Initial commit
351
games/devtest/mods/basenodes/init.lua
Normal file
@@ -0,0 +1,351 @@
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local WATER_ALPHA = "^[opacity:" .. 160
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local WATER_VISC = 1
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local LAVA_VISC = 7
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--
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-- Node definitions
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--
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-- Register nodes
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minetest.register_node("basenodes:stone", {
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description = "Stone",
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tiles = {"default_stone.png"},
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groups = {cracky=3},
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})
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minetest.register_node("basenodes:desert_stone", {
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description = "Desert Stone",
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tiles = {"default_desert_stone.png"},
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groups = {cracky=3},
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})
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minetest.register_node("basenodes:dirt_with_grass", {
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description = "Dirt with Grass",
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tiles ={"default_grass.png",
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-- a little dot on the bottom to distinguish it from dirt
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"default_dirt.png^basenodes_dirt_with_grass_bottom.png",
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{name = "default_dirt.png^default_grass_side.png",
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tileable_vertical = false}},
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groups = {crumbly=3, soil=1},
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})
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minetest.register_node("basenodes:dirt_with_snow", {
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description = "Dirt with Snow",
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tiles ={"basenodes_dirt_with_snow.png",
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-- a little dot on the bottom to distinguish it from dirt
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"default_dirt.png^basenodes_dirt_with_snow_bottom.png",
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{name = "default_dirt.png^default_snow_side.png",
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tileable_vertical = false}},
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groups = {crumbly=3, soil=1},
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})
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minetest.register_node("basenodes:dirt", {
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description = "Dirt",
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tiles ={"default_dirt.png"},
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groups = {crumbly=3, soil=1},
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})
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minetest.register_node("basenodes:sand", {
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description = "Sand",
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tiles ={"default_sand.png"},
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groups = {crumbly=3},
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})
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minetest.register_node("basenodes:desert_sand", {
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description = "Desert Sand",
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tiles ={"default_desert_sand.png"},
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groups = {crumbly=3},
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})
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minetest.register_node("basenodes:gravel", {
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description = "Gravel",
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tiles ={"default_gravel.png"},
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groups = {crumbly=2},
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})
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minetest.register_node("basenodes:junglegrass", {
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description = "Jungle Grass",
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drawtype = "plantlike",
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tiles ={"default_junglegrass.png"},
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inventory_image = "default_junglegrass.png",
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wield_image = "default_junglegrass.png",
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paramtype = "light",
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walkable = false,
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groups = {snappy=3},
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})
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minetest.register_node("basenodes:tree", {
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description = "Normal Tree Trunk",
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tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
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is_ground_content = false,
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groups = {choppy=2,oddly_breakable_by_hand=1},
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})
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minetest.register_node("basenodes:leaves", {
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description = "Normal Leaves",
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drawtype = "allfaces_optional",
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tiles = {"default_leaves.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy=3},
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})
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minetest.register_node("basenodes:jungletree", {
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description = "Jungle Tree Trunk",
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tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
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is_ground_content = false,
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groups = {choppy=2,oddly_breakable_by_hand=1},
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})
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minetest.register_node("basenodes:jungleleaves", {
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description = "Jungle Leaves",
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drawtype = "allfaces_optional",
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tiles = {"default_jungleleaves.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy=3},
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})
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minetest.register_node("basenodes:pine_tree", {
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description = "Pine Tree Trunk",
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tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png", "default_pine_tree.png"},
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is_ground_content = false,
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groups = {choppy=2,oddly_breakable_by_hand=1},
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})
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minetest.register_node("basenodes:pine_needles", {
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description = "Pine Needles",
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drawtype = "allfaces_optional",
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tiles = {"default_pine_needles.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy=3},
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})
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minetest.register_node("basenodes:water_source", {
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description = "Water Source".."\n"..
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"Drowning damage: 1",
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drawtype = "liquid",
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waving = 3,
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tiles = {"default_water.png"..WATER_ALPHA},
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special_tiles = {
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{name = "default_water.png"..WATER_ALPHA, backface_culling = false},
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{name = "default_water.png"..WATER_ALPHA, backface_culling = true},
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},
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use_texture_alpha = "blend",
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "basenodes:water_flowing",
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liquid_alternative_source = "basenodes:water_source",
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liquid_viscosity = WATER_VISC,
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post_effect_color = {a = 64, r = 100, g = 100, b = 200},
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groups = {water = 3, liquid = 3},
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})
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minetest.register_node("basenodes:water_flowing", {
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description = "Flowing Water".."\n"..
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"Drowning damage: 1",
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drawtype = "flowingliquid",
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waving = 3,
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tiles = {"default_water_flowing.png"},
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special_tiles = {
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{name = "default_water_flowing.png"..WATER_ALPHA,
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backface_culling = false},
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{name = "default_water_flowing.png"..WATER_ALPHA,
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backface_culling = false},
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},
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use_texture_alpha = "blend",
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "basenodes:water_flowing",
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liquid_alternative_source = "basenodes:water_source",
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liquid_viscosity = WATER_VISC,
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post_effect_color = {a = 64, r = 100, g = 100, b = 200},
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groups = {water = 3, liquid = 3},
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})
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minetest.register_node("basenodes:river_water_source", {
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description = "River Water Source".."\n"..
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"Drowning damage: 1",
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drawtype = "liquid",
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waving = 3,
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tiles = { "default_river_water.png"..WATER_ALPHA },
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special_tiles = {
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{name = "default_river_water.png"..WATER_ALPHA, backface_culling = false},
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{name = "default_river_water.png"..WATER_ALPHA, backface_culling = true},
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},
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use_texture_alpha = "blend",
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "basenodes:river_water_flowing",
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liquid_alternative_source = "basenodes:river_water_source",
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liquid_viscosity = 1,
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liquid_renewable = false,
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liquid_range = 2,
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post_effect_color = {a = 103, r = 30, g = 76, b = 90},
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groups = {water = 3, liquid = 3, },
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})
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minetest.register_node("basenodes:river_water_flowing", {
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description = "Flowing River Water".."\n"..
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"Drowning damage: 1",
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drawtype = "flowingliquid",
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waving = 3,
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tiles = {"default_river_water_flowing.png"..WATER_ALPHA},
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special_tiles = {
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{name = "default_river_water_flowing.png"..WATER_ALPHA,
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backface_culling = false},
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{name = "default_river_water_flowing.png"..WATER_ALPHA,
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backface_culling = false},
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},
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use_texture_alpha = "blend",
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "basenodes:river_water_flowing",
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liquid_alternative_source = "basenodes:river_water_source",
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liquid_viscosity = 1,
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liquid_renewable = false,
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liquid_range = 2,
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post_effect_color = {a = 103, r = 30, g = 76, b = 90},
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groups = {water = 3, liquid = 3, },
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})
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minetest.register_node("basenodes:lava_flowing", {
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description = "Flowing Lava".."\n"..
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"4 damage per second".."\n"..
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"Drowning damage: 1",
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drawtype = "flowingliquid",
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tiles = {"default_lava_flowing.png"},
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special_tiles = {
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{name="default_lava_flowing.png", backface_culling = false},
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{name="default_lava_flowing.png", backface_culling = false},
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},
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paramtype = "light",
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light_source = minetest.LIGHT_MAX,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drowning = 1,
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damage_per_second = 4,
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liquidtype = "flowing",
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liquid_alternative_flowing = "basenodes:lava_flowing",
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liquid_alternative_source = "basenodes:lava_source",
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liquid_viscosity = LAVA_VISC,
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post_effect_color = {a=192, r=255, g=64, b=0},
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groups = {lava=3, liquid=1},
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})
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minetest.register_node("basenodes:lava_source", {
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description = "Lava Source".."\n"..
