Initial commit

This commit is contained in:
2023-02-19 21:41:32 +01:00
commit 74d5334e72
1522 changed files with 753891 additions and 0 deletions

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uniform sampler2D baseTexture;
uniform sampler2D normalTexture;
uniform sampler2D textureFlags;
#define leftImage baseTexture
#define rightImage normalTexture
#define maskImage textureFlags
varying mediump vec4 varTexCoord;
void main(void)
{
vec2 uv = varTexCoord.st;
vec4 left = texture2D(leftImage, uv).rgba;
vec4 right = texture2D(rightImage, uv).rgba;
vec4 mask = texture2D(maskImage, uv).rgba;
vec4 color;
if (mask.r > 0.5)
color = right;
else
color = left;
gl_FragColor = color;
}

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varying mediump vec4 varTexCoord;
void main(void)
{
varTexCoord = inTexCoord0;
gl_Position = inVertexPosition;
}