maintain a map of all existing m_unsatisfied_mods.
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// Keys are mod names and values are indices into m_unsatisfied_mods.
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std::map<std::string, u32> existing_mods;
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for (u32 i = 0; i < m_unsatisfied_mods.size(); ++i) {
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existing_mods[m_unsatisfied_mods[i].name] = i;
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}
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// Add new mods
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for (int want_from_modpack = 1; want_from_modpack >= 0; --want_from_modpack) {
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// First iteration:
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// Add all the mods that come from modpacks
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// Second iteration:
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// Add all the mods that didn't come from modpacks
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std::set<std::string> seen_this_iteration;
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for (const ModSpec &mod : new_mods) {
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if (mod.part_of_modpack != (bool)want_from_modpack)
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continue;
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if (existing_mods.count(mod.name) == 0) {
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// GOOD CASE: completely new mod.
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m_unsatisfied_mods.push_back(mod);
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existing_mods[mod.name] = m_unsatisfied_mods.size() - 1;
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} else if (seen_this_iteration.count(mod.name) == 0) {
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// BAD CASE: name conflict in different levels.
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u32 oldindex = existing_mods[mod.name];
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const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
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warningstream << "Mod name conflict detected: \""
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<< mod.name << "\"" << std::endl
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<< "Will not load: " << oldmod.path
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<< std::endl
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<< "Overridden by: " << mod.path
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<< std::endl;
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m_unsatisfied_mods[oldindex] = mod;
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// If there was a "VERY BAD CASE" name conflict
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// in an earlier level, ignore it.
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m_name_conflicts.erase(mod.name);
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} else {
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// VERY BAD CASE: name conflict in the same level.
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u32 oldindex = existing_mods[mod.name];
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const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
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warningstream << "Mod name conflict detected: \""
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<< mod.name << "\"" << std::endl
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<< "Will not load: " << oldmod.path
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<< std::endl
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<< "Will not load: " << mod.path
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<< std::endl;
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m_unsatisfied_mods[oldindex] = mod;
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m_name_conflicts.insert(mod.name);
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}
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seen_this_iteration.insert(mod.name);
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}
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}
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}
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void ModConfiguration::addGameMods(const SubgameSpec &gamespec)
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{
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std::string game_virtual_path;
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game_virtual_path.append("games/").append(gamespec.id).append("/mods");
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addModsInPath(gamespec.gamemods_path, game_virtual_path);
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}
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void ModConfiguration::addModsFromConfig(
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const std::string &settings_path,
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const std::unordered_map<std::string, std::string> &modPaths)
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{
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Settings conf;
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std::unordered_map<std::string, std::string> load_mod_names;
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conf.readConfigFile(settings_path.c_str());
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std::vector<std::string> names = conf.getNames();
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for (const std::string &name : names) {
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const auto &value = conf.get(name);
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if (name.compare(0, 9, "load_mod_") == 0 && value != "false" &&
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value != "nil")
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load_mod_names[name.substr(9)] = value;
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}
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// List of enabled non-game non-world mods
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std::vector<ModSpec> addon_mods;
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// Map of modname to a list candidate mod paths. Used to list
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// alternatives if a particular mod cannot be found.
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std::unordered_map<std::string, std::vector<std::string>> candidates;
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||||
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||||
/*
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* Iterate through all installed mods except game mods and world mods
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*
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||||
* If the mod is enabled, add it to `addon_mods`. *
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||||
*
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||||
* Alternative candidates for a modname are stored in `candidates`,
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* and used in an error message later.
|
||||
*
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||||
* If not enabled, add `load_mod_modname = false` to world.mt
|
||||
*/
|
||||
for (const auto &modPath : modPaths) {
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std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(modPath.second, modPath.first));
|
||||
for (const auto &mod : addon_mods_in_path) {
|
||||
const auto &pair = load_mod_names.find(mod.name);
|
||||
if (pair != load_mod_names.end()) {
|
||||
if (is_yes(pair->second) || pair->second == mod.virtual_path) {
|
||||
addon_mods.push_back(mod);
|
||||
} else {
|
||||
candidates[pair->first].emplace_back(mod.virtual_path);
|
||||
}
|
||||
} else {
|
||||
conf.setBool("load_mod_" + mod.name, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
conf.updateConfigFile(settings_path.c_str());
|
||||
|
||||
addMods(addon_mods);
|
||||
|
||||
// Remove all loaded mods from `load_mod_names`
|
||||
// NB: as deps have not yet been resolved, `m_unsatisfied_mods` will contain all mods.