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"4 damage per second".."\n"..
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"Drowning damage: 1",
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drawtype = "liquid",
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tiles = { "default_lava.png" },
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special_tiles = {
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{name = "default_lava.png", backface_culling = false},
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{name = "default_lava.png", backface_culling = true},
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},
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paramtype = "light",
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light_source = minetest.LIGHT_MAX,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drowning = 1,
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damage_per_second = 4,
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liquidtype = "source",
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liquid_alternative_flowing = "basenodes:lava_flowing",
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liquid_alternative_source = "basenodes:lava_source",
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liquid_viscosity = LAVA_VISC,
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post_effect_color = {a=192, r=255, g=64, b=0},
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groups = {lava=3, liquid=1},
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})
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minetest.register_node("basenodes:cobble", {
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description = "Cobblestone",
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tiles ={"default_cobble.png"},
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is_ground_content = false,
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groups = {cracky=3},
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})
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minetest.register_node("basenodes:mossycobble", {
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description = "Mossy Cobblestone",
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tiles ={"default_mossycobble.png"},
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is_ground_content = false,
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groups = {cracky=3},
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})
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minetest.register_node("basenodes:apple", {
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description = "Apple".."\n"..
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"Food (+2)",
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drawtype = "plantlike",
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tiles ={"default_apple.png"},
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inventory_image = "default_apple.png",
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paramtype = "light",
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is_ground_content = false,
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sunlight_propagates = true,
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walkable = false,
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groups = {dig_immediate=3},
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-- Make eatable because why not?
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on_use = minetest.item_eat(2),
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})
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minetest.register_node("basenodes:ice", {
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description = "Ice",
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tiles ={"default_ice.png"},
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groups = {cracky=3},
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})
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-- The snow nodes intentionally have different tints to make them more
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-- distinguishable
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minetest.register_node("basenodes:snow", {
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description = "Snow Sheet",
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tiles = {"basenodes_snow_sheet.png"},
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groups = {crumbly=3},
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walkable = false,
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paramtype = "light",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
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},
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})
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minetest.register_node("basenodes:snowblock", {
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description = "Snow Block",
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tiles ={"default_snow.png"},
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groups = {crumbly=3},
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})
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2
games/devtest/mods/basenodes/mod.conf
Normal file
@@ -0,0 +1,2 @@
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name = basenodes
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description = Contains basic nodes for mapgen
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|
After Width: | Height: | Size: 187 B |
|
After Width: | Height: | Size: 166 B |
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After Width: | Height: | Size: 177 B |
BIN
games/devtest/mods/basenodes/textures/basenodes_snow_sheet.png
Normal file
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After Width: | Height: | Size: 166 B |
BIN
games/devtest/mods/basenodes/textures/default_apple.png
Normal file
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After Width: | Height: | Size: 102 B |
BIN
games/devtest/mods/basenodes/textures/default_cobble.png
Normal file
|
After Width: | Height: | Size: 340 B |
BIN
games/devtest/mods/basenodes/textures/default_desert_sand.png
Normal file
|
After Width: | Height: | Size: 293 B |
BIN
games/devtest/mods/basenodes/textures/default_desert_stone.png
Normal file
|
After Width: | Height: | Size: 584 B |
BIN
games/devtest/mods/basenodes/textures/default_dirt.png
Normal file
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After Width: | Height: | Size: 7.1 KiB |
BIN
games/devtest/mods/basenodes/textures/default_grass.png
Normal file
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After Width: | Height: | Size: 697 B |
BIN
games/devtest/mods/basenodes/textures/default_gravel.png
Normal file
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After Width: | Height: | Size: 171 B |
BIN
games/devtest/mods/basenodes/textures/default_ice.png
Normal file
|
After Width: | Height: | Size: 369 B |
BIN
games/devtest/mods/basenodes/textures/default_junglegrass.png
Normal file
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After Width: | Height: | Size: 201 B |
BIN
games/devtest/mods/basenodes/textures/default_jungleleaves.png
Normal file
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After Width: | Height: | Size: 399 B |
BIN
games/devtest/mods/basenodes/textures/default_jungletree.png
Normal file
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After Width: | Height: | Size: 730 B |
BIN
games/devtest/mods/basenodes/textures/default_jungletree_top.png
Normal file
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After Width: | Height: | Size: 714 B |
BIN
games/devtest/mods/basenodes/textures/default_lava.png
Normal file
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After Width: | Height: | Size: 172 B |
BIN
games/devtest/mods/basenodes/textures/default_lava_flowing.png
Normal file
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After Width: | Height: | Size: 91 B |
BIN
games/devtest/mods/basenodes/textures/default_leaves.png
Normal file
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After Width: | Height: | Size: 883 B |
BIN
games/devtest/mods/basenodes/textures/default_mossycobble.png
Normal file
|
After Width: | Height: | Size: 574 B |
BIN
games/devtest/mods/basenodes/textures/default_pine_needles.png
Normal file
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After Width: | Height: | Size: 648 B |
BIN
games/devtest/mods/basenodes/textures/default_pine_tree.png
Normal file
|
After Width: | Height: | Size: 604 B |
BIN
games/devtest/mods/basenodes/textures/default_pine_tree_top.png
Normal file
|
After Width: | Height: | Size: 174 B |
BIN
games/devtest/mods/basenodes/textures/default_river_water.png
Normal file
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After Width: | Height: | Size: 496 B |
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After Width: | Height: | Size: 99 B |
BIN
games/devtest/mods/basenodes/textures/default_sand.png
Normal file
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After Width: | Height: | Size: 554 B |
BIN
games/devtest/mods/basenodes/textures/default_snow.png
Normal file
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After Width: | Height: | Size: 166 B |
BIN
games/devtest/mods/basenodes/textures/default_snow_side.png
Normal file
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After Width: | Height: | Size: 152 B |
BIN
games/devtest/mods/basenodes/textures/default_stone.png
Normal file
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After Width: | Height: | Size: 313 B |
BIN
games/devtest/mods/basenodes/textures/default_tree.png
Normal file
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After Width: | Height: | Size: 659 B |
BIN
games/devtest/mods/basenodes/textures/default_tree_top.png
Normal file
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After Width: | Height: | Size: 175 B |
BIN
games/devtest/mods/basenodes/textures/default_water.png
Normal file
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After Width: | Height: | Size: 302 B |
BIN
games/devtest/mods/basenodes/textures/default_water_flowing.png
Normal file
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After Width: | Height: | Size: 115 B |
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After Width: | Height: | Size: 829 B |
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After Width: | Height: | Size: 796 B |
7
games/devtest/mods/basenodes/textures/info.txt
Normal file
@@ -0,0 +1,7 @@
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The dirt_with_grass folder is for testing loading textures from subfolders.
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If it works correctly, the default_grass_side.png file in the folder is used but
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default_grass.png is not overwritten by the file in the folder.
