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6
client/shaders/stars_shader/opengl_fragment.glsl
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6
client/shaders/stars_shader/opengl_fragment.glsl
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uniform vec4 starColor;
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void main(void)
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{
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gl_FragColor = starColor;
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}
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4
client/shaders/stars_shader/opengl_vertex.glsl
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4
client/shaders/stars_shader/opengl_vertex.glsl
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void main(void)
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{
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gl_Position = mWorldViewProj * inVertexPosition;
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}
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