|
||||
for (const ModSpec &mod : m_unsatisfied_mods)
|
||||
load_mod_names.erase(mod.name);
|
||||
|
||||
// Complain about mods declared to be loaded, but not found
|
||||
if (!load_mod_names.empty()) {
|
||||
errorstream << "The following mods could not be found:";
|
||||
for (const auto &pair : load_mod_names)
|
||||
errorstream << " \"" << pair.first << "\"";
|
||||
errorstream << std::endl;
|
||||
|
||||
for (const auto &pair : load_mod_names) {
|
||||
const auto &candidate = candidates.find(pair.first);
|
||||
if (candidate != candidates.end()) {
|
||||
errorstream << "Unable to load " << pair.first << " as the specified path "
|
||||
<< pair.second << " could not be found. "
|
||||
<< "However, it is available in the following locations:"
|
||||
<< std::endl;
|
||||
for (const auto &path : candidate->second) {
|
||||
errorstream << " - " << path << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ModConfiguration::checkConflictsAndDeps()
|
||||
{
|
||||
// report on name conflicts
|
||||
if (!m_name_conflicts.empty()) {
|
||||
std::string s = "Unresolved name conflicts for mods ";
|
||||
|
||||
bool add_comma = false;
|
||||
for (const auto& it : m_name_conflicts) {
|
||||
if (add_comma)
|
||||
s.append(", ");
|
||||
s.append("\"").append(it).append("\"");
|
||||
add_comma = true;
|
||||
}
|
||||
s.append(".");
|
||||
|
||||
throw ModError(s);
|
||||
}
|
||||
|
||||
// get the mods in order
|
||||
resolveDependencies();
|
||||
}
|
||||
|
||||
void ModConfiguration::resolveDependencies()
|
||||
{
|
||||
// Step 1: Compile a list of the mod names we're working with
|
||||
std::set<std::string> modnames;
|
||||
for (const ModSpec &mod : m_unsatisfied_mods) {
|
||||
modnames.insert(mod.name);
|
||||
}
|
||||
|
||||
// Step 2: get dependencies (including optional dependencies)
|
||||
// of each mod, split mods into satisfied and unsatisfied
|
||||
std::list<ModSpec> satisfied;
|
||||
std::list<ModSpec> unsatisfied;
|
||||
for (ModSpec mod : m_unsatisfied_mods) {
|
||||
mod.unsatisfied_depends = mod.depends;
|
||||
// check which optional dependencies actually exist
|
||||
for (const std::string &optdep : mod.optdepends) {
|
||||
if (modnames.count(optdep) != 0)
|
||||
mod.unsatisfied_depends.insert(optdep);
|
||||
}
|
||||
// if a mod has no depends it is initially satisfied
|
||||
if (mod.unsatisfied_depends.empty())
|
||||
satisfied.push_back(mod);
|
||||
else
|
||||
unsatisfied.push_back(mod);
|
||||
}
|
||||
|
||||
// Step 3: mods without unmet dependencies can be appended to
|
||||
// the sorted list.
|
||||
while (!satisfied.empty()) {
|
||||
ModSpec mod = satisfied.back();
|
||||
m_sorted_mods.push_back(mod);
|
||||
satisfied.pop_back();
|
||||
for (auto it = unsatisfied.begin(); it != unsatisfied.end();) {
|
||||
ModSpec &mod2 = *it;
|
||||
mod2.unsatisfied_depends.erase(mod.name);
|
||||
if (mod2.unsatisfied_depends.empty()) {
|
||||
satisfied.push_back(mod2);
|
||||
it = unsatisfied.erase(it);
|
||||
} else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Step 4: write back list of unsatisfied mods
|
||||
m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end());
|
||||
}
|
||||
111
src/content/mod_configuration.h
Normal file
111
src/content/mod_configuration.h
Normal file
@@ -0,0 +1,111 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013-22 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "mods.h"
|
||||
|
||||
|
||||
/**
|
||||
* ModConfiguration is a subset of installed mods. This class
|
||||
* is used to resolve dependencies and return a sorted list of mods.
|
||||
*
|
||||
* This class should not be extended from, but instead used as a
|
||||
* component in other classes.
|
||||
*/
|
||||
class ModConfiguration
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* @returns true if all dependencies are fullfilled.
|
||||
*/
|
||||
inline bool isConsistent() const { return m_unsatisfied_mods.empty(); }
|
||||
|
||||
inline const std::vector<ModSpec> &getUnsatisfiedMods() const
|
||||
{
|
||||
return m_unsatisfied_mods;
|
||||
}
|
||||
|
||||
/**
|
||||
* List of mods sorted such that they can be loaded in the
|
||||
* given order with all dependencies being fulfilled.
|
||||
*
|
||||
* I.e: every mod in this list has only dependencies on mods which
|
||||
* appear earlier in the vector.
|
||||
*/
|
||||
const std::vector<ModSpec> &getMods() const { return m_sorted_mods; }
|
||||
|
||||
void printUnsatisfiedModsError() const;
|
||||
|
||||
/**
|
||||
* Adds all mods in the given path. used for games, modpacks
|
||||
* and world-specific mods (worldmods-folders)
|
||||
*
|
||||
* @param path To search, should be absolute
|
||||
* @param virtual_path Virtual path for this directory, see comment in ModSpec
|
||||
*/
|
||||
void addModsInPath(const std::string &path, const std::string &virtual_path);
|
||||
|
||||
/**
|
||||
* Adds all mods in `new_mods`
|
||||
*/
|
||||
void addMods(const std::vector<ModSpec> &new_mods);
|
||||
|
||||
/**
|
||||
* Adds game mods
|
||||
*/
|
||||
void addGameMods(const SubgameSpec &gamespec);
|
||||
|
||||
/**
|
||||
* Adds mods specifed by a world.mt config
|
||||
*
|
||||
* @param settings_path Path to world.mt
|
||||
* @param modPaths Map from virtual name to mod path
|
||||
*/
|
||||
void addModsFromConfig(const std::string &settings_path,
|
||||
const std::unordered_map<std::string, std::string> &modPaths);
|
||||
|
||||
/**
|
||||
* Call this function once all mods have been added
|
||||
*/
|
||||
void checkConflictsAndDeps();
|
||||
|
||||
private:
|
||||
std::vector<ModSpec> m_sorted_mods;
|
||||
|
||||
/**
|
||||
* move mods from m_unsatisfied_mods to m_sorted_mods
|
||||
* in an order that satisfies dependencies
|
||||
*/
|
||||
void resolveDependencies();
|
||||
|
||||
// mods with unmet dependencies. Before dependencies are resolved,
|
||||
// this is where all mods are stored. Afterwards this contains
|
||||
// only the ones with really unsatisfied dependencies.