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default_dirt.png should be overwritten by the default_dirt.png in the unittests
|
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mod which depends on basenodes.
|
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449
games/devtest/mods/basetools/init.lua
Normal file
@@ -0,0 +1,449 @@
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--
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||||
-- Tool definitions
|
||||
--
|
||||
|
||||
--[[ TOOLS SUMMARY:
|
||||
|
||||
Tool types:
|
||||
|
||||
* Hand: basic tool/weapon (special capabilities in creative mode)
|
||||
* Pickaxe: dig cracky
|
||||
* Axe: dig choppy
|
||||
* Shovel: dig crumbly
|
||||
* Shears: dig snappy
|
||||
* Sword: deal damage
|
||||
* Dagger: deal damage, but faster
|
||||
|
||||
Tool materials:
|
||||
|
||||
* Wood: dig nodes of rating 3
|
||||
* Stone: dig nodes of rating 3 or 2
|
||||
* Steel: dig nodes of rating 3, 2 or 1
|
||||
* Mese: dig "everything" instantly
|
||||
* n-Uses: can be used n times before breaking
|
||||
]]
|
||||
|
||||
-- The hand
|
||||
if minetest.settings:get_bool("creative_mode") then
|
||||
local digtime = 42
|
||||
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
|
||||
|
||||
minetest.register_item(":", {
|
||||
type = "none",
|
||||
wield_image = "wieldhand.png",
|
||||
wield_scale = {x = 1, y = 1, z = 2.5},
|
||||
range = 10,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
max_drop_level = 3,
|
||||
groupcaps = {
|
||||
crumbly = caps,
|
||||
cracky = caps,
|
||||
snappy = caps,
|
||||
choppy = caps,
|
||||
oddly_breakable_by_hand = caps,
|
||||
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
|
||||
dig_immediate =
|
||||
{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
|
||||
},
|
||||
damage_groups = {fleshy = 10},
|
||||
}
|
||||
})
|
||||
else
|
||||
minetest.register_item(":", {
|
||||
type = "none",
|
||||
wield_image = "wieldhand.png",
|
||||
wield_scale = {x = 1, y = 1, z = 2.5},
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
crumbly = {times = {[2] = 3.00, [3] = 0.70}, uses = 0, maxlevel = 1},
|
||||
snappy = {times = {[3] = 0.40}, uses = 0, maxlevel = 1},
|
||||
oddly_breakable_by_hand =
|
||||
{times = {[1] = 3.50, [2] = 2.00, [3] = 0.70}, uses = 0}
|
||||
},
|
||||
damage_groups = {fleshy = 1},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
-- Mese Pickaxe: special tool that digs "everything" instantly
|
||||
minetest.register_tool("basetools:pick_mese", {
|
||||
description = "Mese Pickaxe".."\n"..
|
||||
"Digs diggable nodes instantly",
|
||||
inventory_image = "basetools_mesepick.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=3,
|
||||
groupcaps={
|
||||
cracky={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
|
||||
crumbly={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
|
||||
snappy={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
|
||||
choppy={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
|
||||
dig_immediate={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
|
||||
},
|
||||
damage_groups = {fleshy=100},
|
||||
},
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Pickaxes: Dig cracky
|
||||
--
|
||||
|
||||
minetest.register_tool("basetools:pick_wood", {
|
||||
description = "Wooden Pickaxe".."\n"..
|
||||
"Digs cracky=3",
|
||||
inventory_image = "basetools_woodpick.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
cracky={times={[3]=2.00}, uses=30, maxlevel=0}
|
||||
},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("basetools:pick_stone", {
|
||||
description = "Stone Pickaxe".."\n"..
|
||||
"Digs cracky=2..3",
|
||||
inventory_image = "basetools_stonepick.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
cracky={times={[2]=1.20, [3]=0.80}, uses=60, maxlevel=0}
|
||||
},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("basetools:pick_steel", {
|
||||
description = "Steel Pickaxe".."\n"..
|
||||
"Digs cracky=1..3",
|
||||
inventory_image = "basetools_steelpick.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=0}
|
||||
},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("basetools:pick_steel_l1", {
|
||||
description = "Steel Pickaxe Level 1".."\n"..
|
||||
"Digs cracky=1..3".."\n"..
|
||||
"maxlevel=1",
|
||||
inventory_image = "basetools_steelpick_l1.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=1}
|
||||
},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("basetools:pick_steel_l2", {
|
||||
description = "Steel Pickaxe Level 2".."\n"..
|
||||
"Digs cracky=1..3".."\n"..
|
||||
"maxlevel=2",
|
||||
inventory_image = "basetools_steelpick_l2.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=2}
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
--
|
||||
-- Shovels (dig crumbly)
|
||||
--
|
||||
|
||||
minetest.register_tool("basetools:shovel_wood", {
|
||||
description = "Wooden Shovel".."\n"..
|
||||
"Digs crumbly=3",
|
||||
inventory_image = "basetools_woodshovel.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
crumbly={times={[3]=0.50}, uses=30, maxlevel=0}
|
||||
},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("basetools:shovel_stone", {
|
||||
description = "Stone Shovel".."\n"..
|
||||
"Digs crumbly=2..3",
|
||||
inventory_image = "basetools_stoneshovel.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
crumbly={times={[2]=0.50, [3]=0.30}, uses=60, maxlevel=0}
|
||||
},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("basetools:shovel_steel", {
|
||||
description = "Steel Shovel".."\n"..
|
||||
"Digs crumbly=1..3",
|
||||
inventory_image = "basetools_steelshovel.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
crumbly={times={[1]=1.00, [2]=0.70, [3]=0.60}, uses=90, maxlevel=0}
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
--
|
||||
-- Axes (dig choppy)
|
||||
--
|
||||
|
||||
minetest.register_tool("basetools:axe_wood", {
|
||||
description = "Wooden Axe".."\n"..
|
||||
"Digs choppy=3",
|
||||
inventory_image = "basetools_woodaxe.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
choppy={times={[3]=0.80}, uses=30, maxlevel=0},
|
||||
},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("basetools:axe_stone", {
|
||||
description = "Stone Axe".."\n"..
|
||||
"Digs choppy=2..3",
|
||||
inventory_image = "basetools_stoneaxe.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
choppy={times={[2]=1.00, [3]=0.60}, uses=60, maxlevel=0},
|
||||
},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("basetools:axe_steel", {
|
||||
description = "Steel Axe".."\n"..
|
||||
"Digs choppy=1..3",
|
||||
inventory_image = "basetools_steelaxe.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
choppy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=90, maxlevel=0},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
--
|
||||
-- Shears (dig snappy)
|
||||
--
|
||||
|
||||
minetest.register_tool("basetools:shears_wood", {
|
||||
description = "Wooden Shears".."\n"..
|
||||
"Digs snappy=3",
|
||||
inventory_image = "basetools_woodshears.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
snappy={times={[3]=1.00}, uses=30, maxlevel=0},
|
||||
},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("basetools:shears_stone", {
|
||||
description = "Stone Shears".."\n"..
|
||||
"Digs snappy=2..3",
|
||||
inventory_image = "basetools_stoneshears.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
snappy={times={[2]=1.00, [3]=0.50}, uses=60, maxlevel=0},
|
||||
},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("basetools:shears_steel", {
|
||||
description = "Steel Shears".."\n"..
|
||||
"Digs snappy=1..3",
|
||||
inventory_image = "basetools_steelshears.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
snappy={times={[1]=1.00, [2]=0.50, [3]=0.25}, uses=90, maxlevel=0},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
--
|
||||
-- Swords (deal damage)
|
||||
--
|
||||
|
||||
minetest.register_tool("basetools:sword_wood", {
|
||||
description = "Wooden Sword".."\n"..
