import pygame import numpy as np import raytracer # raytracer.py ##### CONFIG ##### window_size = (1280, 720) # raytracer config vertical_fov = 90 # fov in degrees ################## # convert fov to radians vertical_fov = np.radians(vertical_fov) # pygame init pygame.init() window = pygame.display.set_mode(window_size) clock = pygame.time.Clock() # raytracer init focal_length = 1 / np.tan(vertical_fov / 2) rt = raytracer.Raytracer(window_size, focal_length) rt.update_cam_rot((np.radians(70), np.radians(-27), 0)) # main loop while True: # events for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() window.fill((0, 0, 0)) # update pygame.display.update() clock.tick(60)