|
||||
std::vector<ModSpec> m_unsatisfied_mods;
|
||||
|
||||
// set of mod names for which an unresolved name conflict
|
||||
// exists. A name conflict happens when two or more mods
|
||||
// at the same level have the same name but different paths.
|
||||
// Levels (mods in higher levels override mods in lower levels):
|
||||
// 1. game mod in modpack; 2. game mod;
|
||||
// 3. world mod in modpack; 4. world mod;
|
||||
// 5. addon mod in modpack; 6. addon mod.
|
||||
std::unordered_set<std::string> m_name_conflicts;
|
||||
};
|
||||
245
src/content/mods.cpp
Normal file
245
src/content/mods.cpp
Normal file
@@ -0,0 +1,245 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include <cctype>
|
||||
#include <fstream>
|
||||
#include <json/json.h>
|
||||
#include <algorithm>
|
||||
#include "content/mods.h"
|
||||
#include "database/database.h"
|
||||
#include "filesys.h"
|
||||
#include "log.h"
|
||||
#include "content/subgames.h"
|
||||
#include "settings.h"
|
||||
#include "porting.h"
|
||||
#include "convert_json.h"
|
||||
#include "script/common/c_internal.h"
|
||||
|
||||
void ModSpec::checkAndLog() const
|
||||
{
|
||||
if (!string_allowed(name, MODNAME_ALLOWED_CHARS)) {
|
||||
throw ModError("Error loading mod \"" + name +
|
||||
"\": Mod name does not follow naming conventions: "
|
||||
"Only characters [a-z0-9_] are allowed.");
|
||||
}
|
||||
|
||||
// Log deprecation messages
|
||||
auto handling_mode = get_deprecated_handling_mode();
|
||||
if (!deprecation_msgs.empty() && handling_mode != DeprecatedHandlingMode::Ignore) {
|
||||
std::ostringstream os;
|
||||
os << "Mod " << name << " at " << path << ":" << std::endl;
|
||||
for (auto msg : deprecation_msgs)
|
||||
os << "\t" << msg << std::endl;
|
||||
|
||||
if (handling_mode == DeprecatedHandlingMode::Error)
|
||||
throw ModError(os.str());
|
||||
else
|
||||
warningstream << os.str();
|
||||
}
|
||||
}
|
||||
|
||||
bool parseDependsString(std::string &dep, std::unordered_set<char> &symbols)
|
||||
{
|
||||
dep = trim(dep);
|
||||
symbols.clear();
|
||||
size_t pos = dep.size();
|
||||
while (pos > 0 &&
|
||||
!string_allowed(dep.substr(pos - 1, 1), MODNAME_ALLOWED_CHARS)) {
|
||||
// last character is a symbol, not part of the modname
|
||||
symbols.insert(dep[pos - 1]);
|
||||
--pos;
|
||||
}
|
||||
dep = trim(dep.substr(0, pos));
|
||||
return !dep.empty();
|
||||
}
|
||||
|
||||
bool parseModContents(ModSpec &spec)
|
||||
{
|
||||
// NOTE: this function works in mutual recursion with getModsInPath
|
||||
|
||||
spec.depends.clear();
|
||||
spec.optdepends.clear();
|
||||
spec.is_modpack = false;
|
||||
spec.modpack_content.clear();
|
||||
|
||||
// Handle modpacks (defined by containing modpack.txt)
|
||||
if (fs::IsFile(spec.path + DIR_DELIM + "modpack.txt") ||
|
||||
fs::IsFile(spec.path + DIR_DELIM + "modpack.conf")) {
|
||||
spec.is_modpack = true;
|
||||
spec.modpack_content = getModsInPath(spec.path, spec.virtual_path, true);
|
||||
return true;
|
||||
} else if (!fs::IsFile(spec.path + DIR_DELIM + "init.lua")) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Settings info;
|
||||
info.readConfigFile((spec.path + DIR_DELIM + "mod.conf").c_str());
|
||||
|
||||
if (info.exists("name"))
|
||||
spec.name = info.get("name");
|
||||
else
|
||||
spec.deprecation_msgs.push_back("Mods not having a mod.conf file with the name is deprecated.");
|
||||
|
||||
if (info.exists("author"))
|
||||
spec.author = info.get("author");
|
||||
|
||||
if (info.exists("release"))
|
||||
spec.release = info.getS32("release");
|
||||
|
||||
// Attempt to load dependencies from mod.conf
|
||||
bool mod_conf_has_depends = false;
|
||||
if (info.exists("depends")) {
|
||||
mod_conf_has_depends = true;
|
||||
std::string dep = info.get("depends");
|
||||
// clang-format off
|
||||
dep.erase(std::remove_if(dep.begin(), dep.end(),
|
||||
static_cast<int (*)(int)>(&std::isspace)), dep.end());
|
||||
// clang-format on
|
||||
for (const auto &dependency : str_split(dep, ',')) {
|
||||
spec.depends.insert(dependency);
|
||||
}
|
||||
}
|
||||
|
||||
if (info.exists("optional_depends")) {
|
||||
mod_conf_has_depends = true;
|
||||
std::string dep = info.get("optional_depends");
|
||||
// clang-format off
|
||||
dep.erase(std::remove_if(dep.begin(), dep.end(),
|
||||
static_cast<int (*)(int)>(&std::isspace)), dep.end());
|
||||
// clang-format on
|
||||
for (const auto &dependency : str_split(dep, ',')) {
|
||||
spec.optdepends.insert(dependency);
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback to depends.txt
|
||||
if (!mod_conf_has_depends) {
|
||||
std::vector<std::string> dependencies;
|
||||
|
||||
std::ifstream is((spec.path + DIR_DELIM + "depends.txt").c_str());
|