|
||||
"Damage: fleshy=2",
|
||||
inventory_image = "basetools_woodsword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy=2},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("basetools:sword_stone", {
|
||||
description = "Stone Sword".."\n"..
|
||||
"Damage: fleshy=5",
|
||||
inventory_image = "basetools_stonesword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=0,
|
||||
damage_groups = {fleshy=5},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("basetools:sword_steel", {
|
||||
description = "Steel Sword".."\n"..
|
||||
"Damage: fleshy=10",
|
||||
inventory_image = "basetools_steelsword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=1,
|
||||
damage_groups = {fleshy=10},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("basetools:sword_titanium", {
|
||||
description = "Titanium Sword".."\n"..
|
||||
"Damage: fleshy=100",
|
||||
inventory_image = "basetools_titaniumsword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=1,
|
||||
damage_groups = {fleshy=100},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("basetools:sword_blood", {
|
||||
description = "Blood Sword".."\n"..
|
||||
"Damage: fleshy=1000",
|
||||
inventory_image = "basetools_bloodsword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=1,
|
||||
damage_groups = {fleshy=1000},
|
||||
}
|
||||
})
|
||||
|
||||
-- Max. damage sword
|
||||
minetest.register_tool("basetools:sword_mese", {
|
||||
description = "Mese Sword".."\n"..
|
||||
"Damage: fleshy=32767, fiery=32767, icy=32767".."\n"..
|
||||
"Full Punch Interval: 0.0s",
|
||||
inventory_image = "basetools_mesesword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.0,
|
||||
max_drop_level=1,
|
||||
damage_groups = {fleshy=32767, fiery=32767, icy=32767},
|
||||
}
|
||||
})
|
||||
|
||||
-- Fire/Ice sword: Deal damage to non-fleshy damage groups
|
||||
minetest.register_tool("basetools:sword_fire", {
|
||||
description = "Fire Sword".."\n"..
|
||||
"Damage: icy=10",
|
||||
inventory_image = "basetools_firesword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=0,
|
||||
damage_groups = {icy=10},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("basetools:sword_ice", {
|
||||
description = "Ice Sword".."\n"..
|
||||
"Damage: fiery=10",
|
||||
inventory_image = "basetools_icesword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=0,
|
||||
damage_groups = {fiery=10},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("basetools:sword_elemental", {
|
||||
description = "Elemental Sword".."\n"..
|
||||
"Damage: fiery=10, icy=10",
|
||||
inventory_image = "basetools_elementalsword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=0,
|
||||
damage_groups = {fiery=10, icy=10},
|
||||
}
|
||||
})
|
||||
|
||||
-- Healing weapons: heal HP
|
||||
minetest.register_tool("basetools:dagger_heal", {
|
||||
description = "Healing Dagger".."\n"..
|
||||
"Heal: fleshy=1".."\n"..
|
||||
"Full Punch Interval: 0.5s",
|
||||
inventory_image = "basetools_healdagger.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
damage_groups = {fleshy=-1},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("basetools:sword_heal", {
|
||||
description = "Healing Sword".."\n"..
|
||||
"Heal: fleshy=10",
|
||||
inventory_image = "basetools_healsword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy=-10},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("basetools:sword_heal_super", {
|
||||
description = "Super Healing Sword".."\n"..
|
||||
"Heal: fleshy=32768, fiery=32768, icy=32768",
|
||||
inventory_image = "basetools_superhealsword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy=-32768, fiery=-32768, icy=-32768},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Dagger: Low damage, fast punch interval
|
||||
--
|
||||
minetest.register_tool("basetools:dagger_wood", {
|
||||
description = "Wooden Dagger".."\n"..
|
||||
"Damage: fleshy=1".."\n"..
|
||||
"Full Punch Interval: 0.5s",
|
||||
inventory_image = "basetools_wooddagger.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
max_drop_level=0,
|
||||
damage_groups = {fleshy=1},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("basetools:dagger_steel", {
|
||||
description = "Steel Dagger".."\n"..
|
||||
"Damage: fleshy=2".."\n"..
|
||||
"Full Punch Interval: 0.5s",
|
||||
inventory_image = "basetools_steeldagger.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
max_drop_level=0,
|
||||
damage_groups = {fleshy=2},
|
||||
}
|
||||
})
|
||||
|
||||
-- Test tool uses and punch_attack_uses
|
||||
local uses = { 1, 2, 3, 5, 10, 50, 100, 1000, 10000, 65535 }
|
||||
for i=1, #uses do
|
||||
local u = uses[i]
|
||||
local color = string.format("#FF00%02X", math.floor(((i-1)/#uses) * 255))
|
||||
minetest.register_tool("basetools:pick_uses_"..string.format("%05d", u), {
|
||||
description = u.."-Uses Pickaxe".."\n"..
|
||||
"Digs cracky=3",
|
||||
inventory_image = "basetools_usespick.png^[colorize:"..color..":127",
|
||||
tool_capabilities = {
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
cracky={times={[3]=0.1, [2]=0.2, [1]=0.3}, uses=u, maxlevel=0}
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_tool("basetools:sword_uses_"..string.format("%05d", u), {
|
||||
description = u.."-Uses Sword".."\n"..
