Initial commit

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2023-02-19 21:41:32 +01:00
commit 74d5334e72
1522 changed files with 753891 additions and 0 deletions

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uniform sampler2D ColorMapSampler;
varying vec4 tPos;
void main()
{
vec4 col = texture2D(ColorMapSampler, gl_TexCoord[0].st);
if (col.a < 0.70)
discard;
float depth = 0.5 + tPos.z * 0.5;
gl_FragColor = vec4(depth, 0.0, 0.0, 1.0);
}