||||
|
||||
if (is.good())
|
||||
spec.deprecation_msgs.push_back("depends.txt is deprecated, please use mod.conf instead.");
|
||||
|
||||
while (is.good()) {
|
||||
std::string dep;
|
||||
std::getline(is, dep);
|
||||
dependencies.push_back(dep);
|
||||
}
|
||||
|
||||
for (auto &dependency : dependencies) {
|
||||
std::unordered_set<char> symbols;
|
||||
if (parseDependsString(dependency, symbols)) {
|
||||
if (symbols.count('?') != 0) {
|
||||
spec.optdepends.insert(dependency);
|
||||
} else {
|
||||
spec.depends.insert(dependency);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (info.exists("description"))
|
||||
spec.desc = info.get("description");
|
||||
else if (fs::ReadFile(spec.path + DIR_DELIM + "description.txt", spec.desc))
|
||||
spec.deprecation_msgs.push_back("description.txt is deprecated, please use mod.conf instead.");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::map<std::string, ModSpec> getModsInPath(
|
||||
const std::string &path, const std::string &virtual_path, bool part_of_modpack)
|
||||
{
|
||||
// NOTE: this function works in mutual recursion with parseModContents
|
||||
|
||||
std::map<std::string, ModSpec> result;
|
||||
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
|
||||
std::string mod_path;
|
||||
std::string mod_virtual_path;
|
||||
|
||||
for (const fs::DirListNode &dln : dirlist) {
|
||||
if (!dln.dir)
|
||||
continue;
|
||||
|
||||
const std::string &modname = dln.name;
|
||||
// Ignore all directories beginning with a ".", especially
|
||||
// VCS directories like ".git" or ".svn"
|
||||
if (modname[0] == '.')
|
||||
continue;
|
||||
|
||||
mod_path.clear();
|
||||
mod_path.append(path).append(DIR_DELIM).append(modname);
|
||||
|
||||
mod_virtual_path.clear();
|
||||
// Intentionally uses / to keep paths same on different platforms
|
||||
mod_virtual_path.append(virtual_path).append("/").append(modname);
|
||||
|
||||
ModSpec spec(modname, mod_path, part_of_modpack, mod_virtual_path);
|
||||
parseModContents(spec);
|
||||
result.insert(std::make_pair(modname, spec));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
std::vector<ModSpec> flattenMods(const std::map<std::string, ModSpec> &mods)
|
||||
{
|
||||
std::vector<ModSpec> result;
|
||||
for (const auto &it : mods) {
|
||||
const ModSpec &mod = it.second;
|
||||
if (mod.is_modpack) {
|
||||
std::vector<ModSpec> content = flattenMods(mod.modpack_content);
|
||||
result.reserve(result.size() + content.size());
|
||||
result.insert(result.end(), content.begin(), content.end());
|
||||
|
||||
} else // not a modpack
|
||||
{
|
||||
result.push_back(mod);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
ModMetadata::ModMetadata(const std::string &mod_name, ModMetadataDatabase *database):
|
||||
m_mod_name(mod_name), m_database(database)
|
||||
{
|
||||
m_database->getModEntries(m_mod_name, &m_stringvars);
|
||||
}
|
||||
|
||||
void ModMetadata::clear()
|
||||
{
|
||||
for (const auto &pair : m_stringvars) {
|
||||
m_database->removeModEntry(m_mod_name, pair.first);
|
||||
}
|
||||
Metadata::clear();
|
||||
}
|
||||
|
||||
bool ModMetadata::setString(const std::string &name, const std::string &var)
|
||||
{
|
||||
if (Metadata::setString(name, var)) {
|
||||
if (var.empty()) {
|
||||
m_database->removeModEntry(m_mod_name, name);
|
||||
} else {
|
||||
m_database->setModEntry(m_mod_name, name, var);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
129
src/content/mods.h
Normal file
129
src/content/mods.h
Normal file
@@ -0,0 +1,129 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "irrlichttypes.h"
|
||||
#include <list>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <json/json.h>
|
||||
#include <unordered_set>
|
||||
#include "util/basic_macros.h"
|
||||
#include "config.h"
|
||||
#include "metadata.h"
|
||||
#include "subgames.h"
|
||||
|
||||
class ModMetadataDatabase;
|
||||
|
||||
#define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
|
||||
|
||||
struct ModSpec
|
||||
{
|
||||
std::string name;
|
||||
std::string author;
|
||||
std::string path;
|
||||
std::string desc;
|
||||
int release = 0;
|
||||
|
||||
// if normal mod:
|
||||
std::unordered_set<std::string> depends;
|
||||
std::unordered_set<std::string> optdepends;
|
||||
std::unordered_set<std::string> unsatisfied_depends;
|
||||
|
||||
bool part_of_modpack = false;
|
||||
bool is_modpack = false;
|
||||
|
||||
/**
|
||||
* A constructed canonical path to represent this mod's location.
|
||||
* This intended to be used as an identifier for a modpath that tolerates file movement,
|
||||
* and cannot be used to read the mod files.
|
||||
*
|
||||
* Note that `mymod` is the directory name, not the mod name specified in mod.conf.