|
||||
"Damage: fleshy=1",
|
||||
inventory_image = "basetools_usessword.png^[colorize:"..color..":127",
|
||||
tool_capabilities = {
|
||||
damage_groups = {fleshy=1},
|
||||
punch_attack_uses = u,
|
||||
},
|
||||
})
|
||||
end
|
||||
2
games/devtest/mods/basetools/mod.conf
Normal file
@@ -0,0 +1,2 @@
|
||||
name = basetools
|
||||
description = Contains basic digging tools
|
||||
BIN
games/devtest/mods/basetools/textures/basetools_bloodsword.png
Normal file
|
After Width: | Height: | Size: 165 B |
|
After Width: | Height: | Size: 177 B |
BIN
games/devtest/mods/basetools/textures/basetools_firesword.png
Normal file
|
After Width: | Height: | Size: 166 B |
BIN
games/devtest/mods/basetools/textures/basetools_healdagger.png
Normal file
|
After Width: | Height: | Size: 162 B |
BIN
games/devtest/mods/basetools/textures/basetools_healsword.png
Normal file
|
After Width: | Height: | Size: 170 B |
BIN
games/devtest/mods/basetools/textures/basetools_icesword.png
Normal file
|
After Width: | Height: | Size: 170 B |
BIN
games/devtest/mods/basetools/textures/basetools_mesepick.png
Normal file
|
After Width: | Height: | Size: 156 B |
BIN
games/devtest/mods/basetools/textures/basetools_mesesword.png
Normal file
|
After Width: | Height: | Size: 163 B |
BIN
games/devtest/mods/basetools/textures/basetools_steelaxe.png
Normal file
|
After Width: | Height: | Size: 131 B |
BIN
games/devtest/mods/basetools/textures/basetools_steeldagger.png
Normal file
|
After Width: | Height: | Size: 154 B |
BIN
games/devtest/mods/basetools/textures/basetools_steelpick.png
Normal file
|
After Width: | Height: | Size: 159 B |
BIN
games/devtest/mods/basetools/textures/basetools_steelpick_l1.png
Normal file
|
After Width: | Height: | Size: 190 B |
BIN
games/devtest/mods/basetools/textures/basetools_steelpick_l2.png
Normal file
|
After Width: | Height: | Size: 177 B |
BIN
games/devtest/mods/basetools/textures/basetools_steelshears.png
Normal file
|
After Width: | Height: | Size: 208 B |
BIN
games/devtest/mods/basetools/textures/basetools_steelshovel.png
Normal file
|
After Width: | Height: | Size: 140 B |
BIN
games/devtest/mods/basetools/textures/basetools_steelsword.png
Normal file
|
After Width: | Height: | Size: 163 B |
BIN
games/devtest/mods/basetools/textures/basetools_stoneaxe.png
Normal file
|
After Width: | Height: | Size: 130 B |
BIN
games/devtest/mods/basetools/textures/basetools_stonepick.png
Normal file
|
After Width: | Height: | Size: 155 B |
BIN
games/devtest/mods/basetools/textures/basetools_stoneshears.png
Normal file
|
After Width: | Height: | Size: 224 B |
BIN
games/devtest/mods/basetools/textures/basetools_stoneshovel.png
Normal file
|
After Width: | Height: | Size: 134 B |
BIN
games/devtest/mods/basetools/textures/basetools_stonesword.png
Normal file
|
After Width: | Height: | Size: 159 B |
|
After Width: | Height: | Size: 192 B |
|
After Width: | Height: | Size: 160 B |
BIN
games/devtest/mods/basetools/textures/basetools_usespick.png
Normal file
|
After Width: | Height: | Size: 161 B |
BIN
games/devtest/mods/basetools/textures/basetools_usessword.png
Normal file
|
After Width: | Height: | Size: 133 B |
BIN
games/devtest/mods/basetools/textures/basetools_woodaxe.png
Normal file
|
After Width: | Height: | Size: 121 B |
BIN
games/devtest/mods/basetools/textures/basetools_wooddagger.png
Normal file
|
After Width: | Height: | Size: 139 B |
BIN
games/devtest/mods/basetools/textures/basetools_woodpick.png
Normal file
|
After Width: | Height: | Size: 149 B |
BIN
games/devtest/mods/basetools/textures/basetools_woodshears.png
Normal file
|
After Width: | Height: | Size: 212 B |
BIN
games/devtest/mods/basetools/textures/basetools_woodshovel.png
Normal file
|
After Width: | Height: | Size: 133 B |
BIN
games/devtest/mods/basetools/textures/basetools_woodsword.png
Normal file
|
After Width: | Height: | Size: 139 B |
11
games/devtest/mods/broken/init.lua
Normal file
@@ -0,0 +1,11 @@
|
||||
-- Register stuff with empty definitions to test if Minetest fallback options
|
||||
-- for these things work properly.
|
||||
|
||||
-- The itemstrings are deliberately kept descriptive to keep them easy to
|
||||
-- recognize.
|
||||
|
||||
minetest.register_node("broken:node_with_empty_definition", {})
|
||||
minetest.register_tool("broken:tool_with_empty_definition", {})
|
||||
minetest.register_craftitem("broken:craftitem_with_empty_definition", {})
|
||||
|
||||
minetest.register_entity("broken:entity_with_empty_definition", {})
|
||||
2
games/devtest/mods/broken/mod.conf
Normal file
@@ -0,0 +1,2 @@
|
||||
name = broken
|
||||
description = Register items and an entity with empty definitions to test fallback
|
||||
27
games/devtest/mods/bucket/init.lua
Normal file
@@ -0,0 +1,27 @@
|
||||
-- Bucket: Punch liquid source or flowing liquid to collect it
|
||||
|
||||
minetest.register_tool("bucket:bucket", {
|
||||
description = "Bucket".."\n"..
|
||||
"Picks up liquid nodes",
|
||||
inventory_image = "bucket.png",
|
||||
stack_max = 1,
|
||||
liquids_pointable = true,
|
||||
groups = { disable_repair = 1 },
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
-- Must be pointing to node
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
-- Check if pointing to a liquid
|
||||
local n = minetest.get_node(pointed_thing.under)
|
||||
local def = minetest.registered_nodes[n.name]
|
||||
if def ~= nil and (def.liquidtype == "source" or def.liquidtype == "flowing") then
|
||||
minetest.add_node(pointed_thing.under, {name="air"})
|
||||
local inv = user:get_inventory()
|
||||
if inv then
|
||||
inv:add_item("main", ItemStack(n.name))
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
2
games/devtest/mods/bucket/mod.conf
Normal file
@@ -0,0 +1,2 @@
|
||||
name = bucket
|
||||
description = Minimal bucket to pick up liquids
|
||||
BIN
games/devtest/mods/bucket/textures/bucket.png
Normal file
|
After Width: | Height: | Size: 163 B |
BIN
games/devtest/mods/bucket/textures/bucket_lava.png
Normal file
|
After Width: | Height: | Size: 168 B |
BIN
games/devtest/mods/bucket/textures/bucket_water.png
Normal file
|
After Width: | Height: | Size: 168 B |
40
games/devtest/mods/chest/init.lua
Normal file
@@ -0,0 +1,40 @@
|
||||
minetest.register_node("chest:chest", {
|
||||
description = "Chest" .. "\n" ..
|
||||
"32 inventory slots",
|
||||
tiles ={"chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:0,0",
|
||||
"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0",
|
||||
"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:0,1"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {dig_immediate=2,choppy=3},
|
||||
is_ground_content = false,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec",
|
||||
"size[8,9]"..
|
||||
"list[current_name;main;0,0;8,4;]"..
|
||||
"list[current_player;main;0,5;8,4;]" ..
|
||||
"listring[]")
|
||||
meta:set_string("infotext", "Chest")
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8*4)
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("main")
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.chat_send_player(player:get_player_name(), "Allow put: " .. stack:to_string())
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.chat_send_player(player:get_player_name(), "Allow take: " .. stack:to_string())
|
||||
return stack:get_count()
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.chat_send_player(player:get_player_name(), "On put: " .. stack:to_string())
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.chat_send_player(player:get_player_name(), "On take: " .. stack:to_string())
|
||||
end,
|
||||
})
|
||||
2
games/devtest/mods/chest/mod.conf
Normal file
@@ -0,0 +1,2 @@
|
||||
name = chest
|
||||
description = A simple chest to store items
|
||||
BIN
games/devtest/mods/chest/textures/chest_chest.png
Normal file
|
After Width: | Height: | Size: 163 B |
136
games/devtest/mods/chest_of_everything/init.lua
Normal file
@@ -0,0 +1,136 @@
|
||||
local F = minetest.formspec_escape
|
||||
|
||||
-- Create a detached inventory
|
||||
local inv_everything = minetest.create_detached_inventory("everything", {
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
return 0
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
return 0
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
return -1
|
||||
end,
|
||||
})
|
||||
local inv_trash = minetest.create_detached_inventory("trash", {
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
return 0
|
||||
end,
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
return 0
|
||||
end,
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
inv:set_list("main", {})
|
||||
end,
|
||||
})
|
||||
inv_trash:set_size("main", 1)
|
||||
|
||||
local max_page = 1
|
||||
|
||||
local function get_chest_formspec(page)
|
||||
local start = 0 + (page-1)*32
|
||||
return "size[8,9]"..
|
||||
"list[detached:everything;main;0,0;8,4;"..start.."]"..
