48 lines
785 B
Python

import pygame
import numpy as np
import raytracer # raytracer.py
##### CONFIG #####
window_size = (1280, 720)
# raytracer config
vertical_fov = 90 # fov in degrees
##################
# convert fov to radians
vertical_fov = np.radians(vertical_fov)
# pygame init
pygame.init()
window = pygame.display.set_mode(window_size)
clock = pygame.time.Clock()
# raytracer init
focal_length = 1 / np.tan(vertical_fov / 2)
rt = raytracer.Raytracer(window_size, focal_length)
rt.update_cam_rot((np.radians(70), np.radians(-27), 0))
# main loop
while True:
# events
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
window.fill((0, 0, 0))
# update
pygame.display.update()
clock.tick(60)