|
||||
*
|
||||
* Ex:
|
||||
*
|
||||
* - mods/mymod
|
||||
* - mods/mymod (1)
|
||||
* (^ this would have name=mymod in mod.conf)
|
||||
* - mods/modpack1/mymod
|
||||
* - games/mygame/mods/mymod
|
||||
* - worldmods/mymod
|
||||
*/
|
||||
std::string virtual_path;
|
||||
|
||||
// For logging purposes
|
||||
std::vector<const char *> deprecation_msgs;
|
||||
|
||||
// if modpack:
|
||||
std::map<std::string, ModSpec> modpack_content;
|
||||
|
||||
ModSpec()
|
||||
{
|
||||
}
|
||||
|
||||
ModSpec(const std::string &name, const std::string &path, bool part_of_modpack, const std::string &virtual_path) :
|
||||
name(name), path(path), part_of_modpack(part_of_modpack), virtual_path(virtual_path)
|
||||
{
|
||||
}
|
||||
|
||||
void checkAndLog() const;
|
||||
};
|
||||
|
||||
/**
|
||||
* Retrieves depends, optdepends, is_modpack and modpack_content
|
||||
*
|
||||
* @returns false if not a mod
|
||||
*/
|
||||
bool parseModContents(ModSpec &mod);
|
||||
|
||||
/**
|
||||
* Gets a list of all mods and modpacks in path
|
||||
*
|
||||
* @param Path to search, should be absolute
|
||||
* @param part_of_modpack Is this searching within a modpack?
|
||||
* @param virtual_path Virtual path for this directory, see comment in ModSpec
|
||||
* @returns map of mods
|
||||
*/
|
||||
std::map<std::string, ModSpec> getModsInPath(const std::string &path,
|
||||
const std::string &virtual_path, bool part_of_modpack = false);
|
||||
|
||||
// replaces modpack Modspecs with their content
|
||||
std::vector<ModSpec> flattenMods(const std::map<std::string, ModSpec> &mods);
|
||||
|
||||
|
||||
class ModMetadata : public Metadata
|
||||
{
|
||||
public:
|
||||
ModMetadata() = delete;
|
||||
ModMetadata(const std::string &mod_name, ModMetadataDatabase *database);
|
||||
~ModMetadata() = default;
|
||||
|
||||
virtual void clear();
|
||||
|
||||
const std::string &getModName() const { return m_mod_name; }
|
||||
|
||||
virtual bool setString(const std::string &name, const std::string &var);
|
||||
|
||||
private:
|
||||
std::string m_mod_name;
|
||||
ModMetadataDatabase *m_database;
|
||||
};
|
||||
423
src/content/subgames.cpp
Normal file
423
src/content/subgames.cpp
Normal file
@@ -0,0 +1,423 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include <common/c_internal.h>
|
||||
#include "content/subgames.h"
|
||||
#include "porting.h"
|
||||
#include "filesys.h"
|
||||
#include "settings.h"
|
||||
#include "log.h"
|
||||
#include "util/strfnd.h"
|
||||
#include "defaultsettings.h" // for set_default_settings
|
||||
#include "map_settings_manager.h"
|
||||
#include "util/string.h"
|
||||
|
||||
#ifndef SERVER
|
||||
#include "client/tile.h" // getImagePath
|
||||
#endif
|
||||
|
||||
// The maximum number of identical world names allowed
|
||||
#define MAX_WORLD_NAMES 100
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
|
||||
{
|
||||
std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
|
||||
return conf.readConfigFile(conf_path.c_str());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void SubgameSpec::checkAndLog() const
|
||||
{
|
||||
// Log deprecation messages
|
||||
auto handling_mode = get_deprecated_handling_mode();
|
||||
if (!deprecation_msgs.empty() && handling_mode != DeprecatedHandlingMode::Ignore) {
|
||||
std::ostringstream os;
|
||||
os << "Game " << title << " at " << path << ":" << std::endl;
|
||||
for (auto msg : deprecation_msgs)
|
||||
os << "\t" << msg << std::endl;
|
||||
|
||||
if (handling_mode == DeprecatedHandlingMode::Error)
|
||||
throw ModError(os.str());
|
||||
else
|
||||
warningstream << os.str();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
struct GameFindPath
|
||||
{
|
||||
std::string path;
|
||||
bool user_specific;
|
||||
GameFindPath(const std::string &path, bool user_specific) :
|
||||
path(path), user_specific(user_specific)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
std::string getSubgamePathEnv()
|
||||
{
|
||||
char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
|
||||
return subgame_path ? std::string(subgame_path) : "";
|
||||
}
|
||||
|
||||
SubgameSpec findSubgame(const std::string &id)
|
||||
{
|
||||
if (id.empty())
|
||||
return SubgameSpec();
|
||||
std::string share = porting::path_share;
|
||||
std::string user = porting::path_user;
|
||||
|
||||
// Get games install locations
|
||||
Strfnd search_paths(getSubgamePathEnv());
|
||||
|
||||
// Get all possible paths fo game
|
||||
std::vector<GameFindPath> find_paths;
|
||||
while (!search_paths.at_end()) {
|
||||
std::string path = search_paths.next(PATH_DELIM);
|
||||
path.append(DIR_DELIM).append(id);
|
||||
find_paths.emplace_back(path, false);
|
||||
path.append("_game");
|
||||