|
||||
"list[current_player;main;0,5;8,4;]" ..
|
||||
"label[6,4;Trash:]" ..
|
||||
"list[detached:trash;main;7,4;1,1]" ..
|
||||
"button[0,4;1,1;chest_of_everything_prev;"..F("<").."]"..
|
||||
"button[1,4;1,1;chest_of_everything_next;"..F(">").."]"..
|
||||
"label[2,4;"..F("Page: "..page).."]"..
|
||||
"listring[detached:everything;main]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[detached:trash;main]"
|
||||
end
|
||||
|
||||
minetest.register_node("chest_of_everything:chest", {
|
||||
description = "Chest of Everything" .. "\n" ..
|
||||
"Grants access to all items",
|
||||
tiles ={"chest_of_everything_chest.png^[sheet:2x2:0,0", "chest_of_everything_chest.png^[sheet:2x2:0,0",
|
||||
"chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:1,0",
|
||||
"chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:0,1"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {dig_immediate=2,choppy=3},
|
||||
is_ground_content = false,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", "Chest of Everything")
|
||||
meta:set_int("page", 1)
|
||||
meta:set_string("formspec", get_chest_formspec(1))
|
||||
end,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
if formname == "" then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local page = meta:get_int("page")
|
||||
if fields.chest_of_everything_prev then
|
||||
page = page - 1
|
||||
elseif fields.chest_of_everything_next then
|
||||
page = page + 1
|
||||
end
|
||||
if page < 1 then
|
||||
page = 1
|
||||
end
|
||||
if page > max_page then
|
||||
page = max_page
|
||||
end
|
||||
meta:set_int("page", page)
|
||||
meta:set_string("formspec", get_chest_formspec(page))
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
local items = {}
|
||||
for itemstring,_ in pairs(minetest.registered_items) do
|
||||
if itemstring ~= "" and itemstring ~= "unknown" and itemstring ~= "ignore" then
|
||||
table.insert(items, itemstring)
|
||||
end
|
||||
end
|
||||
--[[ Sort items in this order:
|
||||
* Chest of Everything
|
||||
* Test tools
|
||||
* Other tools
|
||||
* Craftitems
|
||||
* Other items
|
||||
* Dummy items ]]
|
||||
local function compare(item1, item2)
|
||||
local def1 = minetest.registered_items[item1]
|
||||
local def2 = minetest.registered_items[item2]
|
||||
local tool1 = def1.type == "tool"
|
||||
local tool2 = def2.type == "tool"
|
||||
local testtool1 = minetest.get_item_group(item1, "testtool") == 1
|
||||
local testtool2 = minetest.get_item_group(item2, "testtool") == 1
|
||||
local dummy1 = minetest.get_item_group(item1, "dummy") == 1
|
||||
local dummy2 = minetest.get_item_group(item2, "dummy") == 1
|
||||
local craftitem1 = def1.type == "craft"
|
||||
local craftitem2 = def2.type == "craft"
|
||||
if item1 == "chest_of_everything:chest" then
|
||||
return true
|
||||
elseif item2 == "chest_of_everything:chest" then
|
||||
return false
|
||||
elseif dummy1 and not dummy2 then
|
||||
return false
|
||||
elseif not dummy1 and dummy2 then
|
||||
return true
|
||||
elseif testtool1 and not testtool2 then
|
||||
return true
|
||||
elseif not testtool1 and testtool2 then
|
||||
return false
|
||||
elseif tool1 and not tool2 then
|
||||
return true
|
||||
elseif not tool1 and tool2 then
|
||||
return false
|
||||
elseif craftitem1 and not craftitem2 then
|
||||
return true
|
||||
elseif not craftitem1 and craftitem2 then
|
||||
return false
|
||||
else
|
||||
return item1 < item2
|
||||
end
|
||||
end
|
||||
table.sort(items, compare)
|
||||
inv_everything:set_size("main", #items)
|
||||
max_page = math.ceil(#items / 32)
|
||||
for i=1, #items do
|
||||
inv_everything:add_item("main", items[i])
|
||||
end
|
||||
end)
|
||||
2
games/devtest/mods/chest_of_everything/mod.conf
Normal file
@@ -0,0 +1,2 @@
|
||||
name = chest_of_everything
|
||||
description = Adds the chest of everything from which you can take all items
|
||||
|
After Width: | Height: | Size: 210 B |
37
games/devtest/mods/dignodes/init.lua
Normal file
@@ -0,0 +1,37 @@
|
||||
local groups = {
|
||||
"cracky", "dig_immediate"
|
||||
}
|
||||
|
||||
-- Register dig nodes with 1 digging group, a rating between 1-3 and a level between 0-2
|
||||
for g=1, #groups do
|
||||
local gr = groups[g]
|
||||
for r=1, 3 do
|
||||
for l=0, 2 do
|
||||
if not (gr=="dig_immediate" and (l>0 or r==1)) then
|
||||
local d
|
||||
if l > 0 then
|
||||
d = string.format("Dig Test Node: %s=%d, level=%d", gr, r, l)
|
||||
else
|
||||
d = string.format("Dig Test Node: %s=%d", gr, r)
|
||||
end
|
||||
local tile = "dignodes_"..gr..".png^dignodes_rating"..r..".png"
|
||||
if l==1 then
|
||||
tile = tile .. "^[colorize:#FFFF00:127"
|
||||
elseif l==2 then
|
||||
tile = tile .. "^[colorize:#FF0000:127"
|
||||
end
|
||||
minetest.register_node("dignodes:"..gr.."_"..r.."_"..l, {
|
||||
description = d,
|
||||
tiles = { tile },
|
||||
groups = { [gr] = r, level = l },
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Node without any digging groups
|
||||
minetest.register_node("dignodes:none", {
|
||||
description = "Dig Test Node: groupless",
|
||||
tiles = {"dignodes_none.png"},
|
||||
})
|
||||
2
games/devtest/mods/dignodes/mod.conf
Normal file
@@ -0,0 +1,2 @@
|
||||
name = dignodes
|
||||
description = Nodes with different digging groups
|
||||
BIN
games/devtest/mods/dignodes/textures/dignodes_choppy.png
Normal file
|
After Width: | Height: | Size: 187 B |
BIN
games/devtest/mods/dignodes/textures/dignodes_cracky.png
Normal file
|
After Width: | Height: | Size: 193 B |
BIN
games/devtest/mods/dignodes/textures/dignodes_crumbly.png
Normal file
|
After Width: | Height: | Size: 172 B |
BIN
games/devtest/mods/dignodes/textures/dignodes_dig_immediate.png
Normal file
|
After Width: | Height: | Size: 170 B |
BIN
games/devtest/mods/dignodes/textures/dignodes_none.png
Normal file
|
After Width: | Height: | Size: 201 B |
BIN
games/devtest/mods/dignodes/textures/dignodes_rating1.png
Normal file
|
After Width: | Height: | Size: 94 B |
BIN
games/devtest/mods/dignodes/textures/dignodes_rating2.png
Normal file
|
After Width: | Height: | Size: 92 B |
BIN
games/devtest/mods/dignodes/textures/dignodes_rating3.png
Normal file
|
After Width: | Height: | Size: 93 B |
221
games/devtest/mods/experimental/commands.lua
Normal file
@@ -0,0 +1,221 @@
|
||||
minetest.register_chatcommand("test_inv", {
|
||||
params = "",
|
||||
description = "Test: Modify player's inventory formspec",
|
||||
func = function(name, param)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then
|
||||
return false, "No player."
|
||||
end
|
||||
player:set_inventory_formspec(
|
||||
"size[13,7.5]"..
|
||||
"image[6,0.6;1,2;player.png]"..
|
||||
"list[current_player;main;5,3.5;8,4;]"..
|
||||
"list[current_player;craft;8,0;3,3;]"..
|
||||
"list[current_player;craftpreview;12,1;1,1;]"..
|
||||
"list[detached:test_inventory;main;0,0;4,6;0]"..
|
||||
"button[0.5,7;2,1;button1;Button 1]"..
|
||||
"button_exit[2.5,7;2,1;button2;Exit Button]")
|
||||
return true, "Done."