find_paths.emplace_back(path, false);
|
||||
}
|
||||
|
||||
std::string game_base = DIR_DELIM;
|
||||
game_base = game_base.append("games").append(DIR_DELIM).append(id);
|
||||
std::string game_suffixed = game_base + "_game";
|
||||
find_paths.emplace_back(user + game_suffixed, true);
|
||||
find_paths.emplace_back(user + game_base, true);
|
||||
find_paths.emplace_back(share + game_suffixed, false);
|
||||
find_paths.emplace_back(share + game_base, false);
|
||||
|
||||
// Find game directory
|
||||
std::string game_path;
|
||||
bool user_game = true; // Game is in user's directory
|
||||
for (const GameFindPath &find_path : find_paths) {
|
||||
const std::string &try_path = find_path.path;
|
||||
if (fs::PathExists(try_path)) {
|
||||
game_path = try_path;
|
||||
user_game = find_path.user_specific;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (game_path.empty())
|
||||
return SubgameSpec();
|
||||
|
||||
std::string gamemod_path = game_path + DIR_DELIM + "mods";
|
||||
|
||||
// Find mod directories
|
||||
std::unordered_map<std::string, std::string> mods_paths;
|
||||
mods_paths["mods"] = user + DIR_DELIM + "mods";
|
||||
if (!user_game && user != share)
|
||||
mods_paths["share"] = share + DIR_DELIM + "mods";
|
||||
|
||||
for (const std::string &mod_path : getEnvModPaths()) {
|
||||
mods_paths[fs::AbsolutePath(mod_path)] = mod_path;
|
||||
}
|
||||
|
||||
// Get meta
|
||||
std::string conf_path = game_path + DIR_DELIM + "game.conf";
|
||||
Settings conf;
|
||||
conf.readConfigFile(conf_path.c_str());
|
||||
|
||||
std::string game_title;
|
||||
if (conf.exists("title"))
|
||||
game_title = conf.get("title");
|
||||
else if (conf.exists("name"))
|
||||
game_title = conf.get("name");
|
||||
else
|
||||
game_title = id;
|
||||
|
||||
std::string game_author;
|
||||
if (conf.exists("author"))
|
||||
game_author = conf.get("author");
|
||||
|
||||
int game_release = 0;
|
||||
if (conf.exists("release"))
|
||||
game_release = conf.getS32("release");
|
||||
|
||||
std::string menuicon_path;
|
||||
#ifndef SERVER
|
||||
menuicon_path = getImagePath(
|
||||
game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
|
||||
#endif
|
||||
|
||||
SubgameSpec spec(id, game_path, gamemod_path, mods_paths, game_title,
|
||||
menuicon_path, game_author, game_release);
|
||||
|
||||
if (conf.exists("name") && !conf.exists("title"))
|
||||
spec.deprecation_msgs.push_back("\"name\" setting in game.conf is deprecated, please use \"title\" instead");
|
||||
|
||||
return spec;
|
||||
}
|
||||
|
||||
SubgameSpec findWorldSubgame(const std::string &world_path)
|
||||
{
|
||||
std::string world_gameid = getWorldGameId(world_path, true);
|
||||
// See if world contains an embedded game; if so, use it.
|
||||
std::string world_gamepath = world_path + DIR_DELIM + "game";
|
||||
if (fs::PathExists(world_gamepath)) {
|
||||
SubgameSpec gamespec;
|
||||
gamespec.id = world_gameid;
|
||||
gamespec.path = world_gamepath;
|
||||
gamespec.gamemods_path = world_gamepath + DIR_DELIM + "mods";
|
||||
|
||||
Settings conf;
|
||||
std::string conf_path = world_gamepath + DIR_DELIM + "game.conf";
|
||||
conf.readConfigFile(conf_path.c_str());
|
||||
|
||||
if (conf.exists("title"))
|
||||
gamespec.title = conf.get("title");
|
||||
else if (conf.exists("name"))
|
||||
gamespec.title = conf.get("name");
|
||||
else
|
||||
gamespec.title = world_gameid;
|
||||
|
||||
return gamespec;
|
||||
}
|
||||
return findSubgame(world_gameid);
|
||||
}
|
||||
|
||||
std::set<std::string> getAvailableGameIds()
|
||||
{
|
||||
std::set<std::string> gameids;
|
||||
std::set<std::string> gamespaths;
|
||||
gamespaths.insert(porting::path_share + DIR_DELIM + "games");
|
||||
gamespaths.insert(porting::path_user + DIR_DELIM + "games");
|
||||
|
||||
Strfnd search_paths(getSubgamePathEnv());
|
||||
|
||||
while (!search_paths.at_end())
|
||||
gamespaths.insert(search_paths.next(PATH_DELIM));
|
||||
|
||||
for (const std::string &gamespath : gamespaths) {
|
||||
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(gamespath);
|
||||
for (const fs::DirListNode &dln : dirlist) {
|
||||
if (!dln.dir)
|
||||
continue;
|
||||
|
||||
// If configuration file is not found or broken, ignore game
|
||||
Settings conf;
|
||||
std::string conf_path = gamespath + DIR_DELIM + dln.name +
|
||||
DIR_DELIM + "game.conf";
|
||||
if (!conf.readConfigFile(conf_path.c_str()))
|
||||
continue;
|
||||
|
||||
// Add it to result
|
||||
const char *ends[] = {"_game", NULL};
|
||||
std::string shorter = removeStringEnd(dln.name, ends);
|
||||
if (!shorter.empty())
|
||||
gameids.insert(shorter);
|
||||
else
|
||||
gameids.insert(dln.name);
|
||||
}
|
||||
}
|
||||
return gameids;
|
||||
}
|
||||
|
||||
std::vector<SubgameSpec> getAvailableGames()
|
||||
{
|
||||
std::vector<SubgameSpec> specs;
|
||||
std::set<std::string> gameids = getAvailableGameIds();
|
||||
specs.reserve(gameids.size());
|
||||
for (const auto &gameid : gameids)
|
||||
specs.push_back(findSubgame(gameid));
|
||||
return specs;
|
||||
}
|
||||
|
||||
#define LEGACY_GAMEID "minetest"
|
||||
|
||||
bool getWorldExists(const std::string &world_path)
|
||||
{
|
||||
return (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt") ||
|
||||
fs::PathExists(world_path + DIR_DELIM + "world.mt"));
|
||||
}
|
||||
|
||||
//! Try to get the displayed name of a world
|
||||
std::string getWorldName(const std::string &world_path, const std::string &default_name)
|
||||
{
|
||||
std::string conf_path = world_path + DIR_DELIM + "world.mt";
|
||||
Settings conf;
|
||||
bool succeeded = conf.readConfigFile(conf_path.c_str());
|
||||
if (!succeeded) {
|
||||
return default_name;
|
||||
}
|
||||
|
||||
if (!conf.exists("world_name"))
|
||||
return default_name;
|
||||
return conf.get("world_name");
|
||||
}
|
||||
|
||||
std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
|
||||
{
|
||||
std::string conf_path = world_path + DIR_DELIM + "world.mt";
|
||||
Settings conf;
|
||||
bool succeeded = conf.readConfigFile(conf_path.c_str());
|
||||
if (!succeeded) {
|
||||
if (can_be_legacy) {
|
||||
// If map_meta.txt exists, it is probably an old minetest world
|
||||
if (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt"))
|
||||
return LEGACY_GAMEID;
|
||||
}
|
||||
return "";
|
||||
}
|
||||
if (!conf.exists("gameid"))
|
||||
return "";
|
||||
// The "mesetint" gameid has been discarded
|
||||
if (conf.get("gameid") == "mesetint")
|
||||
return "minetest";
|
||||
return conf.get("gameid");
|
||||
}
|
||||
|
||||
std::string getWorldPathEnv()
|
||||
{
|
||||
char *world_path = getenv("MINETEST_WORLD_PATH");
|
||||
return world_path ? std::string(world_path) : "";
|
||||
}
|
||||
|
||||
std::vector<WorldSpec> getAvailableWorlds()
|
||||
{
|
||||
std::vector<WorldSpec> worlds;
|
||||
std::set<std::string> worldspaths;
|
||||
|
||||
Strfnd search_paths(getWorldPathEnv());
|
||||
|
||||
while (!search_paths.at_end())
|
||||
worldspaths.insert(search_paths.next(PATH_DELIM));
|
||||
|
||||
worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
|
||||
infostream << "Searching worlds..." << std::endl;
|
||||
for (const std::string &worldspath : worldspaths) {
|
||||
infostream << " In " << worldspath << ": ";
|
||||
std::vector<fs::DirListNode> dirvector = fs::GetDirListing(worldspath);
|
||||
for (const fs::DirListNode &dln : dirvector) {
|
||||
if (!dln.dir)
|
||||
continue;
|
||||
std::string fullpath = worldspath + DIR_DELIM + dln.name;
|
||||
std::string name = getWorldName(fullpath, dln.name);
|
||||
// Just allow filling in the gameid always for now
|
||||
bool can_be_legacy = true;
|
||||
std::string gameid = getWorldGameId(fullpath, can_be_legacy);
|
||||
WorldSpec spec(fullpath, name, gameid);
|
||||
if (!spec.isValid()) {
|
||||
infostream << "(invalid: " << name << ") ";
|
||||
} else {
|
||||
infostream << name << " ";
|
||||
worlds.push_back(spec);
|
||||
}
|
||||
}
|
||||
infostream << std::endl;
|
||||
}
|
||||
// Check old world location
|
||||
do {
|
||||
std::string fullpath = porting::path_user + DIR_DELIM + "world";
|
||||
if (!fs::PathExists(fullpath))
|
||||
break;
|
||||
std::string name = "Old World";
|
||||
std::string gameid = getWorldGameId(fullpath, true);
|
||||
WorldSpec spec(fullpath, name, gameid);
|
||||
infostream << "Old world found." << std::endl;
|
||||
worlds.push_back(spec);
|
||||
} while (false);
|
||||
infostream << worlds.size() << " found." << std::endl;
|
||||
return worlds;
|
||||
}
|
||||
|
||||
void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
|
||||
const SubgameSpec &gamespec, bool create_world)
|
||||
{
|
||||
std::string final_path = path;
|
||||
|
||||
// If we're creating a new world, ensure that the path isn't already taken
|
||||
if (create_world) {
|
||||
int counter = 1;
|
||||
while (fs::PathExists(final_path) && counter < MAX_WORLD_NAMES) {
|
||||
final_path = path + "_" + std::to_string(counter);
|
||||
counter++;
|
||||
}
|
||||
|
||||
if (fs::PathExists(final_path)) {
|
||||
throw BaseException("Too many similar filenames");
|
||||
}
|
||||
}
|
||||
|
||||
Settings *game_settings = Settings::getLayer(SL_GAME);
|
||||
const bool new_game_settings = (game_settings == nullptr);
|
||||
if (new_game_settings) {
|
||||
// Called by main-menu without a Server instance running
|
||||
// -> create and free manually
|
||||
game_settings = Settings::createLayer(SL_GAME);
|
||||
}
|
||||
|