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("test_bulk_set_node", {
|
||||
params = "",
|
||||
description = "Test: Bulk-set 9×9×9 stone nodes",
|
||||
func = function(name, param)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then
|
||||
return false, "No player."
|
||||
end
|
||||
local pos_list = {}
|
||||
local ppos = player:get_pos()
|
||||
local i = 1
|
||||
for x=2,10 do
|
||||
for y=2,10 do
|
||||
for z=2,10 do
|
||||
pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
|
||||
return true, "Done."
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("bench_bulk_set_node", {
|
||||
params = "",
|
||||
description = "Benchmark: Bulk-set 99×99×99 stone nodes",
|
||||
func = function(name, param)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then
|
||||
return false, "No player."
|
||||
end
|
||||
local pos_list = {}
|
||||
local ppos = player:get_pos()
|
||||
local i = 1
|
||||
for x=2,100 do
|
||||
for y=2,100 do
|
||||
for z=2,100 do
|
||||
pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.chat_send_player(name, "Benchmarking minetest.bulk_set_node. Warming up ...");
|
||||
|
||||
-- warm up with stone to prevent having different callbacks
|
||||
-- due to different node topology
|
||||
minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
|
||||
|
||||
minetest.chat_send_player(name, "Warming up finished, now benchmarking ...");
|
||||
|
||||
local start_time = minetest.get_us_time()
|
||||
for i=1,#pos_list do
|
||||
minetest.set_node(pos_list[i], {name = "mapgen_stone"})
|
||||
end
|
||||
local middle_time = minetest.get_us_time()
|
||||
minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
|
||||
local end_time = minetest.get_us_time()
|
||||
local msg = string.format("Benchmark results: minetest.set_node loop: %.2f ms; minetest.bulk_set_node: %.2f ms",
|
||||
((middle_time - start_time)) / 1000,
|
||||
((end_time - middle_time)) / 1000
|
||||
)
|
||||
return true, msg
|
||||
end,
|
||||
})
|
||||
|
||||
local function advance_pos(pos, start_pos, advance_z)
|
||||
if advance_z then
|
||||
pos.z = pos.z + 2
|
||||
pos.x = start_pos.x
|
||||
else
|
||||
pos.x = pos.x + 2
|
||||
end
|
||||
if pos.x > 30900 or pos.x - start_pos.x > 46 then
|
||||
pos.x = start_pos.x
|
||||
pos.z = pos.z + 2
|
||||
end
|
||||
if pos.z > 30900 then
|
||||
-- We ran out of space! Aborting
|
||||
aborted = true
|
||||
return false
|
||||
end
|
||||
return pos
|
||||
end
|
||||
|
||||
local function place_nodes(param)
|
||||
local nodes = param.nodes
|
||||
local name = param.name
|
||||
local pos = param.pos
|
||||
local start_pos = param.start_pos
|
||||
table.sort(nodes)
|
||||
minetest.chat_send_player(name, "Placing nodes …")
|
||||
local nodes_placed = 0
|
||||
local aborted = false
|
||||
for n=1, #nodes do
|
||||
local itemstring = nodes[n]
|
||||
local def = minetest.registered_nodes[itemstring]
|
||||
local p2_max = 0
|
||||
if param.param ~= "no_param2" then
|
||||
-- Also test the param2 values of the nodes
|
||||
-- ... but we only use permissible param2 values
|
||||
if def.paramtype2 == "wallmounted" then
|
||||
p2_max = 5
|
||||
elseif def.paramtype2 == "facedir" then
|
||||
p2_max = 23
|
||||
elseif def.paramtype2 == "glasslikeliquidlevel" then
|
||||
p2_max = 63
|
||||
elseif def.paramtype2 == "meshoptions" and def.drawtype == "plantlike" then
|
||||
p2_max = 63
|
||||
elseif def.paramtype2 == "leveled" then
|
||||
p2_max = 127
|
||||
elseif def.paramtype2 == "degrotate" and (def.drawtype == "plantlike" or def.drawtype == "mesh") then
|
||||
p2_max = 239
|
||||
elseif def.paramtype2 == "colorfacedir" or
|
||||
def.paramtype2 == "colorwallmounted" or
|
||||
def.paramtype2 == "colordegrotate" or
|
||||
def.paramtype2 == "color" then
|
||||
p2_max = 255
|
||||
end
|
||||
end
|
||||
for p2 = 0, p2_max do
|
||||
-- Skip undefined param2 values
|
||||
if not ((def.paramtype2 == "meshoptions" and p2 % 8 > 4) or
|
||||
(def.paramtype2 == "colorwallmounted" and p2 % 8 > 5) or
|
||||
((def.paramtype2 == "colorfacedir" or def.paramtype2 == "colordegrotate")
|
||||
and p2 % 32 > 23)) then
|
||||
|
||||
minetest.set_node(pos, { name = itemstring, param2 = p2 })
|
||||
nodes_placed = nodes_placed + 1
|
||||
pos = advance_pos(pos, start_pos)
|
||||
if not pos then
|
||||
aborted = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if aborted then
|
||||
break
|
||||
end
|
||||
end
|
||||
if aborted then
|
||||
minetest.chat_send_player(name, "Not all nodes could be placed, please move further away from the world boundary. Nodes placed: "..nodes_placed)
|
||||
end
|
||||
minetest.chat_send_player(name, "Nodes placed: "..nodes_placed..".")
|
||||
end
|
||||
|
||||
local function after_emerge(blockpos, action, calls_remaining, param)
|
||||
if calls_remaining == 0 then
|
||||
place_nodes(param)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("test_place_nodes", {
|
||||
params = "[ no_param2 ]",
|
||||
description = "Test: Place all non-experimental nodes and optionally their permissible param2 variants",
|
||||
func = function(name, param)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then
|
||||
return false, "No player."
|
||||
end
|
||||
local pos = vector.floor(player:get_pos())
|
||||
pos.x = math.ceil(pos.x + 3)
|
||||
pos.z = math.ceil(pos.z + 3)
|
||||
pos.y = math.ceil(pos.y + 1)
|
||||
local start_pos = table.copy(pos)
|
||||
if pos.x > 30800 then
|
||||
return false, "Too close to world boundary (+X). Please move to X < 30800."
|
||||
end
|
||||
if pos.z > 30800 then
|
||||
return false, "Too close to world boundary (+Z). Please move to Z < 30800."
|
||||
end
|
||||
|
||||
local aborted = false
|
||||
local nodes = {}
|
||||
local emerge_estimate = 0
|
||||
for itemstring, def in pairs(minetest.registered_nodes) do
|
||||
if itemstring ~= "ignore" and string.sub(itemstring, 1, 13) ~= "experimental:" then
|
||||
table.insert(nodes, itemstring)
|
||||
if def.paramtype2 == 0 then
|
||||
emerge_estimate = emerge_estimate + 1
|
||||
else
|
||||
emerge_estimate = emerge_estimate + 255
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Emerge area to make sure that all nodes are being placed.
|
||||
-- Note we will emerge much more than we need to (overestimation),
|
||||
-- the estimation code could be improved performance-wise …
|
||||
local length = 16 + math.ceil(emerge_estimate / 24) * 2
|
||||
minetest.emerge_area(start_pos,
|
||||
{ x = start_pos.x + 46, y = start_pos.y, z = start_pos.z + length },
|
||||
after_emerge, { nodes = nodes, name = name, pos = pos, start_pos = start_pos, param = param })
|
||||
return true, "Emerging area …"
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_on_chatcommand(function(name, command, params)
|
||||
minetest.log("action", "caught command '"..command.."', issued by '"..name.."'. Parameters: '"..params.."'")
|
||||
end)
|
||||
29
games/devtest/mods/experimental/detached.lua
Normal file
@@ -0,0 +1,29 @@
|
||||
-- Create a detached inventory
|
||||
local inv = minetest.create_detached_inventory("test_inventory", {
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
experimental.print_to_everything("allow move asked")
|
||||
return count -- Allow all
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
experimental.print_to_everything("allow put asked")
|
||||
return 1 -- Allow only 1
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
experimental.print_to_everything("allow take asked")
|
||||
return 4 -- Allow 4 at max
|
||||
end,
|
||||
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
experimental.print_to_everything(player:get_player_name().." moved items")
|
||||
end,
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
experimental.print_to_everything(player:get_player_name().." put items")
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
experimental.print_to_everything(player:get_player_name().." took items")
|
||||
end,
|
||||
})
|
||||
inv:set_size("main", 4*6)
|
||||
inv:add_item("main", "experimental:callback_node")
|
||||
inv:add_item("main", "experimental:particle_spawner")
|
||||
|
||||
|
||||
23
games/devtest/mods/experimental/init.lua
Normal file
@@ -0,0 +1,23 @@
|
||||
--
|
||||
-- Experimental things
|
||||
--
|
||||
|
||||
experimental = {}
|
||||
|
||||
dofile(minetest.get_modpath("experimental").."/detached.lua")
|
||||
dofile(minetest.get_modpath("experimental").."/items.lua")
|
||||
dofile(minetest.get_modpath("experimental").."/commands.lua")
|
||||
|
||||
function experimental.print_to_everything(msg)
|
||||
minetest.log("action", msg)
|
||||
minetest.chat_send_all(msg)
|
||||
end
|
||||
|
||||
minetest.log("info", "[experimental] modname="..dump(minetest.get_current_modname()))
|
||||
minetest.log("info", "[experimental] modpath="..dump(minetest.get_modpath("experimental")))
|
||||
minetest.log("info", "[experimental] worldpath="..dump(minetest.get_worldpath()))
|
||||
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
minetest.log("action", "[experimental] on_mods_loaded()")
|
||||
end)
|
||||
105
games/devtest/mods/experimental/items.lua
Normal file
@@ -0,0 +1,105 @@
|
||||
minetest.register_node("experimental:callback_node", {
|
||||
description = "Callback Test Node (construct/destruct/timer)",
|
||||
tiles = {"experimental_callback_node.png"},
|
||||
groups = {dig_immediate=3},
|
||||
-- This was known to cause a bug in minetest.item_place_node() when used
|
||||
-- via minetest.place_node(), causing a placer with no position
|
||||
paramtype2 = "facedir",
|
||||
drop = "",
|
||||
|
||||
on_construct = function(pos)
|
||||
experimental.print_to_everything("experimental:callback_node:on_construct("..minetest.pos_to_string(pos)..")")
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("mine", "test")
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(4, 3)
|
||||
end,
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
experimental.print_to_everything("experimental:callback_node:after_place_node("..minetest.pos_to_string(pos)..")")
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get_string("mine") == "test" then
|
||||
experimental.print_to_everything("correct metadata found")
|
||||
else
|
||||
experimental.print_to_everything("incorrect metadata found")
|
||||
end
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
experimental.print_to_everything("experimental:callback_node:on_destruct("..minetest.pos_to_string(pos)..")")
|
||||
end,
|
||||
|
||||
after_destruct = function(pos)
|
||||
experimental.print_to_everything("experimental:callback_node:after_destruct("..minetest.pos_to_string(pos)..")")
|
||||
end,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
experimental.print_to_everything("experimental:callback_node:after_dig_node("..minetest.pos_to_string(pos)..")")
|
||||
end,
|
||||
|
||||
on_timer = function(pos, elapsed)
|
||||
experimental.print_to_everything("on_timer(): elapsed="..dump(elapsed))
|
||||
return true
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("experimental:privatizer", {
|
||||
description = "Node Meta Privatizer".."\n"..
|
||||
"Punch: Marks 'infotext' and 'formspec' meta fields of chest as private",
|
||||
inventory_image = "experimental_tester_tool_1.png",
|
||||
groups = { testtool = 1, disable_repair = 1 },
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if node.name == "chest:chest" then
|
||||
local p = pointed_thing.under
|
||||
minetest.log("action", "Privatizer used at "..minetest.pos_to_string(p))
|
||||
minetest.get_meta(p):mark_as_private({"infotext", "formspec"})
|
||||
if user and user:is_player() then
|
||||
minetest.chat_send_player(user:get_player_name(), "Chest metadata (infotext, formspec) set private!")
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
if user and user:is_player() then
|
||||
minetest.chat_send_player(user:get_player_name(), "Privatizer can only be used on chest!")
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("experimental:particle_spawner", {
|
||||
description = "Particle Spawner".."\n"..
|
||||
"Punch: Spawn random test particle",
|
||||
inventory_image = "experimental_tester_tool_1.png^[invert:g",
|
||||
groups = { testtool = 1, disable_repair = 1 },
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local pos = minetest.get_pointed_thing_position(pointed_thing, true)
|
||||
if pos == nil then
|
||||
if user then
|
||||
pos = user:get_pos()
|
||||
end
|
||||
end
|
||||
pos = vector.add(pos, {x=0, y=0.5, z=0})
|
||||
local tex, anim
|
||||
if math.random(0, 1) == 0 then
|
||||
tex = "experimental_particle_sheet.png"
|
||||
anim = {type="sheet_2d", frames_w=3, frames_h=2, frame_length=0.5}
|
||||
else
|
||||
tex = "experimental_particle_vertical.png"
|
||||
anim = {type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
|
||||
end
|
||||
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = {x=0, y=0, z=0},
|
||||
acceleration = {x=0, y=0.04, z=0},
|
||||
expirationtime = 6,
|
||||
collisiondetection = true,
|
||||
texture = tex,
|
||||
animation = anim,
|
||||
size = 4,
|
||||
glow = math.random(0, 5),
|
||||
})
|
||||
end,
|
||||
})
|
||||
|
||||
2
games/devtest/mods/experimental/mod.conf
Normal file
@@ -0,0 +1,2 @@
|
||||
name = experimental
|
||||
description = Chaotic mod containing unstructured tests for testing out engine features. The features in this mod should be moved to other mods.
|
||||
|
After Width: | Height: | Size: 139 B |