||||
getGameMinetestConfig(gamespec.path, *game_settings);
|
||||
game_settings->removeSecureSettings();
|
||||
|
||||
infostream << "Initializing world at " << final_path << std::endl;
|
||||
|
||||
fs::CreateAllDirs(final_path);
|
||||
|
||||
// Create world.mt if does not already exist
|
||||
std::string worldmt_path = final_path + DIR_DELIM "world.mt";
|
||||
if (!fs::PathExists(worldmt_path)) {
|
||||
Settings conf;
|
||||
|
||||
conf.set("world_name", name);
|
||||
conf.set("gameid", gamespec.id);
|
||||
conf.set("backend", "sqlite3");
|
||||
conf.set("player_backend", "sqlite3");
|
||||
conf.set("auth_backend", "sqlite3");
|
||||
conf.set("mod_storage_backend", "sqlite3");
|
||||
conf.setBool("creative_mode", g_settings->getBool("creative_mode"));
|
||||
conf.setBool("enable_damage", g_settings->getBool("enable_damage"));
|
||||
|
||||
if (!conf.updateConfigFile(worldmt_path.c_str())) {
|
||||
throw BaseException("Failed to update the config file");
|
||||
}
|
||||
}
|
||||
|
||||
// Create map_meta.txt if does not already exist
|
||||
std::string map_meta_path = final_path + DIR_DELIM + "map_meta.txt";
|
||||
if (!fs::PathExists(map_meta_path)) {
|
||||
MapSettingsManager mgr(map_meta_path);
|
||||
|
||||
mgr.setMapSetting("seed", g_settings->get("fixed_map_seed"));
|
||||
|
||||
mgr.makeMapgenParams();
|
||||
mgr.saveMapMeta();
|
||||
}
|
||||
|
||||
// The Settings object is no longer needed for created worlds
|
||||
if (new_game_settings)
|
||||
delete game_settings;
|
||||
}
|
||||
|
||||
std::vector<std::string> getEnvModPaths()
|
||||
{
|
||||
const char *c_mod_path = getenv("MINETEST_MOD_PATH");
|
||||
std::vector<std::string> paths;
|
||||
Strfnd search_paths(c_mod_path ? c_mod_path : "");
|
||||
while (!search_paths.at_end())
|
||||
paths.push_back(search_paths.next(PATH_DELIM));
|
||||
return paths;
|
||||
}
|
||||
101
src/content/subgames.h
Normal file
101
src/content/subgames.h
Normal file
@@ -0,0 +1,101 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <set>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
class Settings;
|
||||
|
||||
struct SubgameSpec
|
||||
{
|
||||
std::string id;
|
||||
std::string title;
|
||||
std::string author;
|
||||
int release;
|
||||
std::string path;
|
||||
std::string gamemods_path;
|
||||
|
||||
/**
|
||||
* Map from virtual path to mods path
|
||||
*/
|
||||
std::unordered_map<std::string, std::string> addon_mods_paths;
|
||||
std::string menuicon_path;
|
||||
|
||||
// For logging purposes
|
||||
std::vector<const char *> deprecation_msgs;
|
||||
|
||||
SubgameSpec(const std::string &id = "", const std::string &path = "",
|
||||
const std::string &gamemods_path = "",
|
||||
const std::unordered_map<std::string, std::string> &addon_mods_paths = {},
|
||||
const std::string &title = "",
|
||||
const std::string &menuicon_path = "",
|
||||
const std::string &author = "", int release = 0) :
|
||||
id(id),
|
||||
title(title), author(author), release(release), path(path),
|
||||
gamemods_path(gamemods_path), addon_mods_paths(addon_mods_paths),
|
||||
menuicon_path(menuicon_path)
|
||||
{
|
||||
}
|
||||
|
||||
bool isValid() const { return (!id.empty() && !path.empty()); }
|
||||
void checkAndLog() const;
|
||||
};
|
||||
|
||||
SubgameSpec findSubgame(const std::string &id);
|
||||
SubgameSpec findWorldSubgame(const std::string &world_path);
|
||||
|
||||
std::set<std::string> getAvailableGameIds();
|
||||
std::vector<SubgameSpec> getAvailableGames();
|
||||
// Get the list of paths to mods in the environment variable $MINETEST_MOD_PATH
|
||||
std::vector<std::string> getEnvModPaths();
|
||||
|
||||
bool getWorldExists(const std::string &world_path);
|
||||
//! Try to get the displayed name of a world
|
||||
std::string getWorldName(const std::string &world_path, const std::string &default_name);
|
||||
std::string getWorldGameId(const std::string &world_path, bool can_be_legacy = false);
|
||||
|
||||
struct WorldSpec
|
||||
{
|
||||
std::string path;
|
||||
std::string name;
|
||||
std::string gameid;
|
||||
|
||||
WorldSpec(const std::string &path = "", const std::string &name = "",
|
||||
const std::string &gameid = "") :
|
||||
path(path),
|
||||
name(name), gameid(gameid)
|
||||
{
|
||||
}
|
||||
|
||||
bool isValid() const
|
||||
{
|
||||
return (!name.empty() && !path.empty() && !gameid.empty());
|
||||
}
|
||||
};
|
||||
|
||||
std::vector<WorldSpec> getAvailableWorlds();
|
||||
|
||||
// loads the subgame's config and creates world directory
|
||||
// and world.mt if they don't exist
|
||||
void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
|
||||
const SubgameSpec &gamespec, bool create_world);
|
||||
Reference in New Issue
Block a user